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Microsoft's Tray And Play Unveiled

Gamespot has a look at Microsoft's upcoming plans for PC gaming. In addition to a definite gaming perspective for the Longhorn OS and a commitment to the XNA studios package, they have word that someday we may be loading PC games much like console games. From the article: "Tray and Play is exactly what it sounds like - dropping a game disc into an optical drive and loading it up immediately, rather than having to install it to a hard drive. True to form, the game itself cut straight to a start-up screen in less than a minute (including the game's own built-in load time)."

34 of 142 comments (clear)

  1. Yes! by computertheque · · Score: 3, Insightful

    Honestly, this shouldn't have taken this long to come to fruitation.

    Microsoft has chosen a feature that not only makes sense, but saves time, hd space, and hopefully hastle.

    1. Re:Yes! by Hido · · Score: 3, Insightful

      What would be ideal is to have it load itself without having to use an OS. That way you could dedicate 100% of your resources to the game instead of having to leave some of it for the OS below it. This could ultimately help us OSS people cause I am sure more then a handful of people are using windows for gaming and no other reason.

      --
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    2. Re:Yes! by EnderWigginsXenocide · · Score: 3, Insightful

      Honestly, this shouldn't have taken this long to come to fruitation. Microsoft has chosen a feature that not only makes sense, but saves time, hd space, and hopefully hastle. Of course, a PC game that's unpatchable, so when the game has a bad reaction to you video card/sound card /ide controller/motherboard/monitor resolution/colordepth/mouse/etc. you're totaly SOL unless there's some provision to burn a new copy of the disk with patch(es) integrated into the new copy.

      --
      Blessed are the pessimists, for they have made backups. -- 0 1 My two bits
    3. Re:Yes! by EnderWigginsXenocide · · Score: 2, Insightful

      Dude, what was I thinking? Screw patches..think MODS! No Counterstrike, no Natural Selection, no Harntox, no Dark Angel, and the list goes on. (PS: the last three are Ghost Recon mods/add-on)

      --
      Blessed are the pessimists, for they have made backups. -- 0 1 My two bits
    4. Re:Yes! by Anonymous Coward · · Score: 3, Informative

      Xbox games can have patches and mods so it's not a huge leap to use the same technology with the "Tray and Play" games. The patches and mods are stored on the hard drive and the game checks for them while loading.

    5. Re:Yes! by SteveX · · Score: 3, Insightful

      No way.

      That'd mean I can't pause the game to check my email, talk to people through IM, etc.

      As an option that would be cool, but I'd hate to be required to do that.

    6. Re:Yes! by crashmstr · · Score: 4, Insightful
      Can have, perhaps. Do have, certainly not - I've never seen a patch, not even for games that are blatantly as buggy as hell. And I've CERTAINLY never seen a mod.
      Um, Ninja Gaiden? Mech Assault maps and gametypes? Unreal Champion maps and gametypes? Knights of the Old Republic with the downloadable Yavin IV space station? I'd say those count as having mods.

      And there are certainly patches for Live functionality. Ever see the message "XBox Live must update..." or something like that? (Microsoft does apparently frown on patches that do not relate to Live and for anything that does not add to gameplay)

      Of course, if you do not have XBox Live, you will probably not see any of this. :)
    7. Re:Yes! by dfj225 · · Score: 2, Insightful

      I don't think that would be possible, considering the vast amount of computer hardware that exists out there. The whole point of the operating system is to act as an interface between the hardware and the application. If you cut out the operating system, you would still have to re-invent many of its functions to get the game to work at all on a range of hardware. The only reason this is possible with consoles is because each platform has the same hardware across each box. You won't find a PS2 that has a different GPU from another PS2. While your idea is nice, I just don't see it happening on the PC. If you really want that feature, then I would say only play console games.

      --
      SIGFAULT
    8. Re:Yes! by rpdillon · · Score: 2, Insightful

      Good idea, but to silence the critics, you should use something like Xen, and run the GameOS alongside whatever normal OS you use (I literally mean "alongide" - I HATE dual booting).

      I switched to Linux years ago (shortly before XP came out), an have struggled with ways to maintain my gaming habit. I end up buying most any big game that comes out for Linux (to support them and because they usually rock), and have been making a lot of use of my PS2, but it would be nice to see publishers and game authors coming up with news ways a customer could play the game regardless of which OS they use.

