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Everything is Possible - Storytelling in Games

Gamespot has a thoughtful and interesting piece up entitled Everything is Possible, where they interview several game designers with a strong storytelling background. The interviewees include Chris Avellone (Planescape: Torment), Hideo Kojima (Metal Gear), Ken Levine (System Shock 2), Tim Schafer (Grim Fandango), and Ragnar Tørnquist (The Longest Journey). These gaming luminaries discuss the finer points of creating a plot in an interactive universe, and it makes for a fantastic read. From the article: "Ken Levine: I'll never forget the first story I wrote in gaming. It was for a (eventually canceled) Star Trek: Voyager game. I wrote the opening cutscene, which included this gem: THE CAMERA ZOOMS IN ON JANEWAY...WE SEE A LOOK OF TERROR IN HER EYES AS IT REFLECTS THE INCOMING MISSILE The lead programmer pretty much laughed in my face. First of all, our characters were low-resolution bitmaps, with one fixed expression on their face. Their eyes were maybe 4x4 pixels each. The camera zooming in on that wouldn't have shown a performance; they would have shown a scattered mess of random pixels."

46 comments

  1. Story in Games by Deltaspectre · · Score: 0

    I like story in my games, especially in such context as KoTOR :D

    --
    My UID is prime... is yours?
  2. Max Payne 2 - The Fall Of Max Payne by Proud+like+a+god · · Score: 2, Insightful

    I must say I've never played the original Max Payne, but the sequel was "A film noir love story" told via a brilliant combination of comic style screens and realtime sequences which added an extra depth to what is otherwise a shoot-em-up. Coupled with a great graphics and bullet-time engine it's one of my most rewarding games purchases to date.

    1. Re:Max Payne 2 - The Fall Of Max Payne by 88NoSoup4U88 · · Score: 2, Informative
      If you haven't got around to buying Max Payne 1, and you really enjoyed the storyline/athmosphere/setting in MP2, I truely recommend you to play MP1.

      It's a very daring plot (imo) and very well told, and gives you more insight into good ol' tortured Max.

    2. Re:Max Payne 2 - The Fall Of Max Payne by Creepy+Crawler · · Score: 1

      Well, this is just my opinion, but the pictures of "Max Payne" sucked.. He looked like Mr Happy from those Enzyte commercials.

      The voice-over is AWESOME. The Scene is awesome, and everything but Mr Happy is AWESOME.

      --
    3. Re:Max Payne 2 - The Fall Of Max Payne by EnderWigginsXenocide · · Score: 1

      I truely recommend you to play MP1 I prefer MP3 myself. Sorry, mod me down.

      --
      Blessed are the pessimists, for they have made backups. -- 0 1 My two bits
    4. Re:Max Payne 2 - The Fall Of Max Payne by OAB_X · · Score: 1

      And its only 19.99 CDN for the MP1 and Mafia "double pack" complete with strategy (you dont really need them) guides at Future Shop/Best Buy. Its like the StarCraft: BattleChest, you cant go wrong.

  3. Video Games are the evolution of storytelling by ZephyrXero · · Score: 3, Interesting

    I see Video Games as potentially being the ultimate storytelling platform. It takes all previous forms of storytelling and rolls them into one, then lets you participate. This is the number one reason I am interested in creating video games. It really does have a little bit of everything, cinematic (movie) elements, music, reading, and speech. Not only do you get to see the universe, it's characters, and events... You get to be part of it! I could probably ramble on for hours like this, but I guess I'll cut myself off here.

    --
    "A truly wise man realizes he knows nothing."
    1. Re:Video Games are the evolution of storytelling by patternjuggler · · Score: 4, Interesting

      I see Video Games as potentially being the ultimate storytelling platform.

      I was just watching an episode of the IFC's 'A Decade Under The Influence', and a famous director from the '70s said something like "I'm not interested in stories. There are only 6 or 7 stories. I'm interested in behaviour." I think that's not saying that stories are unnecessary or can be sidelined, but that the interesting thing is behaviour- how characters act within a story. Games make that much more interesting than more rigid media because of the interactive element. (cue debate on story centric vs. sandbox style games, compromise on answer that that is synthesis of both...)

