Slashdot Mirror


Multithreading - What's it Mean to Developers?

sysadmn writes "Yet another reason not to count Sun out: Chip Multithreading. CMT, as Sun calls it, is the use of hardware to assist in the execution of multiple simultaneous tasks - even on a single processor. This excellent tutorial on Sun's Developer site explains the technology, and why throughput has become more important than absolute speed in the enterprise. From the intro: Chip multi-threading (CMT) brings to hardware the concept of multi-threading, similar to software multi-threading. ... A CMT-enabled processor, similar to software multi-threading, executes many software threads simultaneously within a processor on cores. So in a system with CMT processors, software threads can be executed simultaneously within one processor or across many processors. Executing software threads simultaneously within a single processor increases a processor's efficiency as wait latencies are minimized. "

20 of 357 comments (clear)

  1. it means a lot by Anonymous Coward · · Score: 4, Informative

    I am a developper, mainly in C, and I did a lot of programation on QNX4 with multi-threading (even if QNX4 implantation is not *really* threads), now I am doing it in Precise/MQX.
    Multi-threading comes with synchronization, semaphore, mutex, etc, once you know how to deal with them, it's easy.

    1. Re:it means a lot by Waffle+Iron · · Score: 5, Insightful
      Multi-threading comes with synchronization, semaphore, mutex, etc, once you know how to deal with them, it's easy.

      I know how to deal with them. It may seem easy at first, but it's actually very hard. Your program can run for days before a thread synchronization bug surfaces and it finally deadlocks. And since it's timing dependent, you can't reproduce it.

      In principle there are rules to follow to avoid deadlocks and race conditions, but since they need to be manually enforced, there's always potential for error. At least with memory access bugs the hardware often shows you a segfault; with synchronization problems you usually don't even get that.

      I've learned over the years that preemptive multithreading should be used only as a last resort, and even then, it's best to put exactly one synchronization point in the entire app. Self-contained tasks should be dispatched from that point and deliver their results back with little or no interaction with the other threads.

      The worst thing you can do is randomly sprinkle a bunch of semaphores, mutexes, etc. all over your app.

    2. Re:it means a lot by leonmergen · · Score: 4, Interesting

      I've learned over the years that preemptive multithreading should be used only as a last resort, and even then, it's best to put exactly one synchronization point in the entire app. Self-contained tasks should be dispatched from that point and deliver their results back with little or no interaction with the other threads.

      Exactly, and that's where design patterns come into play... many of these problems have been formally described in patterns you can follow to avoid this; with thread synchronization, you can use the Half-Sync/Half-Async pattern for example, and you can make a task an Active Object so it can deliver its own results...

      Multi-Threaded programming is hard, very hard; but you're not alone who thinks it's hard, and many researchers have formally described a bunch of rules you can follow... if you follow these rules, you often enough eliminate most of the more complicated problems.

      --
      - Leon Mergen
      http://www.solatis.com
    3. Re:it means a lot by guitaristx · · Score: 5, Insightful

      As far as threading is concerned, one of the few languages I've dealt with that makes mutexes, semaphores, etc. easy to deal with is Java. Most other languages bury the stuff too deep into the proprietary APIs to make them useful. Consider multithreading in win32. We need better programming languages before we can ever start reaping the benefits of good multithreading hardware.

      Furthermore, we need to get rid of lazy programming. I'm tired of watching people write slow, lazy, inefficient (in terms of both memory space AND speed) code, and justify its existence with "it'll run fast on the new über-hyper-monkey-quadruple-bucky processors." Too many times, the problem is that you've got slow code running in every thread. If the code wasn't so damned lazy, programmers would care more about nifty new hardware. We're not even coming close to using our current hardware to capacity. I've got a 1.2GHz processor with 1024Mb of RAM, and my box chugs opening an M$ Word doc?! WTF?!

      <soapbox>
      Most programming in the world is very similar to the universal statu$ symbol in the U.S.A. - a big gas-guzzling SUV. It's not like Jane the Soccer Mom really needs 300hp to haul her kids and groceries around town. Similarly, we have lots of lazy code out there that doesn't do much of anything but consume resources and pollute the environment. A nifty new processor feature won't be noticed in the computing world because it won't get used anyway, just like Jane the Soccer Mom wouldn't notice 100 more horsepower. </soapbox>

      --
      I pity the foo that isn't metasyntactic
  2. Multithreading? by PopeAlien · · Score: 4, Funny

    I dont mean to look a gift horse in the mouth..

    ..but wouldn't it be even better if it was hyper-multi-threading?

  3. stackless.. by joeldg · · Score: 4, Interesting

    this makes me wonder what the effect would be on something like stackless python?
    the whole state pickling concept is pretty cool, and kind of throws threads all over..