  2. LiveCD? by Pascal+Sartoretti · · Score: 4, Funny

    Dropping a game disc into an optical drive and loading it up immediately, rather than having to install it to a hard drive

    As I understand, Microsoft is going to release games on a Knoppix LiveCD?

    1. Re:LiveCD? by Anonymous Coward · · Score: 2, Funny

      You can bet it works right from Windows and does not require a reboot.

      LiveCD is a extremely crappy distribution mechanism for PC games. "Hay guys! I turned my $1000 PC into a crappy XBox that takes 10x longer to load! But I'm running Gaynix 6-point-0h for FREEDOM!" Please stop bringing it up.

    2. Re:LiveCD? by OAB_X · · Score: 2, Insightful

      Modern games are too big to run off of a CD unless you LIKE disk swapping, DVD is a bare minimum now, and even then there wont be enough room on a DVD for long. BluRAY is going to be a necessity very soon for practical immersive, detialed gaming experience.

  3. Inevitable by Anonymous Coward · · Score: 5, Insightful

    I'd been wondering how long this would take...

    Although many people have said, over the last couple of years, that Microsoft intends to kill off the PC as a gaming platform, in the hopes of transporting users over to its own X-Box, I've never believed that this is true. Windows' status as the "gaming OS" is almost certainly a factor in keeping it installed on any number of home PCs. However, there's no denying that PC gaming has had a difficult time of late (although perhaps not so difficult in the second half of 2004, when it finally got some big exclusive releases) and it desperately needs to be more competative with the console market. With keyboard and mouse support in games likely to be more common in the next console generation, this is more urgent than ever.

    Now, I used to be a die-hard PC gamer. I've been gaming on the PC since the days when buying a new game meant an hour tweaking config.sys, autoexec.bat and playing with memmaker just to get the right memory configuration for the damned thing to run. When I finally overcame my long-standing aversion to consoles a couple of years ago and bought a PS2, I was amazed by how much simpler and lower-hassle the whole process is on a console. Even today, playing a PC game involves checking that your system meets the specification, sitting through an install process which could take anywhere from a couple of minutes through to half an hour, depending on the game and your system, determining the settings which will give you the best balance between appearance and performance and then quite often searching for patches to fix the bug that makes the game crash every 5 minutes on your hardware configuration. That this puts people off is hardly a surprise.

    Microsoft's move here is, at least, a first step towards remedying this situation.

  4. What's the point? by dauthur · · Score: 3, Insightful

    Much like consoles though, I'm sure the modding community that most every game has is going to be quite upset with this new development. Most people, including me, like to tweak, mod, screw around, and mainly just play with stuff... which is why I personally never liked consoles. This might turn into a piracy problem too, because now it's going to be easier to redistribute games.

  5. Re:A truely sad day. by Anonymous Coward · · Score: 2, Interesting

    A few of the very early CD-ROM games basically ran like this, making only a very minimal install to store their save-games in. I remember titles such as Rebel Assault being like that. However, on the CD drives available at the time, this inevitably meant extremely long load times and quite often a good bit of stuttering during play.

  6. Lame by Dachannien · · Score: 4, Insightful

    Half the point of cracks (the legal half) is so you don't *need* to go rooting around for the CD just so you can play a game. Besides, if I'd wanted a console game system, I'd have bought one.

    1. Re:Lame by OAB_X · · Score: 3, Interesting

      Always make a backup of your CDs. Alcohol 120% is even able to make (almost) 1:1 backups of SecuRom 4.8+ protected games with a bit of work that are playable on (almost) any system. I rip all my music CDs to my HDD then put them on my bookshelf.

      A CD will not decay if it is handled properly, dont stack your CDs, dont leave them outside the case. if they dont have a case, get one, even just those paper sleeves.

    2. Re:Lame by Leibherk · · Score: 3, Insightful

      Just convert the disk to an ISO file and then use that file instead of the physical Disk. If it doesnt work immedatly someone will figure out a work around.

      --
      "Maggie call Aquaman!!!"
  7. what a goddamn bad idea by SmallFurryCreature · · Score: 4, Insightful
    A PC is not a console. There is a reason PC gamers spend several times the amount console gamers do on hardware. It is not just penis extensions. We believe that in exchange for the much higher hardware costs we get much a different type of games that we enjoy more.