    2. Re:Video Games are the evolution of storytelling by geminidomino · · Score: 2, Interesting

      A few years ago I would have agreed with you. Video game stories evolved from the early software toys (no set "win" condition, just shoot for a high score) to "save the girl" (get through all the levels and see a "Congratulation! You're the Hero!" screen) all the way to the engrossing, coherent(Usually. *AHEM* SquareEnix, I'm talking to you!) "worldbuilding" projects that really show what the medium is capable of. Nosgoth, Hyrule, Lunar, &c... Worlds with their own histories and stories.

      Now, it looks like we've gone full circle. Back to software toys like "The Sims" and EASportsGame(Year), weak movie knockoffs (LOTR would have been a great series to base a game off of for years now, but they had to wait until a movie series watered down the storyline enough for the masses), etc... Even those who'd become pillars of the "story driven" game have been reduced to putting out dribbling tripe (FF X-2, anyone?)

      Hopefully we have another turnaround when the 5th-gen consoles come out, as I've pretty much decided against any of the up-and-coming systems 4th gens.

    3. Re:Video Games are the evolution of storytelling by fondue · · Score: 2, Interesting

      "This is the number one reason I am interested in creating video games."

      Then please save everyone a lot of trouble and go and make films instead.

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    4. Re:Video Games are the evolution of storytelling by Anonymous Coward · · Score: 0

      It takes all previous forms of storytelling and rolls them into one, then lets you participate.

      Then when you finally get to the point where you can make a difference (IE, you aren't the guy at EA putting in the bug at 3AM that causes the football player to fall through the ground when crossing the 50 yard line with the ball) consider that 99% of the games out there where the customer gets to "participate", the customer's actions merely determine success or failure. Take LOTR: either you carry out the book's storyline or you lose. Nearly any RPG. Even if you offer multiple endings, how is that any more interactive than watching the movie Clue on DVD? Is it because there's 10 endings to play towards? 20?

      Your mission is to make a game that allows the player to REALLY participate, yet not be as boring as real life (remember, your target audience is searching for interactive escapism).

  4. Plot sells games. by Red+Moose · · Score: 4, Interesting
    I suppose I'll just mention that Final Fantasy VII had an amazing story and is probably why it was so well loved, made all the more unique with the big heads. I miss that game.

    Knights of the Old Republic was the probably the most recent game with an excellent story.

    My personal opinion is that the story and plot makes a bigger difference on whether I buy a game or not - and it's part of the reason why I don't find FPS games that great as the depth is lacking (yes, *even* *in* *Halflife* ). Likewise, Deus Ex was hailed as revolutionary as a modern FPS style game but with lots of depth and for once a story that wasn't original but was well told. The sequel was dumbed down bullshit as usual.

    The demise of the adventure game has also paralleled the rise of stupidity-sells games like the EA games and so on. Perhaps the "creativity" and "originality" we all moan about from yesteryear is not that we are just old fogey's bitching - maybe it's the the story and effort to create plot (think back to Loom, Monkey Island) is forgotten these days.

    --

    Acting stupid isn't much fun when there's someone around who knows better

    1. Re:Plot sells games. by Anonymous Coward · · Score: 0

      What version of FFVII did you play and where can I get it? Because the story in FFVII I played was awful. The only reason it sold so well is that it was heavily, heavily advertised. Well enough that some of sister's friend actually played through the game. (My sister even played some of it, but she found it boring as all hell and stopped while still on the first disc.)

      If it weren't for all the advertising, I doubt as many people would have played it. It wasn't a bad game, (merely average), but it's story was certainly very cliche.

    2. Re:Plot sells games. by TupperTrenine · · Score: 1

      Oh yes, because every game I play involves a race of creatures from hundreds of thousands of years ago being tricked by an alien being into thinking it was their ally, then smashing an asteroid into the planet. Also, I love how every game has planets depicted as living beings, with health and sickness. And gotta love the political conspiricies in every other game I play, you know, alongside all the rest of the story. It might be fanboy\girl-ed to death, but it is still an incredible game, and original to boot.

