Slashdot Mirror


EA To Pay Overtime Wages

Months after EA: The Human Story was released to the web, Gamasutra.com has word that EA will begin paying out overtime to some of its employees. Which is not to say they don't give it any spin. From the article: "The employment environment at EA was built to allow you flexibility as professionals, with the expectation that time on the job could be managed without watching the clock. Unfortunately, labor laws have not kept pace with this spirit of entrepreneurialism, innovation and creativity." Additionally, taking overtime makes you ineligible for bonuses and this largely has nothing to do with the coders and artists who have filed suit against the company.

16 of 59 comments (clear)

  1. Oh Cool! by Neil+Blender · · Score: 2, Insightful

    Company policy changes!!!!! Sounds like a script idea for the next Star Wars movie.

    1. Re:Oh Cool! by ZephyrXero · · Score: 3, Funny
      --
      "A truly wise man realizes he knows nothing."
  2. What does that mean? by kenthorvath · · Score: 5, Interesting
    The employment environment at EA was built to allow you flexibility as professionals, with the expectation that time on the job could be managed without watching the clock. Unfortunately, labor laws have not kept pace with this spirit of entrepreneurialism, innovation and creativity.

    I don't understand: are they saying that because there are no laws preventing them from subjecting their employees to such unethical working conditions that they haven't felt obligated to treat their employees ethically (until now)? Or are they instead saying that it is unfortunate that such laws are, in fact, in place because now they can no longer be successful "entrepeneurs"?

    Or is there a third choice?

    1. Re:What does that mean? by ZephyrXero · · Score: 2, Funny

      To be blunt, I think they're just saying... "We're complete dicks, but won't admit it"

      The answer is simple...
      Boycott all EA Games!

      --
      "A truly wise man realizes he knows nothing."
    2. Re:What does that mean? by superpulpsicle · · Score: 4, Informative

      They figured 2005 is the year they need to start being alittle nicer at least to their own employees. They made an insane amount of enemies last year.

      - their own hardworking employees

      - people who like Take-Two Sega sports games

      - people who don't like monopolies

      - game reviewers

      - slashdot crowd

      - GT4 fans who are pissed ferraris and porshe signed with EA.

    3. Re:What does that mean? by WarPresident · · Score: 2, Funny

      No, no, NO! You're misunderestimating EA's position entirely. What they're saying is that EA did NOT force its employees to work 20-40 hours of overtime per week. The perception that they would be fired or passed over for bonuses and raises if they didn't work long hours is wholly incorrect. They voluntarily worked those hours! The only thing EA can be faulted for is having excellent employees who were willing to put their dedication before their own families and mental health.

      --
      Here come da fudge!
  3. Can I work a 5 hour day? by EnronHaliburton2004 · · Score: 4, Insightful

    The employment environment at EA was built to allow you flexibility as professionals, with the expectation that time on the job could be managed without watching the clock.

    Yeah right. I've heard this line before-- and it's almost always used as a justification for long work days.

    Nobody in management will raise an eyebrow I work for 14 hours a day, lose my morale and leave the company, but if I come in at 11:00 & leave at 4:00, you bet they'll complain-- even if I am getting the work done.

    1. Re:Can I work a 5 hour day? by EnronHaliburton2004 · · Score: 4, Insightful

      You're missing the point. This flexibility is supposed to go both ways.

      However, since the employeers are usually in the position of power, they usually only allow the flexibility to go one way-- longer days. Companies have been taking advantage of the piss-poor job market over the last few years to force this

      There aren't many options here: Demand less work/more help or quit.

      Luckily I haven't been forced into this position for quite a while--- I'm up front during the interview process. I work smart and hard, go home and have a life, and then I come back next day happy. Happy workers means better quality.

      It's pretty standard to work an 8 hour day,

      It's pretty standard to work a 10 hour day at many companies. My friends at EA work longer-- no social life, hard work, lack of sleep-- it's burnout central. Personally, I couldn't take that sort of job. In my opinion, even 8 hours borders on being too much.

