Slashdot Mirror


OGRE 1.0 Released

Amit Mathew writes "The OGRE (Object-oriented Graphics Rendering Engine) team released version 1.0 (Azathoth). OGRE is currently the premiere open source graphics engine and is used in several commercial projects and hundreds of academic and hobbyist projects. OGRE has an active user community and features advanced shader support, multiple shadow techniques, and much more!"

7 of 35 comments (clear)

  1. Re:Interesting.... by Random+Guru+42 · · Score: 4, Informative

    I'm not sure about FOSS games, but I'm sure that they're out there. However, one of the IGF finalists, Supremacy, uses OGRE for the graphics end of things.

    --
    Christopher S. 'coldacid' Charabaruk -- coldacid.net
  2. Re:Interesting.... by Wizarth · · Score: 4, Informative

    Ogre Projects
    List of projects that use Ogre, including quite a few games, some being OSS, some being commericial.

  3. Torque (2D) by Anonymous Coward · · Score: 2, Informative

    While not open source, Garagegames recently released the Early Adoptors version of Torque 2D for which you get the source to.
    (Torque is the engine used for Tribes 1/2)

    It makes making cheap little (or large!) 2D games a snap.

    1. Re:Torque (2D) by kyhwana · · Score: 2, Informative

      I beleive that T2D costs $100 for the indie license, which is still a good price considering what you get.

      --
      My email addy? should be easy enough.
  4. Re:High quality middleware is the best hope by Anonymous Coward · · Score: 1, Informative

    that will peak the interest of another company

    "pique".

  5. They don't understand licensing though by emarkp · · Score: 2, Informative

    Ogre is licensed under the GNU Lesser Public License (LGPL). This basically means that you can get the full source code for nothing, nada, zip. There is such a thing as a free lunch.

    Under the LGPL you may use Ogre for any purpose you wish, as long as you:

    • Release any modifications to the OGRE source back to the community
    • Pass on the source to Ogre with all the copyrights intact
    • Make it clear where you have customised it.

    The above is a precis, please read the full license agreement before downloading any source.

    Whereas the actual LGPL includes:
    You must make sure that they, too, receive or can get the source code. If you link a program with the library, you must provide complete object files to the recipients so that they can relink them with the library, after making changes to the library and recompiling it. And you must show them these terms so they know their rights.

    So as long as you don't mind shipping all the object code to your commercial program, you can use the library. Sure they tell you to read the full license, but only after failing to neglect the most onerous part.

    1. Re:They don't understand licensing though by steve_streeting · · Score: 2, Informative

      Precisely, which is why OGRE is completely dynamically linked. We do in fact know our licenses, thank you.