Opening Keynote At GDC 2005
RobotWisdom writes "Alice of the Wonderland weblog has managed to transcribe and post the opening keynote address by Raph Koster from the Game Developers' Conference. It was based on his book, 'A Theory of Fun'. My favorite quotes: 'Fun is the feedback the brain gives while successfully absorbing a pattern.' and
'The differences between Cheers, Friends, and a medieval morality play are NOT THAT BIG.' Very upbeat, thought-provoking and inspiring." As an FYI: I'll be leaving for the sunny western coast in less than 8 hours. Expect coverage all week starting as soon as I get over jet lag tomorrow.
Hi, I'm Chris and I'm an ex-video game tester looking for a job.
Anyway, why is the GDC in San Francisco instead of San Jose?
Slashdot recently reviewed his book, and after reading the excerpt in TFA, I'm even more interested in checking his book out.
Review hereWhat he said definitely rings true with me. I enjoy playing games, but once I can read the patterns, it becomes monkey work to implement them - hence not fun. Similarly I find the same is true at work. I enjoy work that involves problem solving or analysis, however if the patterns seem too easy - I see it as monkey work and am turned off.
Main point I took away: Fun lies between too easy and too hard, at the point where you "get" the patterns.
Raph Koster was not the keynote speaker for the Game Developers Conference, as this story states. Raph Koster was the keynote speaker for the Serious Games Summit, a smaller event that takes place at the GDC. The real keynote speakers will be talking later this week, and are from Nintendo, Microsoft, and Sony. Sony consoles, that is, not Sony online, like Raph.
Don't Crease the Weasel!
The real question, now, is who can be trusted to make fun games that are not work (i.e. EQ). Is there any game designer or publisher willing to put out a truly innovative and fun game, something that doesn't rehash the same basic game design points that we have been playing the past 6 years? FPS frag-a-thons with improved graphics, MMORPG's better graphics and more delivery quests, RTS clickfests, turn-based strategy games...nothing new has come out in a long time that was also fun.
On Marketplace today they discussed the GDC and the growing interest of Hollywood. With the growing dominance of EA and the interest of Hollywood, are we looking at the beginning of the decline (so far as quality, innovation, and "fun" are concerned) and the introduction of a new phase of "gaming" as pre-packaged entertainment for the masses?
Does anyone else fear that when gaming no longer has the "I'm MrWa. I'm a gamer" connotation and becomes mainstream that the development stage - and the fun with it - has ended?
Would it mean that the key to have fun is to be mentally disabled (it makes sense to me.)?
:)
Thus, a mentally disabled person could forever perform a simple pattern, like throwing a ball or watching a flock of bird take off, without ever understanding it, and having fun every time?
Ignorance is bliss.
I was about to write something about EQ players, but I will sure be modded as Troll
perception is reality
Yeah, she is fun to hang out with, although I haven't spoken to her in a while... :-(
It would violate the restraining order.
I would argue that fun is the positive feedback that your brain recieves after successfully predicting a pattern. How many times do you hear people say, about card games, for instance, "It was fun once I got the hang of it."
Jessica from Biting the Hand Fame (now a Turbine executive) and Raph Koster are two people's whose writing I enjoy a lot. However once they get on the other side of the system; managing, designing, and implementing the games; they just to seem to lose track of what they espoused earlier.
UO was very amazing when it came out. It was also very buggy and had some serious lag issues. Jokes of "step, step... lag... lag... lag" were common. Rollbacks and server downtimes were considered common events. Yet have games really progressed much since then? Technically yes but other than that I don't see it.
Why? Because these guys talk a better game than they actually implement. They manifest all the problems they rail about. Read BTH and then look at Jessica at Turbine. Pot meets kettle. Raph is really no different. What I found interesting about SWG were some of the same issues found in early UO.
Right now the MMOG scene seems to focus too much on forcing the player down a path with little allowed deviation. Worse too many are relying on PvP to solve the inability to stay ahead of their gaming populations. Look how many games on PCs are relying more on head to head to offer a challenge than the game itself. Consoles are starting to head this way. A recent story covered Privateer being brought back. An world of rich history many today will not connect because they don't know its WC roots. Yet it is a game with both freedom and a story. Starflight was a TBS of similar nature. Where are these games now?
I remember some great strategy games of days gone by that had serious AI lobotomies once they became multiplayer capable (civ and moo come to mind immediately). Are we that much better players or is no one putting the emphasis on better AI design when compared to art? I would think with all the progress of today's computers we could find a challenging game that doesn't require the AI to cheat. It is rare to find any strategy (RT/TB) that beats even games like Empire. Where are the designers now?
End of my rant.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
I was kinda upset at frist about the change becuase it completely surprised me( I guess I should of planned ahead). There have already been a few advantages for me anyway.
Cheaper Flight (I got a real good deal out of the blue).
More Hotels within Walking Distance. (If you look at a map, and not the distance off the GDC website).
Now I welcome the change, and hopefully I will get to see some of the stuff in the area. There is just so much to see at GDC, You just dont have enough time to see it all.
mnewberg.com
Wouldn't be great if Nintendo announced they were rereleasing the NES with a slightly faster CPU and more Ram. 8-Bit goodness. Everything truly good about gaming was done on a NES. http://www.psps4free.com/default.aspx?r=286409
That's why.
-==- Buy a Mac and leave me alone!