Hack turns GIMP into Photoshop Look-alike
Mr_Silver writes "One of the many complaints about the GIMP is that of its user interface and how it should be more like Photoshop. If you feel that this is true then Scott Moschella has hacked together GimpShop which turns GIMP's user interface into something more akin to Photoshop for OSX. However, if you're not running that operating system, fret not, because there is a version for Linux too."
and take it out to dinner, it's still a pig in a dress, not a girlfriend.
"I'd rather be a lightning rod than a seismometer." -Ken Kesey
Now if only someone would hack it into a photoshop do-alike.
from Adobe lawyers in three, two, one....
What post? The one you're carrying inside your rusty innards!
Gimp: New and improved. I love the photoshop look and feel. Now I can enjoy the look of photoshop with the functionality of Gimp.
Linux blog http://nsajeff.com/blog
Yeah, but too bad that The Gimp does not support 16bpp (no, CinePaint does not do what I want) and it doesn't support "Crop and Rotate" the way Photoshop does (very convenient trick to implement both in a single keystroke). These two features are what keeping me back from using Gimp for my photography.
Until that day comes, Photoshop it is.
This is really fantastic. A windows port is an obvious need.
Actually totally copying photoshop is taking things pretty far! I'd have settled for a simple normal window model for each platform. Cool though.
This WILL reduce barriers to entry very dramatically. Always was curious that GIMP put together a nice package, but made it so awakward to use.
Yes, GIMP is open source (GPL)
The project has to accept the changes, my guess is they didn't want to have a photoshop clone interface. But that doesn't mean you cannot release a patch yourself, which is what happened here.
This should help the GIMP gain greater acceptance. Rather than getting a Photoshop-oriented book, and then translating the lessons into Gimpese, users can go directly. Hopefully this will encourage more people to try, use, and promote The GIMP, while producing better photos in the process.
Ob. Disclaimer: I've used the GIMP since 0.54 on SGI, and think it hit a peak of usability somewhere around 1.1. The newer features are nice, but I'm glad someone took a stand and wrote an alternative. With this interface, it's a great alternative to Elements, and will hopefully cause Free Software to be used in more environments than before.
the more accurate the calculations became, the more the concepts tended to vanish into thin air. R. S. Mulliken
It's really quite amazing how negative many people are.
User: "Wah! Gimp doesn't look like photoshop!"
Dev: "Here, we recreated the photoshop interface for Gimp. You may be more comfortable with it now"
User: "Wah! Gimp doesn't act like photoshop!"
Holy shit people. The Gimp rocks, be thankful for that. Yes it doesn't have some of photoshop's features, but most people don't need those features anyway. You can't tell me most people are professional graphic artists or work in a print shop. For those people, get Photoshop, for everyone else, get the Gimp. Would you rather spend 700 bucks, or an extra 5 minutes figuring soemthing out?
Unless of course, you have no ethical problem with illegaly copying software, in which case you might as well get Photoshop for your l33t h4x0r graphics.
My boss is ready to buy 5 licenses for Adobe CS2, and I'd love to save him a few grand.
This my friends, is how you get your ass beaten by every beret-wearing latte drinking graphic designer in the building.
Send lawyers, guns, and money!
Well, considering that it was a Mac user who did this, and then a Linux user ported it, I think the question should be: why aren't Windows users bothering to port it themselves?
Don't just expect people to do this for you. Those who run Linux and OS X have no real need for Windows. It might be frustrating, but, well, tough.
XML is like violence. If it doesn't solve the problem, use more.
Sven Neumann AKA neo is working on real Colour Management as one of the many, many plates he has in the air. Expect to see it surface before GIMP 2.4.
Arbitrary colour channel depths is something of an elephant in the room at the moment. It was supposed to be inherent in a particular supporting library, but development on that library seems ot have petered out.
The people who are actually doing stuff do have this in mind, though, and regularly get asked about it, so it will happen, even if only to stop the whining.
Got time? Spend some of it coding or testing
I was more responding to the original poster who seemed to think it was his God given right to have a port done for Windows. My response is that people who run Windows should do the port, not people who don't even run that operating system!
C'mon already. If a Linux user said that to a person who solely compiles an OSS app in Visual C++, what sort of answer do you think they would give them? Personally, I think it's pretty good that they have stuff already.
I can't understand the argument that people who write free software (free as in beer and free as in speech) should HAVE to do a port to Windows! They don't get paid for it, they don't have a responsibility to any of you! It's a priviledge, not a right to have this stuff.
Hence my sheesh.
XML is like violence. If it doesn't solve the problem, use more.
The problem is that most people learned graphism on softwares like PSP or Photoshop, very centralized applications with a single monolithic window holding all the informations&options.
Gimp has a nice interface in itself, but when you switch from PSP/Pshop (or to them, as uncle), the softwares are so many worlds apart UI-wise that you're plain and simply lost.
And you therefore consider the new software (whichever it is) to be "a damn load of crap cause i can't find any of the tools/options/boxes of chocolate i'm looking for"
In a nutshell, the interface elements people don't like in The Gimp (when they have issues with the interface) are: all of them, because they're too different from Photoshop/Paint Shop Pro's
"The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler