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Doom Forecasted for World of Warcraft

The ever interesting Grimwell.com has commentary available forecasting doom in the near future for World of Warcraft. Commentator Geldonyetich argues that, by the very nature of the Warcraft game design, the impressive subscription numbers they currently boast are fleeting. From the article: "World of Warcraft is a tremendously successful game. Its subscriber numbers are reaching peaks that threaten even the lofty Korean Internet Café centered Lineage series. Those of you who are stuck behind overloaded servers, don't despair: I can see WoW's success as being a very temporary thing."

51 of 245 comments (clear)

  1. Whaaaaaaa?? by jrivar59 · · Score: 5, Funny

    DOOM and WoW craft together?!?!? I won't leave my house for a month!

  2. Not an amazing article by TychoCelchuuu · · Score: 3, Interesting

    Basically the guy is saying MMORPGs peak and then go down. He also says Diablo II (a completely different game) is similar to WoW in what's going to happen to players. He's probably right about the peaking, but that certainly doesn't mean WoW will die. And Diablo II has no bearing on what happens to WoW, although D2 is still going pretty strong for a game as ancient as it is.

    --
    Against stupidity the Gods themselves contend in vain.
    1. Re:Not an amazing article by Comrade64 · · Score: 2, Interesting

      yeppers

      SWG is still going on...it hasn't quite died yet, and it peaked..umm..when did it peak again?

      MMO Games that did die: Motor City Online, Earth and Beyond, what else? Oh, a whoile bunch that never got past development. I don't wondner why MCO died, I sometimes wonder why EnB died, and I really wonder why some of the ones that didn't make it out of the gate died.

      I don't play WoW, but there is no chance of it dying this year or next. I'd bet my defunct TSO account on it.

      --
      If you are reading this, then you are one of those people whom I just can't take seriously.
    2. Re:Not an amazing article by llefler · · Score: 3, Interesting

      EnB died due to lack of content. I signed up for a trial over a holiday weekend, and it that short period of time I was bored and frustrated by the tedious nature of the game. EnB was: get mission, get in ship, leave dock, jump, gate, jump, jump, jump, gate, kill a few things, gate, jump, jump, jump, gate, jump, dock.

      WoW is different in that it has lots of content and plenty of detail. But after the first month or so the excitement fades and the bugs get annoying. Now that spring is here, I'm considering letting my subscription lapse. I find WoW so exciting right now that I'm reading slashdot instead. One of my friends is so thrilled with WoW, that he's talking about going back to Asheron's Call.

      Since launch I have played 6 different classes, and every profession except Herbalism and Alchemy. And I'm an almost casual player.

      And WoW's customer service wouldn't suck so bad if they didn't have so many bugs to ignore.

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
  3. I stopped playing by avalys · · Score: 3, Insightful

    I bought WoW a few weeks ago and loved it, at first. But a few days ago, after reaching level 21, I realized that there really wasn't all that much content in the game. It's just a constant cycle of killing monsters, waiting for your health/mana to recharge, killing some more, and then running for fifteen minutes back to whoever gave you the quest.

    It was fun while it lasted, but eventually you realize there isn't much variety in the gameplay. The scenery changes, and you get to use different spells/weapons, and if you really stick with it you get a horse to ride around, but other than that, nothing ever changes.

    --
    This space intentionally left blank.
    1. Re:I stopped playing by ziggles · · Score: 2, Interesting

      Hi, welcome to video games.

      Either you like the gameplay or you don't. I really don't see the point in complaining about a lack of variety, since 99% of games have very little gameplay variety.

      Different spells/weapons require different strategies. I started off as a mage specializing in fire talents. When I reached level 40 I switched to frost talents, and 5 levels later I still don't quite have my new strategies down pat.

      Though, I probably never will get it down. I really enjoy the game when I get to play it, but the unreliability of the servers and Blizzard's incredibly slow patch cycle and poor maintenance has finally become too much for me. I cancelled my subscription earlier today and won't be going back unless I hear they really got their act together. It's too bad.

    2. Re:I stopped playing by DiSKiLLeR · · Score: 2, Insightful

      LOL sounds like me!

      I bought WoW, played it for about 2 weeks... got a Level 19 Human Warrior and Level 21 Night Elf Druid, and am bored of it already....

      Its just pointless killing and running for 20 minutes to turn quests back in. God i hate running. I can't even be bothered waiting to level 40 and saving up 100 gold to get a horse to ride on.

      I rather just play something more fun... something that feels less like work!

      D.

      --
      You can tell how powerful someone is by the magnitude of the crime they can commit and be able to get away with.
    3. Re:I stopped playing by Forager · · Score: 5, Interesting

      For what it's worth, depending on what class you played, the game doesn't really "start" until a bit later.

