Work Environment for Game Developers Must Change
Christopher Reimer writes "C|Net is reporting from the GDC that the video game industry will have to improve its work environment as the working population gets older and unionization becomes an issue. From the article: 'Numerous studies have shown that developers and other workers putting in 12-hour days routinely make more mistakes as the midnight oil burns, said Francois Dominic Laramee, a freelance game developer and author. That means any extra productivity is eaten up by hits to product quality. "If your company is in crunch mode, drunken zombies may be checking your code right now," he said.'"
I'm not really in the field yet but when I code for long periods of time it is usually of my own volition. If you wait until the next day often you forget some of what you were working on. Reaching a stopping point before you quit accelerates the development process.
That may be so, but videogame developers are often the only ones that speak out. I agree that high tech workers don't really need to be unionized, but that doesn't mean that companies should be allowed to run roughshod over the developers. I personally know several people who have worked both in video game testing and development, and conditions are often very, very bad. They may not need unions like laborers, but they deserve the same humane working conditions of other fields. Having to work 18-20 hour days for several weeks should not be allowed.
Check back on this page around 2am. Better make it 3.
...is bad management, plain and simple.
If game development teams had better management and more realistic timelines, the programmers would not have to pull 12-hour shifts and we would be seeing higher quality titles on the market.
Fitzghon
Seeing as video-game developement is a creative field in the entertainment industry. Should IATSE(Internation Alliance of Theatrical Stage Employee's) expand to allow video game developers into it, as well as its curret grouping of Theatre and Film Industry workers? The problem might have already been solved.
Two Roommates and a Boyfriend, updates Monday, Wednesday, and Friday
Not even remotely true. I work for Lockheed Martin, as a software engineer no less, and we have a union that gets us all kinds of good stuff. Unpaid overtime, for example, is strictly forbidden. Admittedly, I'm told Lockheed was already pretty good to their workerbees to begin with (I wouldn't know - I've only been with the company for a few months), but engineers can and do unionize. With the way game developers get creamed, it's bound to happen sooner or later.
You do have a good point there. But on the flip side, how many people do you know that do jobs like that for 20 hours a day, for several weeks at a time?
I know several nurses. In and of itself, it can be very demanding work, both physically and mentally, especially depending on what subfield one goes into. However, even with the great shortage of nurses, they do not have to work overtime.
Some of the game programmers I know have to though. And it isn't the fact that the work is fundamentally different. It's the fact that working conditions like this (18-20 hour days, for several weeks) are extremely detrimental to a person's health.
The wife of a ex-gametester has talked to me about visiting the company during crunch time. People there would be wearing jackets and several comforters off of beds, while they were working in a normal temperature room. Do you know why? Because they had been awake and working for so long, there body was starting to shut down. They could no longer produce sufficient body heat.
Anyone who says that the video game industry doesn't need to change, or that makes light of the problems in it doesn't fully realize what those problems are, and how drastically major changes are needed.
It used to be that construction workers did 12+ hours shift, worked in unhealthy conditions, crunched to finish on time, etc. building skyscrapers. But then one of the construction companies realized it was cheaper to hire a larger work force and have a safe workplace than to pay for repairs and death/disability. That company flourished and several other companies followed before legislation and unions forced the rest to comply.
What's the difference between them and us? Well, the game companies obviously don't mind putting out crap products, so they don't have to redo the work, so we need to get them on death&disability.
While I doubt anyone would be willing to work themselves to death, try going crazy if your insurance covers it:) Stress disorders, carpal tunnel, narcolepsy. Have fun with it!