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The Best Of GDC

Gamasutra's Question of the Week has been asked and answered, and from around the game industry there were brought forth opinions on The Highlights of GDC 2005. Overwhelmingly, people saw the "Burning Down the House" and "Spore" presentations as the most interestng, with a few other folks digging other parts of the conference more. From the article: "I think Nintendo's keynote speech was the most interesting moment for me. Coming a day after Microsoft's keynote, it highlighted the clear divergence between these company's platform strategies moving forward. If you're a gamer at heart (and have the heart of a gamer) root for Nintendo, as they seem to be more interested in gameplay innovation than making an uber-media-micropayment device. (HD-gaming be damned!) - Anonymous" The Puzzle Pirates and Game Atoms talks were probably my most amused moments during the conference. After all, Raph's talk had little monsters and the pirates brought rum.

43 of 73 comments (clear)

  1. Nintendo's Approach by FalleStar · · Score: 2, Insightful

    I've been a Nintendo fanboy all of my life, but lately I've branched out to all consoles, but I agree you do have to like how Nintendo seems soley focused on games. Only problem is that innovation doesn't always sell, ala GBA & GCN Connectivity and Virtual Boy, and Nintendo seems to be designing the "Revolution" based on innovation. It's a pretty risky manuever on Nintendo's part and hopefully it'll pay off.

    1. Re:Nintendo's Approach by FidelCatsro · · Score: 4, Insightful

      I have been a nintendo fan since the early 80s ( and several other consoles too and computers hell im just a techno fanboi though I do hate that word) and can tell you hoenstly the thing that killed off the Virtual-Boy was the fact that using it for longer than a few minutes caused massive migranes to alot of people , IIRC it was because the lenses were misaligned slighty (perhaps it was the refresh rate or both).
      Inovation has always been a good thing for nintendo , specificaly in the control front , to my mind the N64 controler was one of the best controlers ever devised for 3D games (lacking in 2d though) , and not to mention the SNES or NES pads which were amazing at the time(the snes pad can still hold its own for 2d).
      The problem nintendo has is the fact that alot of people wish to Apear ""COOL"" and nintendo is yet to shake off its For-Children image .
      This is the only thing limiting nintendo , However as a long term fan i would hate to see nintendo depart from this style , there is a kind of inocent charm in the games that gives them a timeless feel , not to mention amazing gameplay , Sometimes i love ripping the heads off of people , or gunning down the inocent citizens of liberty city , other times though i just want to relax and enjoy a game with a type of magic and wonder akin to the works of the brothers Grim.

      The Reveloution will need two things if is to become a market leader,
      A Kudos factor with some maturity and A lot of grade A Games . Most importantly is the games , remembering the Gamecube launch , i remember being disapointed with the lack of options(some classic titles though like pikimin) and variety .Nintendo Will learn from there mistakes and i suspect the Reveloution will be both inovative , Cool , and have a menagre of titles at launch

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    2. Re:Nintendo's Approach by owyn999 · · Score: 1

      Hopefully they will have alot of games.. this is the least that we can hope for myself being a long term "Gamer" I am one for the good games especially if they have innovative gameplay... I personally am more of a PC gamer recently but I still really love my Cube

      There are wonderful games on cube like Pikmin and Pikmin 2 they both gave a new twist on the old puzzle games like Lemmings... also even though it disappointed me Windwaker was amazing...

      Metroid was a wonderful ressurection of an old franchise and also should have grabbed some of the older crowd but didn't quite get that crowd.. and the hardware has proven that it is top notch by vividly remaking the Res Evil Games.

      on EA from lower in the threads... I am sorry to see that EA has become a behemoth but they have done a few good things... Like Everything or Nothing This was inovative and when I first saw it I thought Whoa... I think this is gonna suck... but then I played it and it was awesome...

      I hope that Nintendo releases a bunch of their good puzzle games and innovative games and maybe even like they used to do bump the price like $25 and include a full game with the system.

      --
      Where's that cap to the Decanter of Endless water???
    3. Re:Nintendo's Approach by American+AC+in+Paris · · Score: 2, Insightful
      The problem nintendo has is the fact that alot of people wish to Apear ""COOL"" and nintendo is yet to shake off its For-Children image .

      ...this is only a problem for a fairly narrow demographic, though. The folks who get hung up on "cool" tend to range from their teens to their early twenties; both before and after that, there's a whole slew of gamers who care more about whether or not a game is fun than whether or not you can beat hookers with a severed leg in time to Franz Ferdinand. Adults don't have trouble enjoying "kiddie" games, so long as they're fun and entertaining. Adults don't feel nearly the same need to adhere to what's "cool"; it's a waste of energy, and frankly, we've learned by experience that whatever is cool now will just be embarassing in another couple years, anyhow.

      Cool is a factor, but I think it's far more to Nintendo's credit that they're decidedly not trying to pander to that factor. "Cool" is fickle, costly, fleeting and very easy to screw up--and it drains time and resources that can be better spent on making a game or system "good".

      I think Nintendo has it right. Let the other dogs fight over being King of Cool; Nintendo has better things to worry about.

      --

      Obliteracy: Words with explosions

    4. Re:Nintendo's Approach by |/|/||| · · Score: 1
      "the snes pad can still hold its own for 2d"
      A bit of a tangent, but can you recommend a better 2D pad than the standard SNES pad? I've been trying to get ahold of a couple in decent shape for emulator use, because I didn't think better controllers existed. Anybody have any recommendations about new controllers that are good for playing old snes games - preferably USB?

