Slashdot Mirror


Tribes Franchise Quietly Strangled

Gavin Manley writes "Back in October last year, the third game in the Tribes series of first person shooters was released, published by Vivendi Universal Games (VUG). After many years of waiting and frustration, VU once again disappoints, not only by missing their market for the game again but by simply cancelling support for the game." From the article: "Now not only does this have consequences for Tribes fans, but fans of other franchises need to be worried. SWAT 4 in particular. The next SWAT game is also being produced by Irrational Games (no doubt on an equally dismal budget) and published by our good friends at VUG."

14 of 105 comments (clear)

  1. This is a shame. by Gothic_Walrus · · Score: 2, Interesting
    Seeing a series die out like this is never good, especially when it's been one that was as good as the Tribes games were.

    Here, it seems worse because they'd actually made at least one big gesture to the community before. Releasing Tribes and Tribes 2 for free may have been for publicity more than anything else, but it was a great decision regardless, and one that bought them some respect from me.

    Shame they've just lost that.

    --
    Goo goo g'joob.
  2. In Response To This News... by jmole · · Score: 5, Funny

    * Presses 'V' *
    * Presses 'G' *
    * Presses 'S' *

    jmole: Shazbot!

  3. Not the first time... by NetDanzr · · Score: 3, Interesting

    VUG aren't the first to cancel support for a game. I still remember the disastrous Might and Magic IX, which was released as an incredibly buggy POS. The publisher, 3DO, has promptly released a patch that increased the gameplay from 30 minutes to 2 hours before encountering the first game killing bug. They then officially abandoned support for the game, while continuing to sell it for $29.99. It ended up being just another drop in the bucket that sunk the company at the end. Let's hope VUG feels the pinch from mmaking money of unsupported software as well...

  4. aah by j0nb0y · · Score: 4, Insightful

    aah, nothing quite like seeing a good game series destroyed by a publisher that cares about nothing but profit. Everyone remember the tribes 2 fiasco? It went something like this:

    Dynamix: Tribes 2 isn't ready, we need to delay it.
    Vivendi: Release the game now.
    Dynamix: It's not ready.
    Vivendi: We don't care, release the game now.
    Dynamix: Okay.

    Vivendi: This game sucks. No ones buying it, and those who did are returning it.
    Dynamix: We told you the game wasn't ready.
    Vivendi: You're fired.

    Aah, what a brilliant and refreshing management strategy. Is anyone really surprised that tribes 3 was a dismal failure?

    --
    If you had super powers, would you use them for good, or for awesome?
    1. Re:aah by Schnapple · · Score: 3, Insightful

      You got it wrong.

      Dynamix: Tribes 2 isn't ready, we need to delay it.
      Vivendi: Release the game now.
      Dynamix: It's not ready.
      Vivendi: When will it be ready?
      Dynamix: Six months from now.
      Vivendi: You said that six months ago. And six months before that. And six months before that. We've missed two Christmas seasons now and sunk umpteen million dollars into this game. You told us it would be our next Half-Life. We told you that was great since those fuckers from Valve won't even return our phone calls. Now would you please finish the function you're working on and give us the fucking thing? You can keep working, we'll call it a patch. Oh, and please for your sake hope that you get that patch right the first time.

      (later)

      Vivendi: This game sucks. No ones buying it, and those who did are returning it.
      Dynamix: We told you the game wasn't ready.
      Vivendi: And WE told YOU that the game was supposed to be ready over a year and a half ago when you said it would be. No one's buying the game since you guys can't even patch, let alone code. Oh, and great idea taking a game which people were seriously hardcore about and changing or removing everything they liked. Did any of you ever even test this thing on XP? And don't give me the excuse of "the lead programmers left". Now we're going to be lucky to break even on this, we didn't sell any copies of Half-Life: Titanium Edition and the stockholders want someone's heads. You're fired.

  5. A Lament by American+AC+in+Paris · · Score: 4, Insightful
    Okay, anybody who has read my past posts on Tribes knows that I'm about as close as they come to a slavering fanboy when it comes to Tribes. Tribes is the very definition of What A Game Should Be in my book, and I love it in the same way other people love opera, collectible figurines, and reality television. Tribes is what gaming should be. That said, I'm about to propose something that's sure to piss pretty much everybody off:

    Tribes, on balance, was made measurably worse by the community.

