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The Best Of GDC

Gamasutra's Question of the Week has been asked and answered, and from around the game industry there were brought forth opinions on The Highlights of GDC 2005. Overwhelmingly, people saw the "Burning Down the House" and "Spore" presentations as the most interestng, with a few other folks digging other parts of the conference more. From the article: "I think Nintendo's keynote speech was the most interesting moment for me. Coming a day after Microsoft's keynote, it highlighted the clear divergence between these company's platform strategies moving forward. If you're a gamer at heart (and have the heart of a gamer) root for Nintendo, as they seem to be more interested in gameplay innovation than making an uber-media-micropayment device. (HD-gaming be damned!) - Anonymous" The Puzzle Pirates and Game Atoms talks were probably my most amused moments during the conference. After all, Raph's talk had little monsters and the pirates brought rum.

73 comments

  1. Nintendo's Approach by FalleStar · · Score: 2, Insightful

    I've been a Nintendo fanboy all of my life, but lately I've branched out to all consoles, but I agree you do have to like how Nintendo seems soley focused on games. Only problem is that innovation doesn't always sell, ala GBA & GCN Connectivity and Virtual Boy, and Nintendo seems to be designing the "Revolution" based on innovation. It's a pretty risky manuever on Nintendo's part and hopefully it'll pay off.

    1. Re:Nintendo's Approach by FidelCatsro · · Score: 4, Insightful

      I have been a nintendo fan since the early 80s ( and several other consoles too and computers hell im just a techno fanboi though I do hate that word) and can tell you hoenstly the thing that killed off the Virtual-Boy was the fact that using it for longer than a few minutes caused massive migranes to alot of people , IIRC it was because the lenses were misaligned slighty (perhaps it was the refresh rate or both).
      Inovation has always been a good thing for nintendo , specificaly in the control front , to my mind the N64 controler was one of the best controlers ever devised for 3D games (lacking in 2d though) , and not to mention the SNES or NES pads which were amazing at the time(the snes pad can still hold its own for 2d).
      The problem nintendo has is the fact that alot of people wish to Apear ""COOL"" and nintendo is yet to shake off its For-Children image .
      This is the only thing limiting nintendo , However as a long term fan i would hate to see nintendo depart from this style , there is a kind of inocent charm in the games that gives them a timeless feel , not to mention amazing gameplay , Sometimes i love ripping the heads off of people , or gunning down the inocent citizens of liberty city , other times though i just want to relax and enjoy a game with a type of magic and wonder akin to the works of the brothers Grim.

      The Reveloution will need two things if is to become a market leader,
      A Kudos factor with some maturity and A lot of grade A Games . Most importantly is the games , remembering the Gamecube launch , i remember being disapointed with the lack of options(some classic titles though like pikimin) and variety .Nintendo Will learn from there mistakes and i suspect the Reveloution will be both inovative , Cool , and have a menagre of titles at launch

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    2. Re:Nintendo's Approach by owyn999 · · Score: 1

      Hopefully they will have alot of games.. this is the least that we can hope for myself being a long term "Gamer" I am one for the good games especially if they have innovative gameplay... I personally am more of a PC gamer recently but I still really love my Cube

      There are wonderful games on cube like Pikmin and Pikmin 2 they both gave a new twist on the old puzzle games like Lemmings... also even though it disappointed me Windwaker was amazing...

      Metroid was a wonderful ressurection of an old franchise and also should have grabbed some of the older crowd but didn't quite get that crowd.. and the hardware has proven that it is top notch by vividly remaking the Res Evil Games.

      on EA from lower in the threads... I am sorry to see that EA has become a behemoth but they have done a few good things... Like Everything or Nothing This was inovative and when I first saw it I thought Whoa... I think this is gonna suck... but then I played it and it was awesome...

      I hope that Nintendo releases a bunch of their good puzzle games and innovative games and maybe even like they used to do bump the price like $25 and include a full game with the system.

      --
      Where's that cap to the Decanter of Endless water???
    3. Re:Nintendo's Approach by American+AC+in+Paris · · Score: 2, Insightful
      The problem nintendo has is the fact that alot of people wish to Apear ""COOL"" and nintendo is yet to shake off its For-Children image .

      ...this is only a problem for a fairly narrow demographic, though. The folks who get hung up on "cool" tend to range from their teens to their early twenties; both before and after that, there's a whole slew of gamers who care more about whether or not a game is fun than whether or not you can beat hookers with a severed leg in time to Franz Ferdinand. Adults don't have trouble enjoying "kiddie" games, so long as they're fun and entertaining. Adults don't feel nearly the same need to adhere to what's "cool"; it's a waste of energy, and frankly, we've learned by experience that whatever is cool now will just be embarassing in another couple years, anyhow.

      Cool is a factor, but I think it's far more to Nintendo's credit that they're decidedly not trying to pander to that factor. "Cool" is fickle, costly, fleeting and very easy to screw up--and it drains time and resources that can be better spent on making a game or system "good".

      I think Nintendo has it right. Let the other dogs fight over being King of Cool; Nintendo has better things to worry about.

      --

      Obliteracy: Words with explosions

    4. Re:Nintendo's Approach by |/|/||| · · Score: 1
      "the snes pad can still hold its own for 2d"
      A bit of a tangent, but can you recommend a better 2D pad than the standard SNES pad? I've been trying to get ahold of a couple in decent shape for emulator use, because I didn't think better controllers existed. Anybody have any recommendations about new controllers that are good for playing old snes games - preferably USB?

      --
      [javac] 100 errors
    5. Re:Nintendo's Approach by Anonymous Coward · · Score: 0

      I use a Sony Dual-Shock. No, seriously, I do. Grabbed a SmartJoy Plus through Lik-Sang (should be this link but it currently isn't working for me), and have been using a Dual Shock for SNES games.

      Basically because the Dual Shock maps basically directly to the SNES pad (fancy that, being that Sony basically ripped off Nintendo for the original PlayStation), it works very nicely for emulating SNES games. And you don't have to worry about the stupid extra shoulder buttons. Plus they currently still sell 'em in stores, but once Sony loses on appeal to Immersion, they're gonna be all gone. Oh well.

    6. Re:Nintendo's Approach by Grey+Ninja · · Score: 1

      I personally use a dual shock, as I find that it fits the mold better as a general purpose PC controller when you factor in PSX emulators, and PS2 ports. But I agree with you. I think the SNES controller is still the best thing going for 2D games, and I would buy an adapter myself if I had the funds.

    7. Re:Nintendo's Approach by nb+caffeine · · Score: 1

      I use my xbox for gameboy color emulation, and that pad works well enough for me. If you disregard the two analog sticks and the black& white buttons, its the exact same layout as the snes controller (4 buttons, 2 shoulder, dpad, start select). I know liking the xbox controller (at least the s type) is something that is frowned upon, but it has grown on me in the past 6 months that ive had an xbox (so much so taht the dualshock 2, previously my favorite controller, seems small and fragile. I have big hands btw)

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    8. Re:Nintendo's Approach by DeXtroMe · · Score: 1

      I agreewith you to a certain extent as to how far this 'wannabe-cool' mentality persists, my parent could give a crap whether something is 'cool' or 'hip' but it seems the latest generation of gamers (of which I am a part) is caught up in the cool, kill stuff, be gangster logic from the very roots, making it not something they can get over, but a fundamental part of their videogame ethos. No matterhow many people out there you would bet would like Katamari Damacy, you would be a fool to bet it would out-do Madden 200n in sales, which in a commercial society is what it comes down to.

    9. Re:Nintendo's Approach by cowscows · · Score: 1

      You're spot on. The problem that Nintendo is having is that the majority of the market is still in the teenage 'gotta be cool' stage. I grew up with nintendo stuff, and I just recently got out of that age bracket. I never really fell into that mindset all that much, probably cause I couldn't have been cool no matter how hard I tried, but my younger brother did, and he's just starting to get out of it. When I took my gamecube home for christmas, he was blown away by super smash bros.