      --
      [javac] 100 errors
    5. Re:Nintendo's Approach by Grey+Ninja · · Score: 1

      I personally use a dual shock, as I find that it fits the mold better as a general purpose PC controller when you factor in PSX emulators, and PS2 ports. But I agree with you. I think the SNES controller is still the best thing going for 2D games, and I would buy an adapter myself if I had the funds.

    6. Re:Nintendo's Approach by nb+caffeine · · Score: 1

      I use my xbox for gameboy color emulation, and that pad works well enough for me. If you disregard the two analog sticks and the black& white buttons, its the exact same layout as the snes controller (4 buttons, 2 shoulder, dpad, start select). I know liking the xbox controller (at least the s type) is something that is frowned upon, but it has grown on me in the past 6 months that ive had an xbox (so much so taht the dualshock 2, previously my favorite controller, seems small and fragile. I have big hands btw)

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    7. Re:Nintendo's Approach by DeXtroMe · · Score: 1

      I agreewith you to a certain extent as to how far this 'wannabe-cool' mentality persists, my parent could give a crap whether something is 'cool' or 'hip' but it seems the latest generation of gamers (of which I am a part) is caught up in the cool, kill stuff, be gangster logic from the very roots, making it not something they can get over, but a fundamental part of their videogame ethos. No matterhow many people out there you would bet would like Katamari Damacy, you would be a fool to bet it would out-do Madden 200n in sales, which in a commercial society is what it comes down to.

    8. Re:Nintendo's Approach by cowscows · · Score: 1

      You're spot on. The problem that Nintendo is having is that the majority of the market is still in the teenage 'gotta be cool' stage. I grew up with nintendo stuff, and I just recently got out of that age bracket. I never really fell into that mindset all that much, probably cause I couldn't have been cool no matter how hard I tried, but my younger brother did, and he's just starting to get out of it. When I took my gamecube home for christmas, he was blown away by super smash bros.

      So my hope is that as a critical mass of the so called gamer generation hits adulthood, Nintendo will still be around and reasonably strong. I don't have any kids yet, but I'd have no problem deciding which system to get them today if I did. Timeless franchises, solid gameplay, and maybe a dose of nostalgia will keep me a fan of Nintendo forever.

      --

      One time I threw a brick at a duck.

    9. Re:Nintendo's Approach by r_benchley · · Score: 1
      to my mind the N64 controler was one of the best controlers ever devised for 3D games
      The N64 controller was an abomination before the eyes of God and everyone involved with it's design will be consigned to the fiery pits of Hell. The SNES controller design IS magnificent(The only competition it has for the best 2D game controller is the Rev. B Saturn controller), but the N64 controller was just plain horrible. It was designed for some sort of mutant type of gamer with three hands. The Saturn 3D pad, the PS2 Dual Shock, the Dreamcast controller and the GameCube pad are all better controller for playing 3D games.
    10. Re:Nintendo's Approach by JMMurphy · · Score: 1

      I agree about the SNES controller. In fact, my brother got a 3rd party Gamecube controller that is basically a SNES controller, and I prefer it to the stock GC controller. The only problem is that the digital pad will not work with games that require the analog stick, and they don't sell a wireless version.

  2. Nintendo Cliches by Anonymous Coward · · Score: 2, Insightful

    This article just highlights some of the cliches and falsehoods about Nintendo that have become common currency recently, particularly on slashdot.

    Fact is, Nintendo haven't been worth rooting for since the SNES generation. However, they're adept at "talking the talk" on innovation and gameplay, which gets them plaudits from the slash-horde. It's often said (usually as a strawman argument by Nintendo fanboys) that Nintendo games are only for kids. This isn't true. Anybody who's worked in a school at any point in the last five years will know that Nintendo games don't even register in the average kid's consciousness. Nintendo makes games for the people who were kids in the 80s. Most of these people still have nostalgic memories, rose-tinted by age, of what gaming used to be like and have, over time, acquired this arrogant view that only they are "real gamers". Read the line in the article about the "heart of a gamer" to see what I mean here. The average Nintendo gamer these days doesn't actually play all that many games... he just keeps the Gamecube and a few of the old franchises around for sentimental reasons.

    Nintendo are, in some respects, masters of PR. They spin their biggest limitation (lack of R&D budget, relative to Sony and MS) into their greatest virtue by shamelessly plugging the "gameplay not graphics" line. This would be fine... if their games actually had gameplay which appealed to people beyond the narrow spectrum outlined above. I own Zelda Wind Walker, Mario Sunshine and Mario Kart 64 and believe me, I consider them all a waste of money. Their gameplay was old-hat by 1995, in 2005 it seems ridiculously shallow. Nintendo's performance at GDC was typical form for them - promises of focuses on "innovation" and "gameplay" over the next year and, as usual, large segments of the gaming press and the slash-horde seem to have swallowed it hook, line and sinker.

