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Next Zelda Game Examined

From the pages of Gamecube.IGN comes a look at the upcoming Zelda title for the Gamecube. Their examination includes both established facts: "Looking at the official screens and trailers, it's apparent Link will once again mount a mighty steed and battle on horseback", and some wishful thinking: "Will Link transform into a wolf in his latest adventure? Undoubtedly, it's the most talked about rumor."

29 comments

  1. IGN's history department by alatesystems · · Score: 1
    You'd think they'd know this but:
    The Return of the Fish

    Actually, the return of the fishing mini-game. Those of you who loved the supremely addictive fishing game in The Legend of Zelda: Ocarina of Time certainly missed its presence in The Legend of Zelda: The Wind Waker. Considering the aquatic nature of the game, it struck many as odd that Nintendo chose not to include it.
    The fishing game was in it since I can remember. I remember specifically playing on Legend of Zelda on my ORIGINAL gameboy. I guess you can't be a real fan if you can only remember back two iterations.
    1. Re:IGN's history department by Anonymous Coward · · Score: 0

      Sigh.

      There was a fishing game in Link's Awakening and in Ocarina of Time. As far as I know, those are the only two Zelda's with a fishing minigame.

      I never finished Majora's Mask, but I never saw a fishing minigame through the part I did play. I also never played the two "season" Legend of Zelda games for the GB Color, so I have no idea about those.

      But The Legend of Zelda, The Legend of Zelda 2, A Link to the Past, Wind Waker, and The Minish Cap definitely had no fishing game.

    2. Re:IGN's history department by Corngood · · Score: 1

      Sounds good... unless you use a Wavebird.

    3. Re:IGN's history department by ElleyKitten · · Score: 1

      Huh? I don't remember a fishing game in Link's Awakening. Are you sure it had a fishing game?

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    4. Re:IGN's history department by gimpynerd · · Score: 1

      Most definately had a fishing game to the north of the main town.

  2. Zelda: Spore by danielDamage · · Score: 0

    I hear Link starts out as a one-celled organism, and gradually moves on to designing cryptic old men who dispense badly translated advice.

    Eventually Link is ruler of the universe on a quest to save the GameCube from becoming completely irrelevant.

    Oh yeah, and he can totally turn into a wolf, but the wolf has a really funny hat which is actually a petrie dish.

    --
    Slices, dices, eats your lunch.
    1. Re:Zelda: Spore by Destoo · · Score: 1

      "I am Error"

      That one was my favorite.

      --
      Nouvelles de jeux et technologies en français. TC
    2. Re:Zelda: Spore by ksiddique · · Score: 1

      "You know Bagu?"

  3. Anticipation by Anonymous Coward · · Score: 0

    As far as the rumors about transforming into the wolf...

    I personally think it would be a cool thing. It could open up special abilities, like tracking/ finding secrets by scent, a "berserker" mode, super jumps, super strength, etc. Or, maybe since Night and Day pass differently, you transform into the wolf at night, and that unlocks a different world to explore. Even if it's not true, I can't wait for this game!

  4. Big Bad Wolf? by RyoShin · · Score: 3, Insightful

    Link's turned into a Goron, Zora, and Deku in the past. (Majora's Mask)

    In Link To the Past, he turned into a bunny thing when you went to the dark world without the peral thingy.

    In Ocarina of Time, he could change form by growing older or younger.

    As long as they don't just say "You can change into a wolf!", it wouldn't be anything new. If they worked the wolf (maybe a new wolf species?) into the storyline for this game, it would be as if he had turned into a Deku or Goron.

    Come to think of it, the Zelda series already has a wolf character, but as a common enemy: Wolfos. The article discusses him commanding nature (I believe the cats following him was just a rehash of the OoT sidequest to get the lady's dog in the town, though,) so if he could do more than command, but become 'nature', it would easily work out.

    I'm just kind of worried that they'll stick with the music kick, which has been a core part of the last three console games. I don't hate it, but I want something new now. The nature thing would be a nice change of pace.

    (Yes, there was an Ocarina in LttP, but it's functionality wasn't nearly as core to the game.)

    1. Re:Big Bad Wolf? by Anonymous Coward · · Score: 0

      (Yes, there was an Ocarina in LttP, but it's functionality wasn't nearly as core to the game.)

      As I recall, you needed it to reach the dungeon in Misery Mire in the Dark World, so it was core to the game in the sense that you couldn't complete the game without it.

      Disclaimer: I know what you meant, but my inner nerd commanded me to correct that. :)

    2. Re:Big Bad Wolf? by RyoShin · · Score: 1

      Yeah, I thought about that as I was writing, but I figured that 'core' for the music games meant you used music all the time, versus 'core' for LttP Ocarina, where you only really needed it once during the game. Zelda Nerds Unite!

