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Best RPGs / MMORPGs of 2004

The folks at RPGDot and MMORPGDot always run "game of the year" polls among their readers and staff members to determine the best interactive RPG experiences of the year. They've now run their course, and all the awards have been given out. For RPGs, they have the categories of Best Graphics, Best Sound, Biggest Surprise, Biggest Disappointment, Most Anticipated, Dream Game (mm...Torment 2), Best Console RPG, and Overall Best RPG of the Year. Vampire: Bloodlines, the dark RPG from the late, lamented Troika appears to have garnered many of the top honors. As for Massive Games, the categories included Best Graphics, Best Sound, Biggest Surprise, Biggest Disappointment, Most Anticipated, Dream Game, Best Expansion, and Best MMORPG Overall. World of Warcraft pretty much swept the categories for the genre.

86 of 126 comments (clear)

  1. Alas by ikkonoishi · · Score: 2

    Alas poor rpgdot we knew thee well.
    May refreshes of slashdotters crash you to your knees.

  2. Slashdot vs RPGdot by interiot · · Score: 2
    Slashdot vs RPGdot: slashdot wins.
    • phpBB :
    • Critical Error
  3. Biggest disappointment runner up by Anonymous Coward · · Score: 1

    Interesting how Vampire Bloodlines makes it as one of the top Biggest disappointments AND best RPG of the year.. interesting.

    Maybe since it's not an MMORRPG, Troika is forgiven for launching a game ridden with gamestopping bugs?

  4. Biggest Multiplayer RPG Disappointment by ZephyrXero · · Score: 1, Insightful

    World of Warcraft was $13 a month. You'd think after 800,000 players just in the US, they could drop the price a little. But then again...we've discussed this before ;)

    --
    "A truly wise man realizes he knows nothing."
    1. Re:Biggest Multiplayer RPG Disappointment by grumpygrodyguy · · Score: 1

      I don't know, imagine how expensive it's been for them to keep up with demand? They've had to add emergency servers at the authentication, login, and even content levels. They probably needed to hire more staff, bill people for longer hours etc. But who knows I'm not their accountant or anything.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    2. Re:Biggest Multiplayer RPG Disappointment by angedinoir · · Score: 1

      I know you've already been modded to troll -1, but wtf? I can't even fathom why you would even post that?

    3. Re:Biggest Multiplayer RPG Disappointment by nightski · · Score: 1

      All I have to say - go WoW! I love this game :-) I should have never started playing it though because now I am addicted.

      --
      "Ideas without action are worthless."
    4. Re:Biggest Multiplayer RPG Disappointment by ssand · · Score: 2, Insightful

      Similar to Miridian, there is The Realm Online http://www.realmserver.com/ for $5.00 a month. Some feel that monthly fees are a horrible idea, but you get far more entertainment than renting a movie or going to a theater, which is almost the same price.

  5. Only american games? by incom · · Score: 3, Insightful

    And the genre is RPG? How can that be. Also, by console, they mean xbox.

    --
    True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    1. Re:Only american games? by NBarnes · · Score: 1

      +1 insightful. How is it that not a single Japanese developed RPG managed to get into the top 10 of Best Console RPG?

      Of course, looking at the list of game reviews elsewhere on the site... the site clearly is almost myopically concerned with RPG releases from US developers. If you don't have reviews of Final Fantasy X or XI, Xenosaga, Shin Megami Tensai: Nocturne, etc, etc, up, then the awards list just reflects the site's previous... orientation. But that also means it's not a very complete reflection of what actually happened in RPGs in 2004.

    2. Re:Only american games? by Pxtl · · Score: 1

      No, because the Japanese RPG market has stagnated, so nobody cares about it. During the boom that followed FFVII, the Japanese RPGs were worth watching... but somewhere around 2001, it fell off. The nail in the coffin was the moment that players around the world came to the stunning realisation that the FF MMO didn't couldn't really compete directly with its American counterparts.

      Its sad - I've always preferred the inventive Japanese RPG art to the stark realism you see in most American MMOs... but now Americans are catching up (WoW is gorgeous) while the Japanese games are still tedious.

    3. Re:Only american games? by Walkiry · · Score: 1

      Spellforce and Gothic are German. I'm very disappointed that Spellfoce didn't fare better though, it's a *fantastic* game.

      --
      ---- Take the Space Quiz!
    4. Re:Only american games? by superpulpsicle · · Score: 1

      Man you nailed it right on. It took awhile for American companies to catch on. Japan is no longer the superior RPG factory.

      The ONLY RPG I am interested in 2005 from Japan is the Phantasy Star 1,2,4 remake on PS2. And that's sad.

      Square needs to create a chronotrigger type RPG with Final Fantasy where you go in and out of FF1 to FFX in a single game. You can only ride chocobos so many times before you get bored.

    5. Re:Only american games? by Creepy · · Score: 1

      for that matter, some of the games in the list aren't in the US yet - The Fall: The Last Days of Gaia (see this forum), Kult: Heretic Kingdoms (info here), for instance. I think RPGdot's audience is more global than their UK base, so games released globally will rack up more votes from games released globally (thus the big difference in their votes vs the world votes).

    6. Re:Only american games? by Creepy · · Score: 1

      proofreading before posting is good - that last globally should be locally :)

  6. Normally not one to complain about results... by Anonymous Coward · · Score: 4, Insightful

    ...but in this case I have to. Mainly because I can't find anything to explain how the poll was conducted. Was it an email mailed out, asking you to vote on something? Was it a forum post? In either case was the user presented with a list of games, and told to choose one?

    (The reason I want to know this is because, if it's the latter, then may I say that, based on their top 10 lists, the poll choices were shitty. Two copies of both Dark Alliance 2 and Bard's Tale in the top 10? Why? Was console choice that important that they needed seperate spots?)

    Finally: who in their right mind would even consider voting for Fallout: Brotherhood of Steel? There were far better RPGs released in 2004 that aren't listed there (Sin Megami Tenshin: Nocturne, for instance) than that piece-of-shit disgrace to the previous Fallout games.

    1. Re:Normally not one to complain about results... by Anonymous Coward · · Score: 1

      I should note that the above post was inspired by the best console RPGs results, which was the only page I could get to open due to the slashdotting.

      (And that should be Shin Megami Tenshei: Nocturne, not Tenshin. I've never been able to spell that damn title.)

  7. WoW Report Card by blunte · · Score: 1, Insightful

    A - Appearance
    B - Story
    A - Quest system mechanics
    A - Number of quests
    C - Quest content
    C - Player classes
    D - PvP
    D - Incomplete
    D - Nerfs
    FFF - Availability and reliability of game world

    o Basically, it's got:
    o Blizzard Polish
    o Fisher Price difficulty
    o redundant and boilerplate quests
    o modestly evolutionary game mechanics
    o the worst online world management and availability I've ever experienced (out of UO, AC, EQ, DAoC, ATITD), bar none

    Blizzard has made so many poor decisions regarding capacity planning and management it hurts. Top that off with a policy of "nerf first, research later". Let's not forget the unimplimented features, namely the PvP honor system.

    Yeah I'm still playing it, because despite those problems it's fun, but it definitely is not 100% quality. It does not begin to meet the standard set by Blizzard on previous games.

    --
    .sigs are for post^Hers.
    1. Re:WoW Report Card by NBarnes · · Score: 4, Insightful

      Anybody that says that WoW's server availability and stability are worse than EQ's or AO's never actually played early EQ or AO.

      And, re: nerfs, please. Cry more. I know that most players would rather devs allow their games to accumulate broken game mechanics that they can leverage until they get bored, but devs have never been that dumb.

    2. Re:WoW Report Card by DAldredge · · Score: 1

      And how would you make the game more difficult?