      So my hope is that as a critical mass of the so called gamer generation hits adulthood, Nintendo will still be around and reasonably strong. I don't have any kids yet, but I'd have no problem deciding which system to get them today if I did. Timeless franchises, solid gameplay, and maybe a dose of nostalgia will keep me a fan of Nintendo forever.

      --

      One time I threw a brick at a duck.

    10. Re:Nintendo's Approach by r_benchley · · Score: 1
      to my mind the N64 controler was one of the best controlers ever devised for 3D games
      The N64 controller was an abomination before the eyes of God and everyone involved with it's design will be consigned to the fiery pits of Hell. The SNES controller design IS magnificent(The only competition it has for the best 2D game controller is the Rev. B Saturn controller), but the N64 controller was just plain horrible. It was designed for some sort of mutant type of gamer with three hands. The Saturn 3D pad, the PS2 Dual Shock, the Dreamcast controller and the GameCube pad are all better controller for playing 3D games.
    11. Re:Nintendo's Approach by JMMurphy · · Score: 1

      I agree about the SNES controller. In fact, my brother got a 3rd party Gamecube controller that is basically a SNES controller, and I prefer it to the stock GC controller. The only problem is that the digital pad will not work with games that require the analog stick, and they don't sell a wireless version.

    12. Re:Nintendo's Approach by floodo1 · · Score: 0

      there is no problem for nintendo.

      comparing nintendo to microsost/sony is stupid. they are not the same.

      <b>nintendo = fun.</b>
      ^^^ thats the situation at the core (and always has been)

      --
      I KUT J00 M4NG!!!
  2. Nintendo Cliches by Anonymous Coward · · Score: 2, Insightful

    This article just highlights some of the cliches and falsehoods about Nintendo that have become common currency recently, particularly on slashdot.

    Fact is, Nintendo haven't been worth rooting for since the SNES generation. However, they're adept at "talking the talk" on innovation and gameplay, which gets them plaudits from the slash-horde. It's often said (usually as a strawman argument by Nintendo fanboys) that Nintendo games are only for kids. This isn't true. Anybody who's worked in a school at any point in the last five years will know that Nintendo games don't even register in the average kid's consciousness. Nintendo makes games for the people who were kids in the 80s. Most of these people still have nostalgic memories, rose-tinted by age, of what gaming used to be like and have, over time, acquired this arrogant view that only they are "real gamers". Read the line in the article about the "heart of a gamer" to see what I mean here. The average Nintendo gamer these days doesn't actually play all that many games... he just keeps the Gamecube and a few of the old franchises around for sentimental reasons.

    Nintendo are, in some respects, masters of PR. They spin their biggest limitation (lack of R&D budget, relative to Sony and MS) into their greatest virtue by shamelessly plugging the "gameplay not graphics" line. This would be fine... if their games actually had gameplay which appealed to people beyond the narrow spectrum outlined above. I own Zelda Wind Walker, Mario Sunshine and Mario Kart 64 and believe me, I consider them all a waste of money. Their gameplay was old-hat by 1995, in 2005 it seems ridiculously shallow. Nintendo's performance at GDC was typical form for them - promises of focuses on "innovation" and "gameplay" over the next year and, as usual, large segments of the gaming press and the slash-horde seem to have swallowed it hook, line and sinker.

    So, what will we actually see from Nintendo over the next year? We may or may not see a reissuing of one of their old franchises with updated graphics. The new "darker" Zelda looks nice in a visual sense (mind you, so did Wind Walker, once you got used to the whole cell-shaded thing), but if the gameplay isn't basically the same tired, old-hat stuff as we saw in Wind Walker, I'll eat my hat. We'll probably see a new "gimmick" game designed to sell more expensive, one-off controllers, like the recent bongos and the whole "must have multiple GBA (and no, DSes don't count) to do multiplayer" thing. This will no doubt be trumpeted as innovation.

    It's not all been bad news on the Gamecube recently... Resident Evil 4 did a pretty good job of re-imagining the whole Survival Horror genre and in that respect, yes, it was genuinely innovative. It was also a third party title, making it something of a rarity on the Cube.

    However, before the slash-horde rushes to moderate this troll or flamebait, I'd ask them to stop and consider whether the company they feel so passionately about really is worth their support. Nintendo are, like MS and Sony, a "big bad company". They get away, in the eyes of the slash-horde, with practices that other companies would be instantly damned for. They've not always been nice to competitors and have exploited their monopoly mercilessly in the handheld Department, where until the PSP appeared on the horizon, they had refused more than a bare minimum both technological and gameplay innovations for many years. MS and Sony aren't perfect either, but it seems that their games departments are more in touch with what gamers genuinely want.

    1. Re:Nintendo Cliches by unclethursday · · Score: 2, Insightful
      Nintendo are, like MS and Sony, a "big bad company". They get away, in the eyes of the slash-horde, with practices that other companies would be instantly damned for.

      And in the eyes of the non-slash-horde, mainly media and "gamers," Sony can do no worng.

      Remember when Nintendo said try using a dead pixel DS for a week or two, and if it is too annoying, then we'll replace it for you free of charge? Well, the gaming media and the "gamers" out there lambasted Nintendo for saying try it and see if it is too annoying before just sending it back in.

      Well, guess what? Sony is now saying THE EXACT SAME THING for the PSP, and the gaming media and the "gamers" out there are like "WOW SONY IS T3H R0XX0R F0R D01NG 7H1S F0R US!!!!!111!!!!!eleventyone!"

      I think getting away with some things in the eyes of some and not in the eyes of others is they way it goes for everything. After all, how many people thank God Microsoft put in a built in pop up blocker in SP 2, when it's IE's fault they were getting pop ups in the first place?

      MS and Sony aren't perfect either, but it seems that their games departments are more in touch with what gamers genuinely want.

      That depends. Most of the "gamers" you speak of are not true gamers, really. They're Madden players, and graphics whores. If a game promises to push X million polygons, they cream themselves. If the game says EA Sports on it, they buy it. and they don't buy much else.

      If the system has the words Sony PlayStation on it, they buy it, and continue buying it after it breaks down within a year each time because of Sony's shitty QA for their consumer grade electronics.

      Why do wonderous games like ICO fail? Because of these same "gamers" that MS and Sony seem to be more in touch with, according to you. It's the same reason that Wanda and the Collosus will fail... it looks to be a fun, and gorgeous game.... but the "gamers" that you speak of don't care about wonderous game play, all they care about is Madden, NASCAR, and tons of blood in a game that could be a lot better off without it. Game play be damned, to them, it's just gotta have EA Sports on it, or it's shit.

    2. Re:Nintendo Cliches by Anonymous Coward · · Score: 0

      Yay! There it is again, that wonderful phrase: "not true gamers".

      Remember, if games sell widely, this must be a BAD THING! If Nintendo make Super Mario Sunshine Kart Bongo Dance-Walker and it sells two copies, then the two people who bought it must be the ONLY TRUE GAMERS!

      Nintendo fanboys like to flame other gamers for being too brand conscious. The irony is that Nintendo could release roadkill with a Nintendo sticker on it and these fanboys would still run out and buy it (and probably shower praise on Nintendo for being so damned innovative in the process).

      I particularly like the whole "slag off EA" thing. I'm not going to get into the whole working practices debate here, but the fact is that a lot of EA titles sell because they are *good games*. The Battlefield series, MoH: Pacific Assault, Battle For Middle Earth and many other recent titles have all appeared under the EA license. They've all been solid games. Battlefield 1942 was arguably genre-defining. Liking them does not mean you are not a "real gamer".

    3. Re:Nintendo Cliches by GtKincaid · · Score: 1

      Dont bother to argue the Grandparent post is a clear type A nintendo troll . probably also the same person spouting the other trolls on this story. Nintendo are far from perfect like every other company out there , but they do continue to inovate and evolve the line . Nintendo does not have the Cool factor anymore ,cool is important in a market dominated by 13-18 year old boys who like to play follow the leader

    4. Re:Nintendo Cliches by dmayle · · Score: 2, Informative

      Remember when Nintendo said try using a dead pixel DS for a week or two, and if it is too annoying, then we'll replace it for you free of charge?

