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Gamespy Reveals Xbox Next Specs

Gamespy's reporters have been on the ground at the GDC, and managed to wrangle specifications for Microsoft's upcoming next-gen console. From the article: "Xenon's CPU has three 3.0 GHz PowerPC cores. Each core is capable of two instructions per cycle and has an L1 cache with 32 KB for data and 32 KB for instructions. The three cores share 1 MB of L2 cache. Alpha 2 developer kits currently have two cores instead of three."

14 of 171 comments (clear)

  1. Wow, this sounds great! by Profane+MuthaFucka · · Score: 5, Funny

    From TFA:
    The Xenon is an extremely impressive piece of hardware. It will allow gamers to see things like complex lighting in gameplay, amazing details through high-level shading (impeccable clouds ... incredible textures...).

    WOW! All that, plus superlative superlatives!

    --
    Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
    1. Re:Wow, this sounds great! by Curtman · · Score: 3, Funny

      Offtopic when he quoted from TFA. Way to go whoever modded that one. You've set a new low.

  2. wait.. by Anonymous Coward · · Score: 3, Insightful


    ..for a modchip before buying. NOT necessarily for stealing games but for all the third party software. The current xbox shines with a modchip. Emulators galore, xbox media center, etc.

  3. Yeah, but MS still holds all the cards. by grub · · Score: 5, Interesting

    Thief: Deadly Shadows had a pretty bad flaw resuming a game saved at whatever difficulty reverted the game back to normal difficulty. I wrote Eidos Customer Support about an xbox live or physical update to T:DS and received this:
    Thank you for your message. An updated version of Thief 3 was made for the Xbox, however Microsoft never gave us approval to release a new version. The game cannot be patched through Xbox Live, as the game was never set up to support Xbox Live. I apologize for the inconvenience.

    "Microsoft never gave us approval to release a new version". How's that for a kick in the pants? So for this new xbox I'm going to sit tight until a modchip is released and do nothing but "try before I buy".
    --
    Trolling is a art,
  4. A camera?! by Golgafrinchan · · Score: 5, Interesting
    Camera - Xenon will have a USB 2.0 camera. It's capable of 1.2 megapixel still shots and VGA video. Photos can be used in-game and for gamer profiles. The camera can also be used for video chat. It's unknown if the Xenon camera will allow for EyeToy-like gameplay. Developers are currently using a simulated camera driver.

    Maybe I'm behind the times, but this is the first I've heard of a camera as a part of the Xbox2. If they make the hard drive optional, it seems they should make the camera optional.

    I can't believe that more people would want a camera in their Xbox2 than a hard drive.

    Great. Now I'm going to have to watch idiots taunt me over Live rather than just hear them.

    --
    My userid is prime!
  5. Re:Required Online? by Mike+Hawk · · Score: 5, Insightful

    Live enabled != Live play. I won't be giving anything about the next xbox since I don't know anything, but even in the current generation a game being Live enabled means that you can receive invites to play games on Live even if the game is single player only. Play Sands of Time and your friend can see you are "Live enabled" and invite you play Halo 2. Its pretty freakin sweet.

  6. Re:"HD-DVD drives will be too expensive" by gimpynerd · · Score: 5, Insightful

    GameCube's disks were a mistake? Last I heard they made load times faster and helped prevent piracy...

  7. How much? by Oen_Seneg · · Score: 5, Insightful

    The question is - how much will it cost, and like the original XBox, will it be subsidised by Microsoft again? If so, then either Microsoft is either willing to take risks, or desperate to take over the console market. Three 3.0Ghz PPC cores can't be that cheap...

  8. Development cost vs. Manufacturing cost by Alereon · · Score: 4, Informative

    CPUs are INSANELY cheap to manufacture, almost all of their price comes from the need to recoup on R&D and fab construction costs. It would be very easy for a manufacturer to sell them at a steeply discounted price in order for the publicity that being used in the Xbox2 will bring. HD-DVD drives were probably much more expensive in an actual dollars-per-unit way.

  9. Why only 256 megs of ram? by popcultureicon · · Score: 3, Interesting

    Does anyone know why console makers insist on putting relatively small amounts of ram in their consoles? When the xbox came out, 64 seemed rather conservative and now that 1GB is commonplace, 256MB seems very conservative as well. You'd think since ram is so cheap now that they wouldn't be so frugal.

    1. Re:Why only 256 megs of ram? by torinth · · Score: 4, Informative

      1) RAM is expensive. Game developers and console designers, like most other embedded programmers, have an incentive and opportunity to write efficient and well-optimized code to meet specific hardware requirements.