    3. Re:WoW Report Card by blunte · · Score: 2, Informative

      I played EQ for five years, beginning with opening weekend on May? of 1999.

      I was there. It started with a bang, was slow, and then they suffered router trouble. They were having 8,000 connections dumped at a time, and then their login server would choke on the big simultaneous volume (that they never expected).

      However, it took them only two days to get that issue completely worked out. Then they began a process of increasing bandwidth, server count, and most importantly, backbone connections (adding ATT was the big step).

      I know all these details because I was there. And more importantly, Verant actually communicated.

      Blizzard, on the other hand, had a hellacious start. It was horrid for the first several days, and despite them adding servers rapidly, their backend db system just couldn't keep up. Everyone was constantly lagging up to several minutes each time they tried to loot something or deal with a quest mob.

      This is in stark contrast to the performance of WoW during stress test, which Blizzard touted as being a huge win because of their 500,000 downloads. Then weeks after their public launch failure, they claimed "we never expected to sell so many copies (260,000)". Uh, that stress test wasn't an indication of interest?...

      --
      .sigs are for post^Hers.
    4. Re:WoW Report Card by Dues · · Score: 2, Insightful

      It seems strange to me that you complain about nerfs, then turn around and whine about "Fisher price difficulty"

    5. Re:WoW Report Card by yzquxnet · · Score: 1

      WOW is still having major problems in terms of lagging out. I'm a regular player and am very disappointed so far. I still experience disconnects during every gameing session. I lag out and die frequently during encounters with either mobs or other players. Nothing like talking a whack at a player and then suddenly having no response from any key pressed. 1 minute later the game catches up and you find yourself dead and the only evidence of an encounter was the /spit left by your enemy. This scenario happens in all mmorpg's but i've never had it happen with such frequency as in WOW. And it happens a lot.

    6. Re:WoW Report Card by ZephyrXero · · Score: 1

      I really like alot of your ideas. Having the territory change hands is a very nice one. They could, set it up so that on this day, at this time there will be a planned battle between horde and aliance. Your character will be allowed to enter the battle only once, no respawning and then going back. The victor will gain this portion of land in the next patch or immediately even (depending on how hard it is to code). They could have one of these events like once a month or so and it would certainly make choosing which server you play on much more interesting.

      --
      "A truly wise man realizes he knows nothing."
  8. Meaningless Results by wan-fu · · Score: 5, Insightful

    If you look at the results, the voting percentages were very similar in each poll. And this is no mistake. Most people will not invest in more than one MMORPG and few will play two at any given time. Even fewer will choose to play three simultaneously and once someone starts one, they are unlikely to switch to another. Thus, it seems like a lot of the voting was simply based on what people were familiar with via word-of-mouth, their experience with their game of choice, etc. With limited knowledge, it obviously makes it hard to vote properly on the various categories and people will be apt to simply vote for their own game as they haven't seen many of the others in action. The results probably reflect the MMORPG split-up of RPGdot's voting base and nothing more.

  9. Worst...Poll...Ever... by Pinkoir · · Score: 4, Interesting

    And you thought the Oscars were bad...

    What a popularity contest. I do not see any signs that this was anything other than an exercise in people voting for the game they were playing at the time they took the poll. The clincher for me was the comparison between the results for "Best Overall MMORPG" and "Biggest Dissapointment". It would seem that while EQ2 is the second best MMORPG of the year it is also the biggest dissapointment and WoW while being the best was the runner-up for biggest dissapointment...hmmm.

    Possibilities:
    -Voters have absurdly high expectations and even awesomeness is not good enough for them.
    -Voters are die-hard partisans and vote against the enemy for the negative award.
    -Voters have never heard of any MMORPG other than EQ2, WoW or CoH

    I think it's the last option. The hype machines for those three games pwn all and in a popularity competition it isn't even about popularity anymore, just hype.

    Anywho, there are other MMORPGs out there. If you are interested in a well developed, balanced, mostly bug-free game with a superb market-driven economy and the kind of meaningful PvP that WoW and EQ2 only dream about then I suggest you give EVE a look-see.

    -Pinkoir

    1. Re:Worst...Poll...Ever... by ghideon · · Score: 2, Informative

      Spent all my mod points earlier today, but another vote for Eve-Online as best MMO.

      The other MMOs can't even hold a candle to the complexity of Eve. In terms of economy and PVP they are well ahead the others in their genre. They've come the closest to emulating real life, and still having it be rewarding and fun without the traditional level grind.

    2. Re:Worst...Poll...Ever... by C0rinthian · · Score: 3, Interesting

      I agree that Eve is much more complex than any other MMO. However that is both good and bad.

      Running a production corp of about 50-75 active members from both the US and Europe for the better part of a year, as well with dealing with alliance politics/BS ended up being more work than I did at WORK getting paid. Eve forced me to learn a LOT of stuff in Excel I never thought I'd know. Problem was it became all management. I'd never actually play the game. I'd log in, do corp maintenance and paperwork for an hour or two, and log out. It stopped being a game and started becoming a job and I simply burned out on it. The simplicity of WoW is a friggin relief after Eve. I get ehough of real life in real life. I don't want it in my games too.

      However, my 3 accounts are still active and training, in case the fire sparks back up. :)

  10. Bad year for RPG's, I guess... by chromaphobic · · Score: 4, Insightful

    The fact that Bloodlines won so many awards gives me a pretty good idea of how bad a year 2004 was for RPG's.

    It was a buggy, sloppy mess. They took all the power of the Source engine, smeared it in poo and slowed it to a slideshow. The base gameplay and storyline were good, but not great, and overshawed by the general piss-poor construction of the game itself.

    And that's the best we could do last year? Meh.

    1. Re:Bad year for RPG's, I guess... by tdelaney · · Score: 1

      You must have a pretty crappy machine. My Athlon XP 2500+ with Radeon 9500 (non-pro) ran it just fine once I'd upped the RAM to 1GB. Yes it was better when I eventually upgraded to a 9700 Pro, but the main difference was that I could run at 6xFSAA and 16xAF with no slowdown. Absolutely gorgeous - you've got to play the Ocean House Hotel with maximum graphics settings and good headphones.

      The only real performance problem with Bloodlines was the amount of RAM. If you had 512MB or less it was dog-slow at loading areas (like 4-5 minutes for the major hubs). But once you hit 768MB that dropped to 20-30 seconds to load a major hub.

      Whilst I much prefer turn-based isometric games (Fallout/Arcanum) Bloodlines was a lot of fun with (IMO) very good gameplay. Combat was great for me - a lot of twitch gamers didn't like the combat system, but a lot of us loved it.

      I believe that Troika never got the final builds of Source and had to use older versions - despite being forced to delay until HL2 was released. Quite a few of the bugs present in Bloodlines were also in HL2 - but Valve were in a position to patch HL2...

    2. Re:Bad year for RPG's, I guess... by chromaphobic · · Score: 1

      I've got an Athlon XP 3000, GeForce 6800 & 512MB, my system isn't the problem. My system isn't crappy, Bloodlines is crappy. I can run Half-Life 2 with the settings almost all the way up with good framerates, Bloodlines exhibited the Soure engine's stuttering problem to a degree MUCH worse than HL2 and I got significantly slower frame rates.

      And, from what I've read, Valve has made ALL updates to the engine available to licensees, so apparantly Troika/Activision simply chose not to update Bloodlines.

      Further, they claim to have had the game ready months ahead of time, and had to sit around and wait for Valve to finish HL2 before they could release, yet there were still tons of examples of slopiness: mis-aligned textures, spelling errors and typos in the subtitles, overlapping polys, and other bugs. Why not FIX this stuff instead of sitting around waiting?

