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High Price Scare Tactics

GamesIndustry.biz has comments from Mark Rein, VP of Epic Games, stating that he considers the recent talk about sky high game and console prices nothing but scare tactics on the part of large publishers. From the article: "'I guess they just don't have productive tools like we have,' he went on to suggest."

147 comments

  1. Even higher? by Oen_Seneg · · Score: 3, Informative

    £35 for a newly released (PC) game is already sky-high. £5 higher and its not going to sell anywhere near as well until it drops in price. I'm not as up to date on the console situation, but I believe the cost of console games is even higher in the UK.

    Not that it matters, I never buy games until 6-12 months after they've been released just because of the £10-15 price drop.

    1. Re:Even higher? by Alkaiser · · Score: 4, Insightful

      More people need to start following your lead. If you see a game that's priced out of the norm £40 for the UKers, $55-$60 for the Americans, etc...skip it.

      I don't care how good the game is or how long you've been waiting. Wait until the price drops, then rush the store. We've been paying artificially high prices for games for a long time. Last year, some publishers finally got smart, and gave us discount games like Katamari Damacy, Gungrave: Overdose and the ESPN sports titles.

      Reward the good companies willing to stick their neck out like that, and punish the ones just trying to stick their hands out into your wallet.

      Eventually, the publishers will notice that there are pathetic sales for the games in their first weeks out of the game, and phenomenal numbers after the price drop. Then maybe they'll get it.

      Maybe.

      --
      Netjak.com independent reviews of domestic & import video ga
    2. Re:Even higher? by chris_mahan · · Score: 5, Interesting

      Nah,

      You gotta buy the game at that price.

      If good games cost less, they would already cost less. The market is already adjusted to the optimum price to support the greatest numebr of users and the industry.

      --

      "Piter, too, is dead."

    3. Re:Even higher? by drinkypoo · · Score: 2, Insightful

      The price hasn't changed in a long time, and there have been no attempts to change the mainstream prices significantly, so we can't possibly know if the current games price is the optimum price or not. The market is constantly growing and changing after all; most significantly, it is getting older.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Even higher? by ivan256 · · Score: 4, Insightful

      That's just not true.

      PC game prices have changed. 3 years ago PC game prices were on par with console game prices. Developers realized that they weren't selling at that price though, and now the typical PC game sells for $35 instead of $49. (Blizzard and LucasArts seem to be the exception to the rule. They must put crack in their games because people buy them at any price they stick on the box.)

      This EA exec seems to forget that there's more to games than gameplay and graphics. Any two-bit hack can whip up gameplay and graphics to some extent these days. They're becoming commodity. The costs are in the content. You'd think they'd know that having just shelled out millions for NFL licenses.

      Let EA raise their prices. Every other developer on the planet that lives in the real world will eat their lunch.

    5. Re:Even higher? by Red+Moose · · Score: 1
      It's not that bad. AMiga games in 1990 cost £24.99 so given inflation, it's not too shabby.

      We have a lot more inflation in uroland, withnew games costing 60 or even 70.

      --

      Acting stupid isn't much fun when there's someone around who knows better

    6. Re:Even higher? by ZephyrXero · · Score: 1

      I've been doing this for quite some time now. Unless it's a must have, 5-star game, I wait till it drops below $30 or even $20 if possible. Games should not cost $50 unless it was some huge game like Final Fantasy that had nearly 200 staff members. Don't give me that they won't make enough money bullshit either....look at movies. The average movie costs right around $20, yet they cost 10-100 times as much to produce than your average video game. They'll charge you as much as we let them get away with.

      --
      "A truly wise man realizes he knows nothing."
    7. Re:Even higher? by drinkypoo · · Score: 1

      When I go to wal-mart, new game prices are typically $40 to $50. And that's wal-mart! The same is true at gamestop. There hasn't been a new PC game that I wanted for $35 basically ever. Where the hell are you buying games, and what truck did they fall of of?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Even higher? by ivan256 · · Score: 1

      Um, EB?

      Check out the New Releases section of their website. There's nothing over $40 on the list. Compared to console games that all start and end at $49.99 for new releases... Wal-Mart is usually $5 less than any EB price. (Again, Blizzard and LucasArts titles excluded)

    9. Re:Even higher? by drinkypoo · · Score: 1

      That's interesting, I clicked on "next page" before I found a single game I consider worth buying: "Star Wars: Knights of the Old Republic II with Bonus! Released on 2/8/2005" for $49.99. Every other game there is craptacular! Hell, one of the items is an expansion pack for The Sims 2 that costs $35 on its own! Now THAT is ridiculous. Thank you for proving my point for me. A-List games are still fifty bucks; nothing has changed since console games went down from $50-70 to $40-50.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:Even higher? by Ayaress · · Score: 1

      About Blizzard and LucasArts: Blizzard has a strong history of very good games. Even the games that have issues, they do everything they can to fix them, and their most broken game in recent years, WoW, was only broken because it sold far better than they ever dared dream, not because it was an overall bad game.

      LucasArt's big titles are mostly Star Wars, which is among the biggest brand names around. Time has been you could slap Star Wars on just about anything and see an increase in sales.

    11. Re:Even higher? by ShawnDoc · · Score: 1

      Might it just be because February/March are usually pretty baren when it comes to A-List games?

    12. Re:Even higher? by miyako · · Score: 1

      I'm not sure that this is exactly correct.
      For one, there are a lot more middle men in game sales. For an average game, you have the costs of development (which is quite high for most of the newer games that sell well). Then you have the cost for the publisher, the licensing fee for the console manufacturer, and the retailer markeup.
      For a movie, you basically have the cost to make the movie, which is made up with ticket sales (AFAIK there is not much of a markup on ticket prices at movie theaters, who make most of their profit on concession stand items and pre-show advertisments).

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
    13. Re:Even higher? by drinkypoo · · Score: 1

      Sure, it could be, but the fact that the only A-List game on there is a rerelease with some "special" content and still costs $50 is a pretty strong indicator. It doesn't necessarily prove anything on its own, I admit. It does, however, support my experience.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    14. Re:Even higher? by Anonymous Coward · · Score: 0

      Why did you preface what you typed with the non-word "um"? You do realize how comment submission works? You get to form your thoughts and write them down. Then, you may look at them and correct any mistakes you may have made. Using "um" makes you look stupid or just plain rude by taking a condescending tone. Shape up or ship out.

    15. Re:Even higher? by qurk · · Score: 1
      I agree, theres been a lot of titles I was raring up to buy, then I noticed the price, did some budgeting...and decided to do the responsible thing. One of those times I picked up Katamari Damashi. Is story of how I picked up one of the best games in my collection.

      Otherwise I am likely to buy used, or off ebay. Good for me, good for the guy who bought first, bad for the publisher.

      Seriously, theres like 10 games I want real bad right now but can't afford. Y's, import Dragon Quest and Tales games, Xenosaga (should beat first tho), Star Ocean (1 and 3), and like maybe a dozen other just in the RPG genre. My next favorite genre would be shooter games...and the local stores don't even have a lot of the domestics. Heck even though we are making a case for Katamary Damashi, the local (30 miles away) store doesn't carry that for some reason, even a couple months ago, when I was gonna pick up a couple as Christmas presents.

      If I remember, which I probably will, I'll pick them up if not new, then on Ebay in a few years. If not in 10 years when all these cd and dvd games are like snes roms to download.... which is pretty pathetic. Been pricing Super Famicons though. Gonna start picking up my favorites, just cause to my mind it's cool.

      Still none of this money is going to the publishers, and frankly they still have the rights. Someone still owns the rights to Y's book 1 and 2 and Y's book 3 on Turbo. If they put those games out right now, for PS2, not even enhanced, for 20 bucks for both, I would be able to afford one of them at least next time, on an impulse buy, and not even feel guilty about it!

    16. Re:Even higher? by MatW · · Score: 1

      Agreed why spend so much for games when you could be making better investments? I usually wait at around 6-12 months as you said before I purchase a game.

      --
      http://www.iWebmasters.com -your offshore staff leasing services!
    17. Re:Even higher? by Anonymous Coward · · Score: 0

      "Um" indicates interruption/interjection here, the person completely disagrees with the train of thought exhibited in the original post. It's another way of saying "You're wrong", usually followed by arguments that completely destroy the theory brought forth by the original poster or at least alter the proof in a significant way so that another, radically different conclusion is reached.
      Is is indeed rude because it implies that the original poster is of lesser intelect for not including these arguments in first place.

    18. Re:Even higher? by KDR_11k · · Score: 1

      Games costing more than 60 Euros??? WTF... The last time I've seen that was Enter the Matrix. Or maybe some games coming with extra junk but never a plain game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    19. Re:Even higher? by Anonymous Coward · · Score: 0

      You utopians crack me up.

      Reward the good companies willing to stick their neck out like that, and punish the ones just trying to stick their hands out into your wallet.

