Work Environment for Game Developers Must Change
Christopher Reimer writes "C|Net is reporting from the GDC that the video game industry will have to improve its work environment as the working population gets older and unionization becomes an issue. From the article: 'Numerous studies have shown that developers and other workers putting in 12-hour days routinely make more mistakes as the midnight oil burns, said Francois Dominic Laramee, a freelance game developer and author. That means any extra productivity is eaten up by hits to product quality. "If your company is in crunch mode, drunken zombies may be checking your code right now," he said.'"
I'm not really in the field yet but when I code for long periods of time it is usually of my own volition. If you wait until the next day often you forget some of what you were working on. Reaching a stopping point before you quit accelerates the development process.
Videogame developers aren't the only technical group that work hard and feel they do not recieve the benefits, vacation, salary and treatment they deserve. Deal with it. You're making VIDEO GAMES. It's not like you're digging ditches for a living.
And high tech will never be unionized. Unions are for blue collar, physical labor work. It's for nurses, boilermakers, grocery store stockers, etc. It's not for people who sit at a desk and manipulate knowledge.
Check back on this page around 2am. Better make it 3.
...is bad management, plain and simple.
If game development teams had better management and more realistic timelines, the programmers would not have to pull 12-hour shifts and we would be seeing higher quality titles on the market.
Fitzghon
Game Developers, or really anyone working on a PC for a long time should be given frequent breaks and some physical activity - if not they will turn into freakin zombies. Union isnt a bad idea if you ask me! Caffine and coding can only keep you alert for so long. /me looks @ clock and sips his coffee- wow 79 hours without sleep i better go to bed...... imma recheck this code again real quick
Games have to stop being about money and start being about the players. This will only happen when players actually start to take some ownership of the games they play. This is already happening with MMORPGs but the legalities of virtual property are really preventing any further progress at the moment. Open Source MMORPGs offer an opportunity for greater player ownership. By contributing art to an Open Source MMORPG, and retaining your copyright on it, you are clearly placing a stake in the ground which says "this is mine." At the same time you're showing your dedication to the community of players who play MMORPGs by saying "you can use it for whatever purpose you like." When players start to control the games they play, enjoyment is guarenteed to follow.
How we know is more important than what we know.
Seeing as video-game developement is a creative field in the entertainment industry. Should IATSE(Internation Alliance of Theatrical Stage Employee's) expand to allow video game developers into it, as well as its curret grouping of Theatre and Film Industry workers? The problem might have already been solved.
Two Roommates and a Boyfriend, updates Monday, Wednesday, and Friday
Sounds like the next spinoff... Code Auditing of the Dead. Guess this one will support a keyboard and mouse as controllers.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
This is indeed ludricrous. We can't expect game programmers to routinely work 12 hours shifts. Think of the inneffective programming taking place. Only doctors and nurses should work those kind of hours, since apparently they don't need to be on their toes when doing their jobs.
Caffeine is not a substitute for sleep.
A recent study by Jan Born et al. of the University of Lubeck in Germany showed how a night's sleep enabled 59% of subjects to discover a trick to simplify a tedious calculation, compared to 23% of a control group who didn't sleep between two trials of the task. (Time magazine, 12/20/04).
Unions usually start out with good intentions, and us coders would get better hours, better working conditions, fair wages etc...but eventually every union turns into a monster. Because once it has accomplished its primary goal, it doesn't know what to do...so it keeps pushing and pushing for more. Want your job to be outsourced quicker? Unionize. You've seen it in the automotive, airline, and sports teams unions that the union keeps pushing for higher and higher wages to the point where a guy that screws car seats in for a living makes $35 an hour, and an airline can no longer make a profit, or a hockey season gets cancelled. Unions make competition with other countries and non unionized companies extremely difficult. (Part of the reason Walmart makes so much profit). I know all the pro-union people may jump down my back, but this is coming from someone who's from 3 generations of union workers.
false alarm, there's still hordes of sharp young'uns beating down the door trying to replace your lazy ass.
dont go into the game industry expecting a nice cushy job. expect hell, like fending off the fifth of all computer science students who would probably kill to get a gaming industry job.
definately an exagguration, but i imagine google and pixar to be the only similarly employer-driven markets out there.
-Myren