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Doom Forecasted for World of Warcraft

The ever interesting Grimwell.com has commentary available forecasting doom in the near future for World of Warcraft. Commentator Geldonyetich argues that, by the very nature of the Warcraft game design, the impressive subscription numbers they currently boast are fleeting. From the article: "World of Warcraft is a tremendously successful game. Its subscriber numbers are reaching peaks that threaten even the lofty Korean Internet Café centered Lineage series. Those of you who are stuck behind overloaded servers, don't despair: I can see WoW's success as being a very temporary thing."

5 of 245 comments (clear)

  1. Whaaaaaaa?? by jrivar59 · · Score: 5, Funny

    DOOM and WoW craft together?!?!? I won't leave my house for a month!

  2. Tripe by Wylfing · · Score: 5, Insightful
    This guy apparently thinks Diablo II lacks long-term appeal as a game. Hit this guy with a cluestick. Diablo II, a 6-year-old game, is still occupying a lot of shelf space in stores and still selling far above bargain bin price. The only other game that has this much longevity is Counter-Strike.

    Yes, poor, poor Blizzard. They have a "failure" on their hands just like Diablo II.

    --
    Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
  3. Re:I stopped playing by Forager · · Score: 5, Interesting

    For what it's worth, depending on what class you played, the game doesn't really "start" until a bit later.

    I have a hunter, a rogue, and a priest that I play regularly - for my hunter, 30 was where it got really interesting; for my rogue it was 20; for my priest ... well, i'm still waiting on that one, and she's 21 right now.

    My roomates and I were discussing it the other night, and basically came up with this:

    Levels 1-10 are training. They're the turorial levels, where you learn how MMOs work, the basic mechanics and all.

    Levels 11-20 are advanced training. Class-specific stuff starts popping up, basic grouping and instances, that sort of thing.

    Levels 21-30 are when the training wheels come off. Around 25ish, depending on class, tons of zones open up for you, and you get a much better feel for the world. If 11-20 is High School, this is the college phase of the game.

    31-40 are the first red meat you get. Lots of quests, lots of instances, lots of stuff to do and see. Most of the world is open to you now. This is when you should be joining a guild, learning to PVP, etc.

    41-50 is endurance. Sadly, this is the most painful part. I almost quit, myself, around level 47 or so. At 40-41, you just got your mount, and by god you'll need it. Be ready to spend lots of time traveling - FedEx quests, lots of grinding, etc are the norm here.

    51-56 is where you learn that you are pretty weak on your own. Sure, you can grind out those levels, if you want to, but soloing is much tougher, and the options for where to go are pretty limited.

    57-60 are the final meat of the game. Scholomance, Stratholme, BRD, LBRS, UBRS, etc. Sadly, this is also where the fun starts to taper off. After a few days you realize this is all you've got left, except maybe runs against Onyxia, MC, Azuregos, and Kazzak. And, of course, farming set gear and epics =\

    If your account is still active, you might want to try making it to 30 or so. You might find that the interest level picks up quite a bit from there.

    Cheers to ya,

    -A.

    --
    student of animation and the fine arts
  4. Flawed conclusions based on inaccurate observation by Quarters · · Score: 5, Insightful
    I almost didn't continue reading the article after the author invented his own three sub-genres of MMOs in an attempt to rationalize a conclusion he had obviously reached before conducting his studies. But, I read on.

    Total waste of time...

    He classifies WoW as a "slasher" (one of his designations) along with EQ and some others. He then goes on to say that slasher games don't last long in the market place, ergo WoW will fail soon. He ignores the fact that EQ is still running and relatively viable even 8-9 years after it's release.

    His worst error, though, is in picking two games, seemingly at random (CoH and Planetside), saying that WoW is just like both of them and that since their historical subscriber #s showed an inital peak and then a drop-off WoW's #s would behave in the same manner.

    That hypothesis is so wrong for so many reasons: * Planetside isn't an RPG, it's an FPS. * CoH is lacking in a # of important areas for player rentention. The most glaring one is the lack of loot acquisition, something WoW has in spades * Just like in the stock market past performance of #s is not indication whatsoever of future performance.

  5. Re:Doomed because it's not "epic" by Anonymous Coward · · Score: 5, Insightful

    In other words, he believes that due to the fact that WoW is simple and easy to pick up, and doesn't have tedious things like trade skills of old EQ
    - That couldn't be farther from the truth.

    IMO, WoW designers made a game that isolates the "hardcore" from the "casual".

    On the surface, casual Joe doesn't see the insane grinds that are in the game. And the same time hardcore John can grind away to get extra items. Since WoW is a very item centric game, hardcore John is perfectly at home, gaining more power for his avatar as he grinds away. Same time, casual Joe also gains power while doing many non grind quests and dungeons, hell even small raids.

    I challenge anyone to come post with a straight face that there are no grinds in WoW. There is plenty:
    - Argent Dawn, Thorium Brotherhood, Timbermaw, Cenarion, and other race faction grinds.
    - High end tradeskill recipe grind: Arcane Crystals, Azerothian Diamonds, Dark Iron ore, Frayed Abomination Stiching and other rare gems/items.
    - Grinds to get elusive world drops: Brainhacker, Destiny, Hurricane, and others.
    - Grinds to get very rare dungeon drops: Runeblade of Baron Rivendare, patterns to epic caster robes, plans for epic craftskill recipes, plans for very rare but powerful craftskill items (Arcanite Reaper), epic quest items (Chromatic Carapace) and so on.
    - Grind to be able to afford epic mount.

    WoW has a lot grinding in it. Everyone who says the opposite hasn't played much high end.

    Blizzard efficiently threw a smoke screen infront of casual Joe, casual Joe goes and clears a dungeon once a week, gets a few nice items, his character progresses and he is happy. Same time, hardcore John has myriads of grinds to keep him occupied. And if that isn't enough, he has still PvP, Upper Blackrock Spire, Molten Core and Onyxia.

    Even Blizzard said it, the game starts at level 60. Plenty of things to do for everyone. And with content being added (hopefuly a more frequent basis), there will be many more things to do. So this modern Nostradamus fellow from Grimwell will be proven dead wrong because he obviously has no clue about WoW, or he wouldn't have spewed garbage like WoW is only for casual gamers.