      2) Consoles run very little by way of background processes, and when they do, they're almost always modules relevant to the application (i.e. XBox Live-enabled services). This trims the base requirements down and still leaves a lot of space for the actual application.

      Desktops, on the other hand, run an OS that has a whole bunch of background services running, plus a bunch of preloaded platforms to improve responsiveness when the user wants to start something new. In addition, we expect them to be able to run more than one primary application at a time. They eat RAM for breakfast.

      Even though your stock Windows XP machine may crawl when running a program with 512MB of RAM, a console (or other embedded/dedicated platform) probably wouldn't need a fraction of that to get excellent performance.

  10. As it should be by Asmor · · Score: 3, Interesting

    I'm all for MS's policy. It's my understanding that companies can't release patches via Xbox live which don't include new content (i.e. you can't just release a patch that fixes things). It holds the company accountable to sending out a finished product (or getting tanked in reviews), rather than just figuring they'll release a patch in a couple months.

  11. Re:No matter what by swerk · · Score: 5, Insightful

    I'm looking forward to a time when it doesn't matter what game console you have, any more than it matters what brand TV or DVD player you use to watch movies. As an art form, video games could really benefit from breaking away from the hardware. Plenty of games are cross-platform already, but that's not really the same thing. I don't go and buy Lord of the Rings films for a Sony DVD player or a Panasonic, I get them in a standard format. Sony had plans to do this and turn Playstation into a "platform" a while back, but to my knowledge, nothing ever came from that.

    I think it should not to matter whether there's a Sony or Nintendo machine under my TV. I'd still like to play Nintendo _games_, and fans of Gran Tourismo etc will still want to play Sony _games_, but the machine shouldn't matter. For that to happen, some somewhat arbitrary standards have to be chosen, a bullet none of Nintendo, Sony, or Microsoft would be thrilled to bite. There would need to be a standard lowest-common-denominator controller. As much as I like the GameCube controller, I think something like Sony's DualShock2 should be the baseline. If, for example, Nintendo wanted to market a compatible with better ergonomics and a modified button layout, they can have at it, and the market will reflect what shapes/weights people like best. While we're on the subject, the wires have to go; Nintendo got it 100% right with the WaveBird, and four players on one box has to be the minimum supported. No more multitaps; they're ridiculous. A standard memory card is also needed. I'd personally love the ability to use USB thumb drives, but any standard will do. A minimum set of performance specs must also be defined. Three PowerPC's and an ATI something-or-other sounds just fine to me, but it could be anything that reads some standard game executable format and pushes X number of polygons, does Y amount of floating point calculations, etc. The megahertz can't matter anymore, and we're nearly there now.

    Imagine being able to buy a game console anywhere from a no-name brand at $200 to a posh big-name one at $500, with newer, smaller, cheaper models coming out all the time, just as with VCRs and DVD players. Some of these consoles will also play DVD movies, some will also do time-shifting PVR stuff, some will have USB ports, some will include legacy PlayStation or GameCube compatibility (or both!) and you would buy one depending on your needs, just as you do with the rest of your equipment. Whichever one you get, Gran Tourismo 6 and Halo 4 and Super Mario Moonshine will all play on it. Period.

    If and when video game consoles work like that, I'll no longer be cursing Sega for picking the wrong box to put Panzer Dragoon on, or find myself dropping a couple hundred extra dollars so I can play Metal Gear Solid. I wish I had some idea of how realistic this little fantasy of mine is. I never thought we'd have two rounds of consoles from three strong players, but that's what we're getting. Traditionally in video games, the fewer machines, the better (why waste shelf space on three different releases of the same third-party game?) but loads of compatible machines, that could remove the last of the silliness from console gaming.

  12. Re:This is where being Live Enabled comes into pla by unclethursday · · Score: 3, Informative
    No, because microsoft will not let developers release patches via live for anything other than multiplayer balance.

    False. Many games have had patches released for not only multiplayer issues, but also single player issues. For example, Crimson Skies has a problem where if you changed something in the multiplayer settings, it made you unable to play the single player game, so the patch for Crimson Skies fixed that and some other minor issues, but there was no "multiplayer balance" issue to be fixed in Crimson Skies.

    Other games have also had issues with their single player games patched on XBL. Halo 2, for instance, had its 480p mode fixed that affected both single and multiplayer where the HUD was cut off on the far left side of the screen.