    So, what will we actually see from Nintendo over the next year? We may or may not see a reissuing of one of their old franchises with updated graphics. The new "darker" Zelda looks nice in a visual sense (mind you, so did Wind Walker, once you got used to the whole cell-shaded thing), but if the gameplay isn't basically the same tired, old-hat stuff as we saw in Wind Walker, I'll eat my hat. We'll probably see a new "gimmick" game designed to sell more expensive, one-off controllers, like the recent bongos and the whole "must have multiple GBA (and no, DSes don't count) to do multiplayer" thing. This will no doubt be trumpeted as innovation.

    It's not all been bad news on the Gamecube recently... Resident Evil 4 did a pretty good job of re-imagining the whole Survival Horror genre and in that respect, yes, it was genuinely innovative. It was also a third party title, making it something of a rarity on the Cube.

    However, before the slash-horde rushes to moderate this troll or flamebait, I'd ask them to stop and consider whether the company they feel so passionately about really is worth their support. Nintendo are, like MS and Sony, a "big bad company". They get away, in the eyes of the slash-horde, with practices that other companies would be instantly damned for. They've not always been nice to competitors and have exploited their monopoly mercilessly in the handheld Department, where until the PSP appeared on the horizon, they had refused more than a bare minimum both technological and gameplay innovations for many years. MS and Sony aren't perfect either, but it seems that their games departments are more in touch with what gamers genuinely want.

    1. Re:Nintendo Cliches by unclethursday · · Score: 2, Insightful
      Nintendo are, like MS and Sony, a "big bad company". They get away, in the eyes of the slash-horde, with practices that other companies would be instantly damned for.

      And in the eyes of the non-slash-horde, mainly media and "gamers," Sony can do no worng.

      Remember when Nintendo said try using a dead pixel DS for a week or two, and if it is too annoying, then we'll replace it for you free of charge? Well, the gaming media and the "gamers" out there lambasted Nintendo for saying try it and see if it is too annoying before just sending it back in.

      Well, guess what? Sony is now saying THE EXACT SAME THING for the PSP, and the gaming media and the "gamers" out there are like "WOW SONY IS T3H R0XX0R F0R D01NG 7H1S F0R US!!!!!111!!!!!eleventyone!"

      I think getting away with some things in the eyes of some and not in the eyes of others is they way it goes for everything. After all, how many people thank God Microsoft put in a built in pop up blocker in SP 2, when it's IE's fault they were getting pop ups in the first place?

      MS and Sony aren't perfect either, but it seems that their games departments are more in touch with what gamers genuinely want.

      That depends. Most of the "gamers" you speak of are not true gamers, really. They're Madden players, and graphics whores. If a game promises to push X million polygons, they cream themselves. If the game says EA Sports on it, they buy it. and they don't buy much else.

      If the system has the words Sony PlayStation on it, they buy it, and continue buying it after it breaks down within a year each time because of Sony's shitty QA for their consumer grade electronics.

      Why do wonderous games like ICO fail? Because of these same "gamers" that MS and Sony seem to be more in touch with, according to you. It's the same reason that Wanda and the Collosus will fail... it looks to be a fun, and gorgeous game.... but the "gamers" that you speak of don't care about wonderous game play, all they care about is Madden, NASCAR, and tons of blood in a game that could be a lot better off without it. Game play be damned, to them, it's just gotta have EA Sports on it, or it's shit.

    2. Re:Nintendo Cliches by GtKincaid · · Score: 1

      Dont bother to argue the Grandparent post is a clear type A nintendo troll . probably also the same person spouting the other trolls on this story. Nintendo are far from perfect like every other company out there , but they do continue to inovate and evolve the line . Nintendo does not have the Cool factor anymore ,cool is important in a market dominated by 13-18 year old boys who like to play follow the leader

    3. Re:Nintendo Cliches by dmayle · · Score: 2, Informative

      Remember when Nintendo said try using a dead pixel DS for a week or two, and if it is too annoying, then we'll replace it for you free of charge?

      Well, except for the fact that Nintendo never said that! Nintendo has, from the start, maintained a consumer-friendly policy with respect to their hardware. Sony has consistently tried to foist the problems off onto their users. (Like with the dying PS2's)

    4. Re:Nintendo Cliches by TJ_Phazerhacki · · Score: 1, Troll
      I'm bothering to reply to you instead of modding you down because there is so much wrong in that post -1 dosen't do you justice...

      The only reason I continue to support Sony is the variety of new IP - the sheer number of new IP's coming from that direction flatten any "innovation" coming from anywhere else. Let's face it - Zelda on a touch screen is still Zelda.

      There is a good reason why the PS2 was impossible to find this holiday season, while GC's wasted away on store shelves - and guess what? If you play Madden, you are as much a "Gamer" as you or I. Its that elitist attitude that are driving new gamers away - It's just too damn difficult to get into games when your only examples are nintendo fanbois, CS Junkies, and MMORPG whores (Guilty as charged!) Nintendo fails to open up to these markets, by introducing radical changes to the fundamental way gamers interact with games, and guess who is left?

      I have yet to have my PS2 fail. Granted, I traded it in on the Slimline version last fall... My Xbox has error'd exactally twice - an eject and a restart worked both times. As for my GC, well.. 2 drive failures later, I really don't listen to rants about qc anymore. Fact is the XBox has the most power, a HDD, and its games beat the crap out of most of the alternatives. Almost anything available cross platform I pick up for the XBox, I have a PS2 for Square and GrandTurismo, and the GC for the Really wacky stuff - super monkey ball, some good imports like Naruto 3, and, wait.. thats about it.

      And, btw - Games like ICO fail because people like you chase off the people who are interested in casual gaming and want to start with a PS2 and Madden or Nascar. Guess what? More than likely, there going to want something else. And if you don't let them have it... 1. Game costs will go up, 2. There will be fewer games (and fewer good games) and last of all, 3. At least one of the console manufacturers will drop. And believe you me, if that happens, we're all screwed 'cause someone like the Phantom will show up. Doooooooommmmmmmm

      --
      Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
    5. Re:Nintendo Cliches by Grey+Ninja · · Score: 1
      What has Sony made recently? I can only think of a few things that they own, which are all in at least their second incarnation at this point. (In some cases, up to 5 or 6).

      • Twisted Metal
      • ICO
      • Gran Turismo
      • Hot Shots Golf

      If that's what you call innovation, then I want no part of it. Each of those games is essentially the same bloody thing in each incarnation with new graphics. As for that slim PS2 you have, I want you to try something for me. Next time you want to play a game, leave the case on top of the disc tray. Come back here, and tell me what happens when you play your game.

      I wish I hadn't squandered my mod points, otherwise I would mod you as a troll, which you most certainly deserve. Nothing in your post is based on any sort of fact, and you can't even spell right, let alone get the names of the games you are spouting off right. You don't even seem to realize that Sony does not own Square.
    6. Re:Nintendo Cliches by TJ_Phazerhacki · · Score: 1
      1. I speak of the 3rd party development on the PS2. Katamari Damacy, Grand Theft Auto 3 (getting long in the tooth now..), Final Fantasy 11? Where's the 3rd party development on the GC? Oh, thats right - RE4. Where's the online support? I don't care if I can play with people in the same room, I want to play with friends at school across the country.

      2. I'll have to try that. Of course, since I've played games with the PS2 in my POCKET (showing off to some friends - stupid, but it was cool at the time...) I think I have some concept as to the playability of the PS2.

      I stand honorable corrected - I did in fact typo Gran Turismo. And for the sake of future generations, Naruto: Gekitou Ninja Taisen 3. And last but not least - you seem to have mis-understood. Sony can crank out crap. God save us all the day Sony buys SquareEnix (the future of FF on the XBox really would be doomed!) But their HARDWARE and acceptance of 3rd party license is what keeps them not only in the running, but the predominant force.

      --
      Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
    7. Re:Nintendo Cliches by Grey+Ninja · · Score: 1

      1) Third party support is perfectly fine on GCN. I myself own about 45 games for it. A few noteable 3rd party games would be Tales of Symphonia, Baten Kaitos, Resident Evil 4 (as you mentioned), Rebel Strike, and more. But as you say, a lot of the appeal of a GameCube is the first party stuff. I can get Star Fox, Donkey Konga, Paper Mario, SSBM, F-Zero, Mario Kart, and a whole host of others.

      2) I have a friend who works at EB Games. He knows well the faults of the slim PSP. I want you to go test that out for me, if you truly think the slim PS2 is well made. I take no responsibility for the results.

      Sony hardware is just plain shit. The PSP's control system is fatally flawed, with the analog nubs falling off, and a sticky/non responsive square button. Most of my friends have been through 2 or 3 PS2s. The console when it's working is plagued with horrendous load times, and shitty error correction on DVDs. I've played through both MGS2 and MGS3 on a PS2, and in both cases, about 5% of the codec conversations froze, and were unwatchable. Kudos to MGS3 for allowing the option to skip them, as it allowed you to get past them without resurfacing a disc that looked perfectly fine. I have a couple of used GCN games that are pretty badly scratched, but the system reads them without a hitch.

      As for online support, I truly think that's a matter of preference. I know that I myself prefer to have the capability of having a 4 player match. It's great when you can pick up a case of beer, and have 4 player matches of SSBM. Myself and a group of friends were at the Casino the other night, and we decided not to waste our money any further and go home and play video games. We had our choice of going to my house and playing GameCube, or going to another guy's house and playing PS2. Given that I had a great deal more games, and 4 player games, we decided to grab the GameCube from my place, and head to the other friend's house to play it. (he has a better TV, and more comfortable seating). 4 player support is far more important to me than online gaming.

      But that being said, I've played Phantasy Star Online and Mario Kart online on my GameCube. The experience kind of fell flat on me, and I prefer my PC for the job.

    8. Re:Nintendo Cliches by PeelBoy · · Score: 1

      I don't think that is true at all.

      In fact it seems to me that OTHER gamers like to flame fanboys and then fanboys end up having to defend them self at which point the other gamers turn it all around and try to make it look like the fanboy is talking all the shit.

      Case in point. This thread.

    9. Re:Nintendo Cliches by DeXtroMe · · Score: 1

      Good post, and I agree with you on most points, but as faras wacky games, I would say Sony even has Nintendo beat on that front as well if you're willing to import Japanese games (many of which are heavy on english and light on Japanese).

    10. Re:Nintendo Cliches by AzraelKans · · Score: 1

      I hope a lot of people could actually READ your post before modding it, but this is slashdot, so...

      Anyway I completely agree on the N-fanboy thing, however I disagree in some of your points: Mario64 and wind waker did had good elements of gameplay that made them fun. However it is true that most N games are ridden with gameplay cliches.

