The Perfect Halo 3
Via Joystiq, How Stuff Works has a look at what they'd like to see in the Perfect Halo 3. From the article: "I have mixed feelings about that. Right now, I'm playing through the Halo 2 campaign again on Legendary, and I have to tell you, it's as fresh as the first day. It even still has that new game smell. All this Halo 3 talk does have me thinking, though: If I ruled the universe, what would I cram into Halo 3? So I took the time to compose this little wish list for your consideration."
You mean like Rise of the Triad did about 10 years ago?
Now I'm sure there were games before it that I just can't recall, but what about Counterstrike?
Halo is nothing original. That does not mean it's a bad game, but it doesn't make it revolutionary by any means. It is severely overrated, but that is probably because for most console-only players, who never played games like Quake and Half Life, it seems original.
I dunno who it is
but it prolly is fhqwhgads.
Bots is a great idea, and I'm surprised that more developers don't work on putting bots into their online FPSs for Xbox. I don't imagine its some technical issue with Live, as at the least, Star Wars Battlefront has dozens of bots filling out levels when you play that game over Live. But most games don't offer any kind of bot support, even games that you would expect to have that feature. Case in point, Time Splitters Future Perfect, which was just released for the Xbox yesterday, and was developed by Free Radicals, which includes a bunch of the ex-Rare guys who worked on Golden Eye and Perfect Dark. Time Splitters has always featured bots for offline multiplayer, and here they finally got the series online with Time Splitters Future Perfect. But can you use bots in games on Live? No -- it's like they crippled the Live portion of the game by leaving out one of the hallmarks of the series. As I said, given Star Wars Battlefront, I can't imagine leaving out bots is a technical issue. And given your interest in bots (and mine, and everyone I play Live with regularly) I can't imagine it's because there is no demand for bots. I know people kept asking Bungie about bots in Halo 2. So what gives? Why the general lack of support for what should be a standard FPS feature?
Serious Sam only has a "dual pistols" weapon. There's a difference between having one weapon dual and two different weapons that work independant of each other.
Akimbo Quake (dunno which Quake version that started with) predates Halo by far, allowed you to wield two different weapons and fire them independently. Another example is Terracide, which had three weapon slots you could mount any gun into and fire individually. The Quad Damage mod for Quake 3 allowed for quadruple weapons(!). I'm going to ignore Descent here because the primary and secondary slot loaded different weapon types and you couldn't mount e.g. the laser and the fusion cannon at once.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
If the submitter had just linked to the printable version or you clicked on the link from thier link, you wouldn't have to!