OGRE 1.0 Released
Amit Mathew writes "The OGRE (Object-oriented Graphics Rendering Engine) team released version 1.0 (Azathoth). OGRE is currently the premiere open source graphics engine and is used in several commercial projects and hundreds of academic and hobbyist projects. OGRE has an active user community and features advanced shader support, multiple shadow techniques, and much more!"
As some-one working on a OSS project who went looking for 3D implementations, OGRE is the one I chose. Great community, great design. Provides lots of features, but doesn't sacrifice speed. Options for when you want them, defaults that get the job done.
Great work Sinbad, temas, wumpus, _mental_, and every-one else in the community.
PeterNewman
I have been a happy user since I discovered OGRE 4-5 months ago. The amount it has improved in that short time is simply astounding, and when I entered it was hands-down the best Open Source rendering engine.
;)
My opinion is that it is ultra-high-quality middleware like OGRE where I find OSS's best chance at making penetration into the games industry. Fully OSS games simply have a profit-model problem, but there are very obvious benefits for a company electing to use OSS middleware. Just look at OpenAL for an example: it is used in many high profile games (Unreal Tournament 2004 anyone?).
The benefits are just too numerous. Cost is either saved developing an engine internally or licensing a high-priced engine from ID/Valve/Epic. The real benefit will come after one company takes the step and a high-profile game is released using OGRE. My reasoning is that any developement studio that uses it is likely to make some patches and improvements, that will peak the interest of another company, who will do the same. As more comapanies start using it as their middleware, more patches and improvements are added, causing more developers to take interested, causing more improvements. It is a snowball effect.
There is no reason it OGRE could not be ported to run on console systems as well. Once that snowball gets rolling this is the next logical step, and the snowball will keep rolling. Result? Open source produces the next Renderware, and this time it can't be purchased by EA.
THAT is the greatest strength of OSS, to be middleware. At least in my humble opinion..
--- "End Of Line" - MCP