Game Industry Opinion Continues to Burn
The Game Developer's Rant session held at the GDC continues to reverberate through the industry. GameDev.net and Greg Costikyan's site have more details on the session itself, while Terra Nova's original thread on the subject has been followed up by an open letter to the participants from Matt Mihaly of Iron Realms Entertainment. From Matt's letter: "Anyway, please, just stop the whining. Stop telling people about how horrible the games industry is. Stop telling them that they can't succeed without radical industry changes. It's bunk and you should know better. Are you intentionally trying to discourage people from getting into the industry?"
I am part of a small studio who makes first party games for the playstation2. I don't work 80 hours a week. During crunch time I might get up to 60 hours, but that's rare.
I don't understand why EA works their employees to death.
Seems that remark resembles comments made by Henry Ford and GM's Alfred P. Sloan...
Eternity: will that be smoking, or non-smoking? I Corinthians 6:9-10
While it is true that an indy developer can (and do) create great games, with excellent play and graphics and the whole whatnot, it is also true that you need big developers to bankroll games. I doubt that ,say, GTA:San Andreas, could have been created without the huge investment that was made in it.
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You don't need bigboys to make big game titles. Right, it's not about software development. However, in the unfortunate video game industry, bigboys can afford big lawyers. Which equals to buying big licenses and claiming ownership to intangible things.
Player associations, porshe and ferrari licenses are just for starters in 2004/5. I guarantee you 10 years from now, someone company would have draw out a contract for guns. Thompson, Springfield, M16, colt handguns... these will only appear in exclusive war games. Afterwards maybe the government will impose a tax on using U.S military vechicles in games.
Last year I bought Doom 3 and was totally dissapointed with it. What was initially a great horror game became a repetitve formulaic (?) shooter. After that I still haven't got round to buying half life 2, halo 2, or even World of Warcraft (although I'm getting nagged by friends to get online with Warcraft)
The only games I've spent money on in the last 12 months have been indie games. Why? Because I got bored with sequels and pretty gaming engines. Games are meant to be fun and IMHO they are becoming products to be churned out. With the indie stuff I tend to find that more thought has gone into the level design and tuning the gameplay. Thay are never going to be the prettiest titles around, but I never feel cheated or dissapointed after a purchase. Pretty graphics only go so far . . .
The Romans didn't find algebra very challenging, because X was always 10
If I were a cashier at Target, I'd expect that kind of treatment. If you go into a job with no real training needed, just the ability to breathe and put barcodes in front of a checkout scanner, you probably aren't expecting a career path that goes far.
But these are professional developers, men and women who have college degrees in Computer Science. They DO HAVE expectations of decent rewards, but they're being treated even worse than the cashiers, in terms of uncompensated mandatory overtime. A cashier in these big companies isn't allowed to work overtime, or work through their breaks. Their managers know that if the employees complain about overwork there's going to be hell to pay, because of the violations of labor laws involved.
Sure, there are independent shops, just like there are Mom'n'Pop grocery stores. But remember, Mom'n'Pop's employees almost never get rich. Sally may have worked the register for 20 years, she might be loved like family, she probably gets invited over for dinner, but she's never going to be driving a Ferrari as a result.
John
There's an article in the BBC's technology section relating to the progress of the UK games industry.
The sad truth is that the actual number of developers in the UK declined by 6% last year. Every time a company goes bust, the animators/programmers are forced to relocate. And given the difference in the cost of living across the UK and the world, it's preferable to move abroad.
Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
The only games I've spent money on in the last 12 months have been indie games. Why? Because I got bored with sequels and pretty gaming engines. Games are meant to be fun and IMHO they are becoming products to be churned out. With the indie stuff I tend to find that more thought has gone into the level design and tuning the gameplay
I could not agree more. I really miss the old games (SNES-era) where companies didn't put the majority of their focus on games looking jaw-droppingly realistic, but rather they put their effort into making the game fun. It seems that this old-spirit has been pretty much extinguished in large dev houses and replaced with the mantra "Make games faster! Make more money!". Which is one reason why I decided to take things into my own hands and start developing a RPG game with the old-spirit.
Hero of Allacrost, a FOSS RPG for *NIX/*BSD/OS X/Win
One of the questions about whether students could still make it in such an industry starting off on their own sparked a response from Jason, saying that first of all students need to stop cloning games for their school projects. He hates seeing how almost every student, when given an asignment to create a game, makes some damn Brickout or PacMan clone. Sure, they can't do anything hugely new, but this is really their chance to innovate and try something that's not the status quo.
I think the reason why students intimate past games for their projects is they really don't have time to do something new and it's easier to code off of a working example. Creating something from stratch can be a hugh undertaking sometimes. Most students are concern with getting the project done to get the grade.
Unless you're OWNED by Vivendi/EA/Activision (or under some long term agreement), there's no reason why you should feel you HAVE to play ball with them. If your game is good enough people will pay to download it. If it sucks, sorry Charlie, that's natural selection for you.
No sig for you!!
In my opinion, it's hard to distinguish a honest review from a bought review though : Defenitely if they are about blockbuster-games.
I say that instead of "buying independent" we all just buy what we want to play. That's what's happening now, and I'm sorry that you seem to have picked unpopular games. Heck I can related myself in that I love a good 3d space fighter simulation a la X-Wing or Wing Commander (and it seems none of those are coming out these days), but if the market isn't buying your type of games, that doesn't mean that they're buying whatever is given to them: they're buying what they want. Most of today's popular games cost a fortune to develop. If the game companies could sell just as many copies of the types of games the whiners claim to love then they would do so in a heartbeat.
"People who think they know everything are very annoying to those of us who do."-Mark Twain