Game Developers Burn Down the House
Plenty more excellent writeups to share as the Game Developer's Conference comes to an end. Gamespot has The Dark Spirit of Silent Hill, discussing how to craft the spooky survival horrors. Alice has worked her fingers to nubs writing on the Wonderland blog, and offers up Can MMOs Develop Mass Appeal?, and Burn the House Down, a ranting session between Warren Spector and some other surly curmudgeons. From the post: "But I have to say something so I want to say how this business is hopelessly broken. Haha. We're doing pretty much everything wrong. This is at the root of much of what you're gonna hear today. Games cost too much. They take too long to make. The whole concept of word of mouth, remember that? Holy cow it was nice."
Maybe you need to read that again. Maybe you should start with this paragraph (I added some boldface to help make the meaning clearer):
They are saying the need new ways to distribute the games so the developers get more of the money, not that the games should be pirated and the developers therefore get less money.
much of left-wing thought is a kind of playing with fire by people who don't even know that fire is hot - George Orwell