      OK, that's something concrete I can do, as an individual.

      Eventually, the publishers will notice that there are pathetic sales for the games in their first weeks out of the game, and phenomenal numbers after the price drop. Then maybe they'll get it.

      Eventually? I just have to keep this up as an individual for long enough and the publishers will crack? I don't think so. You'd need the majority of game buyers to adopt this strategy before it paid off. You can't change the behaviour of the general public.

      Seriously, if you believe this drivel for a minute you need to get a heavy reality check.

      Step 1: Boycott something
      Step 2: ...
      Step 3: Human nature changes!

    20. Re:Even higher? by hal2814 · · Score: 1

      When Wal-Mart decided to shell out millions and millions to build their super-centers, they lost their competitive edge in price (except arguably in the grocery department). Don't fall into the trap of thinking that Wal-Mart has the lowest price. That's simply no longer true in many cases. Their mission now is to be slightly lower than the stores immediately surrounding them. Since there usually aren't many bargain video games stores near Wal-Marts, Wal-Mart does not feel the need to price video games competitively.

      My father-in-law always complains about Wal-Mart pricing. He owns a camper business and he carries accessories for the campers. People never buy them from him at first because they assume they could get things cheaper from Wal-Mart. Return customers alway buy their accessories from him because they found out pretty quickly that his prices were lower than Wal-Mart for most things.

    21. Re:Even higher? by drinkypoo · · Score: 1
      If I buy stuff at Wal-mart, it's because they have the absolute cheapest price. I don't buy new games there, or anywhere else, in most cases. I usually try to buy them from Gamestop, because at least they're a games store, when I actually want a new title. I typically go to Wal-mart for drug store type things. When I lived in Aptos we had a great drug store called Vessey's or something like that, and that was a great place to go, but now the only competition for Wal-mart in the drug store area where I live is Walgreen's and Long's. Long's used to have great prices, but now even their "bargain" stuff on the displays in the middle of the store is more than what you pay every day at Wal-mart, and walgreen's is minuscule and has practically nothing.

      On the other hand, if I'm after auto parts, I usually just head to Kragen, which seems to have the cheapest local prices on most things. If you have time it's usually a good idea to go to autozone first though, because their prices on a lot of fidgety things are lower and kragen will match 'em. For example H3 lamps were $5 at autozone and $9 at kragen...

      In any case, Wal-mart usually has the exact same prices as my local Gamestop, the ONLY game retailer in my area.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    22. Re:Even higher? by ElleyKitten · · Score: 1

      Nah,
      You gotta buy the game at that price.


      No one's forcing you to buy the game at that price. I personally almost always wait until games have gone down to at least $40, if not less. If everyone waited until until the price goes down to buy, then the prices would go down to that price.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    23. Re:Even higher? by Alkaiser · · Score: 1

      Now, don't get me wrong, normally something like this doesn't work. Like PETA. There are just too many meat buyers for the PETA folks to make a difference.

      However, the people posting and browsing here at Slashdot, and the people they have some personal influence over, I imagine, make up a substantial amount of the game buying market.

      You get a decent sized percentage of the audience to follow Step 1, and Step 3 becomes Step 2.

      --
      Netjak.com independent reviews of domestic & import video ga
    24. Re:Even higher? by bynary · · Score: 1

      Cost is only half of the equation. If they can sell 1 million units at $50, and 800,000 at $70, they're going to raise the price to $70. I don't know what numbers their studies have shown, but simple calculus will show that there is an optimum price/units sold ratio. But then, markets are constantly fluctuating which can translate into higher or lower production and distribution costs...I'm sure they're constantly analyzing their market(s) to determine how they can squeeze the most cash out of their fans.

      --
      http://www.bynarystudio.com
  2. Wow. by American+AC+in+Paris · · Score: 3, Insightful
    "There's no question that the graphics are going to be a huge upgrade," he commented. "You know, people are such snobs, with this 'oh, it's not about graphics' thing. That's such nonsense. It's totally about graphics. What's the difference between the first Metal Gear Solid and the latest Metal Gear Solid? Right, it's - wow, the graphics!"

    Well, duh. When your pony's one trick is looking good, you're not about to go trumpeting the virtue of speedy ponies, strong ponies, or clever ponies, are you?

    I mean, c'mon. Take a look at the content of Epic Games' front page navigation box:

    • Unreal Championship 2
    • Unreal Tournament 2004
    • Unreal Championship
    • Unreal 2
    • Unreal Tournament
    • Unreal
    • Unreal Engine
    • Unreal Developer Network
    • Unreal Technology Site
    • Epic Classic Games

    This is akin to the VP of 3DO saying, "Of course it's about little plastic military figurines--and anyone who says otherwise is just a jerk with a silver spoon up his ass!"

    --

    Obliteracy: Words with explosions

    1. Re:Wow. by biryokumaru · · Score: 2, Insightful
      epic megagames used to make the best games i'd ever played. titles like jill of the jungle and epic pinball will stay with me forever. not to mention the still-well-pirated jazz jackrabbit series.

      one day they came out with unreal, and epic jsut stopped being so cool. shur, 3d fps games are all the rage, but unreal was just so... singular. and serious. the older epic games were friendly and fun, and had such variety even within the individual games. the only reason people really play unreal is because its the only half decent deathmatch style game for lans.

      i miss the old epic games. they were epic.

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
    2. Re:Wow. by BoomerSooner · · Score: 4, Insightful

      The problem is the games were much more playable when the graphics were shit. Now everyone (game developers) think they can substitute great graphics for gameplay when I'd rather play shitty old Thief/Thief II than HALO/DOOM III. After killing 100 aliens/monsters/whatthefuckevers it gets a bit repetitive. Programming for a living is repetitive enough, how about some innovative games?

    3. Re:Wow. by Anonymous Coward · · Score: 0

      I'm not sure what your list is meant to imply. If you mean that Epic Games are all about the graphics, I need to tell you that not one of those games had cutting-edge graphics when it launched (UT2003 did, but it isn't on the list). Epic built their reputation with fast paced multiplayer shooters with crazily overpowered weapons and imaginative levels and gameplay modes - and for a fast multiplayer FPS you simply can't have cutting-edge graphics (play Doom 3 online if you don't believe me).

      Unreal Engine 3 is a one trick pretty pony right now, certainly. But none of those games on the list are.

    4. Re:Wow. by Datasage · · Score: 1

      Graphics matter in the sequal market. Why would you buy the same game if it didnt look better? Well maybe if it had a better story, but games like unreal dont have a story to start with.

      But generally there is a minimum level of graphics required, whats more important is the art. Case in point EQII vs WoW. Sure EQ2 might have the better graphics engine, but it looks like crap.

      --
      In America we are imprisoned by our fear of them.
    5. Re:Wow. by ZephyrXero · · Score: 1

      This happens pretty much anytime a company gets big. It's like once you cross some magic money line, the whole business starts going to shit. Look at Gateway and Dell...I remember 10 years ago Gateway actually making some decent PC's look at what happened to them...and the current Dell is quickly following in their footsteps.

      --
      "A truly wise man realizes he knows nothing."
    6. Re:Wow. by Anonymous Coward · · Score: 0

      Actually, Unreal Championship 2 has quite an innovative approach. Sort of a FPS-meets-Fighter meme, or so I heard.

    7. Re:Wow. by Pxtl · · Score: 1

      Epic is, actually, the exception. UT2k4 has the same graphics and models as UT2k3 - all the new sequel stuff is new game content - vehicles, gametypes, maps, etc. As a result, UT2k4 is the most overstuffed multiplayer game I've ever seen (outside of MMOs).

    8. Re:Wow. by El_Muerte_TDS · · Score: 1

      It is all about the graphics when you want to sell the game.
      Customers only care about the gameplay after they've gone through the "Oooohhhh that looks awesome" phase.

    9. Re:Wow. by KDR_11k · · Score: 1

      I feel like an outsider for not pirating JJ1 or 2, I had both of them original...

      Back then I remembered Epic as the company with the bad graphics and awesome music, as opposed to Apogee with their better graphics but uninteresting sound (best demonstration: Kiloblaster vs. Raptor). Too bad their newer games don't sound as good anymore. UT99 had some good tracks and the Hyperblast theme from UT2004 is awesome but the rest is mediocre...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:Wow. by Anonymous Coward · · Score: 0

      Well not only that, but this entire Slashdot article is just a fucking advert for Epic. I wonder how much they are paying. Epic - makers of game productivity tools - say that fears about development times are unfounded if only you ... use their game productivity tools. This is a textbook application of FUD.

      Meanwhile, we saw Epic's tools 2 months ago and the demos are no progression on 12 months ago. They only have a solution for Xenon, not PS3 or Revoluion, so there's no proof their tools will even fit on the latter two consoles. Unreal Engine on PS2 was a joke - these guys just don't design for the wider console market. Epic are a PC game tool house. Their comments on the general industry are not that relevant.