      I have a hunter, a rogue, and a priest that I play regularly - for my hunter, 30 was where it got really interesting; for my rogue it was 20; for my priest ... well, i'm still waiting on that one, and she's 21 right now.

      My roomates and I were discussing it the other night, and basically came up with this:

      Levels 1-10 are training. They're the turorial levels, where you learn how MMOs work, the basic mechanics and all.

      Levels 11-20 are advanced training. Class-specific stuff starts popping up, basic grouping and instances, that sort of thing.

      Levels 21-30 are when the training wheels come off. Around 25ish, depending on class, tons of zones open up for you, and you get a much better feel for the world. If 11-20 is High School, this is the college phase of the game.

      31-40 are the first red meat you get. Lots of quests, lots of instances, lots of stuff to do and see. Most of the world is open to you now. This is when you should be joining a guild, learning to PVP, etc.

      41-50 is endurance. Sadly, this is the most painful part. I almost quit, myself, around level 47 or so. At 40-41, you just got your mount, and by god you'll need it. Be ready to spend lots of time traveling - FedEx quests, lots of grinding, etc are the norm here.

      51-56 is where you learn that you are pretty weak on your own. Sure, you can grind out those levels, if you want to, but soloing is much tougher, and the options for where to go are pretty limited.

      57-60 are the final meat of the game. Scholomance, Stratholme, BRD, LBRS, UBRS, etc. Sadly, this is also where the fun starts to taper off. After a few days you realize this is all you've got left, except maybe runs against Onyxia, MC, Azuregos, and Kazzak. And, of course, farming set gear and epics =\

      If your account is still active, you might want to try making it to 30 or so. You might find that the interest level picks up quite a bit from there.

      Cheers to ya,

      -A.

      --
      student of animation and the fine arts
    4. Re:I stopped playing by digitallife · · Score: 2, Interesting

      From your description it sounds like the only fun is had in the 31-40 range! Games these days are becoming more like jobs... and why not: People are already programmed to do monotonous jobs from school. The game industry is smart to tap into that.

    5. Re:I stopped playing by Forager · · Score: 2, Informative

      Actually, what I was trying to say is that ~25-40 is a lot of fun, and 50-60 can be a lot of fun if you have a good guild. I miscommunicated that last part a bit, though; I wanted to say that 50-60 can be a lot of fun with the right guild, but if you have to solo it or do it in pickup groups, it can be quite boring and frustrating.

      --
      student of animation and the fine arts
    6. Re:I stopped playing by Knightking · · Score: 2, Informative

      There's no story if you just click past it, as most players do. There's plenty of stuff if you actually read it.

    7. Re:I stopped playing by FileNotFound · · Score: 2, Insightful

      Yep. There is a TON of storyline quests. I do mean TON.

      I'd say 80% of the quests ARE storyline based. Yes some aren't, like get my pot fixed...

      But take Darkshire for example:
      There is a quest to explain why there are undead.
      There is a quest to explain why there are worgen.
      There is a quest to explain who Stalvan is.
      There is a quest to explain who MorLadim is.
      There is a quest to explain who Abercrombie is.
      There is a quest to explain who MorbentFel is.

      Sure, many just give you notes or books to read - and if you don't read them, you don't get the story. But thats YOUR fault.

      - Morkal. 60 Hunter. Officer of Keepers of the Keg (www.kegkeepers.org)

      --
      In Soviet Russia, the television watches YOU!
    8. Re:I stopped playing by JavaLord · · Score: 2, Interesting

      JavaLord, the 'uber' gear simply cannot be bought in the AH.

      FileNotFound, the weapon I am currently using I have been using since level 44. Kang the Decapitator

      Which item would have been more 'uber' at my level? I don't see people even from the top clans running around with that kind of gear at my level. I believe I made my money because I didn't have to sacrifice my tradeskills, greens, or blues for "the good of the guild".

      I realize that some of the highest level gear, (IE the sword of hanna) isn't available unless you have raid groups. Others are, as I often see lightforge or valor armor for sale on our AH.

      Good guilds do NOT have "ninja" problems because they have trust or DKP systems.

      I saw one of the top guilds on our server throw a guy out because they accused him of "ninja looting" a sword that was usable for his class, and an upgrade but would have been better for someone else (ie a warrior). While I can understand guilds throwing a non casting class out who roll on cloth, or a mage rolling on plate; I constantly see stories of people getting 'blacklisted' for rolling on equipment they could use, but some other guildie could also use.

      It basically comes down to playground politics, which is why I refuse to join such guilds. Even the most successful guilds on my server seem to have issues like this.

      I get a lot more enjoyment out of soloing, grouping with a few friends in the rare case I need to group, and PvPing.

      I do not intend to go yell "PLAY MY WAY", but I dare say that I think you're really missing out.

      Or maybe you are missing out. :)

      I think what is really at issue is on a basic level, people play MMO's (and games) for different reasons.