      "find X coins or items" to get X
      "save the princess"
      "go to alternate world by doing X" (which is suposed to be surprising.)
      "collect coins" Seriously is there any platform game in which you DONT collect coins? (at least in zelda you can buy stuff)
      (zelda)"talk to everyone"
      "find the weak point in X enemy"

      Theres a good point though the whole "easy to learn difficult to master" technique which is pretty good (although cliche as well) it means a newb can come in play some levels and win at a steady rate. however it takes an experienced player to find all the secrets and extra challenges in a level. Thats a good design idea. And most N games have it.

      However yes. being a "true gamer" doesnt mean you have to eat up everything X company roots out, you are not better than anyone else just because you are 25-30 and you subdue yourself to play a game that looks designed for kindergarten kids based on a 15 year old franchise.

      --
      Go ahead MOD my day!
      More opinions here
    11. Re:Nintendo Cliches by StocDred · · Score: 2, Insightful
      Anybody who's worked in a school at any point in the last five years will know that Nintendo games don't even register in the average kid's consciousness

      That is absolute nonsense. Kids today are well aware of Mario, Pokemon, Kirby, etc. Please attempt to prove your anecdotal statement. Your article troll is centered around your personal beliefs on what kinds of games you prefer. Which is fine, but not in any way indicative of industry trends of what kids are buying.

      Resident Evil 4 did a pretty good job of re-imagining the whole Survival Horror genre and in that respect, yes, it was genuinely innovative

      What a surprise, the only Gamecube game you like is a dark, violent, "mature" one.

    12. Re:Nintendo Cliches by KDR_11k · · Score: 1

      "IP" means more than "game". Mario Golf may be a new game but it isn't a new IP. IP refers to all associated characters and stuff.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    13. Re:Nintendo Cliches by focitrixilous+P · · Score: 1
      I own Zelda Wind Walker, Mario Sunshine and Mario Kart 64 and believe me, I consider them all a waste of money.

      Mario Kart 64 was not a waste of money. MK64 was a good kart racer with great multiplayer (4 player was harder if you had a small TV, but 2 player was great), impressive track design (Toad's Turnpike on reverse still is the craziest thing ever). MK64 was second only to Super Smash Bros and Goldeneye in terms of multiplayer.

      I wouldn't say that gameplay is old hat ever. Truely great concepts never go out of style. Breakout, Asteroids and crew are rereleased on every system, and people still buy it because the game play is fun.

      We'll probably see a new "gimmick" game designed to sell more expensive, one-off controllers, like the recent bongos and the whole "must have multiple GBA (and no, DSes don't count) to do multiplayer" thing.

      Ever heard of DanceDance revolution? It's not innovative at all, just to move dance pads, right?

      Wait, it's for a Sony System. They'd never resort to cheap tricks to make money.

      --
      SAILING MISHAP
  3. Gee. by schild · · Score: 1, Troll

    "If you're a gamer at heart (and have the heart of a gamer) root for Nintendo, as they seem to be more interested in gameplay innovation than making an uber-media-micropayment device. (HD-gaming be damned!) - Anonymous"

    Gosh. Rooting for the underdog, there's an original idea. Why would I ever want to root for Sony and Microsoft when all they ever did for me was bring over more original Japanese titles than I can shake a stick at. Damn you Phantom Dust, Katamari, Dai Senryaku VII (Yes, I know, only original to us), ICO, Magical Pengel and Digital Devil Saga and the upcoming Wanda and the Collosus! I want another Mario, Zelda, Pikmin, (a crippled) Advance Wars and Metroid in my stocking this Christmas!

    No.

    --
    schild
    editor, f13.net
  4. innovation? by Anonymous Coward · · Score: 1, Interesting

    "...root for Nintendo, as they seem to be more interested in gameplay innovation..."

    You're talking about a company who has more Mario titles and "collect the 'coin'" game-types than I care to count. Innovation is not a word that comes to mind when I think of Nintendo.

    1. Re:innovation? by PeelBoy · · Score: 1

      Then you're not thinking hard enough.

      If the only thing you can think of when you think Nintendo is Mario and other franchise characters then you obviously aren't in the know.

      Perhaps you shouldn't be thinking out loud.

    2. Re:innovation? by r_benchley · · Score: 1

      Nintendo is NOT a very innovative company. Occasionaly, they'll come out with something new and different, but not very often. Nintendo is actually the complete opposite of innovative; they release the same game over and over on each system. Mario, Metroid, Zelda, Donkey Kong, etc. They're are a very conservative company that minimizes their potential risks, to maximize profits. But this is not a bad thing, as their games, while lacking in innovation, are flawlessly implemented. They make fun little titles with perfect gameplay. Nintendo is the videogame equivalent of meatloaf, not very flashy or exciting, but always tasty and satisfying. Companies like Sega(where my own personal fanboy obsessions lie) are innovative: The Sega Channel, SegaNet, Seaman, Phatasy Star Online, NetLink, SegaCD, Rez, Virtua Fighter, etc. Sega is constantly ahead of every other company when it comes to offering new types of games or ways to play games.

