Re-Imagining Apple
FirienFirien writes "Business 2.0 has put up a selection of ideas from Pentagram Design, featuring some interesting rumoured ipod innovations, as well as a look at what may be next for Apple. From the article: 'The project was led by Robert Brunner, who was Apple's chief designer from 1989 to 1996, and who oversaw the design of the PowerBook line, among many other hit products.'"
An interesting set of designs, but ones that show that non-steve-approved designers just don't get it.
Those products all look like any old generic electronics product. They entirely lack the current Apple design features of absolute minimalism.
If steve could create a sphere with one single button on the outside, that glowed, and had any realistic expectation that it might sell, he would.
(and the button would be optional)
Apple is the new Sony. Their iPod is this generation's walkman, and Apple is smart enough to leverage that success into other products. Apple has always been good at design. The unix-core of the Tiger OS extends that nice design into the innards.
More food for thought: Paul Graham's essay on Japan vs US design, which gives a nod to Apple as one of the few US companies that get it.
I don't know what Steve's got up his sleeve, but I know that Business 2.0 doesn't like giving out their stuff for free.
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I guess that's kind of what Steve Jobs meant when he said they "just don't get it." Steve isn't the type of guy to go around giving stuff away for free willy nilly. In fact, he's built up Apple from relative obscurity to the powerhouse PC juggernaut it is today. But when he sees an opportunity, he goes for it. And sometimes that opportunity is to build a stronger brand through giving stuff away for free. He seems to be criticizing the RIAA's tactics of suing their customers, when they should be kissing their asses.
I'm not saying that Steve Jobs should be on his knees kissing anyone's ass, but it is quite obvious that he has a knack for reading the market and "knowing" what people instinctively want.
Apple settled, which is exactly what I predicted they would do. You can't squeeze blood from a turnip, but you can create enough buzz to make other think twice before doing it again.
I know someone who was sued by microsoft. It was essentially the same thing. Rattle the saber a bit, get some media attention, and settle for peanuts after the story has disappeared from the pages.
Ahhh, yes, the prime era of Apple. Is this guy responsible for the wonderful internal design of the 8500 and 9500? (note: you had to essentially dismantle the entire machine to add RAM)
I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
> Yeah when he opened up the architecture to clones and you
> started seeing Macs everywhere.
He did no such thing, And those clones were crap. They relied on better performance figures on paper with woeful hardware support & reliability.
I had the misfortune of supporting Macs during the 1990s. Apples were marginally better than most suppliers, but most clones were cheaper & more prone to failure than the worst PC brands.
RST
I'll tell you why these are not even close to what may come out of Apple.
Simplicity. I don't think Apple is in the game of mixing functionalities (I think Sony is a better contender for that). That is why there is no FM tuner in iPods.
Watch that plays music? No one wants to do anything except keep time using their watch. I mean no one sensible.
The PowerBook series set the standard for laptop computer design. They were terrific feats of industrial design. And the rest of Apple's products were usually pretty good that standpoint as well. The bad old days were not the result of poor industrial design. Poor price/performance, a crashy and rapidly deprecating OS, and crappy developer programs probably had a lot more to do with it.
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These folks have done some cool work, but they're totally missing the point. Steve Jobs would rather shave with a cheese grater than let these things out into the wild with an Apple logo on them. Take one look at any of these gadgets and my first reaction is, "Huh, I bet that does a lot of cool stuff." But I'm a geek, and these designs are by geeks for geeks, and that's exactly what Apple is trying to avoid.
That silly-looking wirless iPod necklace thing -- what's with the bevelled see-through skeleton around it? How does that make it work better? The skeleton around the iPodWatch -- what does it add?
Apple succeeds because they hide the complexity, not because they call attention to it. Flashy complicated designs advertise internal complexity. While a geek sees power in complexity, most people see added cognitive burden. "Oh, shit, I bet that thing has a million features that I'll never figure out."
This isn't as much "normalization" as it is "don't take so many drugs when you're designing tables."