      Well, except for the fact that Nintendo never said that! Nintendo has, from the start, maintained a consumer-friendly policy with respect to their hardware. Sony has consistently tried to foist the problems off onto their users. (Like with the dying PS2's)

    5. Re:Nintendo Cliches by TJ_Phazerhacki · · Score: 1, Troll
      I'm bothering to reply to you instead of modding you down because there is so much wrong in that post -1 dosen't do you justice...

      The only reason I continue to support Sony is the variety of new IP - the sheer number of new IP's coming from that direction flatten any "innovation" coming from anywhere else. Let's face it - Zelda on a touch screen is still Zelda.

      There is a good reason why the PS2 was impossible to find this holiday season, while GC's wasted away on store shelves - and guess what? If you play Madden, you are as much a "Gamer" as you or I. Its that elitist attitude that are driving new gamers away - It's just too damn difficult to get into games when your only examples are nintendo fanbois, CS Junkies, and MMORPG whores (Guilty as charged!) Nintendo fails to open up to these markets, by introducing radical changes to the fundamental way gamers interact with games, and guess who is left?

      I have yet to have my PS2 fail. Granted, I traded it in on the Slimline version last fall... My Xbox has error'd exactally twice - an eject and a restart worked both times. As for my GC, well.. 2 drive failures later, I really don't listen to rants about qc anymore. Fact is the XBox has the most power, a HDD, and its games beat the crap out of most of the alternatives. Almost anything available cross platform I pick up for the XBox, I have a PS2 for Square and GrandTurismo, and the GC for the Really wacky stuff - super monkey ball, some good imports like Naruto 3, and, wait.. thats about it.

      And, btw - Games like ICO fail because people like you chase off the people who are interested in casual gaming and want to start with a PS2 and Madden or Nascar. Guess what? More than likely, there going to want something else. And if you don't let them have it... 1. Game costs will go up, 2. There will be fewer games (and fewer good games) and last of all, 3. At least one of the console manufacturers will drop. And believe you me, if that happens, we're all screwed 'cause someone like the Phantom will show up. Doooooooommmmmmmm

      --
      Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
    6. Re:Nintendo Cliches by Anonymous Coward · · Score: 0

      The only reason I continue to support Sony is the variety of new IP - the sheer number of new IP's coming from that direction flatten any "innovation" coming from anywhere else. Let's face it - Zelda on a touch screen is still Zelda.

      What does "IP" mean in the above sentences? If you mean "games", fucking say so.

      And let's face it - Gran Turismo on a GameGear clone is still Gran Turismo. That isn't stopping Sony fanboys claiming it's what's going to kill the DS.

    7. Re:Nintendo Cliches by Anonymous Coward · · Score: 0

      Anybody who's worked in a school at any point in the last five years will know that Nintendo games don't even register in the average kid's consciousness.

      Er... right. That's why all the cool kids have got GBAs and Pokemon is still selling millions of copies. Because kids hate Nintendo. How STUPID of me not to realise.

    8. Re:Nintendo Cliches by Grey+Ninja · · Score: 1
      What has Sony made recently? I can only think of a few things that they own, which are all in at least their second incarnation at this point. (In some cases, up to 5 or 6).

      • Twisted Metal
      • ICO
      • Gran Turismo
      • Hot Shots Golf

      If that's what you call innovation, then I want no part of it. Each of those games is essentially the same bloody thing in each incarnation with new graphics. As for that slim PS2 you have, I want you to try something for me. Next time you want to play a game, leave the case on top of the disc tray. Come back here, and tell me what happens when you play your game.

      I wish I hadn't squandered my mod points, otherwise I would mod you as a troll, which you most certainly deserve. Nothing in your post is based on any sort of fact, and you can't even spell right, let alone get the names of the games you are spouting off right. You don't even seem to realize that Sony does not own Square.
    9. Re:Nintendo Cliches by TJ_Phazerhacki · · Score: 1
      1. I speak of the 3rd party development on the PS2. Katamari Damacy, Grand Theft Auto 3 (getting long in the tooth now..), Final Fantasy 11? Where's the 3rd party development on the GC? Oh, thats right - RE4. Where's the online support? I don't care if I can play with people in the same room, I want to play with friends at school across the country.

      2. I'll have to try that. Of course, since I've played games with the PS2 in my POCKET (showing off to some friends - stupid, but it was cool at the time...) I think I have some concept as to the playability of the PS2.

      I stand honorable corrected - I did in fact typo Gran Turismo. And for the sake of future generations, Naruto: Gekitou Ninja Taisen 3. And last but not least - you seem to have mis-understood. Sony can crank out crap. God save us all the day Sony buys SquareEnix (the future of FF on the XBox really would be doomed!) But their HARDWARE and acceptance of 3rd party license is what keeps them not only in the running, but the predominant force.

      --
      Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
    10. Re:Nintendo Cliches by Anonymous Coward · · Score: 0

      "I own Zelda Wind Walker, Mario Sunshine and Mario Kart 64...."

      Well, the parent poster obviously isn't illiterate, yet he got two of the three games he claims to own wrong. I for one don't believe that anyone can play Wind Waker for a significant amount of time without figuring out the name of the game. Mario Kart 64, on the other hand, is at least a real game. It's just seven years older and for a different console than the game he apparently intended to reference. The post is also filled with the usual trollish rhetoric meant to get the Nintendo fanboys riled up, as well as the old slashdot groupthink fallacy.

      In summary, the parent is either a liar, a moron, or both.

    11. Re:Nintendo Cliches by Grey+Ninja · · Score: 1

      1) Third party support is perfectly fine on GCN. I myself own about 45 games for it. A few noteable 3rd party games would be Tales of Symphonia, Baten Kaitos, Resident Evil 4 (as you mentioned), Rebel Strike, and more. But as you say, a lot of the appeal of a GameCube is the first party stuff. I can get Star Fox, Donkey Konga, Paper Mario, SSBM, F-Zero, Mario Kart, and a whole host of others.

      2) I have a friend who works at EB Games. He knows well the faults of the slim PSP. I want you to go test that out for me, if you truly think the slim PS2 is well made. I take no responsibility for the results.

      Sony hardware is just plain shit. The PSP's control system is fatally flawed, with the analog nubs falling off, and a sticky/non responsive square button. Most of my friends have been through 2 or 3 PS2s. The console when it's working is plagued with horrendous load times, and shitty error correction on DVDs. I've played through both MGS2 and MGS3 on a PS2, and in both cases, about 5% of the codec conversations froze, and were unwatchable. Kudos to MGS3 for allowing the option to skip them, as it allowed you to get past them without resurfacing a disc that looked perfectly fine. I have a couple of used GCN games that are pretty badly scratched, but the system reads them without a hitch.

      As for online support, I truly think that's a matter of preference. I know that I myself prefer to have the capability of having a 4 player match. It's great when you can pick up a case of beer, and have 4 player matches of SSBM. Myself and a group of friends were at the Casino the other night, and we decided not to waste our money any further and go home and play video games. We had our choice of going to my house and playing GameCube, or going to another guy's house and playing PS2. Given that I had a great deal more games, and 4 player games, we decided to grab the GameCube from my place, and head to the other friend's house to play it. (he has a better TV, and more comfortable seating). 4 player support is far more important to me than online gaming.

      But that being said, I've played Phantasy Star Online and Mario Kart online on my GameCube. The experience kind of fell flat on me, and I prefer my PC for the job.

    12. Re:Nintendo Cliches by Anonymous Coward · · Score: 0

      Third party support is simply because the PS2 is currently "winning" in the market place. (That'll change now that Sony has lost the Immersion case, though. Apparently Immersion has decided to refuse to license their technology to Sony, so if the patents are enforced on appeal, which it's very likely they will be, the PlayStation will disappear from the US.) It has nothing to do with the platform (since the GameCube is demonstratably superior to the PS2), and definitely nothing to do with the company.

      God save us all the day Sony buys SquareEnix

      Bah, no one would care, because Square-Enix has only churned out rehashed crap. I love how people here can bitch at Nintendo for releasing new Zelda games that are actually fun but don't care about how Square-Enix is currently getting ready to release Final Fantasy XII and Final Fantasy: Advent Children and a whole bunch of Final Fantasy games based on Final Fantasy VII. Notice a trend there?