    I'm not just talking about griefers, lamers and TKers; that's universal and understandable. I'm also talking about server admins and modders. There were some fantastic mods floating about out there--well thought-out, balanced mods that made the game substantially different, better and/or cooler. There were also some decent but decidedly less-thought out mods out there, mods which nerfed heavies/snipers/pilots/etc, mods which made weapons entirely too deadly, mods which presented poorly planned, poorly executed maps, mods that futzed with physics in a way that was amusing for five minutes then tedious--you've played 'em. What's more, there were junior modders who'd take a good mod and add their own little melange of spices, spawning 'renegades' variants and the like.

    All well and good, but once this got underway, it became a serious challenge to find a decent game to join. The vast majority of servers would be running some mod or other--and if you didn't know the mod, you'd get your ass handed to you on a silver platter for several hours until you learned all the various idiosyncrasies therein. Other servers required client-side downloads--a real annoyance when all you want to do is hop on a game and play. It was not uncommon to find only two or three servers running a "standard" game--and these servers would generally either be packed to capacity or dead empty.

    I know it's not cool to rail on the community, but I honestly think that it played a real role in making the game less playable overall. Yes, there are tons of other factors in play--for example, Dynamix/VU could have shelled out for a couple dozen dedicated base servers. Yes, I could have S'ed the FU and run my own server (which I did for some time back in the day, by the way--admittedly with my own half-baked mod...) Yes, a number of clans did original, stunning, amazing work worthy of mountains of praise. But when it comes right down to it, I really think that Tribes as a game was hurt more than it was helped by the community at large.

    --

    Obliteracy: Words with explosions

    1. Re:A Lament by Sigma+7 · · Score: 2, Interesting
      Okay, anybody who has read my past posts on Tribes knows that I'm about as close as they come to a slavering fanboy when it comes to Tribes. Tribes is the very definition of What A Game Should Be in my book, and I love it in the same way other people love opera, collectible figurines, and reality television. Tribes is what gaming should be. That said, I'm about to propose something that's sure to piss pretty much everybody off:

      Tribes, on balance, was made measurably worse by the community.
      I couldn't agree more. The first time I played tribes, it was a spawn install to play on avery local LAN - but there were not enough players to support proper gameplay (only 3.) Thus, I went to online play to see what it was like.

      The first server I went into had a mod that kicked players out of the inventory selector within 8 seconds. The reason was to get the player to use favourites - which couldn't be set up unless you were at an inventory terminal. The problem doesn't exist in Tribes 2, but such mods can easily nail a community of new players (which is required for any game.)

      This just goes to show why a multiplayer game needs to include a filter in the browser to exclude certain gametypes, mods or servers. The more easily junk can be filtered out, the stronger the community can be (as long as the users don't do something stupid like filter out a bot modification that's configured to balance the teams.)

  6. Still confused by Dachannien · · Score: 3, Interesting

    I still don't get why game developers feel like they need publishers in this day and age of ubiquitous Internet connections and BitTorrent file distribution. What the industry needs is some nonstandard (read: non-publisher) sources of capital, so that developers can make and sell games under their own judgment without being burdened by marketroid PHB know-it-alls pulling their strings. Combine this with a sales model that utilizes the Internet to get games (legally) from the developer to the consumer, and publishers suddenly become obsolete.

    1. Re:Still confused by IntergalacticWalrus · · Score: 2, Insightful

      How the hell do you think developpers manage to cover their development costs prior to selling their finished games? Software development is just like everything else, you need an investor first so you can manage to bring your idea to a (hopefully lucrative) reality.

  7. The Warcraft effect by supabeast! · · Score: 4, Insightful

    Maybe the folks at Vivendi are experiencing the same problem that EA identified earlier in the week - World of Warcraft is so damned popular that it wrecked everyone else's holiday sales, and is continuing to hold the interest of gamers, who continue to not buy new games. VU is certainly no stranger to this problem - Starcraft and Half-Life (Well, Countrstrike anyway), both VU distributed titles, have been biting into sales for years. Everquest has also been noted as a title that eats away at the market for years.