      You play games to make friends with other players

      I play games to kick asses.

    9. Re:I stopped playing by Knightking · · Score: 2, Informative

      Considering that it is dialog, it is almost exactly the same as watching a movie muted with subtitles on. While more voiceovers would be nice (there are a few), I shudder to think what would happen to the size of the game, and most players would still skip past it. I'll admit that the story is not one of WoW's strong points, but to claim that there is none would require not actually caring about it.

  4. FFXI's figures are from last freaking year by Anonymous Coward · · Score: 2, Interesting

    Their subscription went up and stayed up consistently. In the case of Everquest, it may have been due to it being there at the right time, but Final Fantasy XI has no such excuse.

    Yeah, sure. Except that Everquest is now compacting their servers, and both EQ and FFXI hasn't bothered updating their figures for the past six months. Why? Well, based on what I've heard from people who still play FFXI, it may be because the total people playing was decreased by about half... Don't know about EQ, but it looks like that might be the case as well.

    In other words... things might not be quite as rosy for those "old school MMORPGs" as Geldonyetich seems to think.

  5. Doomed because it's not "epic" by Drakino · · Score: 4, Interesting

    This guy seems to think WoW is doomed because it is not "epic" enough.

    A MMORPG cannot just be a game: When you start charging a subscription, you're promising it to be more than that. It has to genuinely interest players in investing time in it for meaningfully compelling reasons. World of Warcraft is far too trivialized, it's evident in the quick grind, the artificial world, and the punch-out trade skill system. World of Warcraft, in matching casual friendly (even console-game like) design expectations, is simply not built to last as a top 5 MMORPG.

    In other words, he believes that due to the fact that WoW is simple and easy to pick up, and doesn't have tedious things like trade skills of old EQ, this will somehow drive people away. How someone can think a grind in a game is a good thing is beyond me. EQ1 subscription numbers are now dropping quickly, even with a new "epic" expansion filled with yet more content accessable to uber guilds only. I would dare say the players in EQ1 in the last year were simply their due to the social experience with their uber guilds, as much better games have since come out.

    I see WoWs success in another way. The game is simple, easy to learn and thus people are enjoying themselves. Friends are having a much easier time convincing someone to play WoW over other games. There isn't any talk about the problems of old EQ1 when WoW comes up, like the 15-30 minutes of downtime EQ1 used to have to regenerate health. Since WoW is so easy to get into, people are more tempted to run a character to 60, then try a completly different race. The diversity in the game is quite nice.

    Only time will tell though. So far, it seems the server issues haven't scared off a noticible amount of people. And for many, the server issues are their only complaint with the game.

    1. Re:Doomed because it's not "epic" by CFTM · · Score: 2, Interesting

      I disagree.

      Belief and faith are powerful because they need not be founded upon logic, reasoning or evidence. The break down occurs will be people refuse to allow those beliefs change with the climate of the world but the practice of having faith is incredibly powerful.

    2. Re:Doomed because it's not "epic" by Anonymous Coward · · Score: 5, Insightful

      In other words, he believes that due to the fact that WoW is simple and easy to pick up, and doesn't have tedious things like trade skills of old EQ
      - That couldn't be farther from the truth.

      IMO, WoW designers made a game that isolates the "hardcore" from the "casual".

      On the surface, casual Joe doesn't see the insane grinds that are in the game. And the same time hardcore John can grind away to get extra items. Since WoW is a very item centric game, hardcore John is perfectly at home, gaining more power for his avatar as he grinds away. Same time, casual Joe also gains power while doing many non grind quests and dungeons, hell even small raids.

      I challenge anyone to come post with a straight face that there are no grinds in WoW. There is plenty:
      - Argent Dawn, Thorium Brotherhood, Timbermaw, Cenarion, and other race faction grinds.
      - High end tradeskill recipe grind: Arcane Crystals, Azerothian Diamonds, Dark Iron ore, Frayed Abomination Stiching and other rare gems/items.
      - Grinds to get elusive world drops: Brainhacker, Destiny, Hurricane, and others.
      - Grinds to get very rare dungeon drops: Runeblade of Baron Rivendare, patterns to epic caster robes, plans for epic craftskill recipes, plans for very rare but powerful craftskill items (Arcanite Reaper), epic quest items (Chromatic Carapace) and so on.
      - Grind to be able to afford epic mount.

      WoW has a lot grinding in it. Everyone who says the opposite hasn't played much high end.

      Blizzard efficiently threw a smoke screen infront of casual Joe, casual Joe goes and clears a dungeon once a week, gets a few nice items, his character progresses and he is happy. Same time, hardcore John has myriads of grinds to keep him occupied. And if that isn't enough, he has still PvP, Upper Blackrock Spire, Molten Core and Onyxia.