      And for the record, FFXI did poorly enough that Sony has discontinued the hard drive in the US. Don't know about Europe, but FFXI simply wasn't a success. I'd say MMORPGs on consoles isn't a valid reason to get a console.

    13. Re:Nintendo Cliches by Anonymous Coward · · Score: 0

      both

    14. Re:Nintendo Cliches by PeelBoy · · Score: 1

      I don't think that is true at all.

      In fact it seems to me that OTHER gamers like to flame fanboys and then fanboys end up having to defend them self at which point the other gamers turn it all around and try to make it look like the fanboy is talking all the shit.

      Case in point. This thread.

    15. Re:Nintendo Cliches by Anonymous Coward · · Score: 0

      Flame bait my ass, this post really strikes a chord, one which I hadn't even thought about, and obviously isn't your acerage /. troll, if I still had mod points I'd give em buddy.

    16. Re:Nintendo Cliches by DeXtroMe · · Score: 1

      Good post, and I agree with you on most points, but as faras wacky games, I would say Sony even has Nintendo beat on that front as well if you're willing to import Japanese games (many of which are heavy on english and light on Japanese).

    17. Re:Nintendo Cliches by Anonymous Coward · · Score: 0

      Yes, of course, if a post is in any way critical of Nintendo, it is therefore a troll. Grandparent post isn't perfect, but it makes a few valid points about Nintendo's audience and gives credit where it's due. Remember, kiddies, mod down any posts that attack Nintendo and Nintendo will be saved! Only you can save the company!

    18. Re:Nintendo Cliches by Anonymous Coward · · Score: 0

      Alternatively, he made a typo (or a bad, bad pun on the ability of the game to send you to sleep) and forgot the precise name of a game from a pretty much identikit series (I'm guessing he means Double Dash). Of course, attacks on spelling and grammar and cries of "moron" are the first and last resort of a fanboy who can't actually present reasoned arguments against a dissenting opinion.

    19. Re:Nintendo Cliches by Anonymous Coward · · Score: 0

      There's a point here, which isn't necessarily contradicting the original post. Yes, Nintendo's handhelds still dominate and they have a successful games franchise here. Of course, this is largely because Nintendo have been so long without competition in the handheld arena. Maybe the PSP will change this?

      However, I did a year of teacher training (then promptly became a Civil Servant... go figure)and it's true that if you go into an average school, the Gamecube might as well not exist. Nintendo have had huge handheld hits with the Pokemon games, and yet they have not made a single serious effort to port the core games, leaving aside other-genre spinoffs, to the Gamecube. Why? God only knows. Nintendo are rapidly becoming the big losers in the console wars and despite being profitable at the moment, could eventually go the way of Sega. This is a pity, but what's more of a pity is that it is Nintendo's own fault. When Sony entered the arena, Nintendo held all the cards. If they'd listened to and nourished 3rd party developers and practiced real rather than gimmick innovation, they could have wiped the floor with Sony. When Microsoft entered the game, Nintendo should have been able to hold them off comfortably. As it is, at the end of this generation, they're neck and neck with MS and the X-Box has the momentum going into the next gen. They've lost the third party support, they've lost the franchises arms race and while they talk a good talk, they just don't produce enough games to make the Gamecube interesting.

      If there was a corporate equivalent of the Dawin Awards, Nintendo would have scooped the boards for the last few years running. It's sad to see a company with such a history in the industry do this to themselves, to be honest, and the market won't benefit from having one less serious contender. I know Nintendo are a proud company, but somebody really needs to put them in their place and tell them to re-asses the way they do business before it's too late. Rabid fans may be nice for an ego boost, but there just won't be enough of them to offset next generation development costs.

    20. Re:Nintendo Cliches by AzraelKans · · Score: 1

      I hope a lot of people could actually READ your post before modding it, but this is slashdot, so...

      Anyway I completely agree on the N-fanboy thing, however I disagree in some of your points: Mario64 and wind waker did had good elements of gameplay that made them fun. However it is true that most N games are ridden with gameplay cliches.

      "find X coins or items" to get X
      "save the princess"
      "go to alternate world by doing X" (which is suposed to be surprising.)
      "collect coins" Seriously is there any platform game in which you DONT collect coins? (at least in zelda you can buy stuff)
      (zelda)"talk to everyone"
      "find the weak point in X enemy"

      Theres a good point though the whole "easy to learn difficult to master" technique which is pretty good (although cliche as well) it means a newb can come in play some levels and win at a steady rate. however it takes an experienced player to find all the secrets and extra challenges in a level. Thats a good design idea. And most N games have it.

      However yes. being a "true gamer" doesnt mean you have to eat up everything X company roots out, you are not better than anyone else just because you are 25-30 and you subdue yourself to play a game that looks designed for kindergarten kids based on a 15 year old franchise.

      --
      Go ahead MOD my day!
      More opinions here
    21. Re:Nintendo Cliches by Anonymous Coward · · Score: 0

      The "easy to learn difficult to master" thing is a fair point. However, I think this is something the industry in general and not just Nintendo is pretty good at these days. If you look around, a lot of games have a basic path you can use to play through the game and then loads of extra (and often much harder) stuff you can do on the side.

      The Final Fantasy games are one prime example. I'm sure I'm not the only person here who played through Final Fantasy VII once for the story, then went back to beat Ruby and Emerald Weapon. A basic playthrough of the Grand Theft Auto games won't even touch on a lot of what's in there. You could even argue (although it might be stretching things) that Halo 2's singleplayer campaign is nothing more than an extended training sequence for Live play, which is where the real game lives.

      I think it's the odd exception to this rule that proves just how much we expect games to be easy to learn these days. I recently picked up Enigma: Rising Tide for the PC as an impulse buy. This is not an easy to learn game. The manual is essentially useless, the tutorials are worse and the campaign throws you in at the deep end. Ten, maybe fifteen years ago, I would have found this perfectly natural. I remember spending hours learning how to play games like Wolfpack and the old Microprose flight-sims (although those had great manuals). However, after an hour of Enigma, I'm ashamed to say that I basically gave up on it and haven't gone back since.

    22. Re:Nintendo Cliches by StocDred · · Score: 2, Insightful
      Anybody who's worked in a school at any point in the last five years will know that Nintendo games don't even register in the average kid's consciousness

      That is absolute nonsense. Kids today are well aware of Mario, Pokemon, Kirby, etc. Please attempt to prove your anecdotal statement. Your article troll is centered around your personal beliefs on what kinds of games you prefer. Which is fine, but not in any way indicative of industry trends of what kids are buying.

      Resident Evil 4 did a pretty good job of re-imagining the whole Survival Horror genre and in that respect, yes, it was genuinely innovative

      What a surprise, the only Gamecube game you like is a dark, violent, "mature" one.

    23. Re:Nintendo Cliches by Anonymous Coward · · Score: 0

      Of course, attacks on spelling and grammar and cries of "moron" are the first and last resort of a fanboy who can't actually present reasoned arguments against a dissenting opinion.

      Oh, I admit it was ad hominem, but so was that response. :)

      For what it's worth, I honestly believe the post should properly be moderated down because it appears to me to be a blatant troll to whip up fanboys. Even if it isn't intended as a troll, it doesn't add anything new to the old Nintendo bashing theme, and there's nothing I can say in response that hasn't been said somewhere before. Everything in that post has been commented on in almost every Slashdot article that even parenthetically relates to Nintendo, and I don't think I'm the only person who doesn't see the point in rehashing the same old flame war again and again.

      Incidentally, I'd be willing to accept "Wind Walker" as a typo once. He repeated the mistake enough times to make it appear that he believed it was the correct spelling. From admittedly anecdotal evidence, it seems that people who make that mistake barely know anything more about the game than what they gleaned from a few old screen shots; enough for derisive cries of "Celda!" and little else. That, combined with implying that the game had no redeeming qualities at all (even if a game is completely derivative it can still be fun, but the poster's only criterion for the game being "a waste of money" is that its gameplay was "old-hat" three years before Ocarina of Time was released and one year before the N64 itself) was enough for me to decide the poster was a troll with no real interest in the topic other than to see how many Nintendo fanboys would take the bait.

