Only 15% of Gamers are Internet Addicts
Huckster writes "Jeffrey Parsons - a doctoral candidate from University of Iowa has resently conducted a research on MMORPG addiction. It took a while to get the results - but they are now available.
The study found that about 15% of gamers meet the criteria for Internet addiction as provided by Kimberly Young, a leading researcher in Internet addiction. Using more strict criteria, a minimum of at least 10% of gamers met criteria for Internet addiction. Compared to national studies of Internet addiction, this numbers are somewhat elevated. However, given the sheer number of hours MMORPG gamers spend online (in comparison to the general population), even a 15% addiction rate is somewhat low.
To illustrate the point, the college student spends 10 hours on the Internet per week. The average MMORPG gamer (addicted or not) spends 20-25 hours per week just playing MMORPGs, and an additional 10-15 hours per week in other Internet use. In other words, MMORPG players are spending 4x as much time online as non-gamers."
If 15% of people who enjoyed a cold beer or a glass of wine were considered alcoholics I'm sure the word "only" wouldn't be in the headline.
Trolling is a art,
Internet addiction is a made up/hyped up thing so Frauds can scam money from the gullible.
Nothing great was ever achieved without enthusiasm
To me, how much you do something doesn't make it addictive, it's whether it starts interfering with normal life. I probably easily surpass the requirements, however I still have a perfectly normal social life.
This probably seems obvious, but the important point is, people who become addicted easily can become addicted to anything they come into contact with - drugs (legal or illegal), internet browsing, exercise/fitness, even possible reading Slashdot!
However, I think a disproportionate number of people with addictive personalities are drawn into gaming, especially MMPORGs, and for this reason you have this, actually relatively high figure for addiction.
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Every game made today..
The first level is easy to accomplish.
Second level is marginally harder.
Before long, you have to press the lever 10,000 times to get your treat. By that time, you've grown old, wife left, dog died.. etc.
The games are DESIGNED to addict you. You don't make subscription money if you don't have a good core base of addicts.
MMORPG's are designed to last for years. The more addicting, and the ability to constantly provide rewards througout the game, will keep a guy hemmed up for years.
Slightly OT rant:
Why is every bad habit these days assigned a diagnosis of "addiction"?
I'll tell you why. Because if we can blame our bad habits on a disease, something out of our control, then we can absolve ourselves of any responsibility for it.
Face it, most of these purely psychological "addictions" that plague modern society can be corrected with a little behavior modification and a little willpower.
"Ask not what your country can do for you." --John F. Kennedy
Is there any form of an authoritative definition of internet addiction? I mean, I spend a lot of time online a day, like probably many of the readers here, so my interest has been raised.
I personally do not believe that it can be determined quantitatively by how long one spends on the net; rather, perhaps some quality of the use may determine addiction.
As a student, I spend considerable quantities of time online performing research and consulting reference materials. For many things, it is just more efficient to do things online as opposed to performing inefficient information retrieval offline.
Even the Politburo concurs with Process of Elimination http://process-of-elimination.net
I'm an addict and I know why. The internet can give me whatever I want (from porn to news) when I want it. I don't have to listen to some idiots opinion on the news but I can get every side of the argument then do my own research to see which is true.
When I get this open else where I might care, untill then the Internet is the best resource for myself.
I like muppets.
Granted, this article is a few years old, but the main point will always remain. There is no such thing as an "Internet addiction"
I think what I am should be considered an addict. I always tell myself I'm going to stop, but always find myself coming back to it a month later... I really hate this. I wish I could keep a balance between real life and the virtual worlds, but that just isn't what happens.
Thank god I have people around me who notice when I get sucked in... I know there are many others who don't have anyone around to keep an eye on their health.
And no, I don't think playing 6+ hours a day is healthy.
Just a guess, but MMORPG players are probably easier to account for, as the systems are more centralized. The data gathered from the participants can be double-checked: [FTA] "the average number of hours of MMORPG game play reported by survey participants matches data gathered by other online surveys and the data provided by Sony and Electronic Arts."
Man is a slave because freedom is difficult, whereas slavery is easy.
If it looks like a duck, and quacks like a duck...
I have no idea how you can say playing CS 10 hrs/day is addiction, but playing a mmorpg for the same is a lifestyle. Semantic nonsense, I'm sorry. 50 hrs/week of gaming period (FPS, RTS, MMORPG) sounds like addiction to me, that's a freakin f/t job with overtime for pete's sake.
I'm a mmorpg player as well, but I would NEVER call it a lifestyle, it's entertainment, that's it. If it's a lifestyle, then it's a sad one.
Reminds me of Dan from the show Night Court who during a fit of self-loathing said "I don't have a life... I have a lifestyle."
'The unexamined life is not worth living' - Socrates