    11. Re:Wow. by Freexe · · Score: 1
      Try playing:
      • Donkey Konga
      • Super Monkey Ball
      • Wariowarez

      Personally I'm really tired of most of the games that come out, which is frustrating as its the first point in my life where i have money to spend

      [fanboy]At least Nintendo seem to be heading in the right direction (albeit slowly and not perfectly with the DS, and the Revolution sounds like it could be even better) and making games more fun instead of pumping up the graphics every 3 years[/fanboy]

      Saying that, there have been a few really good games this year including Half-Life 2 and WoW

      --
      "In a time of universal deceit - telling the truth is a revolutionary act." - George Orwell
    12. Re:Wow. by shoptroll · · Score: 1

      Ummm...

      No. UT2004 and 2003 play differently. Its not just the graphics. UT2003 was poorly recieved by the fans, 2004 is a step back towards the original UT. UT2003 had a very small tie to the original UT. 2004 actually makes a lot of connections back to the Unreal franchise.

      --
      Insert Sig Here
    13. Re:Wow. by Sigma+7 · · Score: 1
      The problem is the games were much more playable when the graphics were shit.
      Not really. As an example, I'll point to either Warcraft or Dune II, where you could only select one unit at a time. It took until graphics actually became good (e.g. TA or later) before the strategy genre became playable enough - and even so, it still isn't playable because of unit AI and paradigm flaws (e.g. all units prefer to remain at rest as soon as their "order" is finished, resulting in people queueing up multiple attack orders to get reinforcements from across the map into battle)

      As far as I know, Real-Time strategy is the only genre that has this problem. In most other genres, faulty games were the exception rather than the rule.

  3. Bullshit by superpulpsicle · · Score: 3, Insightful

    The last thing I need is EA dictating what the rest of the video game industry's need. What EA doesn't tell you is that the $50 cazillion budget incorporates fees paid to the NFL for exclusivity player licenses. It also includes lawyer compensation expenses.

    Gamers aren't fucking stupid. If only big name companies with a trillion dollar budget can make a PS3 game, this is the end of the industry as we know it.

    1. Re:Bullshit by KDR_11k · · Score: 1

      I doubt high costs will scare anyone off. They'll go to their respective levels and leave it at that. If that means half-assing the graphics they'll do it. I doubt we're going to see the next gen consoles fully utilized very often. Even today some of the more risky games with lower budget have graphics that are far away from the best the system could do (e.g. Katamari Damacy), not to speak of indy games.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Bullshit by Anonymous Coward · · Score: 0

      Huh? How does EA figure into this? The dude works for Epic.

  4. worth it by FzArEkTaH · · Score: 2, Interesting

    Hardware is expensive and good developers are expensive - also gaming is growing at such a rapid rate, even with all the expense, so they know that it will sell, and if it's a good game, well worth it in my eyes.

  5. Genese, SNES games $70 by PoderOmega · · Score: 3, Insightful

    Am I the only one who remembers when Strider for Genesis was and Street Fighter II for SNES was $70? Yes, they were cartridges and you could argue now that were more expensive than CD/DVDs to produce. The best bargain has got to PC games, price usually drops in half in 6-12 months. After 18-24 months they cost $20.

    1. Re:Genese, SNES games $70 by American+AC+in+Paris · · Score: 2, Insightful
      Am I the only one who remembers when Strider for Genesis was and Street Fighter II for SNES was $70?

      No, you're not. Fact is, video games are a better deal now than they've ever been. Not only are prices for top titles surprisingly low (even before factoring in inflation!), you're getting a ton more entertainment value out of your average title than you ever did before. A game that takes ten hours to finish is considered "very short" these days. Even just ten years ago, a game that took ten hours to finish would have been considered epic in its scope.

      There are plenty of things to complain about when it comes to modern games, but frankly, cost is not one of those things...

      --

      Obliteracy: Words with explosions

    2. Re:Genese, SNES games $70 by Knos · · Score: 2, Informative

      10 years ago, rpgs such as final fantasy VI (> 30hours) or dragon quest V (> 30 hours too) were released.

      --
      . . . . . . . .. . . . . . . .
      may u!sh 2 sm!le at dz!z bad nn.!m!tat!ion
    3. Re:Genese, SNES games $70 by nacturation · · Score: 1

      I'm dating myself, but I remember Vic-20 games that came on cassette tape which cost nearly as much. Now I'm sure the volume was a lot lower, but that's still a hell of a price to pay for only a few kilobytes of entertainment.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    4. Re:Genese, SNES games $70 by American+AC+in+Paris · · Score: 2, Insightful

      ...and they were considered "epic" in scale, were they not?

      --

      Obliteracy: Words with explosions

    5. Re:Genese, SNES games $70 by ReverendLoki · · Score: 1

      ... whereas 25 years ago, we had games like Space Invaders, that had no end. Interesting how these things evolve...

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    6. Re:Genese, SNES games $70 by Anonymous Coward · · Score: 0

      "I'm dating myself,"

      Well, at least for you there's some romance to it. With most of us it's just about sex...

    7. Re:Genese, SNES games $70 by Anonymous Coward · · Score: 0

      lol... I've never thought of it that way.

    8. Re:Genese, SNES games $70 by Zangief · · Score: 1

      But also remember that Street Fighter 2 in the SNES was THE game in those days. It was so superior in quality to everything else in the market, that it deserved the price.

      Imagine that today, Metal Gear Solid 3 was released, and the only other games released were things like Driver 3.

    9. Re:Genese, SNES games $70 by Anonymous Coward · · Score: 0

      Humously?

    10. Re:Genese, SNES games $70 by Anonymous Coward · · Score: 0

      Nevermind, I just got it. Clever!

    11. Re:Genese, SNES games $70 by arose · · Score: 1

      You measure entertainment in kilobytes?!

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    12. Re:Genese, SNES games $70 by Anonymous Coward · · Score: 0

      Fix your websites.

      The one you link to from /. turns text light blue when you hover over it (unreadable on the background). The whole layout is fucked up as well leaving little space for actual content. And don't FUCKING open links in new windows for me, I know better when I want to do that.

      The "Games" link leads to a fucked up front page where the links are hidden if I don't scroll down (no I don't have the browser window the same size as you mister web designer). Some CSS love would take care of that.

    13. Re:Genese, SNES games $70 by nacturation · · Score: 1

      Among other ways, yes. It would be interesting to see a comparison of development cost per KB back then vs. now. Today's games cost millions to develop and take up many megabytes of space. Back then, games cost tens of thousands of dollars to develop and take up many kilobytes of space.

      Of course, there's probably little practical use of such an exercise other than to satisfy my curiosity.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    14. Re:Genese, SNES games $70 by Jerf · · Score: 1

      Well, that's one way to look at it.

      Another way is that Final Fantasy VI was two games, one a combat simulation and one a rather simple "move the drama forward" game. The combat game typically lasts about a minute, longer for boss fights, and I've never played VI through, but my experience with that generation of FF is that I spend a lot of time wishing the text speed went another three or four notches higher than the highest setting. Call the combat "one game" that repeats a lot and it ain't no 30 hours.

      (And before you scream bloody murder about how unfair that is, consider the full implication of the phrase "another way to look at it", as opposed to, say, "you're an idiot for thinking that, here's the God-given truth". Folks, there is a difference!)

      I like RPGs. I really like RPGs. But rationally speaking, I still can't figure out how two rather crappy games, a combat simulator that is usually pathetically simple (excepting boss fights, average fights are about a minute-ish), and a rather simple, often flat-out linear drama adds up to be such good fun. I wouldn't play either one alone. (I do really like Tactics style games, but note they tend to have more meat in the combat system, although not as much as I'd like so far, and I do rather find myself wishing they'd speed up, too, so animations don't eat so much f'ing time. Advance Wars with all the animations turned off royally kicks ass, though.)

    15. Re:Genese, SNES games $70 by American+AC+in+Paris · · Score: 1
      Thanks for the constructive feedback.

      I've noticed that certain browsers do wonky things when you hover over the various DIVs on the page. I've reviewed my code on numerous occasions, and I'm reasonably certain that this isn't a code problem--it's a browser problem. There's nothing in the code to tell the browser to do wonky things to the div background on a mouseover.

      As you're clearly upset by websites that open new browser windows, I recommend trying a browser called Mozilla Firefox, an excellent, open-source web browser that makes it trivially easy to stop links from opening automatically in new windows once and for all. Of course, Firefox is one of the browsers that has the "blue background" bug I mentioned earlier, but I'm hopeful that they'll hash that out before too long.

      As for the need to scroll down to see the navigation buttons on magicchopstick.com, that's a fair enough complaint--but I'm not gonna fix it. Neener neener.