    3. Re:innovation? by MatthewNewberg · · Score: 1

      Nintendo's new president actually seems driven to innovate new things. In the Keynote he mentioned he was the one that developed Super Smash Bros. and a few other games that were really different for Nintendo. NintenDogs and there crazy little puzzle game (with the blocks) seem like completely different games. I know the touch pad is kinda cheesy, but the games Nintendo is making are more for a totally new market, and not the normal gamer. From the development side the Keynote was not useful but from the few point of looking at games differently it was totally useful. There are so many people out there who dont play games, those are the people the industry needs to work hard to get.

    4. Re:innovation? by Hott+of+the+World · · Score: 1

      You're talking about a company who has more Mario titles and "collect the 'coin'" game-types than I care to count.

      And if you did care, you might want to check SONY's record on collect the games. 10x more than nintendo, just from looking at the local rental store.

      Innovation is not a word that comes to mind when I think of Nintendo.

      Thats because you're a blind fanboy.

      Nintendo has its problems. Lack of games, the relatively lackluster DS. (The games are shit, plain and simple, save for Mario DS)

      If it wasn't for the immense RPG selection for the Gameboy Advance, I wouldnt have even bought the DS.

      But alas, I'm enjoying Fire Emblem, sword of Mana, Superstar Saga, metroid, etc, All while waiting for Nintendo to get their act together with the DS lineup.

      The GC needs more games. Nintendo needs to quit being the victim of the console wars and start thinking in terms of Super Nintendo.

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  5. Raph's talk by FirienFirien · · Score: 1

    I find this stuff incredibly interesting. The presentation there tries to reverse-engineer the concept of fun. In one of Terry Pratchett's recent books, the Auditors reverse-engineer everything to atomic level to attempt to gauge appeal, and it gets lost. Although Raph's talk is trying to break things down into atoms, there is also an insight from realising there's certainly more there than just atoms and associated verbs - the atoms in themselves are pointless. You can press a button, you can move a mouse, you can get the timing right. But it only begins to matter when you make atom-agglomerates - molecules - that it begins. His timing sequence for a quake gib is a molecule. It's a sequence of events where each atom is connected in a particular order and in a particular way. These molecules can all add up in his parallel - multiple occurences of sequences, some work, some don't; the target there is to get as many viable molecules as possible, and from that 'win'. Or they can go in series - a polymer molecule, where the win comes from how long you can make your molecule; the argument there is then whether a beautiful molecule is a pure chain, or a branched chain, or sheet, or however. We're going a little deep into this analogy, but it still makes sense. He says in the presentation that he hasn't got a clue what to do with it. I wonder if I could get hired by the first crew who do, because I bet it'd be an incredibly interesting way to make a game.

    --
    Browsing with +2 to insightful posts and a higher threshold makes the average post seen seem a lot more ingenious
    1. Re:Raph's talk by CDarklock · · Score: 1

      > The presentation there tries to
      > reverse-engineer the concept of fun.

      I've been an admirer of Raph Koster for a long time, because he's one of a very few people (like Will Wright, Dr. Cat, and JC Lawrence) who are actively thinking about our assumptions related to games and gaming. Raph's particular angle at the moment is to examine what exactly we mean when we say a game is "fun", so the idea of breaking a game into its component atoms isn't so much an end in itself as a mechanism to identify the larger patterns of the game.

      Up to the present point in time, when we've examined games, we've done so in macro-fashion: the field of play, the player, the enemy, the avenue of advancement. However, when you start breaking things down to their atomic natures, Raph seems to think (and I tend to agree) that these macro-elements of the game will resolve themselves to a few repeating patterns. Once you have those patterns, you can then examine how combinations of those patterns make a game fun, and how much fun they produce.

      I also think Raph is after this for the right reason -- to make games more fun, as opposed to the industry's goal to make more money by determining the "formula" for a hit game. There are some people I *won't* name who are geared in that direction, and while I appreciate the need to look at this angle (the game industry advances by trial-and-error, with each successful game paying the bills for several failures)... I think the question of "what will make more money" is much less interesting than "what will be more fun". I also think "more fun" is more often attached to "more money" than the other way around.

      --
      Microsoft cheerleader, blue flag waving, you got a problem with that?
  6. Re:-1 troll by UWC · · Score: 1

    Just for clarity, I think Phantom Dust is being released in the US at a budget price ($20-ish) now.

  7. "True gamers"? by xplenumx · · Score: 1

    Most of the "gamers" you speak of are not true gamers, really.

    What a bunch of elitist bullshit. What exactly constitues a 'true gamer'? Is a 'true gamer' someone who spends 40+ hours a week gaming, blows through games in a (long) day (missing most of the content on the way - but hey, they 'won'), and then complains that games are 'too short', 'too easy', or 'too cliche'? Sounds a lot like my first roommate in college (1994) - he flunked out.

    What those of us who grew up in the Nintendo generation who have families, jobs, and (dare I say) disposable income? It took me one month to complete Fable (took my friend two), my (only) WoW character is a measly lvl 44 (been playing since launch), and I have absolutely no interest in Halo2. Games play a very important role in my life and those of my friends - it gives us a chance to unwind, socalize, and have fun. The games don't define us - we use them as a tool.

    What the 'true gamers' don't understand is that they are the minority. Why should the gaming companies cater to you? They're going to end up buying the game anyway. For the rest of us, 'wonderous game play' means simplicity, playing without excel spreadsheets, and the ability to walk away after an hour or two.

