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New Games Journalism: Ten Unmissable Articles

The excellent gamesblog at the Guardian has been doing pieces of late on the phenomenon known as New Games Journalism (a topic we've mentioned here in the past). They have an article listing ten unmissable pieces of New Games Journalism, articles that help to define the genre. From the article: "This is a varied bunch, but I think what connects them is emotion, insight, and often a narrative rather than methodical structure. Whatever, just read and enjoy."

5 of 50 comments (clear)

  1. "unmissable"? by Anonymous Coward · · Score: 1, Informative

    That's not even in the dictionary.

  2. Re:Good idea. by Anonymous Coward · · Score: 1, Informative

    Being a Dictionary.com whore, I looked up the definition of "journalism" and as far as I can tell the articles linked in the main story would certainly fall under it. While #3 matches your requirements of presenting factual information, the rest seem equally as legitimate.

    1. The collecting, writing, editing, and presenting of news or news articles in newspapers and magazines and in radio and television broadcasts.
    2. Material written for publication in a newspaper or magazine or for broadcast.
    3. The style of writing characteristic of material in newspapers and magazines, consisting of direct presentation of facts or occurrences with little attempt at analysis or interpretation.
    4. Newspapers and magazines.
    5. An academic course training students in journalism.
    6. Written material of current interest or wide popular appeal.

  3. Re:Is there really anything new here? by violently_ill · · Score: 2, Informative

    these are good stories, NOT good journalism. believe me when i say that we do not want games criticism to fall into the deep intellectual abyss that is literary criticism and art criticism. i love the idea of serious academics taking on games as a medium and publishing their work in prestigous journals, but these New Games Journalism people are NOT those academics (they're not even worthy of the term academic). they are more akin to the stuffy, tweed-clad "theorists" lampooned in such movies as Good Will Hunting and Finding Forrester (sucked, by the way). "Old Games Journalism" is simple, clear, and to-the-point, just like it should be. it serves a purpose. my only problem with the "Old Games Journalists" are the tendencies you mention. i don't know why games journalists have to be such pushovers (for example, cooperating in the hyping of a game that so obviously sucks ass, like Rainbow Six 4), but i guess that's the state of journalism in general these days.

  4. Re:Please... by jeblucas · · Score: 3, Informative
    Yep, I'm with you guys. Here's two of my OMM favorites: the Crate Review System, which introduced the STC ratio for video games. That is, the "Start-to-Crate" ratio. How long into a game until you see your first crate. I still think of this when I see a crate--just smashed some today in Ratchet and Clank. They were crates of money.

    And the infamous Asheron's Call Beta Log. This was amazing. Pretty much sums up MMMMMPORPPRPPRPPGS.

    --
    blarg.