      --

      Obliteracy: Words with explosions

    16. Re:Genese, SNES games $70 by ZephyrXero · · Score: 2, Insightful

      Playing through FF6 again, right now actually. Probably the best game I've ever played...love it. This was the game that got me to apreciate just how wonderful RPGs could be. That's all I've got to say :)

      --
      "A truly wise man realizes he knows nothing."
    17. Re:Genese, SNES games $70 by KDR_11k · · Score: 1

      I have a feeling the divs are catching the :hover attribute as well. After all, div is an all-purpose element so hover support doesn't surprise me.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    18. Re:Genese, SNES games $70 by KDR_11k · · Score: 1

      Back then the games were also harder, not as geared for the mainstream who want games where you die maybe once or twice and constantly push forward, which might come from their arcade roots where more deaths and retries meant more quarters for the owner. Harder games made you replay certain sections more often. Finishing Super Metroid with 10 hours on the clock doesn't account for all the hours you spent trying. I can get through Super Mario Land in approximately half an hour but back then I was playing the game for days and days and never made it to the end. I played Super Mario World for months! But I guess the easier games nowadays influence even normal gamers and make us expect lower difficulties, I often give up very early now and few games get many tries on hard places (Ninja Five-O, Viewtiful Joe and Perimeter are recent examples). Is ADD transmittable?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    19. Re:Genese, SNES games $70 by American+AC+in+Paris · · Score: 1

      Hmm--I hadn't considered that. Worth mucking about with, at the least. Thanks!

      --

      Obliteracy: Words with explosions

    20. Re:Genese, SNES games $70 by hollismb · · Score: 1

      If I remember correctly, Final Fantasy 3 was around 90 dollars, and so was Virtua Racer for the Genesis, because it had that FX-like chip (not to be confused with the Nintendo FX chip) in the cartridge.

  6. I'm Trying To Spot the Difference by robbway · · Score: 1

    "We're going to make our next generation games for only 50 per cent more than our last generation games," Rein bullishly claimed

    Okay, so a last-gen $50 game costs new-gen $75. That's about what previous reports said. Odd.

    1. Re:I'm Trying To Spot the Difference by Tanmi-Daiow · · Score: 1

      Rein means that development prices are going to go up 50%, e.g. if a current gen game costs $5 million to develop, a next-gen game will cost $7.5 million to develop. He doesnt mean the actual game prices will be 50% higher.

      --
      "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive." - C.S. Lewis
  7. Prices haven't changed much. by gimpynerd · · Score: 1

    Game prices haven't changed that awfully much in the last ten years, if anything they went down. Console prices seem to be lower. I never remember being able to buy a console for $99 like the GameCube before the next generation was released.

    1. Re:Prices haven't changed much. by ZephyrXero · · Score: 1

      Huh? I think I get what you're trying to saying here, but almost every successful system dropped to $99 around a year before the new generation was released...

      --
      "A truly wise man realizes he knows nothing."
    2. Re:Prices haven't changed much. by Jamu · · Score: 1

      Before? Do actually know what the big bang is? Or what the fuck you're talking about?

      --
      Who ordered that?
  8. Funny, but... by Anonymous Coward · · Score: 2, Insightful

    I always thought the difference between the first Metal Gear Solid and its two sequels is that the first one didn't suck.

    And exactly how is saying "graphics aren't everything" snobbish? If that's how we're defining the word, here is a list of other snobbish things to say:

    1 - Fashion isn't everything.
    2 - Syntax isn't everything.
    3 - Presentation isn't everything.
    4 - Make-up isn't everything.
    5 - Superficial nonsense isn't everything.

    Have you ever heard anything so snobbish in your entire life?

    1. Re:Funny, but... by Anonymous Coward · · Score: 0

      The difference between the first MGS and the next two was the certifiably crazy Hideo Kojima's enormous ego.

  9. MMORPGs are replacing them anyways by QuantumG · · Score: 2, Interesting
    The biggest factor preventing lots of people from playing a MMORPG is cost. Many more people try out "free trials" than go on to pay the subscription fee. Companies see a MMORPG as a big cash cow and try to keep the amount of actual development done on the game to a minimum.

    Open Source MMORPG projects are starting to put control back into the hands of the RPG community. Like MUDs before them, MMORPGs will one day be run by a community of volunteers. If players choose to pay those volunteers then all the better.

    The biggest thing holding this back is the creation of art: maps, character models, items, 2d graphics. There's a new project LessShift to develop this art. Will you help?

    --
    How we know is more important than what we know.
    1. Re:MMORPGs are replacing them anyways by lfrandom · · Score: 0

      I really doubt that MMORPGs will be run by volunteers in the future. First off, a lot of the most popular MMORPGs are based off of copyrighted works (Star Wars anyone). All of the open source MMORPGs I have seen are way scaled down versions of non-open source games.

    2. Re:MMORPGs are replacing them anyways by QuantumG · · Score: 1

      Well, obviously the MMORPGs run by volunteers will be different to the MMORPGs run by corporations. After all, you'd hope so wouldn't you? You have to actually have some experience with MUDs and some vision of the future that is beyond what is happening right now to see how different gaming will be when there are over 1000 subscription free MMORPGs to choose from. I think it will be a pretty cool time.

      --
      How we know is more important than what we know.
    3. Re:MMORPGs are replacing them anyways by Anonymous Coward · · Score: 0

      Heh. Nice spam.

    4. Re:MMORPGs are replacing them anyways by QuantumG · · Score: 1

      Thanks, I try.

      --
      How we know is more important than what we know.
    5. Re:MMORPGs are replacing them anyways by lfrandom · · Score: 0

      I'm not saying that it won't be a pretty cool time, I just doubt that we will get their in the near future.

    6. Re:MMORPGs are replacing them anyways by Anonymous Coward · · Score: 0

      The project will fail, no offense but the community has been dying for artwork for decades, that's not going to change. Sorry.

    7. Re:MMORPGs are replacing them anyways by ZephyrXero · · Score: 1
      --
      "A truly wise man realizes he knows nothing."
    8. Re:MMORPGs are replacing them anyways by flonker · · Score: 1

      Crossfire has been around for years. It is not a clone. The graphics aren't great, but like I said, it's been around for years. The gameplay is awesome. If you like nethack and the older Ultimas, you'll probably like this gauntlet-like MMORPG.

    9. Re:MMORPGs are replacing them anyways by KDR_11k · · Score: 1

      Weeeeelll... Mods have managed to get the necessary staff together all the time. Just make an MMO about realistic squad-based combat and you're sure to attract a team...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  10. Fairly standard by DamienMcKenna · · Score: 4, Insightful

    It seems to be a fairly standard business practice these days. Make suggestions that your product could go up in price and people subconsciously start preparing to pay more. That's also why new technologies are always expensive ("it'll be expensive to start because of economics of scale but will come down in price soon", then end up with $50 games and $30+ DVDs). It works, so why shouldn't they push it a bit more?

    Damien

    1. Re:Fairly standard by bonzoesc · · Score: 1

      They're talking about publisher costs, not end-user costs. I highly doubt that prices are going to return to the highs seen in the pre-PSX days, simply because publishers don't want to price themselves out of the mainstream acceptance they've been working on for two decades.

      What might happen is that bigger publishers will concentrate their funds on fewer titles at a time, or license more of their development, and by that I mean spend some money for the "keep cliffyb in hair dye and trendy t-shirts" fund.

  11. Console Jihad by dauthur · · Score: 0, Troll

    Scare tactics... provided by Jee Dubya, the master.

    Is it going to be a holy war of t3h games?

  12. Trip Hawkins Mows My Lawn by King+Fuckstain · · Score: 5, Insightful
    " More people need to start following your lead. If you see a game that's priced out of the norm £40 for the UKers, $55-$60 for the Americans, etc...skip it."
    If more people waited 6-12 months to purchase a game, the length of time before the publishers dropped the price would just increase. You should be encouraging fewer people to wait 6-12 months. The more people who buy the game on the first day it is released, the faster the publisher will drop the price.
    "Last year, some publishers finally got smart, and gave us discount games like Katamari Damacy, Gungrave: Overdose and the ESPN sports titles."
    Bargain games are not exactly a new innovation. The only difference is that now major publishers are taking a cue from the cheapie companies and considering development costs when pricing their games.
    "Reward the good companies willing to stick their neck out like that, and punish the ones just trying to stick their hands out into your wallet."
    Stick their neck out? Yes. Not putting their hands into your wallet? No. The $20 price point some companies are releasing games at is merely an attempt to take a product that they don't believe will sell well at $50 and make it more of an impulse buy at $20. At the end of the day, they all want to get into your wallet and would be happy to it empty.
    "Eventually, the publishers will notice that there are pathetic sales for the games in their first weeks out of the game, and phenomenal numbers after the price drop. Then maybe they'll get it."
    The market functions nothing like you think it does. The companies want to meet a certain target of units moved at the $50 price point - calculated by market research. Once they believe that they've sold all the copies they're going to sell at $50, they'll lower the price. Waiting will merely lead to the company waiting longer because their research shows the game needs to sell X number of copies before they will lower the price. Look at the cost of Mac games and how long it takes for the price to be reduced on those - it's quite a long time. Then, look at the EA Sports line of games for the PC. Those are reduced in price much more quickly than the same products on the consoles because EA believes fewer people are destined to buy at the $50 price point.