    1. Re:"True gamers"? by superpulpsicle · · Score: 1

      A true gamer is someone who plays just about ANYTHING. I know people who play only sports games or only RPGs. These are your regular gamers.

      In my entire life time, I might have met about 3 people who I consider true gamers. They'll play fps, sportsgames, RPGs, RT strategy, MMO etc.

  8. Root for Nintendo? by rednalb · · Score: 2, Insightful

    If you're a gamer at heart (and have the heart of a gamer) root for Nintendo, as they seem to be more interested in gameplay innovation than making an uber-media-micropayment device.

    Yeah, I'll root for Nintendo once they start supporting these "innovative" devices with more games. My DS has been collecting dust for quite a while. Each new game now doesn't bring anything new to the table. The touch screen concept has been driven to the ground already with just, what...12 games out for it? If the Revolution's "innovation" is going to be the same situation, then they can forget it. I love my Gamecube and everything, but the DS has really soured me.

    1. Re:Root for Nintendo? by FidelCatsro · · Score: 1

      Its only been out for a few weeks ;) your really need to relax , ussualy it takes about 6 months or so for the swing to begin .
      remember the PS2 lanuch line up or even the ps1 , they really did suck to high hell for the first few months .The xbox really had nothing other than Halo(which i always felt was a bit over-rated , still a great game but not 99/100 great 84 or so) or the shockingly underatted "Jet set radio future" for a great length of time .
      The only console with a great launch i can remember in the last decade was the dreamcast , now that was how to launch a console .
      I must say though your judging the DS far far too soon .

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
  9. Maybe because it was meant for DEVELOPERS by AzraelKans · · Score: 2, Insightful

    Theres a key difference between the keynotes, sony took the slide show aproach (which is quite useful, but boring) MS talked about the benefits of their new dashboard for _DEVELOPERS_ which is a lot, because the new xbox handles a bit like windows (so is complex but at least you get a lot of work done for you) and the "HD era" (whatever they think that means) they actually dropped some interesting marketting data that DEVELOPERS can use. And gave away their XNA beta (which is not a bad tool) and some HDTVs which is good because they want you to DEVELOP your games for it. (and yes they were trying to bribe us quite a bit.)

    Nintendo keynote was emotional and all but as a DEVELOPER I can tell you this, it was completely USELESS 2 hours show, out of of their new games.(?) "look my game has voice recognition" yeah it says so right here in the SDK you sold me "Look you can make music and a dog hear you!" thanks N I wouldnt have figured out how to use a mic for that "Look we can play mario kart wirelessly!" Yeah N is called wireless networking my laptop has it too. "CHECK OUT OUR NEW ZELDA GAME!" gee, thanks I would never find that one at www.gametrailers.com, then we get the "good games come from good gameplay not good graphics" speech, in case you are new to this, we get that speech each generation for the last 15 years if you have a copy of Nintendo Power magazine, you probably will find the speech right there.

    "Our new graphics chip is called HORYWOOD! and we have one called BROADWAY too! our new console is going to be VERY GOOD" thats the best piece of technical information Ive ever got! my game is going to be 200% better thanks to that!

    Seriously guys the reason why everybody liked N keynote better is because it was meant for E3 not GDC it was an ad show not a developers keynote.

    We needed specs on the new system, whats the situation with networking (probably the only valuable piece of info was that they support wi-fi now) and what benefits we get for working with them (they have already stated their console is not going to be pretty compatible so most games are going to be exclusive, what benefit do _I_ as a developer get with that?) also whats the deal with the DS and their new GBA? when is going to be released? how are they going to handle 2 handhelds, etc. etc. they didnt even care to mention it.

    Anyway for me the best of the show, was the "amy heckerling" design contest. not only you got to see some of the best game designers at work you actually discovered the obvious route is not always the best, and that fun ideas are always a good aproach, (at least good for a laugh and some impulse buys) that was pretty educational And the engine Mollineux showed off was just _sweet_

    --
    Go ahead MOD my day!
    More opinions here
    1. Re:Maybe because it was meant for DEVELOPERS by MBraynard · · Score: 1
      I wasn't there but you can tell that the poster was a N fanboi and an MS hater. If you read the article, the quote they pull is relatively obscure among all of the other quotes and is maybe the penultimate on on a very long list.

      Anyway, good post - if only for reminding us what the purpose of GDC is.

    2. Re:Maybe because it was meant for DEVELOPERS by MatthewNewberg · · Score: 1

      In the GDC schedule it was clearly noted that it was in the Game Design Track. So if you were looking for developement information(specs) you knew it wasn't going to be there. Also they had a nice write up about it on the GDC site http://www.gdconf.com/conference/keynotes.htm.

      Clearly you had enough information to judge wether or not you want to go to this session. If you didn't want to go to this session you could of also gone to the Sponsored Session "HackU: Beat the Hackers at their own game". There were plenty of things to do such as go to the Expo, IGF at the GDC and any numerous other things in San Francisco in you wanted a break from the Conference.

      Everyone I talked to liked the Nintendo keynote a lot more then the Microsoft one (I couldn't get a flight to make it to the Microsoft one). I dont remember Sony having a keynote. Clearly I feel Satoru Iwata did a really great job, and I thank him dearly for giving me a good experience at the GDC.

      Clearly I think you are just upset you didn't get a TV during the Nintendo Keynote.