    24. Re:Nintendo Cliches by KDR_11k · · Score: 1

      "IP" means more than "game". Mario Golf may be a new game but it isn't a new IP. IP refers to all associated characters and stuff.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    25. Re:Nintendo Cliches by Anonymous Coward · · Score: 0

      I'm reminded of the story of the high school student who said to his English teacher, "I don't see why everyone says Shakespeare was such a great writer. His plays are just full of cliches."

      It's easy to forget that things that are cliche today had to be new at some time. Just as Shakespeare's plays are a major reason starcrossed lovers are now cliche, Nintendo's video games pioneered many of the gameplay types that are now cliche.

      Even so, one could argue that Nintendo should move away from these cliches now, but there's another saying that applies here: "If it ain't broke, don't fix it." I don't want to play a Mario game in which I don't get a 1up for every 100 coins, and I don't think getting rid of the idea of figuring out enemy weakpoints will make for a better experience in any type of game. Maybe some cliches can be replaced with something new, but they'd darn well better make sure the change is an improvement. Change for change's sake is pointless.

    26. Re:Nintendo Cliches by focitrixilous+P · · Score: 1
      I own Zelda Wind Walker, Mario Sunshine and Mario Kart 64 and believe me, I consider them all a waste of money.

      Mario Kart 64 was not a waste of money. MK64 was a good kart racer with great multiplayer (4 player was harder if you had a small TV, but 2 player was great), impressive track design (Toad's Turnpike on reverse still is the craziest thing ever). MK64 was second only to Super Smash Bros and Goldeneye in terms of multiplayer.

      I wouldn't say that gameplay is old hat ever. Truely great concepts never go out of style. Breakout, Asteroids and crew are rereleased on every system, and people still buy it because the game play is fun.

      We'll probably see a new "gimmick" game designed to sell more expensive, one-off controllers, like the recent bongos and the whole "must have multiple GBA (and no, DSes don't count) to do multiplayer" thing.

      Ever heard of DanceDance revolution? It's not innovative at all, just to move dance pads, right?

      Wait, it's for a Sony System. They'd never resort to cheap tricks to make money.

      --
      SAILING MISHAP
    27. Re:Nintendo Cliches by Anonymous Coward · · Score: 0

      It's funny, you know, I don't seem to have breakout or asteroids for my PS2, X-Box or Gamecube. I guess I could probably find one somewhere, if I looked hard enough, on some "classic hits" compendium, but it's hardly what you'd call a major presence in the gaming world. Sure, a few games use the asteroids control system still, but they go way beyond the content of the original game.

      Dance Dance Revolution was originally an ARCADE game. In fact, walk into any arcade these days and you're bound to see some variant on the theme. I think you can get ports of it or similar games and dance-mat controllers for all three of the major consoles now (and of course there's Stepmania on the PC) and at least on the PS2, there's a wide range of games you can use them with (DDR alone has about a dozen different versions, I think, and that's not counting similar titles like Dancing Stage). If the Gamecube Bongos are ever used by more games than I can count with the fingers on one hand, I'll eat my hat.

    28. Re:Nintendo Cliches by Anonymous Coward · · Score: 0

      Why are you trying to argue with this kid? He's obviously a 14-year old troll.

  3. Gee. by schild · · Score: 1, Troll

    "If you're a gamer at heart (and have the heart of a gamer) root for Nintendo, as they seem to be more interested in gameplay innovation than making an uber-media-micropayment device. (HD-gaming be damned!) - Anonymous"

    Gosh. Rooting for the underdog, there's an original idea. Why would I ever want to root for Sony and Microsoft when all they ever did for me was bring over more original Japanese titles than I can shake a stick at. Damn you Phantom Dust, Katamari, Dai Senryaku VII (Yes, I know, only original to us), ICO, Magical Pengel and Digital Devil Saga and the upcoming Wanda and the Collosus! I want another Mario, Zelda, Pikmin, (a crippled) Advance Wars and Metroid in my stocking this Christmas!

    No.

    --
    schild
    editor, f13.net
    1. Re:Gee. by Anonymous Coward · · Score: 0

      Phantom Dust - Majesco Games
      Katamari Damancy - NAMCO
      Dai Senryaku VII - Kemco
      Magic Pengel - Agetec
      Digital Devil Saga - Atlus

      All from third-party developers, none from Sony or Microsoft. However, you did mention ICO and Wanda and the Collosus or whatever it's going to be called, and those actually are Sony games.

      If Nintendo hadn't kindly given Sony their domanant role in the console market, those games listed above would have been GameCube games.

    2. Re:Gee. by Anonymous Coward · · Score: 0

      This is just proving the point. Sony don't NEED to make their own games, when they have such strong 3rd party support.

      Yes, all of the above could have been Nintendo games, but you can't blame Sony for the fact that Nintendo have made some intensely stupid business and design decisions during the last two console cycles.

  4. innovation? by Anonymous Coward · · Score: 1, Interesting

    "...root for Nintendo, as they seem to be more interested in gameplay innovation..."

    You're talking about a company who has more Mario titles and "collect the 'coin'" game-types than I care to count. Innovation is not a word that comes to mind when I think of Nintendo.

    1. Re:innovation? by PeelBoy · · Score: 1

      Then you're not thinking hard enough.

      If the only thing you can think of when you think Nintendo is Mario and other franchise characters then you obviously aren't in the know.

      Perhaps you shouldn't be thinking out loud.

    2. Re:innovation? by r_benchley · · Score: 1

      Nintendo is NOT a very innovative company. Occasionaly, they'll come out with something new and different, but not very often. Nintendo is actually the complete opposite of innovative; they release the same game over and over on each system. Mario, Metroid, Zelda, Donkey Kong, etc. They're are a very conservative company that minimizes their potential risks, to maximize profits. But this is not a bad thing, as their games, while lacking in innovation, are flawlessly implemented. They make fun little titles with perfect gameplay. Nintendo is the videogame equivalent of meatloaf, not very flashy or exciting, but always tasty and satisfying. Companies like Sega(where my own personal fanboy obsessions lie) are innovative: The Sega Channel, SegaNet, Seaman, Phatasy Star Online, NetLink, SegaCD, Rez, Virtua Fighter, etc. Sega is constantly ahead of every other company when it comes to offering new types of games or ways to play games.

    3. Re:innovation? by MatthewNewberg · · Score: 1

      Nintendo's new president actually seems driven to innovate new things. In the Keynote he mentioned he was the one that developed Super Smash Bros. and a few other games that were really different for Nintendo. NintenDogs and there crazy little puzzle game (with the blocks) seem like completely different games. I know the touch pad is kinda cheesy, but the games Nintendo is making are more for a totally new market, and not the normal gamer. From the development side the Keynote was not useful but from the few point of looking at games differently it was totally useful. There are so many people out there who dont play games, those are the people the industry needs to work hard to get.

    4. Re:innovation? by Hott+of+the+World · · Score: 1

      You're talking about a company who has more Mario titles and "collect the 'coin'" game-types than I care to count.

      And if you did care, you might want to check SONY's record on collect the games. 10x more than nintendo, just from looking at the local rental store.

      Innovation is not a word that comes to mind when I think of Nintendo.

      Thats because you're a blind fanboy.

      Nintendo has its problems. Lack of games, the relatively lackluster DS. (The games are shit, plain and simple, save for Mario DS)

      If it wasn't for the immense RPG selection for the Gameboy Advance, I wouldnt have even bought the DS.

      But alas, I'm enjoying Fire Emblem, sword of Mana, Superstar Saga, metroid, etc, All while waiting for Nintendo to get their act together with the DS lineup.

      The GC needs more games. Nintendo needs to quit being the victim of the console wars and start thinking in terms of Super Nintendo.

      --
      | - | - |
    5. Re:innovation? by Anonymous Coward · · Score: 0

      If the only thing you can think of when you think Nintendo is Mario and other franchise characters then you obviously aren't in the know.