    Finally, a post on Slashdot telling people not to buy games is going to in no way have any impact on an international marketplace, ever. God Bless.

    --
    Update For for the dupe. Not going well. Appreciate all the hate mail. Really encourages improvement.
    1. Re:Trip Hawkins Mows My Lawn by Some_Llama · · Score: 5, Interesting

      "If more people waited 6-12 months to purchase a game, the length of time before the publishers dropped the price would just increase. You should be encouraging fewer people to wait 6-12 months. The more people who buy the game on the first day it is released, the faster the publisher will drop the price. "

      Wrong, doom3 dropped their price in less than 6 months, halflife 2 is still going for 60+, they both sold about the same in the first few weeks/months.

      "Waiting will merely lead to the company waiting longer because their research shows the game needs to sell X number of copies before they will lower the price."

      No waiting will ensure that they go broke if noone buys the game at their artificially inflated 50+ dollar price...

      Do the math, 1 million games sold at 50 bucks, or 5 million sold at 20-30 dollars, which generates more profit?

      When you make the games affordable so anyone can buy them you will reduce piracy and generate bigger interest in the game.. anyone remember this little title called Serious Sam? How about it's sequel...

      ----------------
      I consider myself a liberal, does that count?

    2. Re:Trip Hawkins Mows My Lawn by King+Fuckstain · · Score: 1
      "Wrong, doom3 dropped their price in less than 6 months, halflife 2 is still going for 60+, they both sold about the same in the first few weeks/months."
      This does not prove my statement "wrong", as you so boldly state. The publisher has a target number that they believe their product will sell. Apparently the publishers of Doom 3 had a lower target number than the publishers of Half Life 2 - nothing earth-shattering there. Furthermore, I've seen Half-Life 2 for $40, so your statement isn't even factually correct.
      "No waiting will ensure that they go broke if noone buys the game at their artificially inflated 50+ dollar price..."
      First of all, it's not artificially inflated. Why do you believe the price is artifically inflated? $50 is what the market will support. That's not an artificial inflation. Do you even know what that term means? I do not believe you do. Second of all, yes - they would go broke if "no one" bought the game at $50. The fact is, people buy games at $50.
      "Do the math, 1 million games sold at 50 bucks, or 5 million sold at 20-30 dollars, which generates more profit?"
      What about 3 million sold at $50 and 2 million sold at $20-30; which makes more profit? Your example is idiotic.
      "When you make the games affordable so anyone can buy them you will reduce piracy and generate bigger interest in the game.. anyone remember this little title called Serious Sam? How about it's sequel..."
      The prices of games are set by the publisher at a price point where they believe they can make the most profit. This price point is based on what people expect and the likelihood of people buying a game at that point and the percentage of people likely to pirate the game at that price point. Your rantings on Slashdot have a bit less weight than the research department at any major game publisher. I'd appreciate it if you were to respond with factual arguments instead of your ramblings based on no data or evidence, even anecdotal.
      --
      Update For for the dupe. Not going well. Appreciate all the hate mail. Really encourages improvement.
    3. Re:Trip Hawkins Mows My Lawn by Anonymous Coward · · Score: 0

      Funny? Who modded this funny? Man, Slashdot blows.

    4. Re:Trip Hawkins Mows My Lawn by Scott7477 · · Score: 1

      The price that game developers charge has zero to do with their cost of developing games. It is primarily based on how much the marketers have calculated that parents are willing to pay to satisfy the demands of their 12-17 year old sons versus how many games they need to sell to cover the development costs of the console platform.
      Since the console prices are below cost to get you to buy the system, the console maker and the game developers make it up in the prices for the individual games.

      --
      "Lack of technical competence coupled with the arrogance of power, as usual, leads to no good end."
    5. Re:Trip Hawkins Mows My Lawn by KDR_11k · · Score: 1

      Games that don't sell as well drop in price much faster. Consider how long the Half-Life and Sims bundles stayed at the standard retail price vs. lesser known games such as Perimeter and Arena Wars. Or how quickly the price for Beyond Good & Evil dropped. The price will stay up as long as enough people buy it, at least for PC games the prices drop as demand goes down. Console games seem to do this much less, worst offender being the Gamecube which usually won't see price drops until the games hit the clearance bin or are reissued as Gamer's Choice which doesn't happen with niche titles. Kinda stupid to see the system most geared towards the kids with little cash have the highest prices...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Trip Hawkins Mows My Lawn by wheany · · Score: 1

      Do the math, 1 million games sold at 50 bucks, or 5 million sold at 20-30 dollars, which generates more profit?

      It depends on the development and other costs.

    7. Re:Trip Hawkins Mows My Lawn by Lonewolf666 · · Score: 1

      The market functions nothing like you think it does. The companies want to meet a certain target of units moved at the $50 price point - calculated by market research. Once they believe that they've sold all the copies they're going to sell at $50, they'll lower the price.

      Exactly: when most customers refuse to buy at $50, the companies will eventually understand that the number of copies they're going to sell at $50 is lower now.
      Or at least, some of them will understand it. The others might end up bankrupt.

      --
      C - the footgun of programming languages
    8. Re:Trip Hawkins Mows My Lawn by bckrispi · · Score: 1

      Actually, I believe the current 'sweet spot' demographic for video game purchases is the 20-30 crowd. Less free time to play, but farrrr more disposable income.

      --
      Xenon, where's my money? -Borno
    9. Re:Trip Hawkins Mows My Lawn by Some_Llama · · Score: 1

      "This does not prove my statement "wrong", as you so boldly state"

      My point is that if no one bought the games at 50+ dollars, 6 months later they would most definitely drop the price in order to generate sales, it has nothing to do with a "target number" it has to do with what the market will pay, so yes you are wrong for stating:

      "If more people waited 6-12 months to purchase a game, the length of time before the publishers dropped the price would just increase."

      "First of all, it's not artificially inflated. Why do you believe the price is artifically inflated?"

      Because because they are set by the manufactuer of the games. If you have a good game you can sell millions of copies at 20 each, just because we pay more doesn't mean they are worth it. It's called greed (what a capitialistic society is based on right?).

      "What about 3 million sold at $50 and 2 million sold at $20-30; which makes more profit? Your example is idiotic"

      So you're saying there are more people who can afford 50 bucks rather than 20? Yah i'm the idiot..

      Everyone who can pay 50 can pay 20-30 so you can obviously just add those to the total number of units sold at a lower price... there is a finite number of people who can afford 50-60 dollars per game and obviously more who can afford a cheaper price point.

      "I'd appreciate it if you were to respond with factual arguments instead of your ramblings based on no data or evidence, even anecdotal."

      Yah i should have followed your example of a post chocked full of "facts"... my bad.

    10. Re:Trip Hawkins Mows My Lawn by Anonymous Coward · · Score: 0

      I am a liberal. If you are Republican or neoconservative, please die.

      Have a nice day.

    11. Re:Trip Hawkins Mows My Lawn by Anonymous Coward · · Score: 0

      If you're talking about a price set because it's what the market will bear, and not by production costs, then, Mr. Fuckstain, it is indeed artificial inflation.

      If you're gonna comport yourself like a jackass, you'd better have all of your facts straight.

    12. Re:Trip Hawkins Mows My Lawn by iq+in+binary · · Score: 1

      Wrong, doom3 dropped their price in less than 6 months, halflife 2 is still going for 60+, they both sold about the same in the first few weeks/months.

      Except that the development costs Valve expended during Half-Life 2's gestation period were much higher than that of id's expenditures on DOOM3. It's natural to both expect and appreciate a long period of premium license costs, they earned it; to do otherwise would be suicide.

      --
      Of all the Universal Constants, here's one I know: Nice guys finish last ;)
  13. Kismet... wow! by nacturation · · Score: 5, Interesting
    Everyone's commenting on the cost issue, but the full interview has some really great stuff about the Unreal 3 engine. Here's a snippet regarding Kismet, the scripting environment within the engine:
    I have a great quote from one of our team, actually, which describes it perfectly. He's one of our level designers who posted on a private development forum, describing what his working life is like now with Kismet.

    They were talking about Unreal Engine 3, and what he said was; "Nothing to do with graphics actually - the tools just ooze creative inspiration. I've never scripted or coded in my life, but our visual scripting - which I know is not an entirely new concept - is a fucking blast to work with. I've created levels with entire mini-games in them, AI behaviours, damage systems depicting various stun events and healing, cinematics, bizarre control schemes, even physically rolling dice telling me totals based on the angle of the surfaces facing upright when the object's velocity reaches zero, which I check every 0.5 seconds."