    3. Re:Plot sells games. by xgamer04 · · Score: 2, Insightful

      I suppose I'll just mention that Final Fantasy VII had an amazing story and is probably why it was so well loved,

      Stop, just STOP. The reason FF VII was/is "so well loved" is because it was one of those games where a new influx of console-owning sheep finds a halfway decent representation of a genre and proceeds to put it on a throne. Just look at Halo. I know people who love this game. When I complained about not being able to use a mouse/keyboard (in the Xbox version), they were like "WTF keyboards suck! That would be so dumb!".

      Sure, it may be "well loved", but look at how many Deer Hunter games there are.

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
    4. Re:Plot sells games. by ZephyrXero · · Score: 0, Flamebait

      FF7 must have been your first FF lol

      --
      "A truly wise man realizes he knows nothing."
    5. Re:Plot sells games. by GreyWolf3000 · · Score: 1

      Actually, you just described basically practically every console RPG that has come out of Japan in the last ten years.

      --
      Slashdot: Where people pretend to be twice as smart as they really are by behaving like children.
    6. Re:Plot sells games. by ZephyrXero · · Score: 1

      Agreed, FF7 was a huge disappointment. Sure it had nice new (at that time) pretty graphics and whatnot, but the story was pretty bland and the only character I gave a crap about, they went and killed :(

      --
      "A truly wise man realizes he knows nothing."
    7. Re:Plot sells games. by Cecil · · Score: 1

      Listen, you're welcome to your opinion, but the FF7 fanboys are entitled to ours (yes, I include me) as well.

      I love that game. I go back and play it often, and I still love it. It wasn't my first FF game (my online name is proof) and wasn't my last, but I do think it's the best, and in fact one of the best games I've ever played, right up there with Tales of Symphonia and Zelda 3, thanks.

      I first played it on the PC on my spiffy Voodoo^2, for reference. I since bought the console version solely so I could extract the better-encoded videos from it to use in my wonderful copyright infringing music videos, linked in my sig.

    8. Re:Plot sells games. by miyako · · Score: 1

      I disagree with the comments about FF VII, Final Fantasy VII was probably the last game during square's "Golden Age" where it produced some of the best games ever made, IMHO. (FF V/VI/VII, Chrono Trigger, FF Tactics, etc.)
      FF VII did have some problems, particularly I think the story telling suffered a bit from struggling between the newer/more localized dialog, and still retaining a "T" rating.
      On the other hand, it did a lot of things very well. The Materia system I think is one of the best systems of any FF game (although I've always had a personal preference toward the Job system). The graphics were amazing for the time, and still hold up pretty well today. The story (aside from the problems I mentioned earlier with the dialog) was well done.

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
    9. Re:Plot sells games. by AllUsernamesAreGone · · Score: 1

      and it's part of the reason why I don't find FPS games that great as the depth is lacking (yes, *even* *in* *Halflife* )
      Interestingly, if you read some of the inverviews done during the development of HL2 or 'HL2: Raising the bar", you'll run into several situations where they claim to have cut quite significant amounts of story out "to keep the game going". Much of the work was done (or so they say, I'm not sure I trust Valve's word anymore) but some parts, like Kleiner's lab, were "dragging on" so they were cut down.

      Faced with the choice between expanding and fleshing out the world they had created, actually giving the player a decent idea of what was really going on and what had happened since HL1, or shoving the next player into another firefight against ill-defined foes they just reached for the plotcutters.

      It's not that story and effort to create plot have been forgotten, it's that they don't even seem to be valued anymore. When it comes to a choice between doing something deep, thought-provoking and interesting or mindless crap that sells by the bucketload the moron option always seems to come out on top now.

  5. Great article by Dehumanizer · · Score: 1

    This will probably be modded redundant or something, but... great article. I had already read it because it was mentioned in the KOTOR2 forums (Avellone is KOTOR2's lead designer).

    The only disappointment is Schaffer, who sounds bored, seems not to like his own games or gaming in general, and seems even surprised that people care about games' stories at all.

    --
    The Tlog - a technology blog
  6. HL2 was fairly good survival cinema,,. by teknikl · · Score: 1

    There were a number of impressive scenes in Half Life 2 along with a reasonable storyline and good atmospherics. I was fairly engrossed. And yeah the cliffhanger sucked. Of course, I finished Doom 3 as well. BY the end I was so freaked out by it at the end that I immediately uninstalled it. Not going back to that place - no way nuh-uh.

