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World of Warcraft PvP Ranking System Detailed

The official World of Warcraft site has details on the Player vs. Player ranking system which they'll be rolling out to the game. It gives meaning to the PvP concept with tangible, and impressive, rewards for engaging in combat with other players, a leader board, and little things like an officer's title. From the article: "As we have mentioned before, when you kill other players or aggressive PvP-enabled non-player characters (NPCs) in your level range, you will receive an honorable kill. All your honorable kills for a week are then calculated to give you an honor score for that week, which then translates into an honor ranking. This honor ranking carries with it titles and material rewards, and eventually, officer status and other perks."

7 of 78 comments (clear)

  1. Not what I was hoping for. by Spykk · · Score: 3, Interesting

    It doesn't matter so much now that I am approaching level 60, but I had hoped the honor system would function as a deterrent for people killing players half their level. It seems that no penalties will be introduced for dishonorable kills. If anything, this system will only exacerbate the problem. Large groups of players roaming about killing soloers will no doubt be the norm as the benefits for high honor seem very nice. If this system changes anything, it certainly won't be making things any more honorable. On the contrary, expect to be farmed like mobs once this goes live.

    1. Re:Not what I was hoping for. by Chi+Hsuan+Men · · Score: 1, Interesting

      >Anyone who won't be 60 by then should move to a PvE server, because leveling from 50 - 60 will be pretty much impossible

      This really doesn't make much sense, as I have found, the higher you go, the more you need other party members to complete quests. I suppose you *COULD* solo, but that's not a lot of fun and it takes a lot of work to complete high level quests solo.

      I've been questing for the last couple of weeks in Stranglethorn Vale (for those of you who don't play, it's basically PvP Anarchy). I usually travel in a group of three, and we romp most of the Horde in that area. We even fight groups with a higher level average than ours and defeat them handidly (thank you Teamspeak).

      The fact is, leveling from 50 - 60 will not be impossible when the honor system is implemented. Especially if you're smart and quest as a group.

      Let's also point out that the people who complain about ganking the most, give as good as they get.

      --
      Respect It.
    2. Re:Not what I was hoping for. by Wildclaw · · Score: 2, Interesting

      Actually, one of the big comments that Blizzard did during the final open beta was that the dishonor system had been abandoned because it was hard if not impossible to program a dishonor system that couldn't be abused.

      More specifically, if you have a dishonor system the low level characters can hang around a higher level enemy waiting for their pray to become weak before attacking and the higher level guy can do nothing because of dishonor. There are ways to solve this problem but solving it causes other similar problems instead.

      The biggest problem I think is that most people want PvE but choose PvP because they don't know that PvP is possible on PvE servers also, except that on PvE servers all PvPing is consentual.

      PvP servers in MMORPGs will probably always be for hardcore players because that is what happens when you allow PvPing without limits in a level based RPG.

      Another thing with WoW is that lots of people is playing it as their first MMORPG and many of those probably choose PvP servers. For more experienced MMORPG players that don't like griefing style play the choice of PvE was obvious. Games like UO, Everquest, etc. had already proven what WoW continues to prove.

    3. Re:Not what I was hoping for. by Slime-dogg · · Score: 2, Interesting

      If you are questing in STV, you really are nowhere close to lvl 50.

      The higher level areas will have groups of lvl 60's running around just as well as your group, and it's possible that they use teamspeak. The other fun thing is that there could be a raid of lvl 60 people sitting around ganking players that are trying to get into BRD / BRS

      I chose PvE on purpose, since it doesn't mean that PvP is completely dead... it just doesn't exist when I don't want it to. I'd rather not deal with the hassle. There are still plenty of raids that happen, and battlegrounds is pure PvP.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
  2. We will see.. by BrookHarty · · Score: 4, Interesting

    There are a few problems WoW, its main goal is to get people preped for a endgame instances and Battlegrounds.

    Basically you try for better armor/weapons (or do the same instances 1000 times waiting for a drop) on the same instances...

    Then you goto Battlegrounds, and fight for better armor/weapons...

    The only cookie in the game is the weapons and instances? Theres nothing beyond it, theres no real indepth RPG factor to the game. (Ok, some of the quests are entertaining, and a little RPG'ish)..

    And the new PvP system has a few bugs, you get jumped by a 50 and you attack back you get dishonor? A lone 60 attacks a group of 50s and get dishonor? What happens when you dont play for a week or 2, you loose rank? What if you where doing instances? Too many issues still on PvP not explained.

    Also currently, the Alliance outnumbers most servers 2/1, my server Bloodhoof is 10K Alliance vs 5K horde. What happens when Battlegrounds starts and its a limit of 200 vs 200? Alot of Alliance wont be able to play. That is my favorite, since currently Alliance raids towns with more people than can defend. Blizzard seems to want to stop all town raiding and move people to Battlegrounds, since its a dedicated server. Last time Alliance attacked our Horde city of Origmmar, they crashed the server. WTG. :)

    While the graphics and gameplay is fun, the gameplay is locked into "fight, fight, heal some, fight" there isnt anything other than fighting . Farming is just fighting monsters for drops, same difference.

