NYT On New Games Journalism
The New York Times has a quick blurb up discussing some New Game Journalism pieces. While I think a look from a major newspaper at the actual writing style would have been interesting, it is more a simple linking story than anything else. From the article: "Over the last year, however, a handful of gaming writers have been bringing a more personal touch to their work, using a narrative, experiential approach that acknowledges the effect of the game on the player. Their young genre even has a name: New Games Journalism, after the New Journalism of the 1960's and 70's."
I dont know whats wrong with the "old" style. I buy games based on reviews from magazines based on the "old" style. It works, thats why I use it. A writeup discuussing the games pros/cons, features, basic story, etc. then a score out of 100 based on the reviewers overall opinion.
0-30% awful, avoid like the plague
40-50% terrible games, some redeeming features
50-60% average, has significant flaws
60-70% you may enjoy these, but there are better choices
70-80% very good
80-90% excellent
90-100% editors choice (no game should ever be given 100%)
Whats wrong with that? Its informative, entertainig and it works.
You can go back to the beginnings of computer games to find kids on the playground talking about their favourite games - the boss they defeated last night, or the level they unlocked after a marathon session. Just because the internet affords every able-fingered person the opportunity to pour their inane ponderings into the public domain doesn't make this a new form of journalism. I'm not going to base a purchasing decision on some guy recounting last night's fan-boy wet dream of his favourite game onto his blog. I am, however, willing to wade through the knee-deep excrement ponds that are forums, and attempt to gauge the overall opinion of a game and any major problems that it was released with. Beyond that, the only way I can decide if a game is right for me is by getting hold of a good demo, and that's where the internet becomes useful - as a delivery system of actual game content, rather than pointless opinion.
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Personally, I think we need more pieces like this that explore games beyond the obligatory eye candy descriptions. Who cares whether a new game will be taking advantage of shader 3.0? I've given up reading print gaming mags as they are merely mouthpieces for the companies that advertise between their covers. Almost none of them explore games beyond the preview-review cycle, which is part of what NGJ is trying to do.