  7. Re:Slashdot's weird story system by Anonymous Coward · · Score: 0

    Heh, probably because 7 people (including me) have commented in 2 hours. Can you hear the echo?

  8. Games are a young art form by Master_T · · Score: 5, Insightful
    Games are a particularly young art form. The beginning of cinema was similar. There wasn't much meat to what they did. It was based in the amusement of seeing a moving picture.

    It is the same with games. Only now are we starting to truly see games that seek to work as artistic and storytelling devices. Even now, much of them are weak and not strong in an artistic sense or in a sense of narrative. We have begun to see narrative gems like Xenosaga, FFVII, KOTOR, HL2 and others. Soon perhaps we'll see games develop a sense of aesthetic too(the way a sense of beauty is evoked. there are many different ones, they stem from a philosphy of creation) .

    I personally believe that at some point games will become an artistic genre like unto cinema or even opera. With art-direction, carefully written plots, and quality music. Perhaps the way a game plays will eventually reinforce the message or story it puts forth. Won' that be interesting.

  9. Time to fire the "lead" programmer by ka9dgx · · Score: 1
    If you're making a "cutscene", you don't have to use the same character that appears in the game. Make a high-resolution throwaway just for that scene, or just digitize an actress, and MPEG it. Sheeesh...

    Sounds like someone had a bad hire. Toss the guy out on the street, and get someone who understands the business.

    --Mike--

    1. Re:Time to fire the "lead" programmer by ZephyrXero · · Score: 4, Interesting

      Actually many many people believe using the same in game model graphics helps the game feel like one solid piece instead of a two completely different experiences. Sure a couple seconds of prerendered eye candy can be nice, but it reminds you subconciously that this is a movie and you are no longer playing the game...

      --
      "A truly wise man realizes he knows nothing."
    2. Re:Time to fire the "lead" programmer by Anonymous Coward · · Score: 0

      Ever play FFVII? It did that, and reused the ingame characters for cutscenes on occasion. The ones where it reused the character models felt much smoother than the one where Cloud went from a 10-polygon character (ok, maybe 12) to a full 3D model (that didn't even share the same damn proportions) in a CGI movie.

      Especially coupled with the 3D rendered backgrounds.

      Although FFVII is a rather extreme example, because the character models on the "field screen" just sucked. Every character - literally - had a cube for a hand. The funny thing was that when it switched to "battle mode" all of a sudden they were using character models that looked much more realistic; that actually had hands.

      And since there were more polys being pushed in battle mode anyway... Just makes you wonder who the hell programmed that thing.

    3. Re:Time to fire the "lead" programmer by 91degrees · · Score: 2

      So, mipmap it. Create a high detailed version and blend smoothly between them. Or find a way to cut smoothly between the cutscene and the pre-rendered sequence.

      As a programmer, I try to avoid declaring things can't be done. I try to ask how things can be done instead. Sometimes this is still not practical given time limitations, but shouldn't be dismissed outright.

  10. The most undersung game with a story is... by Quarters · · Score: 2, Interesting

    Mafia. It's unfortunate that the game got mis-branded as "GTA in 1930's Chicago". Yes it has a free-roaming mode and cars, but the similarities end there. The story is engaging, the characters are believable, and the backdrop to the entire thing is just drop-dead gorgeous.

    1. Re:The most undersung game with a story is... by TLLOTS · · Score: 1

      I couldn't agree more. I've played the various GTA's and while they're nice, GTA and Mafia aim to do completely different things. GTA is more about vast freedom, while Mafia is more about telling a story. That story is what makes it one of my favourite games, along with the gameplay which is of an excellent level. I'd wholly recommend people try and grab a copy of it if they like a good story in their game.

  11. Cinematic Gameplay: Call of Duty by Tanmi-Daiow · · Score: 1

    Some of the most cinematic gameplay i know of is Call of Duty. It is just like a movie. I cannot describe the experience the first time you come face to face with a German MG42. The Russian campaign is absolutely amazing. I still get goosebumps when playing through that campaign.

    --
    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive." - C.S. Lewis
    1. Re:Cinematic Gameplay: Call of Duty by Anonymous Coward · · Score: 0

      The RPG rifle that you used to take out tiger tanks pulled me right out of the game and made me laugh my ass off. It's a rifle, not an artillery piece!

  12. Bungie! by FLAGGR · · Score: 1

    Why wasn't Greg Kirkpatrick or Alexander Seropian in this interview???? Anyone that has played the Marathon series knows what I mean.

    1. Re:Bungie! by Anonymous Coward · · Score: 0

      Why wasn't Greg Kirkpatrick or Alexander Seropian in this interview???? Anyone that has played the Marathon series knows what I mean.

      Possibly because only Mac gamers got to play the Marathon series, meaning that Marathon, despite being one of the best FPSes of all time, is essentially unknown in the big wide world?

      It's really a pity they didn't manage to keep the quality up when they transitioned to XBox. Marathon was amazing. Halo was meh. Halo 2 was crap.

    2. Re:Bungie! by Anonymous Coward · · Score: 0
      "only Mac gamers got to play the Marathon series"?

      http://trilogyrelease.bungie.org

      As for which game had the "better" story, I'd rather not get involved in some kind of offtopic debate/flamewar about it.

      If you want to compare the story content without playing the games, you can view the Marathon terminal texts on Bungie.org's Marathon fansite, and Halo cinematics and (currently incomplete) transcripts on their Halo site.

      AFAIK, Greg hasn't been seen on the Internet since Double Aught Software went under.

      Alex Seropian is working on Stubbs The Zombie, and has time for interviews, but apparently didn't have much to do with actually writing the story for Marathon, Halo or Stubbs.

      IIRC, Matt Soell is the main mind behind Stubbs' story. Two select examples of his writing style can be found here (first thing to come off the top of my head). He's also widely (heretically) believed to be the Bungie Webmaster of January 2003 and earlier.

  13. Conker's Bad Fur Day by xgamer04 · · Score: 1

    I liked this story, if only because it reminds me of drunken dreams I've had....

    --
    When you look at the state of the world, how can you not become a radical, liberal anarchist?
    1. Re:Conker's Bad Fur Day by ZephyrXero · · Score: 1

      Great game... I can't wait for the Xbox re-release. Story was a huge part of the game. Every task, no matter how weird or silly had some sort of purpose in the story :)

      --
      "A truly wise man realizes he knows nothing."
  14. Anachronox by El_Muerte_TDS · · Score: 1

    I just have to point this game out again. It's a real master piece (ok, it's a great game). But it never got much attention because the media slammed the first Ion Storm game into the group (this being the second game didn't do it much good).

    It has a classical adventurous epic story that eventually will evolve in a battle of good vs. evil (as usual ofcourse).

  15. Re:Slashdot's weird story system by Anonymous Coward · · Score: 0

    It has to be posted 3 or 4 times again before hitting the front page and probably wont be on the front page until one of /. buddies posts the same story with a link to thier ad infested blog.

  16. bFC by rathehun · · Score: 1
    Does anyone think that most ~ 75% of the games that they refer to have been created before 2000?

    Strange? Coincidence? I think not.

    Mainstream game companies (EA anybody?) suck - apart from the great Harry Potter series that they put out every month of course ;)

    1. Re:bFC by Weirdofreak · · Score: 1

      I've never actually played any of those. It was a pretty scary thought.

  17. The linearity of storytelling by Elkboy · · Score: 1

    I'm not so enamored with what constitutes storytelling in today's games, since it all too often means a passive, cinematic experience more or less disconnected from the interactive part of the game. All that monster-bashing, sneaking, points-collecting, etc, etc, usually only has one effect on the storytelling elements - it unlocks them once you progress far enough.

    Games need to grow up and find their own language instead of just copying their parent medium, film. I'm carefully positive about the prospects for this, despite the current stagnation and problems of the game industry.

  18. Wow by Anonymous Coward · · Score: 0

    A potential Voyager plot that didn't involve time travel, genocide or nazis? If she had been writing for Enterprise, maybe it wouldn't have been cancelled!