    Perhaps the reason VU is pushing WoW so hard, both in the US and internationally, while cutting funds to other games, is that the execs have realized that VUs most successful games will continue to cannibalize other game sales, so it's better to just push on with a guaranteed cash cow.

    1. Re:The Warcraft effect by imr · · Score: 3, Interesting

      Meanwhile, they could have seen that what makes valve and blizzard special is not their games, which are nice but are not the most inventive, but the quality of said games at release time AND the life long support they seem to have afterwards. The dedication to quality some have contrasts heavilly whith the dedication others have to crap on the collective toes of their customers, to the point that blizzard CAN start a game again from scratch when others just released it unfinished and scrap support when "sales are disapointing".

      I despise diablo, i find and found starcraft outdated and unoriginal, i found half life quite dull, action wise since i didnt bite the xfile story, BUT i would buy any game of those 2 compagnies without thinking twice BECAUSE I KNOW THERE WILL BE A PATCH for any issue, even 4 YEARS LATER. Same for ID, same for Epics.

      And I don't want to ear anything about support costing too much or anything.
      Tribes2 linux port was rock stable under linux years before vivendy coughed a little cash to have another patch for windows users. They did it because they had the intend to keep the franchise alive, but they already had lost their customers in the interval.
      So doing things right rom the beginning to the end is what is really missing with those publishers. Now that internet is here, ea, vu, atari and the rest are outdated and useless.

      BTW, if I'm not mistaking, the author of the tribes2 linux port is now working at blizzard and is the sdl author. There is no coincidence.

  8. Re:Emminent Domain for IP by snorklewacker · · Score: 3, Insightful

    This is a good example of why there should be some laws allowing the public to seize IP from companies to prevent it's abuse.

    jesus spin-fuck christ ... it's not the cure to AIDS, it's a game. It's their property.

    Hey, I don't think you're making the best use of your house. I think I'll take it from you.

    --
    I am no longer wasting my time with slashdot
  9. Late Post by BrookHarty · · Score: 2, Informative

    I'm an avid tribes player, Tribes1/2 and some TV. The biggest problem is Sierra and Vivendi are horrible about support and management of smaller companies. They are the modern day land barons, they are buying every game franchise they can get their hands on, and killing off any competition they can.

    If you follow the forums for most game support you will see the developers are kept in the dark, until they are let go. This is a common trend with them. This is nothing new, they have been doing it for years. Its extremely cheap to hire 2 developers to write patches for a year, but of course, patching isnt included in the budget, so its chopped at first VP's sight.

    Its sad, as Tribes was my favorite game, I watched the server count for "Base" the normal game dwindle to a couple that was always full of extremely die hard players. I even collected every sound pack I could and merged them into 1 sound pack, over 800 megs of .wav files, so you could listen to everyones special soundpack. Was on Tribalwar and Tribes planet daily reading and posting int he forums, havnt done that in over 3 years.

    Tribescon was my first gamecon I went too, came in 2nd and 1st at the first 2 tribes cons. Even keep 2 signed boxes of tribes on my desk, for the 5 years I played tribes, I played almost daily. (And yes, went to work, school, and had family time..)

    Simple, fun, and for a long time, no aimbots. It was on par with counterstrike in pure enjoyment and simple gameplay. Tactical operations, not sci-fi mega weapons. Smooth gameplay, and great maps.

    Glad its free, I have both the freely released versions sitting on my HD, think I'll play this weekend. I urge you guys to download and play it, while the graphics of T1 isnt the greatest, it is a pure enjoyable game. T2 was the early engine that Garage games used to launch its business. And wow, how that engine has progressed. I was reading the changelog on the Developers build, the vegetation, and rendering is simple awesome.

    BTW, heres whats on my desk at work, -minus the empty cups of coffee. ;) Signed Tribes Boxes

  10. Tribes Still Lives... Sort of by FozzieCDN · · Score: 2, Informative

    I thought that I would point out that most of the Tribes developers have moved onto GarageGames and the independent game development scene with the Torque Game Engine.

    If you haven't checked out GarageGames or the indie games tha they develop and publish then I highly recommend that you do. There are a variety of great games available to suit anyone's needs (from your puzzle games, to your more traditional FPS ones) and they run a bunch of different OSes such as Windows, OSX and Linux. I think you would be shocked at what has been done.