    So why exactly is it such a bad idea? First off most PC games still come on CD because more people have a CD player then a DVD player. Going to DVD only games would be easier but so far no game company wants to take the risk of upsetting the non-dvd owners.

    Second is do you really trust microsoft to choose the most optimal installation place for your games? Not everyone of us have just one partition.

    Third you can say goodbay to editing your game files if they are on a read only media. Many PC games have a happy modding community that is unique to PC gaming. But this works only if you can modify the game files.

    Fourth many people who buy their games in the shop still use no-cd fixes because it allows them to play the game they want without first searching for the CD. I am even worse as my gaming PC is a monster wich makes a lot of noise so I put it in another room two doors away. Going back to the days of searching through a stack of CD's before I can play is not a step forward.

    Fifth is that no matter how much more advanced DVD players become they will always be lagging behind the speed of a HD.

    Sixth wich problem does it really solve? People who think installing a game is to nerdie won't be using a PC for gaming in the first place.

    But most important this is microsoft trying to be smart. I love the "Close Combat" series of games but it was a microsoft game and so unlike every other game of that era it required me to manaually set the color depth from 32 to 16 to play the game. Yes a microsoft game was not able to use directx to simply do that for me. If MS wants to make games easier then they should start with their own games. MS flight simulator playing from a readonly media? It would ruin the game.

    Perhaps MS should do a test to see how many windows users have got the autoplay feature they added turned off.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:what a goddamn bad idea by Anonymous Coward · · Score: 4, Insightful

      Just to respond to a few of these points...

      First, I don't buy for a minute that more people have CD drives than DVD drives. It's been pretty much impossible to buy a new PC for the last couple of years from any of the off-the-rack vendors without it coming with a DVD drive. The transition from CD to DVD for PC games has taken far too long already and I wish the publishers who haven't already would just hurry up and make the link. If you haven't got a DVD drive, chances are you've custom built your system. In which case, you're perfectly capable of putting in a sub-$50 DVD drive yourself.

      Second, If the installations are only going to be a couple of megs at most for save-games, I don't honestly see that it matters where the install goes.

      Third, nobody's stopping other publishers from releasing their games under the old system if they want to. If id decide they want to make Doom 4 moddable, they can do so.

      Fourth, there's some slight validity to the point about having to look for the disk to play the game. However, with the latest forms of copy-protection, it seems as though the days of CD emulation for playing games may be running out anyway (yes, I know there are work-arounds for all the current systems, but I don't see this lasting). Besides, I somehow manage to get by with my stacks of console games, all of which need the disk in the drive.

      Fifth, whether the DVD drive is slower than the HDD isn't necessarily relevant. If it can run the game with "acceptable" loading times and no stuttering in-game, nobody with any sense of perspective is actually going to care.

      Sixth, I suspect it's intended to make PC gaming more attractive to people who don't necessarily go in for the whole "l33ter than thou - my system is the one-true-way to play games" mentality, but who have expectations regarding ease of use and lack of hassle.

      Finally, I don't think that condemning every move Microsoft makes on the basis of a problem you had with one of their own (now obsolete) games is really a particularly strong basis on which to argue. Just to reinforce a point I made above, this is not going to do ANYTHING to stop you playing "different types of games you enjoy more" on the PC.

    2. Re:what a goddamn bad idea by OAB_X · · Score: 3, Insightful

      Fifth, whether the DVD drive is slower than the HDD isn't necessarily relevant. If it can run the game with "acceptable" loading times and no stuttering in-game, nobody with any sense of perspective is actually going to care.

      It IS rellevant. Have you ever had to sit through "loading" screens just to get from one menu to the other on a PC recently (baring console ports)? I cant remember the last time that that has happened. I watch my brother playing NHL Hockey 200X all the time, and to go from the "calander" to the "desk" mode in the Dynasty mode takes lading times where you watch the little EA logo have pretty colours spin around it. I sit back and go through instant screen switches in (insert game here) regularly.

      SATA is fast becoming the replacement for IDE devices, and for good reason, its FASTER. SATA goes now at a speed of 150, IDE HDDs go at 133, slower ones go at 100. Corect me if I am wrong, but CD/DVD ROM drives go at a speed of 66.

