2005 Game Developer's Choice Award Winners
Half-Life 2 (Valve Software / Vivendi Universal Games)
Ken Birdwell, Gabe Newell, Jay Stelly
Innovation -
Donkey Konga (Namco / Nintendo)
Hiroshi Igarashi, Hiroyuki Onoda
Innovation -
I Love Bees (4orty2wo Entertainment / Microsoft Game Studios)
Elan Lee
Innovation -
Katamari Damacy (Namco)
Keita Takahashi
New Studio -
Crytek (Far Cry)
Avni Yerli, Cevat Yerli, Faruk Yerli
Audio -
Halo 2 (Bungie Software / Microsoft Game Studios)
C Paul Johnson, Marty O'Donnell, Jay Weinland
Character Design -
Half-Life 2 (Valve Software / Vivendi Universal Games)
Ted Backman, Dhabih Eng, Bill Fletcher, Bill Van Buren
Game Design -
Katamari Damacy (Namco)
Keita Takahashi
Technology -
Half-Life 2 (Valve Software / Vivendi Universal Games)
Yahn Bernier, Brian Jacobson
Visual Arts -
World of Warcraft (Blizzard Entertainment)
Sam Didier, William Petras, Justin Thavirat
Writing -
Half-Life 2 (Valve Software / Vivendi Universal Games)
Marc Laidlaw
Community Contribution - Shari Graner Ray
First Penguin - Richard Bartle
Lifetime Achievement Award - Eugene Jarvis
... And the Prefect Award for Awesome goes to Darwinia, by Introversion Software.
Bought a copy yesterday, and have been really enjoying it. It's a bit glitchy and buggy, but I've been grinning almost constantly while playing it - they've definitely managed to nail that elusive 'fun' concept, for me at least.
I'd describe it as a cross between Cannon Fodder, Lemmings and an early Command and Conquer, all overseen by a god-like figure blatantly inspired by Sir Clive Sinclair. The Darwinians themselves are probably my favourite game characters in ages - I get really emotional when they get munched by a Virus...
Tedious Bloggy Stuff - hooray?
I'm a little surprised by a couple of the choices on the list. The games mentioned are all pretty worthy games, but I'm not sure the order here is "right" (in as far as something so subjective can ever be right).
The writing award for HL2 strikes me as particularly odd. HL2 was a good game, but I found the writing distinctly disappointing. The plot felt tired and lazy (and lacked a proper ending) and the dialogue was cheesy in the extreme. I kind of see Valve's point about not wanting to have cutscenes where the player doesn't control the character, but ultimately, I don't think this is worth the credibility hit you take from having a main character who goes through the game entirely mute (particularly where said character is apparently supposed to be both an academic and a charismatic resistance leader). Quite frankly, Doom 3 had a better plot, which isn't saying much. If I had to make a pick for writing, I'd probably go for KOTOR 2 (this came out in 2004 in the States, didn't it?).
World of Warcraft as the pick for visual arts also seems a bit of a strange choice. The game has some strengths, but quite frankly, its visuals seem pretty dire after the first hour or so, when you realise that they consist of extremely low-detail models and a few fancy lighting effects. I know MMORPGs are never visual powerhouses, but quite frankly, the two-year-old FFXI looks better. Doom 3 and Farcry are the only real contenders on the PC I can think of for this category. The Japanese release of Gran Turismo 4 (December 04) should have put it in the running on the console side, while Burnout 3 and Halo 2 were also visually stunning in both technical and aesthetic senses.
On the plus side, it's nice to see Crytek being recognised as best new studio. Farcry wasn't perfect, but it's still damned impressive on its own merits, even if it hadn't been Crytek's debut game.
I can never get over small the scope is when determining what games are eligible for winning. World of Warcraft winning for visuals? Ok it runs smooth and the environments are well constructed, but look no further than EVE Online for a game that literally looks like space art in motion. Put simply, the game is beautiful, and doesn't require a top of the line computer to run properly. Technically speaking, that alone is an achievement in engine design.
I guess if a game doesn't have a huge following or massive launch it's not win worthy?
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
I'm not sure whether this is an appropriate occasion for this discussion, but because Winterblink asked: Darwinia is an odd sort of real-time strategy game, which doesn't depend too much on amassing hordes---in fact, one of the tech development paths allows you to increase your number of simultaneous "processes" from the initial value of only 3. It has a unique interface, a unique pseudo-retro graphical style, and an absolutely amazingly original concept. Everything beyond that is said best by the demo; visit http://www.darwinia.co.uk/.
"There are hundreds of game theorists at the gates, sir, and they want to hold an election!"
I think the fact that I Love Bees- a niche, cultish classic if ever there was one- won the award for Innovation tells you that no, it's not just about sales figures that determined what game got what award. To all the lovely, lovely blokes at 4orty2wo Entertainment- HURRY UP, I NEED ANOTHER HIT FROM THE CRACK PIPE.