    3. Re:Big Bad Wolf? by Krilomir · · Score: 1

      It's also worth noting that the music did play a big part in the story line of Zelda - Links Awakening for the GB, though it wasn't really a part of the gameplay. But the game was all about collection instruments from dungeons, and you could play up to three different tunes with your ocarina.

  5. Examined? by CMiYC · · Score: 2, Informative

    Examined? How?

    This is just a list of things two writers at IGN would like to see in the game. The list include innovative ideas like "good storyline" and "voice acting."

    As for the Wolf rumor, all they say is, "we hope it's true."

    This read more like someone's blog entry, not any kind of news what-so-ever. The subheading was: "We examine fact and take a took at the possibilities." That translates to: "We took what everyone already knows and guess."

  6. Warrior Within all over again by frikazoyd · · Score: 1, Interesting

    I hate to sound typical, but I'm afraid this is going to be Nintendo's "Prince of Persia: Warrior Within". Ubisoft listened to the fans, and came up with crap. And, it shows. The game didn't get NEARLY the amount of attention that Sands of Time did. The loudest fans got what they wanted, and everyone else groaned as a good game with its own style and character got ground into "Hack and Slash in ruins # 35".

    And that's what's happening with Nintendo.

    Sure, Link's an older teen, so undoubtedly Nintendo will play up his strength and acrobatics. And the enemies are "darker". Whatever. The environments look bland, Link's face lacks any expression, and the combat seems hum-drum. Basically, the speculation puts all its money on "creative boss fighting".

    And frankly, from the screenshots, it looks like Nintendo is going back to the unelegant solution of tying off a world with a treeline texture. Sorry guys, but the world barriers in Ocarina of Time stunk. I welcomed the Wind Waker's open sea tactic, it was a fresh solution to making a big world finite. I'll take cel-shading and cartoon lighting over bland faces and run-of-the-mill enemies anyday.

    1. Re:Warrior Within all over again by Headcase88 · · Score: 1

      Good post.

      I honestly think that Nintendo is just doing what they feel like. They do a cartoonish one, they do a dark one, etc, etc. I don't think it's consumer pressure. If they responded to that, we'd see some pretty weaksauce online games right about now.

      Personally the sea thing was a good idea, they just had to make each section like 10% as big as it was, then it wouldn't take so long to go everywhere (plus you'd see more islands in the horizon; it would look better IMO).

      But to reiterate... good post.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  7. wow by nomadic · · Score: 0, Offtopic

    Sloooooooooooooow news day I guess...

  8. Photo quality graphics!!!1 by pnice · · Score: 1

    I was checking on the pictures of the new Zelda on that IGN link and I can't believe how real the game looks!! I mean, is this crazy or what? It looks photo-realistic...although I'm not sure if link is supposed to be Asian or not.

    http://media.cube.ign.com/media/572/572738/img_214 8235.html

  9. An Infusion of Pop Culture by robbway · · Score: 1

    I noticed that several theatrical elements from Harry Potter and mainly The Lord of the Rings are adopted to Zelda. Link=Frodo. Ghost city. Giant spider. Large razorbacks. It all seems so familiar. But cat herding? That's new for a video game. The only thing I don't like about the trailer is the reduced color palatte.

    1. Re:An Infusion of Pop Culture by Anonymous Coward · · Score: 1, Insightful

      There is nothing new under the sun. You can find shared elements in just about everything, really. Ghosts and giant spiders are staples of fantasy settings, and there are only so many ways to portray them graphically, especially in a realistic style (as realistic as giant spiders and ghosts can be, anyway). Spiders, for one thing, are real world creatures so we all know what they look like already, although the Zelda series has always had spider-like creatures (tektites, I think) that I hope aren't replaced by simple giant spiders.

      Ghosts, I think, are always portrayed as transparent and in cool colors like blue and green for psychological reasons. Transparency makes them look otherworldly. Cool colors make them look dead. Live humans are red and brown and yellow. Those are warm colors. You see someone with rosy cheeks, and you think that person is vibrant and full of life. Colors from the other end of the spectrum look just the opposite. That means the most effective way to make a character look ghostly is to make it transparent and blue or green.

      Combine the above with a style limitation to realistic graphics, and you have very little choice in how to do things.

  10. Indeed by aztektum · · Score: 1
    As much as I appreciate /.'s attempt at covering game news, they aren't selective enough (which is really a /. problem as a whole). They just post any ol' thing. And Zonk's review of Mechassault 2 (released Dec.) and Nexus (released in Feb.) are a little less than timely.

    If you have to read every rumor just goto Gametab

    --
    :: aztek ::
    No sig for you!!
  11. Oh no by obeythefist · · Score: 1, Troll

    So Link is a furry now?

    That is definately becoming more and more of a plague on our society. Furries are bad, mmkay?