  4. Same thing SMP and such has meant by Soong · · Score: 4, Insightful

    It means we're going to have to lean to program in parallel. We're going to have to parallelize our data processing and we're going to have to learn synchronization and locking methods.

    This is nothing new. The decreasing returns and impending limits of single threaded processing has been upcoming for a long time now.

    --
    Start Running Better Polls
  5. Re:i dont use multithreading by pclminion · · Score: 4, Insightful
    anything i write usually maxes out the processor at 100% for days at a time (i deal with huge data conversions) so yeah i'd also like to know: what does it mean to me?

    Well, if your data conversions are independent, multithreading might be of benefit to you if you have a hyperthreading processor.

    And are you sure you are maxing the processor? Surely you have to wait for disk or network, at least some of the time. If more than 10% or so (number pulled from ass but based on empirical observations) of you time is spent waiting for latent devices, you can benefit from multithreading even on a plain vanilla single CPU system with no hyperthreading.

  6. What DOES it mean to me? by pla · · Score: 5, Insightful

    It means "Difficult to reproduce bugs".

    It worries me how many people just say "it means faster programs and doesn't take much more work". That mindset leads to lazy programmers who A - Can't optimize to save their jobs; and B - Don't actually understand what multithreading really does.

    If you consider it easy, you've either just thrown great big global locks on most of your code, in which case your code doesn't actually parallelize well; or you've written what I refer to in my first sentence - Bugs that take an immense effort just to reproduce, nevermind track down and fix.

  7. Not exactly the same. by 1010011010 · · Score: 5, Informative

    1.3 Simultaneous Multi-Threading

    Simultaneous multi-threading [15],[16],[17] uses hardware threads layered on top of a core to execute instructions from multiple threads. The hardware threads consist of all the different registers to keep track of a thread execution state. These hardware threads are also called logical processors. The logical processors can process instructions from multiple software thread streams simultaneously on a core, as compared to a CMP processor with hardware threads where instructions from only one thread are processed on a core.

    SMT processors have a L1 cache per logical processor while the L2 and L3 cache is usually shared. The L2 cache is usually on the processor with the L3 off the processor. SMT processors usually have logic for ILP as well as TLP. The core is is not only usually multi-issue for a single thread, but can simultaneously process multiple streams of instructions from multiple software threads.

    1.4 Chip Multi-Threading

    Chip multi-threading encompasses the techniques of CMP, CMP with hardware threads, and SMT to improve the instructions processed per cycle. To increase the number of instructions processed per cycle, CMT uses TLP [8] (as in Figure 6) as well as ILP (see Figure 5). ILP exploits parallelism within a single thread using compiler and processor technology to simultaneously execute independent instructions from a single thread. There is a limit to the ILP [1],[12],[18] that can be found and executed within a single thread. TLP can be used to improve on ILP by executing parallel tasks from multiple threads simultaneously [18],[19].

    --
    Napster-to-go says "Fill and refill your compatible MP3 player", which is a lie. It's not MP3. It's WMA with DRM.
  8. In most cases by Z00L00K · · Score: 5, Informative
    multithreading hardware will not mean much, but in some cases it may mean a lot for performance. (with most cases I mean users running Word/Excel/Powerpoint/likewise)

    The real issue is how large each thread can be (in the matter of memory) before it has to access data that is external to the thread. It may mean a lot for gamers running close to reality games and also for those that are doing massive calculations.

    The important thing is that developers has to be aware of the possibilities and limitations around this technology. Otherwise it would be like throwing a V8 into a T-Ford. It is possible, but you would never be able to utilize the full power.

    Another thing is that todays programming languages are limited. C (and C++) are advanced macro assemblers (not really bad, but it requires a lot of the programmer). Java has thread support, but it's still the programmer (in most cases) that has to decide. Java is not very efficient either, which of course is depending on which platform it's running on in combination with general optimizations. C# is Microsoft's bastard of Java and C++ with the same drawbacks as Java.

    There are other languages, but most of them are either too obscure (like Erlang or Prolog) or too unknown.

    The point is that a compiler shall be able to break out separate threads and/or processes whenever possible to improve performance. It is of course necessary for the programmer to hint the compiler where it may do this and where it shouldn't, but in any way try to keep the programmer luckily unknowing about the details. The details may depend on the actual system where the application is running. i.e. if the system is busy with serving a bunch of users then the splitting of the application into a bunch of threads is ot really what you want, but if you are running alone (or almost alone) then the application should be permitted to allocate more resources. The key is that the allocation has to be dynamic.

    Anybody knowing of any better languages?