      (emphasis mine)

      So you're saying that Nintendo's greatness is a well-hidden secret? It's not a very effective business plan to not tell anyone why you're any good.

      I don't buy it (and I didn't buy a Gamecube or DS either). Although I do like my Gameboy SP, there's a drought of new games that I want to play on it. (ie: games that aren't designed for 6-year-olds).

      If Nintendo was a music publisher, they'd be releasing folk music (shiny happy, safe and boring) then wondering why teenagers and young adults don't care for their quaint products. Sony and Microsoft understand this - and that's why they've taken the crown from Nintendo. Sony Playstation and Microsoft Xbox games are new, fresh and exciting. Nintendo is boring and predictable.

  5. Falling for Nintendo hype by Anonymous Coward · · Score: 0
    Shame on Slashdot for allowing Nintendo marketing flacks to astroturf anonymously.

    "Slashdot: winner of the longest continuous shark jump in Web history"

  6. Raph's talk by FirienFirien · · Score: 1

    I find this stuff incredibly interesting. The presentation there tries to reverse-engineer the concept of fun. In one of Terry Pratchett's recent books, the Auditors reverse-engineer everything to atomic level to attempt to gauge appeal, and it gets lost. Although Raph's talk is trying to break things down into atoms, there is also an insight from realising there's certainly more there than just atoms and associated verbs - the atoms in themselves are pointless. You can press a button, you can move a mouse, you can get the timing right. But it only begins to matter when you make atom-agglomerates - molecules - that it begins. His timing sequence for a quake gib is a molecule. It's a sequence of events where each atom is connected in a particular order and in a particular way. These molecules can all add up in his parallel - multiple occurences of sequences, some work, some don't; the target there is to get as many viable molecules as possible, and from that 'win'. Or they can go in series - a polymer molecule, where the win comes from how long you can make your molecule; the argument there is then whether a beautiful molecule is a pure chain, or a branched chain, or sheet, or however. We're going a little deep into this analogy, but it still makes sense. He says in the presentation that he hasn't got a clue what to do with it. I wonder if I could get hired by the first crew who do, because I bet it'd be an incredibly interesting way to make a game.

    --
    Browsing with +2 to insightful posts and a higher threshold makes the average post seen seem a lot more ingenious
    1. Re:Raph's talk by CDarklock · · Score: 1

      > The presentation there tries to
      > reverse-engineer the concept of fun.

      I've been an admirer of Raph Koster for a long time, because he's one of a very few people (like Will Wright, Dr. Cat, and JC Lawrence) who are actively thinking about our assumptions related to games and gaming. Raph's particular angle at the moment is to examine what exactly we mean when we say a game is "fun", so the idea of breaking a game into its component atoms isn't so much an end in itself as a mechanism to identify the larger patterns of the game.

      Up to the present point in time, when we've examined games, we've done so in macro-fashion: the field of play, the player, the enemy, the avenue of advancement. However, when you start breaking things down to their atomic natures, Raph seems to think (and I tend to agree) that these macro-elements of the game will resolve themselves to a few repeating patterns. Once you have those patterns, you can then examine how combinations of those patterns make a game fun, and how much fun they produce.

      I also think Raph is after this for the right reason -- to make games more fun, as opposed to the industry's goal to make more money by determining the "formula" for a hit game. There are some people I *won't* name who are geared in that direction, and while I appreciate the need to look at this angle (the game industry advances by trial-and-error, with each successful game paying the bills for several failures)... I think the question of "what will make more money" is much less interesting than "what will be more fun". I also think "more fun" is more often attached to "more money" than the other way around.

      --
      Microsoft cheerleader, blue flag waving, you got a problem with that?
  7. -1 troll by Anonymous Coward · · Score: 0

    Uh. You started your list off with a game Microsoft developed themselves but refused to publish in the US, then named a whole bunch of games (save Ico and Wanda) that neither Microsoft nor Sony had anything to do with. Maybe if you have brought up all the awesome stuff SCEE and SCEI do, you'd have a point, but this list doesn't prove anything but that other people are doing innovative things that happen on to be on the PS2 or Xbox.

    Nintendo has Pikmin, Electroplankton, Nintendogs, and Donkey Kong: Jungle Beat for offbeat innovation, and that's just recently.

    1. Re:-1 troll by UWC · · Score: 1

      Just for clarity, I think Phantom Dust is being released in the US at a budget price ($20-ish) now.

    2. Re:-1 troll by Anonymous Coward · · Score: 0

      By Majesco, after Microsoft decided not to publish it for some reason.

  8. "True gamers"? by xplenumx · · Score: 1

    Most of the "gamers" you speak of are not true gamers, really.

    What a bunch of elitist bullshit. What exactly constitues a 'true gamer'? Is a 'true gamer' someone who spends 40+ hours a week gaming, blows through games in a (long) day (missing most of the content on the way - but hey, they 'won'), and then complains that games are 'too short', 'too easy', or 'too cliche'? Sounds a lot like my first roommate in college (1994) - he flunked out.

    What those of us who grew up in the Nintendo generation who have families, jobs, and (dare I say) disposable income? It took me one month to complete Fable (took my friend two), my (only) WoW character is a measly lvl 44 (been playing since launch), and I have absolutely no interest in Halo2. Games play a very important role in my life and those of my friends - it gives us a chance to unwind, socalize, and have fun. The games don't define us - we use them as a tool.

    What the 'true gamers' don't understand is that they are the minority. Why should the gaming companies cater to you? They're going to end up buying the game anyway. For the rest of us, 'wonderous game play' means simplicity, playing without excel spreadsheets, and the ability to walk away after an hour or two.

    1. Re:"True gamers"? by superpulpsicle · · Score: 1

      A true gamer is someone who plays just about ANYTHING. I know people who play only sports games or only RPGs. These are your regular gamers.

      In my entire life time, I might have met about 3 people who I consider true gamers. They'll play fps, sportsgames, RPGs, RT strategy, MMO etc.

    2. Re:"True gamers"? by Anonymous Coward · · Score: 0

      A true gamer is someone who plays just about ANYTHING.

      I don't know where you come up with that definition but it seems pretty odd (and wrong). I know plenty of hardcore gamers who spend four to eight hours every weekday playing games who never play sports games.

      A real true gamer (in my opinion) is one who lists gameing as one of the main centerpieces of their life. Someone who reads the magazines/websites, who socializes mostly with other gamers, who spends most of their free time and free cash on games. They are the true gamers. Every other gamer is a casual gamer.

  9. Root for Nintendo? by rednalb · · Score: 2, Insightful

    If you're a gamer at heart (and have the heart of a gamer) root for Nintendo, as they seem to be more interested in gameplay innovation than making an uber-media-micropayment device.

    Yeah, I'll root for Nintendo once they start supporting these "innovative" devices with more games. My DS has been collecting dust for quite a while. Each new game now doesn't bring anything new to the table. The touch screen concept has been driven to the ground already with just, what...12 games out for it? If the Revolution's "innovation" is going to be the same situation, then they can forget it. I love my Gamecube and everything, but the DS has really soured me.

    1. Re:Root for Nintendo? by FidelCatsro · · Score: 1

      Its only been out for a few weeks ;) your really need to relax , ussualy it takes about 6 months or so for the swing to begin .
      remember the PS2 lanuch line up or even the ps1 , they really did suck to high hell for the first few months .The xbox really had nothing other than Halo(which i always felt was a bit over-rated , still a great game but not 99/100 great 84 or so) or the shockingly underatted "Jet set radio future" for a great length of time .
      The only console with a great launch i can remember in the last decade was the dreamcast , now that was how to launch a console .
      I must say though your judging the DS far far too soon .

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
  10. Maybe because it was meant for DEVELOPERS by AzraelKans · · Score: 2, Insightful

    Theres a key difference between the keynotes, sony took the slide show aproach (which is quite useful, but boring) MS talked about the benefits of their new dashboard for _DEVELOPERS_ which is a lot, because the new xbox handles a bit like windows (so is complex but at least you get a lot of work done for you) and the "HD era" (whatever they think that means) they actually dropped some interesting marketting data that DEVELOPERS can use. And gave away their XNA beta (which is not a bad tool) and some HDTVs which is good because they want you to DEVELOP your games for it. (and yes they were trying to bribe us quite a bit.)

    Nintendo keynote was emotional and all but as a DEVELOPER I can tell you this, it was completely USELESS 2 hours show, out of of their new games.(?) "look my game has voice recognition" yeah it says so right here in the SDK you sold me "Look you can make music and a dog hear you!" thanks N I wouldnt have figured out how to use a mic for that "Look we can play mario kart wirelessly!" Yeah N is called wireless networking my laptop has it too. "CHECK OUT OUR NEW ZELDA GAME!" gee, thanks I would never find that one at www.gametrailers.com, then we get the "good games come from good gameplay not good graphics" speech, in case you are new to this, we get that speech each generation for the last 15 years if you have a copy of Nintendo Power magazine, you probably will find the speech right there.

    "Our new graphics chip is called HORYWOOD! and we have one called BROADWAY too! our new console is going to be VERY GOOD" thats the best piece of technical information Ive ever got! my game is going to be 200% better thanks to that!

    Seriously guys the reason why everybody liked N keynote better is because it was meant for E3 not GDC it was an ad show not a developers keynote.

    We needed specs on the new system, whats the situation with networking (probably the only valuable piece of info was that they support wi-fi now) and what benefits we get for working with them (they have already stated their console is not going to be pretty compatible so most games are going to be exclusive, what benefit do _I_ as a developer get with that?) also whats the deal with the DS and their new GBA? when is going to be released? how are they going to handle 2 handhelds, etc. etc. they didnt even care to mention it.

    Anyway for me the best of the show, was the "amy heckerling" design contest. not only you got to see some of the best game designers at work you actually discovered the obvious route is not always the best, and that fun ideas are always a good aproach, (at least good for a laugh and some impulse buys) that was pretty educational And the engine Mollineux showed off was just _sweet_

    --
    Go ahead MOD my day!
    More opinions here
    1. Re:Maybe because it was meant for DEVELOPERS by Anonymous Coward · · Score: 0

      Oh please get real. Obviously the speach wasn't centered around telling developers more than they already know. Fucking DUH ass hole.

      Oh and you think you would have seen that new Zelda trailer on some game website had they decided not to show it at GDC? RIIGGGHHTTTT..

      Using your logic you should have just not gone at all because you could read about everything on a few websites AFTERWARDS..

      We NEED specs? What good are they? Do we have the specs for the new xbox or PS3? We don't? Hmmmm so why are you bitching about not having specs for the revolution?

      The system specs will all be similar each having its own twist it doesn't take a fucking scientist to figure that shit out.

      Get a fucking life.

    2. Re:Maybe because it was meant for DEVELOPERS by MBraynard · · Score: 1
      I wasn't there but you can tell that the poster was a N fanboi and an MS hater. If you read the article, the quote they pull is relatively obscure among all of the other quotes and is maybe the penultimate on on a very long list.

      Anyway, good post - if only for reminding us what the purpose of GDC is.

    3. Re:Maybe because it was meant for DEVELOPERS by MatthewNewberg · · Score: 1

      In the GDC schedule it was clearly noted that it was in the Game Design Track. So if you were looking for developement information(specs) you knew it wasn't going to be there. Also they had a nice write up about it on the GDC site http://www.gdconf.com/conference/keynotes.htm.

      Clearly you had enough information to judge wether or not you want to go to this session. If you didn't want to go to this session you could of also gone to the Sponsored Session "HackU: Beat the Hackers at their own game". There were plenty of things to do such as go to the Expo, IGF at the GDC and any numerous other things in San Francisco in you wanted a break from the Conference.

      Everyone I talked to liked the Nintendo keynote a lot more then the Microsoft one (I couldn't get a flight to make it to the Microsoft one). I dont remember Sony having a keynote. Clearly I feel Satoru Iwata did a really great job, and I thank him dearly for giving me a good experience at the GDC.

      Clearly I think you are just upset you didn't get a TV during the Nintendo Keynote.

    4. Re:Maybe because it was meant for DEVELOPERS by Anonymous Coward · · Score: 0

      What a crock of shit. You have to be 18 to get in. You're obviously not. Give it up already.

  11. So wrong by Anonymous Coward · · Score: 0

    This article just highlights some of the cliches and falsehoods about Nintendo that have become common currency recently, particularly on slashdot.

    As does your post highlight the falsehoods about Nintendo that have become commonplace everywhere else. Can't just shout, "nuh-uh - wrong!" without being scrutinized yourself.

    Fact is, Nintendo haven't been worth rooting for since the SNES generation. However, they're adept at "talking the talk" on innovation and gameplay, which gets them plaudits from the slash-horde.

    Talking the talk is not exclusive from walking the walk. Notice that innovation is one of the "new" things Nintendo has been touting in every press release since last E3, when they finally unveiled Nitro. In every move since then, they have been doing just that.

    It's often said (usually as a strawman argument by Nintendo fanboys) that Nintendo games are only for kids.

    COMPLETELY WRONG. You should be ashamed for trying to propose this with a straight face.

    The last thing Nintendo fans would do is claim that the source of their favorite games makes games only for children. It's only the Nintendo haters that do this, as well as those who are ambivalent about Nintendo.

    This isn't true.

    No shit. Just ask anybody with a GameCube or GBA instead of trying to imagine the opposite of what they're thinking, then using it as a strawman to misrepresent them as idiots.

    Anybody who's worked in a school at any point in the last five years will know that Nintendo games don't even register in the average kid's consciousness.

    GBA, Pokemon. I HAVE worked in and around a school environment for exactly the past five years, come this July. I posit that it is YOU who have not. Again, you're imagining things and posting the results.

    Nintendo makes games for the people who were kids in the 80s. Most of these people still have nostalgic memories, rose-tinted by age, of what gaming used to be like and have, over time, acquired this arrogant view that only they are "real gamers". Read the line in the article about the "heart of a gamer" to see what I mean here. The average Nintendo gamer these days doesn't actually play all that many games... he just keeps the Gamecube and a few of the old franchises around for sentimental reasons.

    Speak for yourself and your imaginary friends again. The GameCube is my primary games system, with my PS2 and Dreamcast playing second and third violin. Now, I was a gamer in the 80s, but shit if the only real games I play are the Zeldas, Marios, and Final Fantasies of the world. I import games, collect old rarities, and pick up new releases when they drop in price, just like one of your more _serious_ gamers might.

    Meta: That's another issue I have....the term "real gamer" is nonsensical. A better term would be "serious gamer," to be used in contrast with "casual gamer." But even those terms should be used sparingly, because it's possible to be a casual RPG player or a serious Madden afficionado.

    Nintendo are, in some respects, masters of PR. They spin their biggest limitation (lack of R&D budget, relative to Sony and MS) into their greatest virtue by shamelessly plugging the "gameplay not graphics" line. This would be fine... if their games actually had gameplay which appealed to people beyond the narrow spectrum outlined above. I own Zelda Wind Walker, Mario Sunshine and Mario Kart 64 and believe me, I consider them all a waste of money. Their gameplay was old-hat by 1995, in 2005 it seems ridiculously shallow. Nintendo's performance at GDC was typical form for them - promises of focuses on "innovation" and "gameplay" over the next year and, as usual, large segments of the gaming press and the slash-horde seem to have swallowed it hook,

    1. Re:So wrong by Anonymous Coward · · Score: 1, Insightful

      Read up on what a strawman article means. If you have a 30 year gaming history, I'd expect you to know this by now.

      Basically, what I was saying in my original post is that there's nothing that Nintendo fans like more, when they feel threatened, than to cry "Oh noes! Everybody says Nintendo is for kids! But it isn't! I'm not a kid and I play them!" They can offer demonstrable proof of this (in so far as is ever possible in this kind of argument) and they hope that by doing so they can deflect the people making them feel threatened (normally anybody who makes a post about games which does not acknowledge Nintendo as the supreme gaming overlords) away from more grounded criticisms.