    2. Re:Can I work a 5 hour day? by Tsunayoshi · · Score: 5, Insightful

      Of course, in one of the eye-witness employee complaints I read on the internet, one employee was doing everything on his assigned task list each day and leaving when he completed them. His managers kept dropping hints like "you should be helping out your fellow employees" or "you should stick around in case someone else finds a problem with your code" and other types of BS. How can you "professionally manage" your own hours if you are blacklisted as a non-team player for getting your shit done in a reasonable amount of time and leaving when you are done?

      --
      "Get a bicycle. You will not regret it, if you live." - Mark Twain, "Taming the Bicycle"
  4. Fascinating by An+Onerous+Coward · · Score: 4, Interesting

    The way I read this, their previous strategy was "dump sixty or seventy hours of work on an employee's desk, tell them to do it, and allow them to exhibit 'entrepreneurialism, innovation, and creativity' in getting it done."

    Now that they're implementing overtime, they can't just assume that the employees will work those sixty or seventy hours "if necessary"*. So they'll start structuring their employees' days in such a way that they'll almost never have to pay out overtime, but will require solid work during the 40 hours the employee is on the clock.

    I don't think most of their employees will miss the days of yore, when they got to bask in their company's "entrepreneurial culture" for most of their waking hours.

    Sheesh. What a load of PHB-speak.

    --

    You want the truthiness? You can't handle the truthiness!

  5. No overtime for you! by johnfink · · Score: 3, Insightful

    "The newly overtime-eligible employees will have very structured work days and structured work hours." Translation: Sure, we'll pay you overtime. But we won't let you work overtime. And you still better have that code on my desk by 9am.

  6. As EA always says... by Jorkapp · · Score: 2

    "Challenge Everything"

    In order for a group to be eligible for overtime, they must challenge a group of administrators of equal size to a CounterStrike tournament and win.

    The difficulty is in winning since the administrators spend all day playing CounterStrike.

    If they win, they get paid overtime plus the time they spent grappling with the admins for overtime. Should they lose, the time spent grappling with the admins will be taken off vacation days.

    --
    Frink: Nice try floyd, but you were designed for scrubbing, and scrubbing is what you shall do.
  7. Paying for the Overtime? by jazman_777 · · Score: 2, Insightful

    Now, who will be able to afford the games?

    --
    Slashdot: Failed Car Analogies. Amateur Lawyering. Anecdote Battles.
  8. Re:Return of the the timeclock? by papadiablo · · Score: 2, Insightful

    So are EA employees going to have to clock in and out every day, and during their lunch hours?

    Assuming EA makes them Salaried Non-Exempt employees, sort of. They will be required to keep track of their time (not necessarily punching a clock but this really depends on how EA wants them to keep track of it). Any time over 8 hours a day is overtime. Any time over 40 hours a week is overtime. I am salaried non-exempt and I enter my time anytime during the week in SAP.

  9. United Game Workers by Torgo's+Pizza · · Score: 2, Insightful

    EA sure is being a dick about this. Personally, I'd take overtime because that would pay you more than any bonus ever would. That is, *if* you get a bonus. Chances are that your game could tank and there wouldn't be anything.

    If this is all EA is going to give their workers, the employees should seriously unionize and get some *real* concessions from management. EA could not and would not survive a strike. The employees have the power if they'd only take advantage of it.

  10. Translation by UES · · Score: 2, Insightful

    "entrepreneurialism"

    usually means risking your own capital so you can keep the profits. If I work for salary on Madden 2005 or the Sims 2, how am I an entrepreneur? I don't own the license, copyright, title, or any other element. I didn't put up any money or find funding. It was all work for hire for EA, which keeps all the profits.

    "innovation"

    usually means creating a new way to solve a problem. If I am told by my manager what kind of content to create and what language to use to do it, how am I innovating? If I am working on a sequel game, what is being innovated? How many successful in-house created games has EA released that are NOT already created franchises from industry leaders (like Will Wright) or sports games?

    "creativity"

    usually means doing something novel or unexpected. American Football has been around for a long time, a football simulator is not that creative. If my manager tells me what kind of game to work on, what am I creating?

    EA runs a shirt factory but likes to pretend that it runs a couture house. Nice try.