The Nintendo Keynote In Depth
President Iwata began the talk by announcing that he has some conflict within himself in his role as president. He's only a President on his Business Card, he said. In his mind, he's a Game Designer. And in his heart, he's just a gamer. He began programming games on his pocket calculator, with no games, and became attached to Nintendo by being a part of the small Hal design company. Hal, he stated, came from the computer in 2001 a space Odyssey because the name sounded cool. The company created the Kirby and Earthdawn titles, and as time went on he found himself working full time for Nintendo.
He's been making games, then, for almost two decades, and he discussed some of the things that have changed and some of the things that have stayed the same in the business since then. Overall, he saw most of the changes be to size. Bigger budgets, bigger complexity, bigger attention from worldwide media. On the other hand, there are fewer risks, fewer visions, and fewer ways of thinking about players and games.
To respond to this, Nintendo has committed itself to not abandoning the core gamers. Metroid Prime will be out later this year, and the demo shipped with the DS system. Geist is going to be a new and interesting version of a shooter, Zelda appeals to hard-core gamers and regular gamers alike, and Resident Evil 4 is a GC exclusive.
On the other hand, Nintendo is really trying to push out of the current player base and into the market beyond. The DS is their flagship for this effort, and they've currently sold 4 Million units (with the European launch of the system today). Mario Kart DS is an upcoming title for the system, will bridge the gap for both new and old gamers, and is going to utilize wireless play to let up to 8 people play together. Beyond that, though, they really want to give players more than just what they already know they want.
To that end, DS Wifi will be rolling out by the end of the year. The goal of the system is to allow gamers to play together over large distances, simply and seamlessly. Most importantly, the service is going to be completely free of charge. This service will hook people who have never used wifi services before into a new arena of technology, and their new style of games will reach out to people who don't really want to play "games". Nintendogs has already received a lot of press, and is one of these tools to reach out to the non-gamer. If you'd like a look at a portion of the Nintendogs presentation, you can view that here. They didn't reveal anything terribly new, but did show off the microphone capability of the game. The person demoing Nintendogs would whistle, and the dog would come running. By issuing voice commands that he'd pre-selected the virtual critter would perform for him. Even more interesting was the non-game they showed off entitled ElectroPlankton. The music/sound experiment utilizes the microphone as well, and you can see three portions of the game here, here, and here.
The Revolution was only mentioned, but they did give out some new and interesting information. It will be completely backwards compatible with the Gamecube, ensuring that the most popular of the current stable of games will be available into the future. As with the DS, it will also be wifi enabled for mysterious purposes that they didn't really go into. Their chips and technology are completely on track, and more will be revealed at E3.
Overall President Iwata was a very arresting speaker. He had excellent delivery, his message was one of change and a new look at gameplay, and he was promising more of what we already know to be good gaming experiences. As they were two of the largest events at the conference, comparing the Nintendo and Microsoft speeches is a must. In general, the "yay Nintendo" aspect was just as much of a commercial endeavor as existed in the Microsoft keynote. Iwata was taking the opportunity to promote his company's vision of the future, and that naturally trends towards the products and services fo the company he represents.
At the same time, though, I felt a lot more hopeful listening to President Iwata than I did listening to Allard. The "HD Future" isn't much to get excited about. A Gamer's card and higher resolution isn't something that really leaps beyond the norm of what we have today. Incremental changes are needed, of course, but keynotes are meant to fire the blood. Iwata did that more effectively through the invoking of something that everyone in the room had in common: "The Heart of a Gamer". Nintendogs and Electroplankton may not be the way to make this industry sell its first 20 million unit title, but like the analogy that Iwata used in speech, they're definitely not of this gaming world. And exploration is something that I think is on far too few peoples minds in the gaming industry today.
I've been to about ten of these industry events over the years and the pattern is always the same, but in the end it means nothing in the marketplace.
I disagree slightly. Last year's E3 did a lot to fuel the DS's current success. I had been waiting for Nintendo to bring their cards to the table for a few years. They kept promising something truely new, and it never really panned out until E3 2004.
Since then, it seems like Nintendo's attitude has changed. I don't remember speeches like this keynote or Reggie's E3 presentation happening before.
Maybe it will all end up the same in the end, but I hope it won't.
The reason that everyone is always excited when Nintendo gives speeches is that Nintendo makes games and they gear their consoles towards the games they make. The other big two (Sony and MS) rely (or buy out) other companies to make games for their hardware. Basically, a graph of a quadrillion polygon count isn't very fun to look at but "Oh look, it's ZELDA and it looks AWESOME" grabs your attention better.
I also contend that Nintendo still makes games that are a lot of fun (sometimes they innovate, sometimes they don't, but they're fun to play because of the passion that's put in). I haven't seen many designers with their kind of longevity. Nintendo the development house has always been more important than Nintendo the console; the company realizes this and they make YOU realize that games come first at every trade show.
-- Political fascism requires a Fuhrer.
No shit the dev kits cost alot. They do from Sony and especially MS too. They don't want "english grad student"s to start making games for their system, because then people can complain that platform xyz has alot of shitty games. It's always been this way, quit crying. The only reason that the GBA is "simple" to develop for, is because its a simple system. Anyway, if you check around the net for homebrew GBA games, you'll notice they are all demo's, or extremly simple, or just plain suck.
Now what I wish Nintendo would do is release the documentation for older systems, like the N64 etc
Zonk, slightly rewording the transcript does not amount to 'commentary'.
(Oh, and there has already been at least one 20M+ selling title. A Nintendo title.)
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Well, that's certainly not an unbelievable argument, but the GBC was really more of an upgrade to the existing GB platform than an entirely new platform. Same instruction set, same base, same UI... the GBA, OTOH, was an entirely new platform.
Not to mention the DS really isn't an upgrade to the GB. The GBA slot is really more to give it a wider software range to choose from until DS software takes off, and for unannounced peripherals to attach to.