      It was ALMOST a really good game, the game itself and it's storyline were solid, but Troika did such a shitty job putting it together that it made it eventually unplayable for me. I put up with it's crap for about 2/3 of the game before I gave up, so that says a lot.

      Glad you enjoyed it though!

  11. Stupid poll by Anonymous Coward · · Score: 1, Insightful

    Let me preface by saying that I played both EQ2 and WoW for ~2 months each. While I believe that WoW is most regards is a much better game, EQ2 definitely has better graphics and sound/music. The results of the poll simply reflect what people are playing. I think the most interesting results are the votes based on the sites editorial boards. At least they seem to have played all the games.

  12. The monthly fee, again by Psychochild · · Score: 4, Insightful

    Why is there a monthly fee? I already talked about this before. But, let's give it another go, shall we?

    I'm familiar with this topic because I run my own online RPG, Meridian 59. It's not quite as large as WoW, but there's still a lot of basic costs that do scale up appropriately.

    A discussion on about the monthly fee for larger games can be found at http://www.legendmud.org/raph/gaming/busmodels.htm l which was written by Raph Koster of UO and SWG fame.

    Essentially, these games take a lot of money to develop and then to maintain. The box fees help defray the costs of maintenance, and a large part of the subscription fees go towards maintaining the game world. Every time a gameworld in WoW goes down, there's a team of programmers and at least a few network center administrators working on the problem, most likely. These people don't come all that cheap, and a team of people working like this is fairly expensive. This is a necessary cost, because people expect unusually high uptime for these servers considering most people are only paying $15/month or so. I've had more broadband downtime over the past year than people would accept in M59.

    I won't go too much into how good a price even $15/month is. You'd expect to pay that much if you watch pay-per-view shows a couple times per month. An online games will provide you with more than a few nights of entertainment per month.

    There are alternatives out there, though. Meridian 59 doesn't require a box purchase and is only $10.95 per month. Sure you're not going to get the prettiest graphics and the slickest UI, but you will get a very balanced game that has superb uptime. You'll also get gameplay that's considerably deeper than most of the games out there. We don't have pre-defined classes and there's no levels.

    One of the biggest things about the monthly fee is that no business runs at no profit. Every business needs a little bit to keep growing and developing, otherwise the company stagnates and eventually dies. One of the problems our company is having is that we feel our lower monthly fee is a better deal for players, and we want people to be able to play our game, but it's hard to make significant profit to fund development of new games. We'd love to do something a bit more modern than M59, but it's tough to do when you're on fairly thin margins.

    Some information, as usual.

    --
    Brian "Psychochild" Green
    MMO developer's blog
    1. Re:The monthly fee, again by ZephyrXero · · Score: 1, Interesting

      Ok, first...I made a mistake with my first post...they charge $15 a month, not $13 (that's only if you buy it in a 6 month chunk).

      Until you throw some numbers up, I can't just take your word for it. Bandwidth isn't cheap, but it ain't that expensive! I'm fine with them making some money, I'm all for it...but this is ridiculous.

      Here's some basic math based purely on the estimated 800,000 users in just the US. The game costs $50 ($80 for the collectors edition, but we won't even worry with that). Then you pay $15 a month. So, each user pays $230 to buy the game and play it for one year. So over the course of a year, if everyone continued to play, blizzard would be making $184,000,000 in one year. Now there are other factors to take into account, but we're just estimating here.

      Ok, now let's look at how much money Bliz needs to keep the game going. Let's say that blizzard spent $5,000,000 to make this game, hell...let's say $10 million...a more than generous guess. So that means that just the box price alone has paid for the cost of development and publication with the $40,000,000 they made. Now as for upkeep, let's go as bold as to say they pay $1000 a month for bandwidth on each server, and lets say they have 50 servers...I don't think they have quite that many, but I want to make sure we're giving them benefit of the doubt. So that comes to $50,000 in bandwidth each month. Then lets say they spent $2000 on each server, that's $100,000. That lump sum should cover the cost of any additional parts that may need to fixed or replaced. So then lets say each server has 1 guy over it...now they probably have a team that covers all of them, but lets just say this for arguments' sake. So that's 50 guys for upkeep and maintainance, in game fixes and events... and lets say each guy is getting paid well for his job, lets say $50,000 a year, so that's $2.5 million a year right there. So then we have the actual core development team which is probably about 20-30 people... We'll say they all got paid $70,000 a year (there are probably only a small number of them still working on the game now that it's out, but once again I'm trying to make this as fair as possible. And there may have been up to a hundred people off and on during develpment...) So that's another $2.1 million (and at 3, no lets say 4 years of development...that's only $8.4, so I'd say the 10 mill said earlier more than covers their original expenses). Now, let's see....is there anyone we're leaving out....well the publishers and whatnot want their cut, but they probably just get a percentage of the profits; we'll calculate that later on.
      Let's add it all up:
      1 year of server use, plus initial cost: $150,000
      1 year of upkeep guys wages: $2,500,000
      1 year of developers wages: $2,100,000
      Game's original Development: $10,000,000

      So that put's us at about $14,750,000 Now that's a pretty generous estimate, could be more, but most likely isn't even that high...and remember only $4,750,000 is for actual upkeep of one year.

      Now, the publisher is going to take a big cut of course, but lets figure up their costs first. CEO of company $10,000,000 for one year of "work"...wait, let's leave him out of this. Ok, we'll say that they spent $5,000,000 on marketing and advertising (including saleries). Now it's about what? $5 for each actual printed game's production including box and instructions...possibly less. So that's $4,000,000.

      And that put's it at $23,750,000 for the game's release and one year of upkeep, including development of new content and publishing. I'll even throw in an extra million or so to make it a flat $25,000,000 for anything I left out. And we said the game made $184,000,000. So that's $159,000,000 of pure profit! Hell, even if I was off by 3 times that and the game cost 75 million to run/produce, that would still be well over 100 million in profit! Now I'm sure the publisher takes anywhere from 50%-80% of the profits for themselves....but needless to say, these guys are filthy rich! Please feel free to do your own figures, and you may use my rant for your own personal use if you want. Have fun guys! Just remember both Rouges and Blizzard/Vivendi do it from behind...

      --
      "A truly wise man realizes he knows nothing."
    2. Re:The monthly fee, again by Shihar · · Score: 1

      "So that's $159,000,000 of pure profit!"

      Err, is that a bad thing? I kinda thought the whole point of making the game was to rake in some money. It seems pretty clear that everyone is happy in the deal. Developers get a pile of cash, gamers get a game that they feel is worth a monthly fee (or else they wouldn't pay it), and interest is generated in the industry so that the next generation of MMORPGs will be bigger and more bad ass. Other then the 16 year old kid who can't get mom to give him a credit card and is too much of a bum to get a job and by a WoW game card, I don't see any loosers.

      Blizzard isn't going for break even. They want a big fat pile of cash. If they keep on putting out good games, then they deserve it. I happily pay out my $13 a month. Hell, that is less then an hours worth of work for a whole month of video game goodness. What is there not to like?

    3. Re:The monthly fee, again by will_die · · Score: 1

      Alot of wrong numbers.
      Box wise the developing company is only going to get around $15 for your average $50 box(more for collectors box). The game cost close to $20 mil to develop, salaries are ok but add 40% for retiurement,medical,vacaton,etc; don't forget office space, also don't forget phone support staff(figure 4-5 people for each 24/7 slot), also the overhead of running a business (HR,etc). Your prices for hardware is cheap(probably closer to $10,000 each(and they have more physical servers then world servers(88+) also don't forget the SAN costs.
      SOE kind of hinted at prices for EQ1 last year, and it came out that after all costs they had a profit of a little below 1/3 of the monthly fee, and thoses were costs directly related to the game.
      A rather nice profit but about the same for a company releaseing around 4 good selling games during a year. It will still take close to 2 years for them to make the same profit that Warcraft III made in just its first 6 months of sales.