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
    1. Re:Oh no by PhoenixOne · · Score: 0, Troll

      I hear that Link's horse is named "Yiff"...

      --
      Spell cheek you've failed me four the last thyme!
    2. Re:Oh no by PhoenixOne · · Score: 1

      A troll? That was a joke. At least my furry friends thought it was funny. :)

      --
      Spell cheek you've failed me four the last thyme!
  12. Two Zelda games for the same system? by gumpish · · Score: 0

    Jeez, there haven't been two Zelda games on the same Nintendo console since the NES.

    (Majora's Mask doesn't count.)

    1. Re:Two Zelda games for the same system? by Anonymous Coward · · Score: 2, Informative

      Majora's Mask does count.

      It used a tuned version of the engine from Ocarina of Time, but it's a great game (if you can wrap your head around the 3-day timer system). It's a lot prettier, too, although it isn't as good of a game. Still very good, but Ocarina of Time is the greatest action-adventure game of all time.

      For the record, the list of Nintendo systems with at least two Zelda games:

      ___GB___
      Link's Awakening
      LADX *

      ___GBC___
      LADX * (same release, DX version works in enhanced mode on GBC & later systems)
      Oracle of Ages
      Oracle of Seasons

      ___GBA___
      Legend of Zelda
      Adventures of Link
      Link to the Past w/Four Swords
      Minish Cap

      ___NES___
      Legend of Zelda
      Adventures of Link

      ___N64___
      Ocarina of Time
      Majora's Mask

      ___GCN___
      Wind Waker
      Four Swords Adventures
      Ocarina of Time Master Quest disc
      Legend of Zelda Collector's Edition
      Zelda 2K5

      Really, SNES was the only mainstream Nintendo system to have only one Zelda game. And the Nintendo DS still doesn't have one, although its superior-to-N64 capabilities point to the potential of an N64-grade Zelda game being released for it.

    2. Re:Two Zelda games for the same system? by Anonymous Coward · · Score: 0

      How do you count the Gameboy games? Link's Awakening, Link's Awakening DX, Oracle of Seasons, Oracle of Ages, A Link to the Past, and The Minish Cap can all be played on GBA right now. Two of those are specifically for the GBA, three were made for GB Color, and one was for the original brick Gameboy. Taking out the two remakes and counting the Oracle games as one, that still leaves three Zelda games for GBA.

      Also, in my opinion, Majora's Mask should definitely count.

  13. N64 by Taulin · · Score: 1

    I guess none of you here remember the N64 shots originally shown. Link fighting a 'shiny' 3d knight..etc. The final game, as we all know, was extremely polished. As with all Zelda games, I expect perfection, and they all delivered so far. These screens are next-gen pre-fab shots. There is no way this game is releasing this year. Look at this info as drool/direction value only. All it confirms is adult link, darker more serious world and good graphics.

  14. No. by Weirdofreak · · Score: 1

    A lot of that really doesn't sound too great to me.
    I don't want Link to speak, and I don't just mean voice acting.
    I don't want to have to fish.
    I don't want hugely complex tables of what combines to make what.
    I don't want to have to pick a horse as if it were some sort of racing sim.
    I don't want a hugely complex storyline.

    Resoning?
    Zelda games are iconic. Link is an iconic character. It's good versus evil, right versus wrong. Link fights for the same reason we do, and that's whatever we choose to be fighting for, but it's invariably a good thing. As soon as we get told what Link's motivation is, that goes. If he speaks, we can't help making assumptions which may go completely against our ideas. That will ruin the experience. Games like that have their place - I loved Tales of Symphonia, for instance. But it's not Zelda.
    Fishing was fun. But it's not the sort of thing I'd want to be forced into doing. I'd waste time on it, sure, but I wouldn't want to be doing it for any other reason. Perhaps because it could be incredibly frustrating, as well. That would only increase with the introduction of several different kinds of rod, bait, etc. Upgrading, sure, but not mix and match. And again, Link as an angler would make him less malleable.
    Complexity is not a good thing in an iconic game. It ruins the effect. It brings you out of a fantasy. You don't want to have to remember too much. Being able to combine equipment will make you have to remember things. You'd have to try loads of different combinations.
    Owning a stable would just be ugh. It would require active maintenance and draw you away from th game itesf. The only way it would work is if you owned it in name only, like the Cabana in Wind Waker. But then what would be the point? Being able to choose between several horses might not be so bad, as long as it's a simple comparison, like the swords in OoT. And as long as you don't ever get more than one at a time, or within a short span. Not being able to try them out properly would spoil it.

    I think that explains all of them, at least in a roundabout way. I never was very good at expressing myself.

    I don't think flying, becoming a wolf or having animals fight for you would work, either. I'm not entirely sure why, though.

    Whtever Nintendo makes, I'm sure it will be great. I just don't think IGN's ideas are the same as Ninty's.