Mobile and Serious Games at GDC
Gamasutra's coverage of GDC this year is top notch, and they have several excellent pieces on the Serious Games Summit and GDC Mobile '05. Machine Learning details how game AI developers are turning to real life academic studies on decision making trees to make their work more realistic. A rundown on the Serious Games Summit Panel reveals answers from people who are making games for non-entertainment purposes. Finally, Final Fantasy for Mobile is an analysis of how the Square-Enix folks are planning to take the best-selling franchise to mobile devices. Meanwhile Alice's Wonderland blog continues to be the most immersive coverage here this year, with run-downs on Cory Ondrejka's Building Serious Games with Second Life talk and THQ's Tips from a Mobile Publisher session.
actually you don't *have* to buy land. The game has no monthly charges if you don't own land. And you can still create stuff without land, even.
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