    "I've even coded a random level generator and I've needed virtually no interaction with anyone on the code side to make this work. We've had level designers implementing a fighting game in a level, a driving game with chase cam and effects, targeting systems and etc, with incredibly low learning curve. You could walk into a room in a deathmatch level and suddenly find yourself in the middle of a Dance Dance Revolution mini-game."

    "Just last week a potential licensee was in-house, and described the game they wanted to build and how one of their critical game mechanics was going to work. Literally within five minutes they looked over my shoulder, I'd built that core dynamic into a level of our game. The demo went incredibly well to say the least. "

    "Typically, I'll sit down with a new recruit, a designer with no scripting experience, for about two hours, and show them the basics of Kismet - how triggers work, characters, toggles, cinematic systems, conditions, variables and so on. Then I'll give them about a day to screw around with it. Within a day I'll see some absurd crap" ... Ah, I'm replacing swear words here! [laughs] "...happening in their levels that would have been an absolute nightmare to get going otherwise, even if they could describe what they were actually looking for to a programmer - and that communication would no doubt affect the outcome anyway."

    "The bottom line is that engine tools dramatically affect your creative process, and our engine has been designed with far more in mind than just pretty shadows."

    With all the new games requiring a dozen programmers or so, will technologies like this bring back the concept of the one or two person commercial game? Artwork is obviously still a major hurdle, but there are many places to purchase models if you need to. And, finally, anyone know if this will be available for mod developers with the next Unreal game, or only to those who fork over the big bucks for an engine license?
    --
    Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    1. Re:Kismet... wow! by shoptroll · · Score: 1

      Thanks for pointing this out...

      I really want to slap the article poster for only pointing out the sound byte of the interview.

      Unreal Engine 3 is shaping up to be a very good next-gen engine. The designers have close to 10 years of development invested in this, which is more than you can say for Source. The only company with more experience I'd say is id. (Feel free to correct me if I'm wrong)

      --
      Insert Sig Here
    2. Re:Kismet... wow! by nacturation · · Score: 2, Funny

      The designers have close to 10 years of development invested in this, which is more than you can say for Source. The only company with more experience I'd say is id.

      Then again, isn't the Source engine based upon Quake 2/3? At any rate, Unreal 3 is quite impressive. When I saw the screenshots, all I could think of was the announcer saying "Holy Shit!"

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    3. Re:Kismet... wow! by greyhoundpoe · · Score: 2, Funny

      "You could walk into a room in a deathmatch level and suddenly find yourself in the middle of a Dance Dance Revolution mini-game."

      I sure hope they fix that bug soon.

    4. Re:Kismet... wow! by bonzoesc · · Score: 1

      Source is based on lessons learned from the HL engine (which was based on Quake with about 50 lines or so from Q2), not actual code from any preexisting engine.

    5. Re:Kismet... wow! by Pxtl · · Score: 1

      No. Because no matter how easy it is to make gameplay, the meat of the work is still in the content. Modelling is hard, painful, tedious work.

    6. Re:Kismet... wow! by nacturation · · Score: 1

      So the Source engine was a ground-up rewrite?

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    7. Re:Kismet... wow! by KDR_11k · · Score: 2, Insightful

      I just hope they kill off the Unreal 1 code this time and rewrite the pawn as one class instead of three layers of inheritance. All of these different layers make the code unreadable since you have to search three or four classes when you want to know what exactly that function does or how it's implemented. It took me a few days to get accustomized to Doom 3, to this day I still don't understand the code in UT 2004.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:Kismet... wow! by KDR_11k · · Score: 2, Interesting

      Easier coding reduces the chance of bugs and therefore shortens both coding and testing time. Modelling might get more complex but the programs constantly get better as well. Just as normalmaps threaten to skyrocket dev costs ZBrush 2 appears on the scene and speeds organic hipoly modeling up by a huge factor. Unlike coding, which doesn't see advances very often, especially not ones avaiable to everyone at reasonable prices (say what you will but 2k for an app is still much lower than 200k for an engine), modeling advances at a steady pace. Texturing becomes easier with normalmaps since the bulk of the detail is now in the highpoly geometry. And besides, if you think modeling is painful and tedious work you're probably not someone who should do that as a job.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:Kismet... wow! by jimi+the+hippie · · Score: 1

      Yes, it was.

  14. The competition by b1t+r0t · · Score: 2, Interesting
    If they do this, they'll have a lot of competition from the used games market. It's not just mega-collectors like me with 2000+ games for a couple dozen systems who won't pay high prices (I wait until new games go down in price anyhow), but the average punter who heads down to the used games shop and has lots of low-priced used games to choose from. Not that everybody will go for it, but a lot will.

    After all, what do you think Steam is all about? It's about killing the used games market, though too little and too late.

    --

    --
    "Open source is good." - Steve Jobs
    "Open source is evil." - Microsoft
    1. Re:The competition by nb+caffeine · · Score: 1

      Agreed. Only in the past year or so have i really gotten into the used game scene. I bought my xbox in the middle of October, ive got like 20 some games for it already. Only one was new (halo2, not worth it) Buying used allows me to buy more games. Dont know why everybody wouldnt want more games...

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
  15. My Strategy by Anonymous Coward · · Score: 0

    After a new game system comes out I nefariously wait several years before purchasing it. That way I'm able to get it at a serious bargain!

    I finally just got around to buying a brand new PS1 and a N64. Now I just need someone to tell me what the top 20 games are for each one.

    1. Re:My Strategy by Sylver+Dragon · · Score: 1

      Game #1 for the N64: Conker's Bad Fud Day.
      There might be a few others worth mentioning on the system, but I could never find them.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    2. Re:My Strategy by Anonymous Coward · · Score: 0
      that's because you're a fucking jew. fuck you asshole.

      "oh, look at me - i'm so smart, i just bought a ps1." that doesn't make you smart asshole - that makes you cheap and it's a crime that should be punishable by torture, fuckstain. goddammit, shove it up your ass you dumb fuck.

    3. Re:My Strategy by ZephyrXero · · Score: 2, Funny

      Still haven't bought a PS1 ...lol....I'm waiting for the PS2 to go down to $99 or less and just skipping it altogether ;)

      --
      "A truly wise man realizes he knows nothing."
    4. Re:My Strategy by Anonymous Coward · · Score: 0

      Ha ha! This guy is actually angry at me and calling me an "asshole" for waiting to buy a PS1? That doesn't even make any sense.

      Are people somehow obligated to give Sony our money? Is there some kind of compulsory Sony tax that we should all be forced to pay? I don't think so.

      And, no, I'm not Jewish, you anti-Semitic jerk, but if I was, I would be proud of it.

    5. Re:My Strategy by Anonymous Coward · · Score: 0

      I got my money's worth out my N64. I recommend:

      The Legend of Zelda - Ocarina of Time
      The Legend of Zelda - Majora's Mask
      Goldeneye
      Perfect Dark
      Super Mario 64
      Tony Hawk Games

    6. Re:My Strategy by Anonymous Coward · · Score: 0

      What, did third grade get out early today?

    7. Re:My Strategy by Macgrrl · · Score: 1

      N64 - my top 10

      • Zelda - Ocarina of Time
      • Mario 64
      • F Zero X
      • Donkey Kong 64
      • Banjo Kazooie
      • Banjo Twooie
      • Shadowgate
      • Quest (it has a fish on a pencil as a monster!)
      • Zelda - Majora's Mask
      • Conker's Bad Fur Day
      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  16. With All Due Respect to Mark by inkless1 · · Score: 2, Insightful

    Would anyone expect him to say anything else? Epic is shopping Unreal 3 around to licensees. So ... do you think we would say something like "your production budget will go through the roof" or will he say something like "our tools are going to save you money while you make big games"?

  17. WTF? by oGMo · · Score: 4, Insightful
    "You know, people are such snobs, with this 'oh, it's not about graphics' thing. That's such nonsense. It's totally about graphics. What's the difference between the first Metal Gear Solid and the latest Metal Gear Solid? Right, it's - wow, the graphics!"

    This is a comment from a person who obviously never actually plays the games, just looks at marketing material and screenshots.

    The difference between MGS and MGS3 is mainly in the minor changes made to gameplay. Camoflage. Food. Survival. The "outdoors" world. These are mostly small, but they have a huge impact on the way you play the game. (There are also the enhancements to gameplay from MGS2, but these are also minor.)

    Sure, the graphics are nice, but you could have made this game for the PSX with its crappy graphics and pretty much had the same compelling experience.

    Who are you going to trust on this? Some VP from a 2nd-rate development house, or Hideo Kojima?

    Graphics are nice. Gameplay is king.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:WTF? by Rico_Suave · · Score: 1

      Epic is a "2nd-rate development house"? That's news to me.