Someone should string FirienFirien and Zonk up by their editorial tonsils. We can't RTFA unless we shell out money. There is no option to register for free or view advertising in exchange for a subscription. Since when did Slashdot becaome a digital country club where one has no option but to pay to play? Oh, I forgot. 90% of Slashdot doesn't ever bother to RTFA.
That said, I think the most interesting element about this article (of which I could read two paragraphs in addition to its headline) is that a major business news publication is engaging in rumor-mongering just like the fan-based Apple sites. It looks like even the mainstream media has begun imbibing Jobs' Purple Kool-Aid.
Not that I'm complaining. (Just check out mistersquid's profile on http://discussions.info.apple.com/ if you don't believe me). I just find it interesting that mood of Apple's fan-base is starting to be reflected in major media channels.
blog
They're still coming up with great new ideas. In the meantime, we have this article under discussion involving ideas from people who do NOT work at Apple, so why are you complaining about Apple?
The single button mouse is a GREAT design. Just try teaching someone who has never used a computer before to use a two button mouse. It also forces intelligent design on software developers. Very few applications have (or should have) the level of feature complexity that would require contextual menus for basic functionality, and multiple mouse buttons should rightly be viewed as an optional enhancement rather than an interface essential.
If you don't like it, do what I did, and get a $10 logitech wheelmouse. OS X supports it just fine.
In Capitalist America, bank robs you!
Having supported some of the Power Computing machines, I'll vouch for Rebeka. Many of those machines were absolute crap.
I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
they are rapidly turning into a consumer electronics company And so are Dell and Gateway... hmm, I wonder why? Could it be that computers are now commodities with razor-thin profit margins, while consumer electronics can still be sold for several times their actual worth? Business is all about margins, and you don't get good margins by competing directly with Asian manufacturers. Someday even HP might figure that out...
I've abandoned my search for truth; now I'm just looking for some useful delusions.
Was the iPhone and maybe the video iPod, though I think the flap idea is just bad.
For a movie iPod, take the current device, make the screen longer for 16x9. Now if you want to watch a movie, turn it on its side and use the wheel to move forward or back.
For the iPhone, let you side the top half sideways so you could hold the phone while revealing a keypad - great for finding/entering contact information, notes, text messaging, etc.
But I'm not sold that Apple will go this route. I think they see the iPod as a hub to the computer - insert music into computer, get music onto iPod. Insert movies onto computer, get DVD's or (in time) movies onto the iPod. Record messages to the iPod, and back to the computer.
So most - if not all - of what they do is still geared towards the computer. And I think most people in this generation can live with that.
Extend the idea further. Apple is using the iPod as a hub of its own - recording messages, storing contacts, etc. I can see a time when you buy a digital iCamera, and instead of accepting tapes it just uses an iPod for storage. Plug it into the digital camera or camcorder, take your pictures (with 4,000 picture storage space at incredibly high quality, or with 40 GB of storage space, that's what - around 40 hours of video at MPEG-4 for normal TV rates, different for HDTV? I'm just guessing, so I'm sure someone who knows more about video compression will know).
Cars, like GM, are making "iPod plugs" so you can charge up. Look at the third party iPod market - at least 3 manufacturers are creating car stereos to let you view and select playlists from your iPod.
Expect to see the iPod become more of a "hub" in this fashion - and, of course, still come back to the PC. Maybe it will get Bluetooth in the future so can "walk into the house, sync and go". But several of the ideas (such as the "Wireless iPod you hang around your neck") won't happen because doesn't use the computer as a hub - but as a streamer. Apple knows people want to sync and go.
One last thought - the one thing that I'd like to see in future versions of iTunes is a group/family system. I have music, my wife has music, my kids have music, all shared on a Mac Mini. I have a family user just for that reason, but I can see the first time my daughter does a User Switch to herself and doesn't unplug Daddy's iPod, then starts putting *her* music onto just her user - now duplicating storage.