  10. Re:So wrong by Anonymous Coward · · Score: 1, Insightful

    Read up on what a strawman article means. If you have a 30 year gaming history, I'd expect you to know this by now.

    Basically, what I was saying in my original post is that there's nothing that Nintendo fans like more, when they feel threatened, than to cry "Oh noes! Everybody says Nintendo is for kids! But it isn't! I'm not a kid and I play them!" They can offer demonstrable proof of this (in so far as is ever possible in this kind of argument) and they hope that by doing so they can deflect the people making them feel threatened (normally anybody who makes a post about games which does not acknowledge Nintendo as the supreme gaming overlords) away from more grounded criticisms.

    You're right that the Gamebody has a significant presence in schools (at least, until the PSP takes hold, I suspect)... I don't think I was sufficiently clear about this in my original post. The GAMECUBE has no presence in schools. Nintendo, in their infinite wisdom, have chosen not to port their biggest name game among the early-and-pre-teen demographic to their main "set top" console. I'm sure they had a good reason for this, like the quality of the crack they were taking at the time. Besides, Pokemon is... like... soooooo last year (or even the year before) now.

    In a way, your post confirms everything I've said about the Nintendo demographic. You're arrogantly elitist, in terms of which games you consider it worth playing, you constantly tell me how long you've been playing games for, as though I should be impressed and you pick up on a typo I made (yes, Wind Waker was a typo... so sue me) and try to turn it into a major argument, because you just HAVE to defend this company you LOVE so much. I mean, you even refer to yourself as a _serious_ gamer. I love that bit.

    I've been seeing the term "camera" in games since years before Mario 64. Half my old flight-sims used the term. I suspect it's got no more significance than early games developers using a term that people were already familar with from cinema.

    As for different definitions of innovation... well... that's a tough one. There's nothing innovative about any of the franchise games these day; I think this should be beyond doubt. Wind Wallllllllllllllker, Mario Sunshine and Mario Kart DD all felt like pretty much straight remakes. I'd say Square have been much better at balancing innovation and tradition in the Final Fantasy series, where battle systems, characters, worlds and plots all change dramatically from one installment to the next, while a few of the most core elements remain the same. Nintendo's franchise games feel more like "well... it's the same game as last time, but LOOK, you can get a pretty BLUE hat as well this time".

    I'm not quite sure where all the arguments about the control schemes came from. I don't remember bringing that up much in my original post, other than pointing to Nintendo's fondness for selling expensive control systems that you'll only ever use with one or two games. You clearly feel strongly about this though, so... well... feel free to continue. But those drums you bought? I'm glad you like the game or two you can use them with. Don't expect to see many others. I just bought a racing wheel for my PS2, for GT4. At least I can use this with a few dozen other games.

    Arguing about international markets is, quite frankly, a crock of shit. I've done the whole import thing before and it doesn't work for me. I don't like playing games in Japanese, I don't like getting stung by customs for import duty when I buy an (already overpriced) japanese game. I don't like supporting companies that can't be bothered to release the majority of their titles in my home region. I'm in Europe, so I'm doubly crapped upon here. I mean, Europe gets crapped upon by all platforms; PC, PS2, X-Box as well. But at least PS2 and X-Box games tend to make it over here in the end. The X-Box has been noticably weak on RPGs and, to a lesser extent, platformers so far. If it can correct this during the next console cycle, I think they'll

  11. GDC Feedback forms by Anonymous Coward · · Score: 2, Informative


    As the GDC yellowshirt volunteer who did the data entry for the paper evaluations they hand out for Burning Down the House and the Spore presentation, I can verify that this Best of List is quite likely correct.

    For Burning Down the House, numerous people wrote in 6's and circled those, writing in comments that their only complaint was that it didn't go on long enough. A handful of people dinged certain speakers point-wise. But for each person who saw fit to ding Laurel or Zimmerman, many more sang their praises. In talking to people I heard that Laurel had a certain wry humor that was lost on some people who might have taken her too literally, and a handful of people thought Zimmerman interrupted too much. But the mean was 4.67 out of 5 or higher for all speakers. It would have been much higher if our data entry system accepted numbers higher than 5, as significant amounts of people wrote in 6's. The mean overall score for the session was, if I remember right, 4.90 out of 5.

    Here's a transcript of Burning Down the House if you want to read for yourself what was said. It can't quite capture the energy of the discussion though.

    http://crystaltips.typepad.com/wonderland/2005/03/ burn_the_house_.html

    As for Will Wright's talk on Spore, well, it was overwhelmingly positive. His score was a mean of 4.98 out of 5 with 212 received feedback forms. Numerous write-ins of 6s and 10s which just get counted as 5 by us yellow-shirts. Overwhelming positive comments also, including many people making liberal use of f* bombs in comments such as "f***ing great!!!11" or "f*** me!!!". ; -) Only negative comments were, of course, that no room is large enough to hold the audience Will attracts and we all want him to talk for hours at a time instead of just one hour.

    I'll have to recommend a google search for "Spore screenshots" if you want to know more about that, as EA immediately went into info control mode and even shut down the movie theater re-broadcast immediately after. This was received with groans, grumbling and one person shouting "Challenge Everything!"

    But the consensus that these two talks were among the highlight of the GDC is supported numerically. I didn't do the numbers for it, but I'd also suggest that the Experimental Gameplay demonstration was extremely excellent as well.