    4. Re:The monthly fee, again by Anonymous Coward · · Score: 1, Insightful

      I guess you have never bought enterprise level equipment for a company. I suggest you spec some prices from say IBM or Sun and get back with us. Why buy from them when you can build your own? Accountability. The company I work for has huge contracts with IBM and Sun. If a part fails I get a Sun tech on the phone in less than 5 minutes. If I have a critical failure I have a new part replaced in less than four hours. Could we build our own servers? Sure. But lets say we built them all with parts from Newegg or Fry's or whatever. What happens if we have a disk failure or memory error. I hope we bought extra. Which leads me to my next issue. Material Management... What a pain to keep up with all of that. Besides what if the Toshiba memory you used has a flaw across the board..I would rather call Sun and say if you don't get us some new DIMMs in four hours your contract is in serious trouble. Otherwise what am I going to do, wait on a bunch of RMA's from Newegg?

    5. Re:The monthly fee, again by Psychochild · · Score: 5, Insightful

      The problem is that exact numbers aren't easy to get. If you want to see the nitty gritty, then I'd recommend Developing Online Games as a good book to take a look at. I'd quote from it, but I don't have the book handy right this moment.

      But, let's talk about some holes in the numbers you came up with.

      First, box sales are a completely different issue from subscriptions. You're lucky to see a third of the money from the box sale; most of the rest is eaten up by retailer margins, "promotion fees" at the retail end, cost of making the boxes, etc. Remember, this is also a one-time income item. Yes, there are expansions, but not everyone will buy them. Also, expansions have a cheaper price point than $50.

      Second, not everyone that buys the box actually signs up, and very few of those people will actually play a full year. We have what's called a "conversion rate", which is the rate at which people will become paying subscribers after their free month. We also have what's called "churn", which is a comparison of the number of people that sign up compared to the number of people that cancel an account. This means that you're not going to have that full 800k paying. Dave Rickey, an experienced developer, estimates that out of those 800k, you'll probably have 442,800 to 543,152 people per month, on average once you count conversion rates and churn.

      Third, as you point out, people aren't going to all pay the full $15/month. Some people will be paying less if they sign up for more accounts. Ignoring discussions on the future value of money (take Econ 101 if you have a burning desire to hear more about that), this reduces income by several percent.

      Already we see that the number is going to be considerably lower than your 800k x $15 equation.

      Next, your estimation on the cost of the game's development cost are off by a considerable sum. I've heard it said that Blizzard spent $30 million on the game. Unfortunately, I don't have a reliable source to link right now, so you'll have to take my word for it. This is 3-6 times what you estimated. Hell, traditional single-player games have budgets that approach $10M; I don't even think you could make a game for only $5M anymore and expect to get it published on a console. It costs a lot more to make an online RPG like this because not only do you have to create assets and the game, you have to create more art assets (for a wider variety of player avatar options), a server, and hire network coders. Yes, single-player games sometimes have servers as well, but it's the difference between an elementary school baseball field (a few dozen people simultaneous) and a baseball stadium (tens of thousands of people simultaneous). Even if Blizzard got to keep 33% from each box sale (which is a crazy high number), they would have only made $13.3M, less than development costs.

      Okay, now we come to bandwidth. Here's some numbers for you: Meridian 59 uses 1 kilobyte per player per second. Remember, this is for a game designed to be played on 14.4k modems on the client side; a game like WoW is going to require much higher rates. But, let's assume that players play an average of 10 hours per week (quite low, "hard core" players usually go 20-30 hours per week), there's 4 weeks per year, and use the numbers from Dave Rickey above, rounded to 500k to make my math easier.

      1 kilobyte/s/player * 500k players * 40 hours/month * 60 minutes/hour * 60 s/minute = 67 Terabytes per month.

      M59 currently spends about $3/GB per month. That puts bandwidth costs closer to $200,000 per month, four times your number. Keep in mind that 1) WoW probably uses more bandwidth per player per second , and 2) this bandwidth usage is constant, not bursty like most network traffic is. This means you're going to be filling up fat pipes easier and longer than most other server types will. A

      --
      Brian "Psychochild" Green
      MMO developer's blog
    6. Re:The monthly fee, again by Shihar · · Score: 1

      Why is 160 million excessive? If you can make 160 million, why not? The whole idea behind making a pile of money is that you can never have too much. Forget making money just for the sake of making a profit. Just look at it from a business side. Sure, WoW is wildly successful right now, but guess what? Not everything Blizzard makes smells like roses and sells. They lose money all the time on other things. For all they know, the next MMORPG they might try will fail horribly and they will be down a few million. What happens of the economy suddenly goes belly up? A few million padding could get them through a hard time. A few extra million could let them expand if the economy takes off.

      As far as cutting out the middle man, that is one of those things 160 million could do. They are already locked into a contract with their publisher right now, and so they couldn't cut him out now if they wanted to. That said, next time around when they make an MMORPG, they might very well decide to cut out their publisher and use all of that cash they have sitting around to build the infrastructure to be their own distributor.

      There are a lot of reasons to have a pile of profit on hand, but I can't think of a reason NOT to have pile of profit on hand. You can't even make a moralistic argument. It is a fucking video game, not a life saving drug. It isn't like they have some moral duty to make sure that everyone can play WoW. The only duty they have is to make a big fat pile of money, and to set aside some of that pile for making the servers not suck and developing new games.

      So, before you respond again, just answer, why not make 160 million in profit?

    7. Re:The monthly fee, again by Anonymous Coward · · Score: 2, Insightful

      I love you little snot nosed highschoolers talking like you know how to "build" servers on the cheap.

      Please price me out a 16 CPU, 32GB Ram server with 4 HBA's, 4 gigabit NIC's from your New Egg or some "Golden Dragon" mom and pop shop where you get l33t prices.

    8. Re:The monthly fee, again by harrkev · · Score: 1

      OK. Let's assume that your figures are dead-on accurte. That means that over HALF of the money that is paid each month is pure profit! Well, if this really IS the case, then other people will come out with BETTER games for CHEAPER, and cut into their business. But this has not happened yet. I am not a MMORPG player, but I have heard a lot of complaints about various issues. So clearly, nobody is doing a better job for cheaper.

      There is an old saying for those who want to start their own business: If you are charging significantly less than everybody else, then they know something that you don't.

      PS: I don't know about your computers, but most of the computers that I use like to be kept in an air-conditioned building, and be fed electricity -- none of which is free. And a server for $2k seems overly optimistic. You also have to factor in that fact that this will likely be rack-mounted, with a UPS and redundant power supply (none of which are cheap -- Server quality supplies and UPSs are not $49.99 after rebate from CompUSA).

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    9. Re:The monthly fee, again by Teh+Suq · · Score: 1

      I don't know what fantasy world you come from, but in this world a "real" server costs $10,000 without much effort. And for World of Warcraft, you have 90+ worlds just in the USA. Each world is at least 4 servers if not 10. Then you have the rest of the world which just may be double the USA figures. Now tell me again how cheap this is?

    10. Re:The monthly fee, again by CFTM · · Score: 1

      A bad ass server for what? Half-Life 2? Enterprise class equipment is in a completely different ballbark than the shit you're thinking about.

    11. Re:The monthly fee, again by Xentor · · Score: 1

      Well, I hate to waste a mod point by replying a thread I've modded, but I have to say this...

      Your estimates are way off, staff-wise. I'm not sure how large their programming staff is, and correct me if I'm wrong here, but didn't that NY Times article on them mention that their company has grown from under 200 to over 700 employees, most of which are doing customer support?