    --
    If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
  9. CSP and libthread by CondeZer0 · · Score: 4, Informative

    This is what it means for me: http://www.cs.bell-labs.com/who/rsc/thread/

    Also see Brian W. Kernighan's "A Descent into Limbo" and Dennis M. Ritchie's "The Limbo Programming Language".

    And of course Hoare's classic: Communicating Sequential Processes.

    Now you can enjoy the power and beauty of the CSP model in Linux and other Unixes thanks to plan9port including libthread and Inferno; yes, it's all Open Source.

    --
    "When in doubt, use brute force." Ken Thompson
  10. Re:-1, Redundant: Hyperthreading. by johnhennessy · · Score: 5, Informative

    There are some significant differences between hyperthreading and Suns approach.

    Tiny amount of background:

    Hardest part when trying to run things in parallel is figuring out what you can run in parallel. Example: two operations (pseudocode): c=a+b and d+c+e. These two cannot be run in parallel, since you need to result of a+b before you can start c+e.

    With modern operating systems there are many programs running at one time, and they may contain seperate threads. One assumption of threading is that threads can run asynchronously to one another - you will not get a situtation like that above (okay, okay, I'm simplying!).

    With Hyperthreading, Intel gets the CPU to pretend to the OS that there are actually two of them. They duplicate the fetch and decode units, but only use one execute unit - which probably has several FPUs and Integer units. They rely on an FPU or an Integer unit being available to be able to get a performance benefit.

    So Intel (up til now) have duplicated the fetch and decode, but still had the same execute unit.

    Suns approach is to replicate the whole pipeline - fetch, decode, execute. Intel can't really scale hyperthreading beyond two "processors", whereas Sun are aiming to try and execute 8, 16 or even more at one time.

    Because of Intels architecture they can't really scale hyperthreading in this way - for lots of reasons. I'm sure other people can add them.

    This really won't be of huge benefit to your Doom3 FPS, but for business apps (think J2EE) or message queues or science applications it will allow compute servers to scale better at heavy loads (i.e. when lots of threads are doing something that isn't IO bound, at the same time).

    --
    [ Monday is a terrible way to spend one seventh of your life. ]
  11. This is just Multi-core processing... by mzito · · Score: 5, Interesting

    CMT is nothing more than multi-core processors. Sun is using the marketing idea of CMT to hide the fact that the UltraSparc IV is nothing more than two UltraSparc III cores on one chip.

    One way to look at this is Sun maximizing their existing engineering efforts. However, by marketing it as some revolutionary feature advance, they're implying that they've done something new and exciting, as opposed to something that IBM is already doing and AMD and Intel are working on.

    Beyond that, Sun and Fujitsu have a co-manufacturing and R&D deal now, confirming something those in the enterprise space have been saying for a long time - Fujitsu was making better Sun servers than Sun.

    Plus Sun killed plans for the UltraSparc V, leaving only the Niagra. They have the Opteron line pushing up from below, and rapidly evaporating sales at the high end. They're resorting to marketing gibberish to add new features to the product line, while simultaneously offloading R&D and manufacturing to a partner.

    Remind me again why Sun is in the hardware business?

    Thanks,
    Matt

    --
    me@mzi.to
    1. Re:This is just Multi-core processing... by mzito · · Score: 4, Informative

      And actually, this makes me so grumpy that I forgot the whole other piece.

      Despite the fact that Sun markets the UltraSparc IV as a single processor, software licensors like BEA and Oracle require that you license their software PER CORE. This means that a "4 processor" UltraSparc IV requires 8 processor licenses for Oracle or Weblogic.

      Sun never tells you this, and consequently a lot of people suddenly get tagged with additional licenses if they get audited. BEYOND that, Sun tells people that they can "double their performance" by replacing all of their UltraSparc IIIs with UltraSparc IVs, not explaining that they are doubling their performance because they're doubling the number of processors, AND that doing that upgrade can put them on the hook for literally hundreds of thousands of dollars in software cost.

      We've seen a number of companies get bitten by that, and it is downright disingenuous of Sun.

      Thanks,
      Matt

      --
      me@mzi.to
    2. Re:This is just Multi-core processing... by philipgar · · Score: 4, Informative

      You miss one of the major points in the article, and that is that CMT is not really about the Ultra IV being a fully CMT processor. This is about the Niagra chip. The Niagra chip is truely a CMT processor.

      The reason this is so is because it functions as both a chip multi-processor and as a multi-threaded core (although I think I'd consider their multi-threaded cores to be fine-grained multi-threading rather then SMT but thats a different story altogether). While IBM's power5 offers these same advantages (dual core, 2 way SMT cores) this is 4 threads per processor and not overly impressive.