    In SWG you can build a house, build things, put in it, trophies of sorts. But you have a private area, same with Anarchy Online. WoW has no such thing, its bascially, you, and a bank to store some stuff.

    I was hoping for more RPG than hack and slash, while fun, gets old. I have lots of friends who came here from City of Heros burnt out, what happens when you realize you do the same thing over and over? Nothing, you move to the next MMORPG.

    One of the Massive online games "Second Life" actually lets you build things, the flip side, you can build WAY too much, and less of the fun game. Its more social, you build, chat, play games (triva/etc), but no RPG hack and slash.. I think SIM's is about middle, but the tasks are a little stupid, and you feel too cartoonish.

    I really want to see a game that includes both, the building aspect, the fighting aspect, the trophies, the content. I've been following www.mmorpg.com on newer games to see if anything is close.

    WoW PvP is going to be the make it or break it for Blizzard, if they dont offer something for people to enjoy they will lose people to the new MMORPG's coming out. They have newer game engines, have new ideas, Space combat, Car combat, new D&D games, Matrix online, list goes on... so much stuff to keep people busy, 6 months before you figure out if the game has anything left to offer...

    I know, i've spent way too much time playing WoW, more than most games in the past, I've been level 60 for awhile, leader of a guild (Since our leader left for a "Leet" guild.). Going on high end instances, about a month away from all our avereage guys making 60. Just in time for Battlegrounds, or limited raid parties.

    I think Battlegrounds is going to be the saving grace for Blizzard, if it sucks, people are going to leave.

    1. Re:We will see.. by Wildclaw · · Score: 2, Interesting

      There are lots of things to do in WoW. First let me mention the four core values that drive most people playing MMORPGs

      Explorer/Achiver/Socializer/Killer

      Most people don't exclusivly belong to one group but like do some of each. There are even tests you can do on the internet to find out how much of each group you belong to.

      Explorers probably have it the best in WoW. There are lots of details in the world of warcraft. Blizzard has done a great job adding small details everywhere. The huge amount of quests with stories behind them is a further bonus for explorers. To finish it off blizzard has done a great job making each class require its own unique playing style. Rage/Energy for Warriors/Rogues was a brilliant idea.

      Socializers are very much dependent on the community and less on the game. WoW is easy to solo which is bad for this group, however WoW also makes it easy to create temporary small groups which offsets the previous badness factor. Overall I would say that WoW is average for socializing.

      Killers should enjoy WoW decently. The game has a rather quick pace for an MMORPG and decent skills are required to play your class proficently as well as to adept to the opponents class. The biggest problem for killers right now is the lack of any real competition. This is where Battlegrounds/PvP Ranking comes in. I agree that this will be important to keep Killers in the game. Otherwise they will be lost to another MMORPG or to a NON-MMORPG like guildwars which emphasizes skill.

      Achievers are probably those least satisfied with WoW. This is the group that contains the most powergamers and by now most of them should probably have atleast one character at level 60. The reason achievers aren't happy with WoW is the same reason WoW is popular. WoW is far from the grind that games like Everquest/FF XI are. It is possible for casual gamers to reach the max level in WoW. Achievers despise this because they want to be better than the casual gamer because they spend more time in the game. They also have nothing to do once they have reached the max level because leveling is what they live for. Raids are still something to do, but there is only so much raid content.

      A good deal of the achievers will probably jump ship and play another MMORPG instead but I am fine with that because a single game can't suit everyone. Blizzard knows that and will hopefully continue to support the more casual gamers. More high level content will come out but not at the rate the Achievers want.

      If I sounded biased against Achievers in the above text, it wasn't really meant that way. It is just that they need to realize that games like Everquest is more suited for around the clock thread milling. The big selling point of WoW is that you don't have to be online 24 hours a day 7 days a week and a large amount of people are willing to pay for that.

  3. Effects on WOW Predicted by cbuskirk · · Score: 2, Interesting

    1. You will almost always be grouping on a PVP server. Once this is in place it will be very hard to solo past level 30. Players will have incentive to kill you so you will want to be in a group to minimize this, and maximize you ability to kill players of the opposing faction.

    2. Despite what anyone says, I believe that Blizzard is correct that this will decrease ganking of low level players. There will now be risk/reward in PVP. I don't run around killing level 10 creature because it is not worth my time. My time is better spent killing those creatures that can reward me for my kill with money or an item I can use. The same will apply with the honor system. I will be rewarded for seeking out players of my level to kill not those who are lower level. As for those players who still gank. Well lets just say that there are small children of all ages who need to kill weak people to feel big and no amount of dishonor would stop them anyways.

    3. This will hold on to hardcore players. If Blizzard loses the hardcore players they loose their long term revenue stream. All the talk about casual players is well and good but they wont be around for the long haul. This is the kind of compelling ladder system that will keep those competitive players sticking around paying their $15 dollars a month for years to come. If they don't stick around the game will die out.