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Microsoft's Tray And Play Unveiled

Gamespot has a look at Microsoft's upcoming plans for PC gaming. In addition to a definite gaming perspective for the Longhorn OS and a commitment to the XNA studios package, they have word that someday we may be loading PC games much like console games. From the article: "Tray and Play is exactly what it sounds like - dropping a game disc into an optical drive and loading it up immediately, rather than having to install it to a hard drive. True to form, the game itself cut straight to a start-up screen in less than a minute (including the game's own built-in load time)."

19 of 142 comments (clear)

  1. Yes! by computertheque · · Score: 3, Insightful

    Honestly, this shouldn't have taken this long to come to fruitation.

    Microsoft has chosen a feature that not only makes sense, but saves time, hd space, and hopefully hastle.

    1. Re:Yes! by Hido · · Score: 3, Insightful

      What would be ideal is to have it load itself without having to use an OS. That way you could dedicate 100% of your resources to the game instead of having to leave some of it for the OS below it. This could ultimately help us OSS people cause I am sure more then a handful of people are using windows for gaming and no other reason.

      --
      Havin' it large, livin' the life, Welcome to the land of the rising sun.
    2. Re:Yes! by EnderWigginsXenocide · · Score: 3, Insightful

      Honestly, this shouldn't have taken this long to come to fruitation. Microsoft has chosen a feature that not only makes sense, but saves time, hd space, and hopefully hastle. Of course, a PC game that's unpatchable, so when the game has a bad reaction to you video card/sound card /ide controller/motherboard/monitor resolution/colordepth/mouse/etc. you're totaly SOL unless there's some provision to burn a new copy of the disk with patch(es) integrated into the new copy.

      --
      Blessed are the pessimists, for they have made backups. -- 0 1 My two bits
    3. Re:Yes! by Anonymous Coward · · Score: 3, Informative

      Xbox games can have patches and mods so it's not a huge leap to use the same technology with the "Tray and Play" games. The patches and mods are stored on the hard drive and the game checks for them while loading.

    4. Re:Yes! by SteveX · · Score: 3, Insightful

      No way.

      That'd mean I can't pause the game to check my email, talk to people through IM, etc.

      As an option that would be cool, but I'd hate to be required to do that.

    5. Re:Yes! by crashmstr · · Score: 4, Insightful
      Can have, perhaps. Do have, certainly not - I've never seen a patch, not even for games that are blatantly as buggy as hell. And I've CERTAINLY never seen a mod.
      Um, Ninja Gaiden? Mech Assault maps and gametypes? Unreal Champion maps and gametypes? Knights of the Old Republic with the downloadable Yavin IV space station? I'd say those count as having mods.

      And there are certainly patches for Live functionality. Ever see the message "XBox Live must update..." or something like that? (Microsoft does apparently frown on patches that do not relate to Live and for anything that does not add to gameplay)

      Of course, if you do not have XBox Live, you will probably not see any of this. :)
  2. LiveCD? by Pascal+Sartoretti · · Score: 4, Funny

    Dropping a game disc into an optical drive and loading it up immediately, rather than having to install it to a hard drive

    As I understand, Microsoft is going to release games on a Knoppix LiveCD?

  3. Inevitable by Anonymous Coward · · Score: 5, Insightful

    I'd been wondering how long this would take...

    Although many people have said, over the last couple of years, that Microsoft intends to kill off the PC as a gaming platform, in the hopes of transporting users over to its own X-Box, I've never believed that this is true. Windows' status as the "gaming OS" is almost certainly a factor in keeping it installed on any number of home PCs. However, there's no denying that PC gaming has had a difficult time of late (although perhaps not so difficult in the second half of 2004, when it finally got some big exclusive releases) and it desperately needs to be more competative with the console market. With keyboard and mouse support in games likely to be more common in the next console generation, this is more urgent than ever.

    Now, I used to be a die-hard PC gamer. I've been gaming on the PC since the days when buying a new game meant an hour tweaking config.sys, autoexec.bat and playing with memmaker just to get the right memory configuration for the damned thing to run. When I finally overcame my long-standing aversion to consoles a couple of years ago and bought a PS2, I was amazed by how much simpler and lower-hassle the whole process is on a console. Even today, playing a PC game involves checking that your system meets the specification, sitting through an install process which could take anywhere from a couple of minutes through to half an hour, depending on the game and your system, determining the settings which will give you the best balance between appearance and performance and then quite often searching for patches to fix the bug that makes the game crash every 5 minutes on your hardware configuration. That this puts people off is hardly a surprise.

