World of Warcraft PvP Ranking System Detailed
The official World of Warcraft site has details on the Player vs. Player ranking system which they'll be rolling out to the game. It gives meaning to the PvP concept with tangible, and impressive, rewards for engaging in combat with other players, a leader board, and little things like an officer's title. From the article: "As we have mentioned before, when you kill other players or aggressive PvP-enabled non-player characters (NPCs) in your level range, you will receive an honorable kill. All your honorable kills for a week are then calculated to give you an honor score for that week, which then translates into an honor ranking. This honor ranking carries with it titles and material rewards, and eventually, officer status and other perks."
Because the twits that would gank people only half their levels do it to the NPCs that are half their level.
Sorry but the dishonor system needs to have teeth or this continued behaviour is going to ruin the game for many people. On a RP server there are raids by level 50-60s into newbie areas all the time! Ganking the NPCs which prevents players who cannot hope to challenge these losers.
As for the issue about why people complain about ganking people half their level and such. Mainly because for all the claims that people must PvP to find a real challenge in a MMORPG won't pass the laugh test as these same PvP advocates seem to only engange in contests where there is no challenge.
Where is the challenge in ganking people 20+ levels lower than you?
Where is the challenge in ganking NPCS 20+ levels lower than you?
Anarchy is no way to run PvP in a MMORPG and that is just what Blizzard is offering. Without systems in place to curtail asshat behaviour what reason is there for players to play right? NONE.
Blizzard is no different than any other company, they have no end game and they plan to cover for it by relying on PvP. Lets look at the logic of that, you want to rely on the one part of the game that generates the most CSR issues as your end game? The one that causes the most worth to thwart exploits?
I wish that Blizzard would confine PvP on PvE/RP servers to Battlegrounds AND duels. (but they need options to let people to decline duels automatically). Allowing people to raid NPCs in starter and middle level areas only fosters grief.
* Winners compare their achievements to their goals, losers compare theirs to that of others.