      That's a pretty big expense...

      --
      "The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
    12. Re:The monthly fee, again by ZephyrXero · · Score: 1

      I guess some of us view video games as more of an artform instead of just a business proposal.

      --
      "A truly wise man realizes he knows nothing."
    13. Re:The monthly fee, again by ZephyrXero · · Score: 1

      You honestly think that the WoW servers have 16 processors? If they code it properly, a dual opteron system would be fine....maybe 4 at most. All the server has to do is keep track of their coordinates, the database with their current stats and items and a few other basic things. Most of the heavy processing is done client side. We're talking about a MMORPG here, not scientific computing or anything...

      --
      "A truly wise man realizes he knows nothing."
    14. Re:The monthly fee, again by ZephyrXero · · Score: 1

      Messed up on math for server/bandwidth....only gave rate for one month instead of one year...bump that up to about $700,000 or so...

      --
      "A truly wise man realizes he knows nothing."
    15. Re:The monthly fee, again by borawjm · · Score: 1

      Considering, many business models, including MMORPG models, don't start to show a profit until at least the first or second year. What if the product fails meet the estimates of the business model or the sales lack? That's a pretty big risk to take by any would-be investor, especially on an MMORPG.

    16. Re:The monthly fee, again by Morinaga · · Score: 1

      Art that costs $15 million + to produce IS a business. Speaking of which my wife liked a painting she saw in Bombay Company, price tag? $450. This consumer declined but I'm sure another will purchase it. Art is not philanthorpy either.

    17. Re:The monthly fee, again by RWerp · · Score: 1

      I love such arguments. Unless I'd see their balance sheet, I'd refrain from estimating what their profit margin is, but everybody has the right to be naive. There are few businesses in this world with over 100% profit margin.

      If 800,000 people are willing to pay $15 a month, it means the price is good. It's the market which sets the price, supply and demand thing. Blizzard is not a monopoly in MMORPG business. If the price was unfair, people would not pay it.

      --
      "Long run is a misleading guide to current affairs. In the long run we are all dead." (John Maynard Keynes)
    18. Re:The monthly fee, again by ZephyrXero · · Score: 1

      "You have to determine who can see what. Otherwise you'd be sending the entire game state out to - well, everyone! That's not really feasible." ...and so on.

      If an algorithm was designed well enough you could get away from this brute force protection scheme. Just because no one has figured one out yet, doesn't mean it's not possible.

      --
      "A truly wise man realizes he knows nothing."
    19. Re:The monthly fee, again by ZephyrXero · · Score: 1

      Well I don't know about a HL2 server, but for example here are the requirements for a Quake 2 server. Bare with me now...

      "roughly a 486" and "about 1 meg of ram per player, i.e... 16 Megs for 16 players" so if you have 1,000 players on one server, that's about a Gig of RAM. And if a little 486 (we'll say about 100Mhz) can handle 16 players, then 1,000 players would take roughly 6.25Ghz[intel style] to handle.

      Now, I know you're gonna say that's an unfair comparison, but I don't really think so. You have to take into account that a FPS is a much faster paced game and has to refresh everything probably about 10 times as quickly as an RPG would require.That was also assuming that the server is only keeping track of character coordinates, items and stats. Someone pointed out the fact that most current MMORPG's do alot more than just that to keep down cheating. This was not part of my original estimate, and I think there could be better ways to take care of such a problem.

      Now, I don't know how many characters (player and non-player) are on a WoW server at once....it could possibly be up to 10,000 even...which would require 10 times the processing power of course. So, I don't think a machine with 4 opterons (roughly 16Ghz[intel] of power together) should have much trouble with this. Then again, most games have a seperate server for each "zone" and of course a seperate dedicated server for the database too.

      But, then again...I did say at the end of my post that "I may be off", and then I even caluculated for if it took 3 times as much money to run. It was an approximation, an estimate, a guess.

      --
      "A truly wise man realizes he knows nothing."
    20. Re:The monthly fee, again by ZephyrXero · · Score: 1

      First, thank you for making one of the few sane replies to my idea there. It was just a guess people...

      You are very right about the market dictating what an appropriate price is. I was simply trying to make my case on why I, personally, do not want to pay that much for an online RPG each month.

      How much would I pay? Well, I do like how Blizzard offers the game at a cheaper price if you pay for larger portions. I think $12 a month should be the limit though, and then they could have $11/month for 3 months, and $10 for 6.

      I also think it would be in their best interest to let people download the game for free with like a 3 day trial, and then you just pay a monthly fee after that. And you could buy it in the store with a manual for like $10. If they took that route then I could maybe understand the $15 a month.

      --
      "A truly wise man realizes he knows nothing."
    21. Re:The monthly fee, again by ZephyrXero · · Score: 1

      Thank you for replying and not being an asshole about it like most of these other guys. You run your own MMORPG...you do know much better the costs than I. It looks like I was way off in my Bandwidth estimates, but they were just that....estimates. However, you say that it cost around $30million to make the game...in my post I say it probably took about 10, and then at the end say that even if my figures are 3 times that (ie..30mill) then they're still over charging. I may have made some mistakes in my figures, but it was just a guess, and obviously it wasn't all wrong.

      WoW was designed to work on old phone modems too from what I've seen (my little brother is a WoW addict and plays it just fine on a 26.4k connection). If you can charge just $10 a month, I don't see why Blizzard can't too...as your numbers and requirements increase, so do your profits. It's a scalable business model.

      Also to clarify...I have no problem in paying a subscription, I just think $15 is crossing the line. Now if they gave the game itself away for free and then charged you $15 a month, I'd be okay with that as well. I go into more detail on this here. Business is alot like gambling...you're going to try to raise your "bet" as high as you can with consumers...I'm just calling their bluff.

      --
      "A truly wise man realizes he knows nothing."
    22. Re:The monthly fee, again by C0rinthian · · Score: 2, Informative

      Several months ago, Eve online posted an article describing the server cluster used to run the game. I can't find it at work, but I remember the hardware used was just staggering. At the time I think the cluster consisted of about 60 machines, and they've added 30 more since then.

      This was to run ONE shard that usually holds between 10-12k concurrent users.

      From what I've heard, the most overpopulated WoW servers push the 8-10k concurrent user mark EACH. (Usually when they crash) Let alone the other 80 shards they have running.

      Then the whiners come out yelling "Fix the servers!" as if it were such a simple thing. I'd love it if Blizzard posted an article outlining the hardware they've got behind the game. It would be quite educational.

    23. Re:The monthly fee, again by ZephyrXero · · Score: 1

      I guess it's more of an idealism/political thing to me... I also feel $50 is too much for the average game too. There are a million and one factors into this that would have to change for it to happen though. Almost everyone in my generation is just so damn apathetic and willing to do whatever these overgrown corporations tell them, that the few of us that do care have little say in the matter and that really pisses me off.

      --
      "A truly wise man realizes he knows nothing."
    24. Re:The monthly fee, again by theMerovingian · · Score: 1


      Hi Brian,
      I always enjoy reading your posts, so I just signed up for M59 today.

      Say Hi if you see ElmerTheCat online on server 102 :)

      --
      "If you think you have things under control, you're not going fast enough." --Mario Andretti
    25. Re:The monthly fee, again by Psychochild · · Score: 1

      Cool. :) Feel free to send me an in-game mail to "Psychochild". I'm goning to be at a conference next week, but I'll be glad to handle any questions you might have when I get a chance to read mail.

      Feel free to email help@neardeathstudios.com if you have any problems getting online.