    Microsoft's move here is, at least, a first step towards remedying this situation.

  4. What's the point? by dauthur · · Score: 3, Insightful

    Much like consoles though, I'm sure the modding community that most every game has is going to be quite upset with this new development. Most people, including me, like to tweak, mod, screw around, and mainly just play with stuff... which is why I personally never liked consoles. This might turn into a piracy problem too, because now it's going to be easier to redistribute games.

  5. Lame by Dachannien · · Score: 4, Insightful

    Half the point of cracks (the legal half) is so you don't *need* to go rooting around for the CD just so you can play a game. Besides, if I'd wanted a console game system, I'd have bought one.

    1. Re:Lame by OAB_X · · Score: 3, Interesting

      Always make a backup of your CDs. Alcohol 120% is even able to make (almost) 1:1 backups of SecuRom 4.8+ protected games with a bit of work that are playable on (almost) any system. I rip all my music CDs to my HDD then put them on my bookshelf.

      A CD will not decay if it is handled properly, dont stack your CDs, dont leave them outside the case. if they dont have a case, get one, even just those paper sleeves.

    2. Re:Lame by Leibherk · · Score: 3, Insightful

      Just convert the disk to an ISO file and then use that file instead of the physical Disk. If it doesnt work immedatly someone will figure out a work around.

      --
      "Maggie call Aquaman!!!"
  6. what a goddamn bad idea by SmallFurryCreature · · Score: 4, Insightful
    A PC is not a console. There is a reason PC gamers spend several times the amount console gamers do on hardware. It is not just penis extensions. We believe that in exchange for the much higher hardware costs we get much a different type of games that we enjoy more.

    So why exactly is it such a bad idea? First off most PC games still come on CD because more people have a CD player then a DVD player. Going to DVD only games would be easier but so far no game company wants to take the risk of upsetting the non-dvd owners.

    Second is do you really trust microsoft to choose the most optimal installation place for your games? Not everyone of us have just one partition.

    Third you can say goodbay to editing your game files if they are on a read only media. Many PC games have a happy modding community that is unique to PC gaming. But this works only if you can modify the game files.

    Fourth many people who buy their games in the shop still use no-cd fixes because it allows them to play the game they want without first searching for the CD. I am even worse as my gaming PC is a monster wich makes a lot of noise so I put it in another room two doors away. Going back to the days of searching through a stack of CD's before I can play is not a step forward.

    Fifth is that no matter how much more advanced DVD players become they will always be lagging behind the speed of a HD.

    Sixth wich problem does it really solve? People who think installing a game is to nerdie won't be using a PC for gaming in the first place.

    But most important this is microsoft trying to be smart. I love the "Close Combat" series of games but it was a microsoft game and so unlike every other game of that era it required me to manaually set the color depth from 32 to 16 to play the game. Yes a microsoft game was not able to use directx to simply do that for me. If MS wants to make games easier then they should start with their own games. MS flight simulator playing from a readonly media? It would ruin the game.

    Perhaps MS should do a test to see how many windows users have got the autoplay feature they added turned off.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:what a goddamn bad idea by Anonymous Coward · · Score: 4, Insightful

      Just to respond to a few of these points...

      First, I don't buy for a minute that more people have CD drives than DVD drives. It's been pretty much impossible to buy a new PC for the last couple of years from any of the off-the-rack vendors without it coming with a DVD drive. The transition from CD to DVD for PC games has taken far too long already and I wish the publishers who haven't already would just hurry up and make the link. If you haven't got a DVD drive, chances are you've custom built your system. In which case, you're perfectly capable of putting in a sub-$50 DVD drive yourself.

      Second, If the installations are only going to be a couple of megs at most for save-games, I don't honestly see that it matters where the install goes.

      Third, nobody's stopping other publishers from releasing their games under the old system if they want to. If id decide they want to make Doom 4 moddable, they can do so.

      Fourth, there's some slight validity to the point about having to look for the disk to play the game. However, with the latest forms of copy-protection, it seems as though the days of CD emulation for playing games may be running out anyway (yes, I know there are work-arounds for all the current systems, but I don't see this lasting). Besides, I somehow manage to get by with my stacks of console games, all of which need the disk in the drive.