I'd like to see a version of iTunes which takes this into account, and lets you say "I'm a member of an iTunes share - point me here". Granted, there is the DRM angle where you'll have to have a "family user" to play Audible/iTunes store purchased songs (fine by me, since I just either buy CD's or JHymn the music once I buy it online) instead of every person using their own - but an iTunes family system would be a great. Only 4 more years until my daughter turns 10, and I think the system should be in place by then when she *really* starts getting into her own music.
52 Weeks, 52 Religions with John Hummel
Perhaps that should read "... chief designer from 1989 to 1996, a period where Apple saw its market share drop to near irrelevance".
Weren't these the same people Steve Jobs saved Apple from?
This is certainly a valid point, but it is essentially a 'red herring'. It's not the design of the machines that was responsible for Apple's fall in market share. On the contrary, the exempalry design kept the market share from falling further.
Apple's low market share is primarily due to its high price and relative lack of low-cost software. The lack of low-cost software is a direct result of Apple's refusal implement circuitry that runs 80x86 code in general and (to a lesser extent) Windows API calls. The fact that Apple's OS may or may not look, feel, and act better than Windows is irrelevant. The computer is too expensive and the peripherals are too expensive.
PC equipment is highly price sensitive. The only market for Apple equipment is in the fields where dollar value added to the work created by a personal computer greatly exceeds the higher cost of the computer equipment itself (including software). For everyone else, the Windows/Linux OS solution is good enough. The benefits of an Apple system are not worth the extra cost, either the lower cost of the CPU and peripheral and the cost of using the more expensive Apple application software.
For some reason known only to them, Apple chooses to have only a tiny market share of the PC industry. They are certainly smart enough to redefine the industry on their terms.
Oh, and that thinkpad clit-mouse is worse than any trackball.
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If you don't know how to access contextual menus in the Mac OSes (and didn't think it was possible), maybe you need to get a clue.
I've tried to teach my father the keyboard shortcut for quitting an app. CMD-Q. Bless his heart, he still uses the menu every freaking time. Do you think these clueless people, such as my father, should be subjected to your "clueful" idea of computing?
It's not offtopic, dumbass. It's orthogonal.
That is interesting, though I'm not sure he nailed the reason why Segway failed. He never mentioned the price. If it were free they'd be all over the place; they're at least as cool as an iPod even without more funky design. As far as I can tell it was too expensive for what it provided. I just can't imagine enough places to take it.
Who knows? Maybe if it had been designed more innovatively it would have caught more eyes than it did. Certainly if they'd taken his manufacturing suggestions it would have been cheaper, and that might have been sufficient (though I can't imagine knocking off the factor of 5 to 10 that would have been required).
Ultimately I've got to give him props for the crucial observation that it simply wasn't the right thing: "You don't have a great product yet!" Well, it would have been great for free, in the Jobs definition of "insanely great", even without more style. But he was clearly righter than everybody else in the room.
Thanks for the link.
One of those isn't something to be very proud of. The reason the IBM eraser tip is not a lot more common is that IBM charges a lot to license their patent. At times, Toshiba has chosen to bite the bullet and include it The eraser nipple thing is far easier to use than one of those mushy touchpads. Especially when so many touchpads have the horrendous "feature" where if you bump the surface, it acts as a mouse click. This makes absolutely no sense: how many real mice register a click when you touch the mouse without clicking it? I've seen some where you could not even turn it off, making "a Drag is often a Click and Drag even though you never clicked any button" a common situation.
Don't blame Durga. I voted for Centauri.
I'm so sick of people bashing Apple's one button mouse. Next to the PowerMac beige mouse that was standard through the 90s, the new clear optical mouse is the most ergonomic design ever made. You can hold it just about however YOU want, there's no craning to reach the button because the WHOLE THING is a button. All you people who love scroll wheels, and buttons on the side, top and front are going to wake up one day and not be able to move your hand because of carpal tunnel. Take it from me - 10 years as a graphic design power user.
Sure, I can get 10% more productivity with a scroll wheel or multi-button mouse, but I wouldn't be working today PERIOD if I'd used one all along.