      Have fun,

      --
      Brian "Psychochild" Green
      MMO developer's blog
  13. Crappy results by Prien715 · · Score: 2, Insightful

    In addition to a "just vote for your favorite" methodology they seemed to use (and is terribly flawed), their list of single player games is just laughable. Deus Ex 2 wasn't an RPG, while it did have elements; nor was Pirates. Despite these additions, notable games were simply ommited from polling, like Tales of Symphonia and Knights of the Old Republic 2.

    --
    -- Political fascism requires a Fuhrer.
    1. Re:Crappy results by vjmurphy · · Score: 1

      Perhaps because the PC version of Knights of the Old Republic wasn't released until 2005?

      --
      Vincent J. Murphy
      Spandex Justice
  14. Re:Why Did WOW win so many? by DAldredge · · Score: 2, Insightful

    Most of the WoW servers have had little downtime.

  15. WoW = wow? by theclam159 · · Score: 4, Insightful

    Did anyone else think that World of Warcraft wasn't that great? Maybe I'm not the MMORPG type, but once you got to the mid-game (about lvl20-25+), you've got most of your abilities, so the gameplay mechanics won't change at all for the next several hundred hours that it will take until you reach lvl60 and can do raid instances. This wouldn't be a big deal (it isn't a big deal in many other games), but the combat system isn't that hard and doesn't have that much depth (compared to the non-multiplayer RPGs that I play). PvP is based upon your class (and race too, with WotF against Warlocks/Priests). If you face a certain class with a certain class, then you'll get schooled every time, unless there is a massive skill/level disparity (paladins > warriors, druids > warriors, rogues > warlocks, etc). Some items are so cheap (spider belt, the blacksmith trinket that stops fear) that they destroy another class' only way to stop certain classes. Character development is sparse, even compared to final fantasy games. Here are the only ways to customize your characters: 1.Race 2.Class 3.Items 4.Talents 5.Skills 1. This has little effect, unless you're an undead PvPer. 2. This makes a huge difference, but this is in almost every other RPG. 3. Your items depend almost entirely on the amount of time you spend playing the game, not on how you want to customize your character (unless you go for looks). Most characters have standard choices based upon talents and class. Warlocks go for stamina/intellect, almost always. Warriors go for stamina/strength/armor/DPS. Rogues go for agility/stamina/DPS. Druids go for stamina/intellect/spirit if you're restoration/balance, stamina/agility/strength if you're feral combat. You don't seem to have to make any choices for your equipment. One piece of equipment will always be better than another piece for a certain class/talent combination. 4. Here is the only way to customize your character other than class. It's well done, for the most part, although certain trees/skills are weak (druid feral, warlock demonology). 5. Your choice in skills only seems to determine your cash flow. A miner/skinner will always be richer than a miner/blacksmith, although their equipment will be similiar. The only exception seems to be a PvP engineer. Everything besides engineering stuff can be bought from another character at the AH (yes, there are some soulbound pieces of crafted equipment, but you can get comparable stuff at the AH), so there's no reason to pick anything other than moneymaking professions (except for engineering). One major thing (that may be endemic of MMORPGs) is that it takes 8 hours for you to level at about lvl30. 8 hours and you get 1 talent point and 1-2 pieces of new equipment. 16 hours gets you 2 talent points, 3-4 pieces of equipment, and upgraded skills. There's very little reward per hour spent playing. Other genres can get away with this (FPS games often have very little character advancement), but they have enough gameplay depth to keep you playing for long periods of time. The one thing that makes an RPG an RPG is character building. If it takes 8 hours to build your character up just slightly, then I'm not playing. It's got great sound and graphics, a good story line, an excellent UI customization system, tons of Blizzard polish, and high production values. The gameplay just isn't good enough, in my opinion (I have to say that Halo seems to suffer from the exact same problems, high production values, but mediocre gameplay, but that's OT). It's good for hardcore MMORPG gamers and casual players, but for a more general hardcore player, there are so many better games to play.

    1. Re:WoW = wow? by patio11 · · Score: 1

      The big change in WoW from lvl 20 to lvl 60 is that you spend increasing amounts of your time in instances, which is an entirely different ballgame than solo grinding or grouped with one buddy hunting +2s (an enemy two levels tougher than you). Instances, especially the first time or three you go in, are just a 2-4 hour long session of pure gaming goodness and the tactics you use are completely different than what you do in small-group situations. They're also good loot and fairly decent XP, although I think with the amount of time most people spend waiting around before they go in you can probably grind faster.

    2. Re:WoW = wow? by grumpygrodyguy · · Score: 1

      Did anyone else think that World of Warcraft wasn't that great?

      Partially yes. I miss the 'realistic' atmosphere of Everquest. WoW feels more like living in a comic-book world than a 'dungeons and dragons' world. Some of the artistic styles are a bit cheesy, but the low polygon count, like so many other things in that game, are very thoughfully designed.

      Most people who've played previous generation MMORPGs appreciate WoW for its gameplay design. Twinking is almost non-existant, the interface is pure "common sense genius", and the questing system is almost seemlessly intigrated w/ xping. WoW sometimes feels like a trade-off, but it's a net-gain tradeoff. It's kinda becoming the McDonalds of MMORPGs.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    3. Re:WoW = wow? by will_die · · Score: 1

      Yep, and the numbers are increasing.
      I was one of thoses who initally got WoW, played it got bored, though the consistance instance gratification was nice.
      Switched over to EQ2 and am having a ball, a little slower in leveling and some stuff you have to plan on what you are going to do, but over all a lot more fun experience.

    4. Re:WoW = wow? by Toddarooski · · Score: 1

      It sounds like you're not enjoying WoW.

      If that is the case, I'd recommend quitting the service and, in two months, taking the $30 you've saved to get yourself a keyboard with a functional "Enter" key.

      --

      "Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"

  16. Is it me, or are the results a little specific.... by Alpha27 · · Score: 1

    I've looked at Best Surprise, Best Game, Biggest Disappointment and the top three for each were World of Warcraft, Everquest 2, and City of Heroes.

    I would expect there to be different results at least between the disappointment, surprise and best game. Maybe there's some favortism in some of the more recent games.

  17. Not all too surprising by Crescens · · Score: 1
    When you have how many hundreds of thousands of people signing onto a new MMORPG, let alone one that produced record breaking sales, do you expect the votes to skew to something else?

    Personally I like Final Fantasy XI better and would vote that higher, but when there are a higher number of players in World of Warcraft for each FFXI player now... again, not surprising.

    1. Re:Not all too surprising by Yosho · · Score: 1

      * Kills your account after three months if you stop playing, requiring you to buy a new copy.

      Only if you delete your PlayOnline ID. You can cancel your FFXI subscription without canceling your POL ID, and keeping the ID costs nothing.

      * FFXI costs more than World of Warcraft.

      You also don't need more than one character in FFXI. You can switch between any job whenever you feel like it, and you don't lose anything for changing. The only reason people want mules is to have extra storage space, and if you really need more than one mule, you're holding on to way, way too much stuff.

      * Poor communication.

      Er, what? No, I don't remember the servers going out. Pretty much every bit of downtime I can ever recall was planned and announced at least several days in advance, unlike WoW.

      21 is used for FTP, BTW, not e-mail.

      * Bad graphics.

      Opinion. I love the graphics, and, on the contrary, I rather dislike WoW's. If FFXI runs to slowly on your computer, maybe you could, I dunno, turn the fancy options down a bit?

      * Bad music. Most players will agree.

      It's an opinion, and damn, I disagree again.

      * Bad graphics variety.

      There are in the neighborhood of 90 different families of monsters, not counting uniques, and many of the families have various mobs with different appearances within them. It's your own fault if you only fought the crabs that are so popular for XP grinding because nobody's afraid of them.

      * Bad monster variety.

      What I said above, in addition to the fact that monsters do gain new abilities as they level up.

      * Forced grouping.

      Play a beastmaster, they're made for soloing. Red mages are also pretty good at soloing, as are a number of stranger combinations, like dragoon/white mage, or any damage-dealing class that subs ninja. Also, it's possible to search the entire world for anybody who is looking for a party, so plenty of players farm or craft while they have their LFP sign up.

      * Bad quests.

      So you don't want quests to give items that are worthless or essential? Make up your mind.

      * Dumb guild system.

      If people can't stay loyal to their linkshell, that's a personal problem, not a problem with the game. I wouldn't want to be restricted to only a single LS; given the availability of specialized LSes to do things like hunt specific monsters or plan high-level events, it's nice to be able to switch between them freely.

      * Dumb crafting system.

      Oh noes, crafting failure means you actually lose something. If you prefer a system where the only thing you can do is succeed, that's fine, but that's another opinion.

      * Dumb death penalty.

      Oh noes, the game is too hard. The system is the way it is for game balance; if you could be instantly revived with no kind of sickness, there would be nothing to stop a few white mages from turning any group of newbies into an unstobbable killing force.

      * Crappy combat system.

      You can get by with perfectly normal, off-the-shelf equipment up until at least level 50. Past that, other players will start expecting you to have rarer equipment, but if you don't want to camp, that's fine, just make money via whatever your favorite method is (crafting, farming, BCNMing, etc.), and buy the items you want.

      FFXI is not without its share of flaws, but you are obviously trying to come up with ones where none exist. Please either hate the game for valid reasons, or go play some game where you can hit the level cap in a matter of weeks and then complain about how bored you are because there's no end-game content...

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    2. Re:Not all too surprising by Yosho · · Score: 1

      You don't remember the WEEK LONG outage FFXI had?

      Ok, I actually looked at the article you linked to, and it looks like subscribers to a particular ISP had problems connecting to FFXI because the ISP closed off port 25. Hardly Square-Enix's fault.

      That's why I linked to the benchmark.

      Well, I guess that's just your problem, as I don't have any problems, nor does anybody else I know. Most people I know have remarked that the benchmark ran far worse than the actual game.

      You can't, without completeing a quest at level 30. You can solo to level 10, before having to group. Hmm...

      I know a RDM who soloed to 30. I know a DRG/WHM who got from 49 to 50 just yesterday in East Altepa. I myself soloed WHM up to 13, and they're one of the most party-dependant jobs in the game. Sorry, you're just wrong.

      I'll clarify. The quests are all insanely boring to do, the best example is the required Utsusemi quest if you want to play as a Ninja.

      The job you're referring to is done to increase fame in Norg. If you don't want to increase fame that way, do different quests. Most people do that one because you can buy huge amounts of Yagudo Necklaces from the Auction House, courtesy of newbies that don't need them.

      Crystals suck.

      Well, whatever floats your boat. I don't understand why needing a catalyst is so awful, it's just another crafting ingredient -- and crystals are only a notable expense at low levels, they're dirt-cheap compared to the ingredients for high level synths.

      Crafting = farming. BCNM = forced grouping, and impossible if you don't play one of the Sacred Five Classes.

      First, you're not making any sense there. Crafting is combining items and selling the results, farming is killing huge amounts of common monsters and selling what they drop. Second, just about any BCNM is possible with any combination if you actually take the time to think about a strategy; there are constantly threads on the Allakhazam message boards about how people accomplished BCNMs without the "standard" party. Beastmasters in particular seem to take pride in doing them with a group of nothing but BSTs. There are also some BCNMs that beastmasters and summoners have been able to do solo, despite being designed for parties.

      A lot of your complaints seem to stem from the fact that partying is much more profitable than going solo in FFXI. Yes, that's true. It's a MMORPG, the point is to play with other people. There are options for soloing if you want, but I hardly think the game can be faulted for encouraging people to play together.

      Camping = competeing with real-money sellers.

      Dude, you're not making your point by linking to an article about how they're banning real-money sellers.

      All in all, it's just a GIANT FUCKING WASTE OF TIME.

      Isn't that all any game is? If you're not having fun, fine, go play something else, but don't pretend that World of Warcraft is somehow educational.

      Pressing "Attack" repeatedly isn't difficulty. It's just boring.

      Did you actually play the game, or are you just copying what people have told you? You only have to press "Attack" once to lock on to a target and attack it. And that's really all you have to do for low-level, cookie-cutter melee damage jobs. Try playing a ninja tank, white mage, beastmaster, or bard, and telling me those aren't difficult.

      FFXI's end-game stuff sucks too.

      Other than Dynamis and HNMs, there's also Promyvion (accessible at mid-game, but still gives benefits to end-game players), nation missions, and the Zilart & Promathia missions. Some people also like to master a particular craft and dominate the economy in that area. Or, since you're not locked into a particular job as you are with some games, you can level up another job, with all of the best equipment you can buy, thanks to having a hig

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    3. Re:Not all too surprising by falcon5768 · · Score: 1
      And I bet every one of them had the patience of a 11 year old.

      Honestly the people I have seen who love WoW are HORRABLE game players. They refuse to actually put any effort into their playing and think FFX was the greatest game ever. These are not people who can last 2 weeks in a real MMORPG because they dont know anything beyond instant gratification.

      As for your FFXI comment they have every one of them beenm bullshit and obviously you never made it past lvl 30.

      You like WoW thats fine, but dont expect real MMORPG players to accept you as a player, because all of us worked to get where we are, WoW players reach endgame in 3 weeks. It bored the snot out of me and I was so glad I had only played the beta and never payed for the game. WoW is like Diablo 2... no content and lots of lvl 99 noobs.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    4. Re:Not all too surprising by Psmylie · · Score: 1
      "For PS2 players, that meant they had to spend $100 to buy a new hard drive, too."

      That is incorrect, although I don't blame you for not knowing that. You can use another set of CD keys to set up a new Playonline ID, and it doesn't matter if it is a PS2 CD Key or a PC CD Key. You can buy the PC version and set up an account on the playstation with no problems.
      It's not exactly an obvious solution to the problem, so it's not surprising you didn't know.

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    5. Re:Not all too surprising by Reapman · · Score: 1

      What I'd like to know... is why you feel so strongly about this, other then the obvious answer your trolling... you don't like the game? fine big whoop. Move on... I've played both FFXI and WoW, and stuck with FFXI. WoW's a good game, if you like it, play it. They both have their pro's and con's. I personally play games that are challenging because I like the challenge, if thats not your thing go play WoW.

      I also find it interesting that WoW fanboys usually target FFXI as "omfg that game is teh sux!" I wonder if it's an inferiority complex? Anyway thats enough troll feeding for me.

    6. Re:Not all too surprising by Reapman · · Score: 1

      Ok I lied... I'm not done feeding your troll. I won't dispute your numbers as I don't have insider access to Blizzard. I find it hilarious that you call the "second most popular" mmo one of the worst MMORPGs ever created . If going purely with popularity, you better cancel your wow account and buy Lineage as it's obviously WAYYYYYY better then WoW could ever be. In fact, I'm curious why you don't compare it to Lineage? Why exclude it? Again, why target FFXI?

      Following what you say... Apple and the various *nixes (and eveyrone else) should pack up because Windows is teh best... (of course, your logic is flawed because your choosing to ignore the #1 mmo out there Lineage)

      I've played UO, SWG, EQ, FFXI, and WoW. FFXI is far from one of the worst MMO's out there. I play with several people that after a month of WoW retunred to FFXI because it's too "fisher price."

      oh well I'm sure the point of your rant is to get people like me to respond. With holes as big as yours are in the logic you can't be serious (i loved your FFXI was down for a week rant... it was a major ISP that caused it, everyone else was fine, you never responded to that). so you win.. you are teh l33t.

