Students Help Design Game Curriculum
J writes "In contrast to current stories about publishers creating their own design courses comes news from the University of Louisiana at Lafayette. Their new "Video Game Design & Development" Concentration was the cover
story of LaLouisiane, The University's
magazine. This concentration resulted from a collaboration between the Computer Science faculty and members of the Student Video Game Alliance, a
student group that had been tackling game development on their own time. The
first Video Game Design and Development course began this Spring semester."
I wonder if the Renaissance felt a little like this, except for electricity and indoor plumbing.
One difference is that while the Renaissance had way better resolution than today's video games, the frame rate was absolutely lousy.
Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
CrazyJim1, has a point. I designed the best MMOFPSRPG ever. It is called Go-bots Online and it features Tekken-like FPS action with puzzle/rpg elements. I got an interview about it at Nintendo, but the boss of the company, Moto Miayata, would only offer me a 35% share in the company. My idea is worth billions so I told him to take a hike. I still work at the photocopier's in the student centre, but it is justa part time thing. I'll probably take my game to Sony where it'll be wicked on the virtual reality headset they are designing for the Playstation 4 (codenamed: Rocket-hilt Katana.)
"But theres things mightier than a sword, and there are things mightier than pens. Guns and rap." - CrazyJim1