      Fifth, whether the DVD drive is slower than the HDD isn't necessarily relevant. If it can run the game with "acceptable" loading times and no stuttering in-game, nobody with any sense of perspective is actually going to care.

      Sixth, I suspect it's intended to make PC gaming more attractive to people who don't necessarily go in for the whole "l33ter than thou - my system is the one-true-way to play games" mentality, but who have expectations regarding ease of use and lack of hassle.

      Finally, I don't think that condemning every move Microsoft makes on the basis of a problem you had with one of their own (now obsolete) games is really a particularly strong basis on which to argue. Just to reinforce a point I made above, this is not going to do ANYTHING to stop you playing "different types of games you enjoy more" on the PC.

    2. Re:what a goddamn bad idea by OAB_X · · Score: 3, Insightful

      Fifth, whether the DVD drive is slower than the HDD isn't necessarily relevant. If it can run the game with "acceptable" loading times and no stuttering in-game, nobody with any sense of perspective is actually going to care.

      It IS rellevant. Have you ever had to sit through "loading" screens just to get from one menu to the other on a PC recently (baring console ports)? I cant remember the last time that that has happened. I watch my brother playing NHL Hockey 200X all the time, and to go from the "calander" to the "desk" mode in the Dynasty mode takes lading times where you watch the little EA logo have pretty colours spin around it. I sit back and go through instant screen switches in (insert game here) regularly.

      SATA is fast becoming the replacement for IDE devices, and for good reason, its FASTER. SATA goes now at a speed of 150, IDE HDDs go at 133, slower ones go at 100. Corect me if I am wrong, but CD/DVD ROM drives go at a speed of 66.

      Its not fast enough.

  7. Redmond, we have a problem... by Frodo+Crockett · · Score: 3, Insightful

    Will we have an option to install to the HD? I don't know about you, but I don't want to hear my optical drive going "raaaar-rrrrAAAARRR-RRRRRRRRAAAARRRR!!!" every time I start a game or change levels. (Yeah, it's a cheap drive. So sue me.)

    What kind of copy protection will be used? Is this really just a scheme to prevent people from playing with duped cds, or installing a game and passing the cd on to a friend?

    What about patches? Do they really expect every game to be perfect when it goes gold? I think that'd be a pretty tough sell for most publishers and developers right now...

    Finally, this *is* 2005, not 1995. Hard disks are big. There's no reason not to install to the hard disk. The only thing that I can see frustrating consumers right now is multiple-disc installs. (Publishers, please use a frickin' dvd instead of two, three, or more cds.)

    Installing an average game does take a few minutes, but the payoff is much, much shorter load times. Given the choice of spending five or ten minutes installing a game or having load times "under a minute" (read: up to 59 seconds) every time its played, I think consumers would choose to install it.

    --
    "The newly born animals are then whisked off for a quick run through a giant baking oven." --heard on Food Network
  8. Step backwards? by FirienFirien · · Score: 3, Insightful

    With the incredibly large hard drives you can get these days, this seems a very illogical step. With most consoles, granted, there's less hard drive space available, and you're used to swapping CDs when you want to swap games.

    I don't want to attempt counting how many games I have. They're all installed on my hard drive, and I can access each one with 3 keypresses (thanks to a nifty app called iKey); I don't want to rootle around in the geeky mess that is my room trying to find the single disc I need to be able to play a game. That's what hard drives are *for* - to fill up with Stuff.

    Also, having playable discs means there isn't the available space for larger or more files (graphics, sounds - all the small things that help make up a game) - installers and compression mean you can get lots of data on your HD from less data on the disc. More files means more beautiful.

    --
    Browsing with +2 to insightful posts and a higher threshold makes the average post seen seem a lot more ingenious
  9. Re:About time by Firehawke · · Score: 3, Insightful

    You'll just be seeing the install time moved to level loading times.

  10. You're forgetting something by Guppy06 · · Score: 3, Interesting

    "True to form, the game itself cut straight to a start-up screen in less than a minute"

    It looks like they forgot to include the OS boot time in their calculations. Throw that in and I'm sure it's still up around 3 minutes at least. Real consoles can go from power-on to title screen in less time than it took this tray-and-play to finish throwing up splash screens.

    Of course, more interestingly, considering all the DRM crap we've had snuck on us thanks to AutoRun, why do I forsee myself turning this "feature" off for security reasons?