    7. Re:Not all too surprising by SirBruce · · Score: 1

      >Man, your lack of reading comprehension skills
      >definitely proves that you're an FFXI player.
      >First of all, if you read the MMOGChart FAQ,
      >Lineage and Lineage II list their subscribers in
      >a weird way. They count basically any trial
      >account that was ever created. That's why they
      >get ignored in most subscriber comparisons.

      Sigh. No, they do not do that, nor does my FAQ say that. If that were true, their numbers would never go down, now would they? No, the number I chart is "unique monthly access" users, which includes both regular subscribers and those people who play at least once that month in a PC Baang. That means they paid money for that time. Just think of it as an alternative pricing scheme. But there's no reason not to count them; they're quite real.

      Before anyone complains, I should not that WoW is played and payed for in Korea in the same way, and I try to count Korean subscribers in the same way for WoW as I would for Lineages I and II.

      Also note that there are many Asian games with "millions" of monthly users that are not listed, like Ragnarok Online and Legend of Mir, because I don't have good data on them.

      Bruce

  18. Sorry, nope by Safety+Cap · · Score: 1
    The game costs $50 ($80 for the collectors edition, but we won't even worry with that).
    That means that when you go to your local store to buy it for $50, the upstream (Blizzard + wholesalers) are actually only getting $20, maybe (where I used to work, retail price was 250% of wholesale).

    Take out the cost of printing, pressing and all the freebees they had to give away and replacement disks they had to send out for defective pressing, and your profit per item drops way down.

    It is still up there, but nowhere near the hundred-million mark you put it.

    --
    Yeah, right.
  19. distribution and sales by Creepy · · Score: 1

    Retail typically marks up a product by 50%, so a $50 title is shipped by the publisher for $25. Often contractual agreements require the seller to use the MSRP for a certain amount of time, as well (so they can't charge less or they break the agreement). Publishers do that to be fair to smaller channels that can't compete with companies like Best Buy and WalMart. I'm a little hazy on the details, but as I understand it, this does not count as price fixing in the US - I believe these contracts only set a minimum price and must provide a timeline for market conditions. I used to be more involved with this stuff, but I've been out of the music biz for 10 years now.

    The publisher also has to take into account anything not sold in retail is returned to them, as well as defective products, so it's not quite the honeypot you imagine. Still, I have little doubt Blizzard could have run the game without a monthly fee - they've been running Battle.net for years that way. I prefer the way Guild Wars is doing it - sell expansion packs every 6 months instead of charging monthly fees. I also like that because I don't have to rely on Arena.net holding onto my credit card numbers - I realize that's a bit paranoid, but I didn't like identity theft the first time and would prefer it to not happen again.

    1. Re:distribution and sales by ZephyrXero · · Score: 1

      Well I worked at EB for 3 years and generally they were lucky to make more than $10 profit on any games in there. That's why they push the used games on you so hard along with all the guides and accessories.

      --
      "A truly wise man realizes he knows nothing."
    2. Re:distribution and sales by Morinaga · · Score: 1

      You're talking about the retailer. The costs of the Publisher aren't in your $10.

    3. Re:distribution and sales by ZephyrXero · · Score: 1

      Will you people please!!! please!!! read my entire post before you tell me something I already know!....jeez.

      --
      "A truly wise man realizes he knows nothing."
    4. Re:distribution and sales by ZephyrXero · · Score: 1

      Me (in original post): "Now, the publisher is going to take a big cut of course..." & "Now I'm sure the publisher takes anywhere from 50%-80% of the profits for themselves..."

      Me (in later post): "Well I worked at EB for 3 years and generally they were lucky to make more than $10 profit on any games in there. That's why they push the used games on you so hard along with all the guides and accessories."

      Some Dude: "You're talking about the retailer. The costs of the Publisher aren't in your $10."

      Me (again): " Will you people please!!! please!!! read my entire post before you tell me something I already know!....jeez."

      Do I really have to say it again...


      [-1 Redundant,Troll,Unpopular_Ideas].....go ahead, waste your mod points again.

      --
      "A truly wise man realizes he knows nothing."
    5. Re:distribution and sales by ZephyrXero · · Score: 1

      Krusty: "You do understand (in response to your journal entry) that these comments have nothing to do with Blizzard but instead are about your narrow view of enterpise level hardware and the inability for your 3k dollar..."

      Me (in earlier post): "This is just an estimate..." & "...even if I was off by 3 times that and the game cost 75 million to run/produce, that would still be well over 100 million in profit"

      What part of "estimate" did you not understand?

      --
      "A truly wise man realizes he knows nothing."
  20. Well by Master_T · · Score: 3, Insightful
    I usually hate whining like I am about to do... but this is rather justified. They are mostly concerned with PC RPGS here. Which is fine if MMOGs are your concern. but in terms regular rpg's the fact of the matter is that most of the meat of the subject is found on consoles. this polling totally ignored the RPG's (non mmog) that people were interested in. Fable was great and all.. I guess but it doesn't constitute the end all be all. and KOTOR II is also good but look at all the games they ignored here as though they were non-existant.

    -Tales of Symphonia

    -Star Ocean

    -Shin Megamin Tensei Nocturne

    -Shadow Hearts: Covenant (a flippin masterpiece imo

    -Baten Kaitos

    -Phantom Brave

    That isn't even close to all the offerrings we saw last year. Gamerankings lists approx. 90 rpgs released this year and we are considering fable and Kotor II is all? Whether or not they (the few I listed) are universally loved doesn't matter, as some of the premier titles added to the genre this year they require consideration. How can they look only at console rpgs on the XBOX, the only console that is nearly completely lacking an RPG library. This is a pathertic poll. What a waste of a /. link.

  21. Deus Ex sales numbers by JWhiton · · Score: 1

    Does anyone know how well Deus Ex: Invisible War sold? I really loved the first game but I felt complete disappointment when I played the PC demo. They definitely got rid of what made the first game great so they could try and make an XBox hit. I'd like to think that the market responded to their crappy juxtaposition by not buying the game, but I haven't been able to find out one way or the other.

    Is there any official method of checking how well the game sold and what it cost to develop? I seem to recall that Witchboy and Spector both left Ion Storm right after, so I doubt they were raking in the profit.

  22. RPGdot is a PC RPG site foremost by knight37 · · Score: 1

    The site began its roots as one dedicated to PC RPG games, such as the beloved Ultima, Wizardry, Might & Magic, Baldur's Gate, and etc. franchises. Then that field just kind of slowed to such a crawl, that in order to get more content they needed to branch out into other areas.

    They have slowly started adding content for console systems over the last year or so, and they also add RPG-flavored PC games that aren't really RPGs, like the Heroes of Might & Magic strategy games, or Thief, a first person shooter with great characterization and story.

    I personally think this dilutes their focus but I'm not terribly bothered by it. Actually I'm all for including the console RPG games, but I don't see a need to include non-genre games just to fill in content, even if they do have RPG elements in them. Maybe if they had a separate news page for that kind of stuff I'd be happier about their inclusion. The thing is, you can filter what you see on the site if you log in so if you don't want to see that stuff, just filter it out. However, I don't think they have customized RSS feeds like that, and I typically get my RPGdot news through Bloglines and then click on the articles that interest me.

    If you are an RPG fan, though, you really won't find a better site, especially if you join in on their forums. RPGamer is probably better if you're more focused on the console RPGs, though.

    --
    Knight37 - Once a Gamer, Always a Gamer
  23. Ahem by Lowtekium · · Score: 1

    Someone please tell them that Deus Ex 2 came out in 2003.