      You're right that the Gamebody has a significant presence in schools (at least, until the PSP takes hold, I suspect)... I don't think I was sufficiently clear about this in my original post. The GAMECUBE has no presence in schools. Nintendo, in their infinite wisdom, have chosen not to port their biggest name game among the early-and-pre-teen demographic to their main "set top" console. I'm sure they had a good reason for this, like the quality of the crack they were taking at the time. Besides, Pokemon is... like... soooooo last year (or even the year before) now.

      In a way, your post confirms everything I've said about the Nintendo demographic. You're arrogantly elitist, in terms of which games you consider it worth playing, you constantly tell me how long you've been playing games for, as though I should be impressed and you pick up on a typo I made (yes, Wind Waker was a typo... so sue me) and try to turn it into a major argument, because you just HAVE to defend this company you LOVE so much. I mean, you even refer to yourself as a _serious_ gamer. I love that bit.

      I've been seeing the term "camera" in games since years before Mario 64. Half my old flight-sims used the term. I suspect it's got no more significance than early games developers using a term that people were already familar with from cinema.

      As for different definitions of innovation... well... that's a tough one. There's nothing innovative about any of the franchise games these day; I think this should be beyond doubt. Wind Wallllllllllllllker, Mario Sunshine and Mario Kart DD all felt like pretty much straight remakes. I'd say Square have been much better at balancing innovation and tradition in the Final Fantasy series, where battle systems, characters, worlds and plots all change dramatically from one installment to the next, while a few of the most core elements remain the same. Nintendo's franchise games feel more like "well... it's the same game as last time, but LOOK, you can get a pretty BLUE hat as well this time".

      I'm not quite sure where all the arguments about the control schemes came from. I don't remember bringing that up much in my original post, other than pointing to Nintendo's fondness for selling expensive control systems that you'll only ever use with one or two games. You clearly feel strongly about this though, so... well... feel free to continue. But those drums you bought? I'm glad you like the game or two you can use them with. Don't expect to see many others. I just bought a racing wheel for my PS2, for GT4. At least I can use this with a few dozen other games.

      Arguing about international markets is, quite frankly, a crock of shit. I've done the whole import thing before and it doesn't work for me. I don't like playing games in Japanese, I don't like getting stung by customs for import duty when I buy an (already overpriced) japanese game. I don't like supporting companies that can't be bothered to release the majority of their titles in my home region. I'm in Europe, so I'm doubly crapped upon here. I mean, Europe gets crapped upon by all platforms; PC, PS2, X-Box as well. But at least PS2 and X-Box games tend to make it over here in the end. The X-Box has been noticably weak on RPGs and, to a lesser extent, platformers so far. If it can correct this during the next console cycle, I think they'll

    2. Re:So wrong by Anonymous Coward · · Score: 0
      Wow, what an incredibly long piece of Sony fanboy flamebait.

      If the mod system isn't hopelessly broken, it'll be in -1 territory soon.

    3. Re:So wrong by Anonymous Coward · · Score: 0

      Read up on what a strawman article means. If you have a 30 year gaming history, I'd expect you to know this by now.

      Buddy, you seem to be the one with trouble understanding the concept. The remainder of your explanation is that "it isn't true." Disproving a known strawman Of course it isn't, and that is why nobody with a basis in reality uses it as the crux of their argument, pro or con. You are the one who created the strawman. Nintendo players don't scream "it's not for kids" unprovoked. Come on, surely you are reading at least _some_ of the same media outlets that I am.

      Not every Nintendo series is Pokemon (or even based on the same type of diversified marketing on which Pokemon is based), you know. Just as Konami can have their Yugioh, DDR, and Metal Gear, Nintendo can have franchises that differ in targeted age range. To pigeonhole them as only the source of kids games does all of gamerdom a disservice, which is why it is strange that (A) people do this in the first place, (B) people have to disprove the fact, and (C) people like you chastise these latter people for doing so. You claim that B exists without A, which shows your misunderstanding of the topic. This was your strawman, so that you could attack B.

      Basically, what I was saying in my original post is that there's nothing that Nintendo fans like more, when they feel threatened, than to cry "Oh noes! Everybody says Nintendo is for kids! But it isn't! I'm not a kid and I play them!" They can offer demonstrable proof of this (in so far as is ever possible in this kind of argument) and they hope that by doing so they can deflect the people making them feel threatened (normally anybody who makes a post about games which does not acknowledge Nintendo as the supreme gaming overlords) away from more grounded criticisms.

      I have never felt anything close to threatened when discussing Nintendo's games or business with other people. What I find is a common misrepresentation by "grown-ups" who decry Nintendo for no good purpose, and to no good end. Who are you to point a finger at people and tell them, "you are affiliated with jerks," when they are doing nothing different than what Sony and Microsoft gamers are doing.

      You're right that the Gamebody has a significant presence in schools (at least, until the PSP takes hold, I suspect)...

      Okay, you're just baiting me know with the typos, aren't you.

      I disagree that PSP is the next big thing for gamers of this age. If/when proof to the contrary surfaces, I will rethink this stance.

      I don't think I was sufficiently clear about this in my original post. The GAMECUBE has no presence in schools. Nintendo, in their infinite wisdom, have chosen not to port their biggest name game among the early-and-pre-teen demographic to their main "set top" console. I'm sure they had a good reason for this, like the quality of the crack they were taking at the time. Besides, Pokemon is... like... soooooo last year (or even the year before) now.

      No, that was in no way clear, nor is it based in fact.

      Pokemon, even in the U.S., is a consistent top seller, to this day. Ever had the misfortune to have been in a Wal-Mart or Target on the launch day of a new Pokemon game? I was at a Northern California Wal-Mart in the East Bay on the morning of the launch for Pokemon Sapphire and Ruby. The electronics department was mobbed with kids and parents. Not bad for a series of games that goes back to the late 1990s, of which the first generation of players would (conceivably) have outgrown the series. Because, anomalously, Pokemon is one of Nintendo's franchises that is not aimed specifically at older players in addition to kids.

      As far as GameCube Pokemon titles, there are scant few, and they are not part of the canonical RPG series, but they exist. Pokemon Colos

  12. GDC Feedback forms by Anonymous Coward · · Score: 2, Informative


    As the GDC yellowshirt volunteer who did the data entry for the paper evaluations they hand out for Burning Down the House and the Spore presentation, I can verify that this Best of List is quite likely correct.

    For Burning Down the House, numerous people wrote in 6's and circled those, writing in comments that their only complaint was that it didn't go on long enough. A handful of people dinged certain speakers point-wise. But for each person who saw fit to ding Laurel or Zimmerman, many more sang their praises. In talking to people I heard that Laurel had a certain wry humor that was lost on some people who might have taken her too literally, and a handful of people thought Zimmerman interrupted too much. But the mean was 4.67 out of 5 or higher for all speakers. It would have been much higher if our data entry system accepted numbers higher than 5, as significant amounts of people wrote in 6's. The mean overall score for the session was, if I remember right, 4.90 out of 5.

    Here's a transcript of Burning Down the House if you want to read for yourself what was said. It can't quite capture the energy of the discussion though.

    http://crystaltips.typepad.com/wonderland/2005/03/ burn_the_house_.html

    As for Will Wright's talk on Spore, well, it was overwhelmingly positive. His score was a mean of 4.98 out of 5 with 212 received feedback forms. Numerous write-ins of 6s and 10s which just get counted as 5 by us yellow-shirts. Overwhelming positive comments also, including many people making liberal use of f* bombs in comments such as "f***ing great!!!11" or "f*** me!!!". ; -) Only negative comments were, of course, that no room is large enough to hold the audience Will attracts and we all want him to talk for hours at a time instead of just one hour.

    I'll have to recommend a google search for "Spore screenshots" if you want to know more about that, as EA immediately went into info control mode and even shut down the movie theater re-broadcast immediately after. This was received with groans, grumbling and one person shouting "Challenge Everything!"

    But the consensus that these two talks were among the highlight of the GDC is supported numerically. I didn't do the numbers for it, but I'd also suggest that the Experimental Gameplay demonstration was extremely excellent as well.