    2. Re:WTF? by oGMo · · Score: 1

      You're right; originally I put "third-rate", but I was feeling kind.

      :-)

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    3. Re:WTF? by ZephyrXero · · Score: 1

      Really, I always thought the gameplay got worse with each progressive Metal Gear they released...lol

      *It's not a troll, it's an opinion...

      --
      "A truly wise man realizes he knows nothing."
    4. Re:WTF? by Anonymous Coward · · Score: 0

      Actually I wouldn't trust either since Kojima is an egomaniac who believes that games should strive for being like movies.

    5. Re:WTF? by antin · · Score: 1

      Don't bullshit yourself - graphics sell more than any type of gameplay. Perhaps the original poster could have chosen a different game to use as an example, but I think you delibrately missed the point. Yes MGS has had some gameplay changes between games, but do you really think that if MGS3 was released looking like MGS it would actually sell?

      'True' gamers might concentrate on the gameplay, but we kid ourselves if we think we are in the majority. Pretty much the first (and only) comment I ever hear about a game is what it looks like.

      Gameplay only matters after you have bought a game... you don't find out until too late.

    6. Re:WTF? by oGMo · · Score: 1

      Some people take issue with the story in MGS2, and the lack of Snake through most of the game. However, gameplay is much more refined in MGS2; even moreso in MGS3. And the story in MGS3 is the best yet, IMO: much closer to the original Metal Gear.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  18. Re: High Priced Scare Tactics by cgenman · · Score: 1

    "'I guess they just don't have productive tools like we have,' he went on to suggest."

    That's not a nice way to refer to your employees.

  19. Yeah, that's right, its all about the graphics... by Wraithfighter · · Score: 1

    "What's the difference between the first Metal Gear Solid and the latest Metal Gear Solid? Right, it's - wow, the graphics!" Well, that, and: 1: A first person camera mode that allowed you to shoot enemies with great preciscion. 2: A Camoflauge system that allowed you to hide from your enemies in a more sensible way. 3: Plot. 4: Main characters (Snake to Raiden to Big Boss) 5: Persistant bodies, requiring some forethought before killing every enemy in sight. 6: Tranqualizer darts, allowing you to go through the game without killing anyone (its hard, but possible). 7: Enemy guards radioing for backup. 8: Numerous weapon changes. 9: Several improvements to melee combat. 10: Several different ways to move around (hanging from rails, for example) There are more, of course. The impact of the gameplay enhancements is shown in the Gamecube release of MGS1. Yes, the graphics are better, but many of the gameplay additions introduced in MGS2 are there, making it a different game, which shows in the fact that the FPS camera makes the game a LOT easier. Graphics are the least important aspect of video games. Otherwise, everyone would be playing War3 instead of Starcraft. Sure, its nice to have some eye candy, but you won't keep playing the game for twenty hours just to look at the pretty images. Its the bait. The gameplay is the hook.

    --
    Beyond the Polygons : Because 50,000 polygo
  20. Re:Yeah, that's right, its all about the graphics. by Wraithfighter · · Score: 1
    (sorry for the lack of paragraphs. Here's a paragraphed version)

    "What's the difference between the first Metal Gear Solid and the latest Metal Gear Solid? Right, it's - wow, the graphics!"

    Well, that, and:

    1: A first person camera mode that allowed you to shoot enemies with great preciscion.

    2: A Camoflauge system that allowed you to hide from your enemies in a more sensible way.

    3: Plot.

    4: Main characters (Snake to Raiden to Big Boss)

    5: Persistant bodies, requiring some forethought before killing every enemy in sight.

    6: Tranqualizer darts, allowing you to go through the game without killing anyone (its hard, but possible).

    7: Enemy guards radioing for backup.

    8: Numerous weapon changes.

    9: Several improvements to melee combat.

    10: Several different ways to move around (hanging from rails, for example)

    There are more, of course.

    The impact of the gameplay enhancements is shown in the Gamecube release of MGS1. Yes, the graphics are better, but many of the gameplay additions introduced in MGS2 are there, making it a different game, which shows in the fact that the FPS camera makes the game a LOT easier.

    Graphics are the least important aspect of video games. Otherwise, everyone would be playing War3 instead of Starcraft. Sure, its nice to have some eye candy, but you won't keep playing the game for twenty hours just to look at the pretty images.

    Its the bait. The gameplay is the hook.

    --
    Beyond the Polygons : Because 50,000 polygo
  21. Blame simple economics. by FooAtWFU · · Score: 1

    This is simple economics; economists would refer to this as 'price discrimination'. The basic idea is to charge everybody as much as they're willing to pay for it. Now, they can't interview you beforehand and ask 'how much are you willing to pay' like that and get a valid answer and hope to sell it to you at that price, so they do this instead. Some people are obviously willing to pay $$$$$ for a new computer game. Some aren't. So, they keep a good sky-high price for a month or two, and then drop the price down gradually so the next set of people who want it are willing to get it, until it ends up in the $5 bargain bin.

    --
    The World Wide Web is dying. Soon, we shall have only the Internet.
  22. His "Not about graphics" rant is idiotic... by BTWR · · Score: 2, Insightful
    From the article:

    "You know, people are such snobs, with this 'oh, it's not about graphics' thing. That's such nonsense. It's totally about graphics. What's the difference between the first Metal Gear Solid and the latest Metal Gear Solid? Right, it's - wow, the graphics!"

    Technically, he's right. Metal Gear Solid (PS1) is inferior graphics to MGS3: Snake Eater (PS2). But, the REAL statement should have been:

    "Why did the first Metal Gear Solid sell so well? It was an amazing game and it looked great. Why is Metal Gear Solid 3 selling so well? It's an amazing game and it looks great."

    Graphics are important, true. But gameplay FAR outclasses that for gamers. Why do you think Madden games sell every year? They basically look the same every year. What they tweak is the gameplay, the techniques, the challenge, etc. The graphics are hardly improved. KOTOR (xbox) and Super Smash Brothers Melee (Gamecube) weren't anything special in the graphics department (although they are both nice looking). They were amazing games, and sold accordingly.

  23. EA and others can't really expect this... by silentbobdp · · Score: 2, Interesting

    ...when I know of at least one game specialty store that's getting ready to add a "value" section on their walls EXCLUSIVELY of new titles 19.99 and under.

    Further, the prices for almost all the non-EA PSP launch titles have backed down from 50$ to 40$.

    The writing is on the wall and game prices are going down.

    --
    --Moo.
  24. Re:Yeah, that's right, its all about the graphics. by ZephyrXero · · Score: 1

    "[Graphics are] the bait. The gameplay is the hook.

    Wow...you deserve a +5 insightful just for this one line! Good job ;)

    --
    "A truly wise man realizes he knows nothing."
  25. And people wonder why I play old ass games by Ka+D'Argo · · Score: 1

    It's not just because my system is on the verge of being kin to dinosaurs, it's game prices. I stopped playing console games seriously, way back in 1997 roughly. Game prices are just too high. You figure a good system, even a year after launch is still $150+. That's just the console, 1 lame ass controller, no memory card and no game. That's it. Another $30 for a second controller (unless you get a really crappy third party one cheaper), another $15+ for a memory card, and [b]1[/b] game around $40+ you're looking at $250-300 for just one system, capable of 2 player games, able to save games, with 1 game. That's outrageous. I'm sorry but all that for just a single game? Not gonna do it. Now take into consideration some of the best games are not cross platform so you're more than likely going to need 2 out of whatever big 3 systems are around (or a PC version if avaible) that's another $300 down the drain. Sure people can site the GameCube as a great price machine which it is, but it's lowered price isn't cause it's sold so well in America it's just that way so Nintendo can attempt to keep up with the popularity of the PS2 and Xbox1. Also take into consideration after you drop that $300 roughly for a system that's been out a while (less you paid the $300 on release day + prices of mem card, game and 2nd controller, you're looking at $40+ for additional games that are somewhat recent. Which leads into todays prices that are rising. I am a Walmart shopper. When I was younger I thought ya know, it's a store for poor people. Cheap stuff, discounts everywhere etc Then when I was older and got jobs and saw how much games cost at big chain stores like Best Buy or EB compared to Walmart, I saw how much department retail saved on video games. That was until all of a few years ago. I can walk into Best Buy and pick up Half Life 2 for $55 roughly, Walmart? $49.95. I'm sorry but when they used to sell for $10-15 cheaper and now you're lucky if you can get $5 at Walmart of all places. Hell a better example. Before they closed all the local K-Marts here, I went in to check their prices on Half Life 2. I go to their computer games isle and theres not many recent big name titles. Not one copy of HL2. I ask a Electronics clerk if there are any copies he tells me K-Mart never sells copies. I asked him why, and he says "There's just no way to sell them. For what we'd have to sell them no one would pay for. Since we are a very discounted store, the managers didn't figure people would pay $65 for it". I mean come on, not only would it have been $65 (2+ months after release btw) at [b]K-Mart[/b] of all places, but the fact the stores new that people wouldn't pay that much and simply could not sell them tells you something here. And as such I'm a PC gamer. Hardware upgrading aside, PC games are just as bad almost. Walmart STILL want's $50+ for Half Life 2. And sure most people say wait the 6-12 months to buy it at the reduced price. Guess what within 6 months the fucking expansion will be released and you're even further behind in the game than most people. Same for any game really; by the time you wait the obligatory time for the price to drop, EVEN at discount department stores like Walmart, something else is already released you want just as much as that game you've been waiting on. Oh look HL2 dropped to $40 but look WoW is out now. Wait on WoW to drop in price (or if you can even find it in some cases) and by then the next game you're waiting on is out. I don't know about you but i refuse to fall into this endless cycle of being 1 full game behind my friends and peers. By the time you'd get to HL2 people would be onto some other game or some new expansion which you can't buy cause you just waited on HL2's price to drop. And so on and so forth. People wonder why piracy is so rampant, here's an idea don't ask us for an arm, a leg, our soul, first born child and the last 10 years off our life in exchange for a game. I just thank whatever god there may be that I do not play EA titles nor will I ever. I'd be god damned if I was going t