      Its not fast enough.

  8. Redmond, we have a problem... by Frodo+Crockett · · Score: 3, Insightful

    Will we have an option to install to the HD? I don't know about you, but I don't want to hear my optical drive going "raaaar-rrrrAAAARRR-RRRRRRRRAAAARRRR!!!" every time I start a game or change levels. (Yeah, it's a cheap drive. So sue me.)

    What kind of copy protection will be used? Is this really just a scheme to prevent people from playing with duped cds, or installing a game and passing the cd on to a friend?

    What about patches? Do they really expect every game to be perfect when it goes gold? I think that'd be a pretty tough sell for most publishers and developers right now...

    Finally, this *is* 2005, not 1995. Hard disks are big. There's no reason not to install to the hard disk. The only thing that I can see frustrating consumers right now is multiple-disc installs. (Publishers, please use a frickin' dvd instead of two, three, or more cds.)

    Installing an average game does take a few minutes, but the payoff is much, much shorter load times. Given the choice of spending five or ten minutes installing a game or having load times "under a minute" (read: up to 59 seconds) every time its played, I think consumers would choose to install it.

    --
    "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
    1. Re:Redmond, we have a problem... by moonbender · · Score: 2, Funny

      What kind of copy protection will be used? Is this really just a scheme to prevent people from playing with duped cds, or installing a game and passing the cd on to a friend?

      No! Hahahah, we'd never do anything like that.

      --
      Switch back to Slashdot's D1 system.
  9. Step backwards? by FirienFirien · · Score: 3, Insightful

    With the incredibly large hard drives you can get these days, this seems a very illogical step. With most consoles, granted, there's less hard drive space available, and you're used to swapping CDs when you want to swap games.

    I don't want to attempt counting how many games I have. They're all installed on my hard drive, and I can access each one with 3 keypresses (thanks to a nifty app called iKey); I don't want to rootle around in the geeky mess that is my room trying to find the single disc I need to be able to play a game. That's what hard drives are *for* - to fill up with Stuff.

    Also, having playable discs means there isn't the available space for larger or more files (graphics, sounds - all the small things that help make up a game) - installers and compression mean you can get lots of data on your HD from less data on the disc. More files means more beautiful.

    --
    Browsing with +2 to insightful posts and a higher threshold makes the average post seen seem a lot more ingenious
  10. Think people! by Choabac · · Score: 2, Insightful

    Of course you can patch and mod the game, just look at the Xbox. For Games like Ninja Gaiden you can add new content and change/improve other things like the camera.

    The patch/mod whatever is stored on the HD and the game knows to check the HD for this, this also handles the whole save game file issue. So technically it most likely installs a game folder on your HD where your save game files and modifications can be placed and then is referenced by the game when it's loaded.

    I mean seriously, for such an apparent tech savvy site, a lot of you seem to be clueless or did the initials MS throw most of you off?
  11. Re:Patches? by fatmonkeyboy · · Score: 2, Insightful

    Just becaue the game doesn't "install" to the harddrive doesn't mean it doesn't use the harddrive.

    For instance: the game loader could check the computer for "override" directories and use binaries/data from there before using the ones on the DVD.

    See? Trivial. Some games already do this.

  12. the point of HD is the access time by AceJohnny · · Score: 2, Insightful

    'scuze the redundancy, but there's one negative point people haven't made clear here:
    The point of putting stuff on the hard drive is the access time. An open xbox is a great example: play Halo from the CD. Observe the loading times. Now copy it to the hard drive. Observe the new loading times.
    It's TEN TIMES faster to load from the hard drive. (heh, remember loading times on the PS1?)
    Also, observe the sound difference...

    Of course, the difference is subject to the speed of the cd drive, but the CD (DVD) will remain much slower than the HD.