      The Niagra chip in comparison to IBM (and upcoming Intel dualcore/SMT designs) is based on the assumption that at higher clock speeds the cpu is rarely fully utitlized (while the P4 can retire up to 3 instructions per cycle many apps, particularly data-intensive apps have an IPC of less than 1). The chip contains 8 cores with 4 threads being executed on each core. This means 32 threads can run concurrently. Sure no single thread will run as fast as it would on a NetBurst, athlon64, or power chip, but the combined throughput is enormous. Assuming each runs at ~ 1/4 the speed of their counterpart, that still gives us 8 threads on a single chip. This is enormous, and will have a major impact on database design (I'm currently doing research on SMT's effect on database algorithms) and the payoffs can be great (as can standard prefetching).

      I wouldn't reccomend writing off CMT as a marketing buzzword etc. The era of throughput computing is upon us, lets just hope Oracle and the other per-processor vendors change their liscencing to something that correlates with TPC performance or some other metric that still has meaning, otherwise companies are better off with a couple massively parallel single core chips that cost a whole lot more and generate a whole lot more power for the performance they produce.

      Phil

  12. way to get it wrong by CaptainPinko · · Score: 5, Insightful

    As many others have already pointed out, Intel has had Hyperthreading available in Pentium 4 and Xeon CPUs for a couple of years now, which does exactly what the article is talking about.

    As many others know, you know exactly nothing about what you are talking about. HT has basically two sets of registers so that during a cache miss which would cuase a bubble the chip switches to the other set so it doesn't sit idle. Suns chip on the other hand actually have multiple corses physically doing work at the same time. In fact were it not for Intel's hideously flawed NetBurst architecture the hideous hack that is HyperThreading would not provide any preformance increase at all (in fact it doesn't as much provide an increase as much as negate a decrease...). For evidence consider how many Pentium Ms have HT on them... Now I may not be fully correct but I didn't volunteer a comment; I only posted to prevent the misinformation of others. You'll find more on ArsTechnica. I'd link to the article but I can't find anything on their redesigned site.

    --
    Your CPU is not doing anything else, at least do something.
  13. Re:Hyperthreading by SunFan · · Score: 4, Interesting


    "Intel has had Hyperthreading available in Pentium 4 and Xeon CPUs for a couple of years now, which does exactly what the article is talking about"

    You are wrong. Period. Sun's CMT is several independent CPU cores on the same die with a huge bandwidth interconnect on-die. Intel's Hyperthreading is a gimmicky technology that has a very small real-world impact on performance.

    And your personal "benchmarks" cite no numbers. I be trolled!

    --
    -- Microsoft is the most expensive commodity operating system and office suite vendor in the marketplace.
  14. Like hell it is by turgid · · Score: 5, Informative
    From the lack of non-Sun-supplied buzz regarding this technology, it would appear that many people aren't finding it very exciting.

    More like none of Sun's competitors have anything which comes remotely close.

    Notice how nearly a year after Sun announced this, intel finally admitted that clock frequency (i.e. gigahertz) isn't everything and that they'd be bringing out dual core processors?

    Niagara has 8 cores each capable of 0-clock cycle latency switching between 4 different thread contexts.

    Who else has working hardware and an OS to go that can do this?

  15. Re:-1, Redundant: Hyperthreading. by Anonymous Coward · · Score: 4, Informative

    Hyperthread DOES NOT HAVE ADDITIONAL FETCH and DECODE, it just permits 2 different threads to occupy the the reorder buffer thus reducing penalties as a result of a context switch, so instead of a context switch the CPU fools the OS into thinking it can issue two threads of instruction simultaneously. So fetch is designed to switch between instruction memory locations based on a turn system, so it really starts work on one thread and then in the next cycle begins work on that thread. It keeps 2 separate rename tables one for each instruction, and keeps track of which thread a given instruction is. So essentially execute is the same even the reorder buffer is almost the same but it tracks which thread an op is running on. The tricky part is getting the front end to toggle correctly between the 2 regfiles and the 2 rename tables. Also fetching from different threads of control is also tricky, I think some sort of queue is used.

    Fyi, hyperthreading is used on intel because the number of instructions in-flight. The processor during a context switch interupts, saves to the stack, clears out the REGFILE, rename table, and the ROB, losing all the work accomplished that is not written back to the Regfile. So on an AMD processor this is not a huge deal, but on the P4 this is a problem because the frequent context switches that occur on modern systems cause the intel design to lose the advantage of having many instructions in flight. AMD could realize performance gains just not as much and at the cost of clockspeed.

    As for CMT, no it is essentially hyperthreading but could be a better, more costly, more effective design than intels simple design. Duplication of a pipeline is a multicore chip which Sun is doing with Niagra.