    --
    Aw Frell this
    1. Re:And people wonder why I play old ass games by KDR_11k · · Score: 2, Insightful

      Why are you "behind" with those releases? Are your friends the kinds of gamers that always want the newest and greatest? If a game is outdated by the time it hits the bargain bin, was it really worth full price? Don't think of it as being behind, think of it as getting a better product (i.e. all the patches already available, you avoid any launch trouble) at a lower price. The only two PC games I paid full price for lately were Doom 3 and HL2 and neither was worth it. By the time they hit the bargain bin the first mods might be in usable states and you'll again get more for less.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:And people wonder why I play old ass games by Winterblink · · Score: 1

      Personally, I prefer the MMO genre for the very same reasons you listed. Keeping up on new releases is ridiculously expensive right now, and I'd much rather commit myself to a single game and get as much out of it than spend money almost constantly on the new releases of single player games. Games which I'll invariably finish in a weekend or two.

      On the other hand, MMOs let me pay once for it in the store, get a "free month", and pay in smaller installments month to month. That might seem like a gouge, but if I stick with a single MMO and play it regularly I'm paying much much less per month to game. And if I get maybe six or twelve months of enjoyment out of the game, that's a hell of a lot more than I've got out of, say Doom 3.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    3. Re:And people wonder why I play old ass games by ElleyKitten · · Score: 1

      You don't have to give up on console gaming; you just have to wait a little longer after release (since you've waited since 1997, waiting doesn't seem to be a problem for you) and look for deals. I bought my PS2 for $75, used, in 2002. My Gamecube cost $150, new, with 3 games and a memory card (Special at Best Buy, a couple months before WindWaker came out). It's hard waiting for the right deal, but it've very worth it.

      And I don't know why everyone thinks Wal-Mart's so cheap, especially for games. Go to Gamestop for used games, and even new games drop faster at Gamestop than elsewhere.

      You don't have to play dinosaur-aged games, and you don't have to spend $70 for a game. Just look for good deals on consoles, wait a couple months before buying a game, and buy used. There's probably some good deals on current-gen consoles, since the next gen is coming soon. Good luck. =)

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    4. Re:And people wonder why I play old ass games by KDR_11k · · Score: 1

      UT 2004, on the other hand has a mod scene large enough to keep you occupied for a year or more as well.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:And people wonder why I play old ass games by Winterblink · · Score: 1

      I'm not a HUGE fan of first person shooters, but yeah I could see games like that and Half-life 2 having some excellent replay value when one takes into account the mods. Counter-strike, for instance.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
  26. Re: High Priced Scare Tactics by KDR_11k · · Score: 1

    You know, before I got the joke I thought you were referring to their ability to procreate...

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  27. Re:Yeah, that's right, its all about the graphics. by KDR_11k · · Score: 1

    Funny, most of these points sound like a checklist describing Thief or Hitman...

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  28. Some projects have managed to find artists by Lonewolf666 · · Score: 1

    Vega Strike http://vegastrike.sourceforge.net/ has made a big step ahead artwork-wise in its recent 0.4.3 release.

    Day Of Defeat (reportedly) started as a free mod, before it was bought by Valve. There are still fans who make their own custom maps and release them for free.

    So things are difficult but not hopeless.

    --
    C - the footgun of programming languages
  29. Re:Yeah, that's right, its all about the graphics. by Anonymous Coward · · Score: 0

    1: A first person camera mode that allowed you to shoot enemies with great preciscion.

    Wow. They reinvented the FPS. Amazing.

    2: A Camoflauge system that allowed you to hide from your enemies in a more sensible way.

    Ah, yes, the magic "change clothing in face paint in the middle of a firefight with 10 guards so that magically they suddenly can't see you" system. Instead of the traditional sneak past the guards, you can now wear face paint and walk straight past them.

    3: Plot.

    Huh? MGS had plot. MGS2 and MGS3 didn't.

    4: Main characters (Snake to Raiden to Big Boss)

    Snake is Big Boss. Don't kid yourself. And Raiden sucked.

    5: Persistant bodies, requiring some forethought before killing every enemy in sight.

    Wrong. Guards fade out after you kill them, it takes about 30 seconds.

    6: Tranqualizer darts, allowing you to go through the game without killing anyone (its hard, but possible).

    You could make it through MGS without killing anyone except bosses too, without the tranq gun. The tranq gun is only for people who were too inept to sneak past the guards and instead have to put them all to sleep.

    7: Enemy guards radioing for backup.

    First one had that.

    8: Numerous weapon changes.

    Purely cosmetic, they all function basically the same.

    9: Several improvements to melee combat.

    Ah, yes, CQC. Always struck me as rather pointless in a game where you're supposed to be sneaking past the guards, but, whatever.

    10: Several different ways to move around (hanging from rails, for example)

    First game did that too.

    In fact, there are a million games like that. The reason people play MGS is because... of the graphics! MGS has always been about the graphics. People need to remember that when MGS was released, those graphics were excellent for the PS1 at the time. MGS2 is what sold the PS2, showing off the amazing graphics. MGS3 - well, just kinda sucked because it's graphics weren't a large improvement. And MGS4 is probably going to be the PS4's largest selling point.

    Regardless of whether or not the game is any good.

    The first game woke up the game industry that they could be doing better. And now they do. Looking back, none of the MGS games are really all that great. Better games have come out since them.

  30. scalability and the cost of content by Bobtree · · Score: 2, Interesting

    The AAA-title end of the game industry is rapidly approaching a cost/benefit barrier that current development practices will not be able to surmount.

    Two facts are primarily responsible:

    1 - Reinventing game engine technology from scratch for every title is cost prohibitive and slow.

    "In the limit, all graphics rendering technologies tend to approximate ray-tracing [+ radiosity, etc]" -Unknown

    2 - Recreating game content (art and code assets) to take advantage of improving technology becomes exponentionally more expensive as we approach the asymptotic limits of "perfect" technical fidelity, and simultaneously offers diminishing payoffs.

    "They're selling us the same games year after year, with small incremental content updates" -any sports game fan

    Therefore, in the future, game technology needs to scale up/down freely with hardware capability and adapt "finalized" content to an appropriate level through pre/dynamic simplification or procedural/simulated detail increase.

    This is taking place to some extent already, with limited reuse and extension of game technology platforms and content in similar games and sequels (Unreal, Doom, Half-Life, etc), but the industry remains short-sighted and fails to address to-the-limit scalability.

    Current content and platforms are also overwhemlingly monolithic, and there's no hard limiting technical reason why there cannot be increasing modularity.

    Imaging playing a game using Doom's graphics technology, Enemy Territory's gameplay, Unreal's networking & mods, Half-Life's physics system, TeamSpeak's voice technology, and Xfire's buddy-list, or any such combination as you like, on any platform.

    Sigh. I hope I'm not too old and disabled to play games when computing technology finally grows up.

    1. Re:scalability and the cost of content by KDR_11k · · Score: 1

      The problem with adding complexity to consoles is that it makes the consoles no longer consoles. The consoles exist because they're cheap to buy as they can be made in huge volumes, easy to handle as there's no form of configuration, just plug&play and easy to get games and accessories for because there are no specs you have to watch out for, just that it's the right console. They're meant to appeal to the unknowing or ignorant and because of their libraries happen to appeal to the hardcore as well.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:scalability and the cost of content by Anonymous Coward · · Score: 0

      Imaging playing a game using Doom's graphics technology, Enemy Territory's gameplay, Unreal's networking & mods, Half-Life's physics system, TeamSpeak's voice technology, and Xfire's buddy-list, or any such combination as you like, on any platform.

      Now imagine being the person who had to get that to work in a reasonable manner. Yeah, thought so.