    However, a good result of this initiative will be to normalize/freeze the libraries the game needs. How often did you install a game lately without it asking you to install the latest version of directX or whatnot?
    The advantage of consoles is that they're ALL THE SAME (within a type of course, I'm not saying PS2 = Gamecube), or at least sufficiently so that the game doesn't need to adapt anything.
    If this would allow an API freeze of game support libraries, great!
    However, knowing Microsoft, I'm expecting a "you cannot launch this game in Tray and Play mode with this version. Please upgrade"

    Finally, I have to point out that computer games are different from console games in (at least) their memory usage. How much data does UT2k4 load into memory for a typical level again? 200+ Mb? 400? Wanna load all that from your CD drive? Every Time? Maybe this will push developpers to minimize reload times (reinit only some variables, like player positions, mobile level objects etc.. instead of reloading everything)

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  13. I don't want to have to deal with the disk by glowimperial · · Score: 2, Interesting

    To me, the big advantage of storing games to HD has always been not having to deal with the discs. I don't know what your desk looks like, but mine is a minefield for discs. I want to be able to load a game onto my drive, put the disc back in it's box, and never see it again. I don't want to have to switch discs, look for their little boxes and expose them to dust, moisture, Pepsi, whatever, inbetween gaming sessions.

    I thought we were moving towards a "just purchase the license, now download the game" model. This seems like a small step backwards, or sideways from the inevitable elimination of physical media as a distribution model. One of my favourite gaming experiences recently was playing the Open Beta of WoW, and going to the store to buy my reserved copy, entering in the serial number, not even removing the discs from their case (thanks for the backups, Blizzard) and playing the game. I see the evolution of that model as being a lot more productive in the long run.

  14. The problems as I See them by TJ_Phazerhacki · · Score: 2, Interesting
    1. The only CD's in anything approaching good condition that I currently own are those who were used ONCE, to install the game, and dumped back to the case. My copy of UT2004 is not even readable because when I loaned it to a friend, he dropped the DVD on asphalt - Ouch!! This is a great sceme to get people to replace PC games as often as they replace consoles.

    2. What do we do for Multi CD games? I'd love it if everything were on DVD, but the fact is, publishers have been saying they'[d do this for literally years, and yet they still have the audacity to ship 5-6 cd games without even the OPTION to get them on DVD. Oh, yeah - I want load times like FFIX on the PS again - Please!?!?!?!

    3. I don't care how you optimize the system - my CD drive reads data slower than my HDD, and cant store temp files and config settings. Im guessing that this miracle will use some sort of configured software on the PC - and it will still be slower. Come on, with SATA HDD's getting cheaper, while M$'s solution will clearly take rediculous system resources - whats it going to do, cache it to RAM? - this is for console players who want to use a mouse. Great marketing, poor technology - please remember the Disable button.

    --
    Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
  15. Uh huh by UES · · Score: 2, Interesting

    To me, this seems like a BAD solution to the technical problem of "how can we get a better loading experience" but a GREAT solution to the problem of "how can we make games less likely to be pirated".

  16. Re:About time by Firehawke · · Score: 3, Insightful

    You'll just be seeing the install time moved to level loading times.

  17. You're forgetting something by Guppy06 · · Score: 3, Interesting

    "True to form, the game itself cut straight to a start-up screen in less than a minute"

    It looks like they forgot to include the OS boot time in their calculations. Throw that in and I'm sure it's still up around 3 minutes at least. Real consoles can go from power-on to title screen in less time than it took this tray-and-play to finish throwing up splash screens.

    Of course, more interestingly, considering all the DRM crap we've had snuck on us thanks to AutoRun, why do I forsee myself turning this "feature" off for security reasons?

  18. Saving PC Gaming? by blueZhift · · Score: 2, Insightful

    Love it or hate it, Tray and Play is actually a good idea. As others have already mentioned, it effectively turns the PC into a console with the same ease of use. And it should also stem some of the piracy headache on the PC, at least the casual pirates. If Microsoft can pull this off, then they are freakin' geniuses! Why? Because there are so many PC configurations out there, that getting this to work on most of them will be a real challenge, not to mention defeating various hacks. But heck, if they can get Tray and Play to work on the Best Buy and WalMart PCs that people are buying these days, then that may be good enough. Will this save PC gaming? I don't know. PC gaming will never die, but this could actually make casual players think of the PC again instead of just consoles. And anything that helps PC sales can only help Microsoft. From a development point of view, Tray and Play looks more like a way to make Xbox to PC ports easier.

  19. Re:Patches? by milkman_matt · · Score: 2, Interesting

    Actually, your point brings up a different, interesting point.

    What about expansion packs that PCs are notorious for? Diablo, WC, Starcraft, all of the C&C and RA games.. Consoles don't even bother with these things, but PC games do them quite a bit, how are they going to handle those?