      Even Blizzard said it, the game starts at level 60. Plenty of things to do for everyone. And with content being added (hopefuly a more frequent basis), there will be many more things to do. So this modern Nostradamus fellow from Grimwell will be proven dead wrong because he obviously has no clue about WoW, or he wouldn't have spewed garbage like WoW is only for casual gamers.

  6. My summary... by QuantumG · · Score: 4, Interesting
    People play WoW because it has unique and novel gameplay. When the gameplay is no longer novel people will get bored and leave (instead of hanging around and socialising, as they do in other MMORPGs, because the game isn't accomidating to that). When other games come along which have similar gameplay people will leave to play them instead.

    Of course, all this assumes that the current state of WoW is the final state of it. Surely once WoW's numbers start going down they'll modify the game to make it more accomidating to socialisers (it's not hard). As for people leaving for greener pastures, can anything stop that?

    It's interesting to think of other MMOGs and Geldonyetich's three categories. Think about The Matrix Online (TMO). It's definitely in category three, so what's going to keep people around when the novelty of the gameplay wears off? I think the answer is story.. TMO is one of the few games where paid actors actually direct the gameplay.

    Of course, I generally stop playing MMOGs in category three for a completely different reason: they get too hard. I find this especially annoying in single player games which have good story (like Simpsons: Hit & Run). Why do they have to keep making it harder? I don't want a "challenge" I want to have *fun*. I guess this is also the reason behind the popularity of cheat codes. With that in mind, I think the worst thing you can do in a MMOG is force people to take harder mission/quests. Just give me the option of Easy/Intermediate/Hard missions and I'll pick the level of challenge I feel up to today.

    --
    How we know is more important than what we know.
    1. Re:My summary... by Lord_Dweomer · · Score: 2, Insightful
      " People play WoW because it has unique and novel gameplay."

      I hardly thing WoW is unique and novel. I mean, its clean and well done, just like a Blizzard game should be, but lets not kid ourselves. The reason WoW is successful is because it is the new player, they took all the successful bits of other games, mashed them all together, and gave it the Blizzard Spitshine(tm).

      I personally think we'll start seeing real innovation not in the MMORPG segment, but the MMOFPS, and eventually I think we'll see several games that do a great job of blurring the line between the two.

      Also, I'm waiting for the first MMORPG to include a special peripheral that lets you get more involved in the game. Like a handheld "lightsaber" type sword handle that you could swing to control the sword action in the game. That would be insane.

      --
      Buy Steampunk Clothing Online!
  7. I have to totally disagree with this article. by Sandman1971 · · Score: 4, Interesting

    Yes, I've RTFA, and I am a WoW player, and I totally disagree with this article.

    World of Warcraft has quite a few things going for it. It has a rich history of 3 amazing games, and its this history that has introduced the MMORPG genre to gamers who would have previously not given it a second glance. Most of the people I've spoken with that fall in this category are not planning on leaving WoW any time soon. From this type of gamer's prospective, it allows a micro view of the previous games; building your character instead of building towns and armies, but without losing too much of the original games.

    From an MMORPG player prospective, this game offers what many other MMORPGs have strived to do; have a great and interesting quest system that's not too repetitive. I played CoH and quit after a couple of months because as interesting as the concept of that game weas, the quest system was purely repetitive; something I have yet to experience in the 5 months I've been playing WoW.

    Another great aspect of WoW is that if you prefer playing alone, you can. If you prefer playing in groups you can. You can hunt and level by your lonesome, even attempt dungeon quests by yourself. Something that lacked in AO. If you prefer playing in a group, WoW has one of the best and fairest party systems that I've seen (and I've played about 7 MMORPGs dating back to the launch of Asheron's Call).

    Will Wow's numbers go down? Most probably. All North American/European MMORPGs suffer from this. But it's my personal opnion that it will be on top of the MMORPG list for quite a while.

    --
    It's better to burn out than to fade away
    1. Re:I have to totally disagree with this article. by QuantumG · · Score: 2, Insightful

      Ya know, people wouldn't leave for the reasons Geldonyetich states if they were actually doing what RPGs are for: discovering their identity. Unfortunately WoW doesn't encourage this kind of gameplay. It's certainly possible though, and players who actually role play their character and introspect their thoughts and feelings about the strange situations they get their character into will not only stay in the game longer, they'll get more out of it too. Now if only WoW could be built to encourage this kind of gameplay more..

      --
      How we know is more important than what we know.
    2. Re:I have to totally disagree with this article. by meta-monkey · · Score: 4, Interesting

      I'm a lvl 60 hunter with my full class set and pretty much everything you can possibly get in the game outside of Molten Core and Onyxia. I've done MC and Onyxia, I just don't have all my loot from there yet...and I don't think it's even really possible to ever get it all until they get rid of the raid timers, but that's another post...

      I still find the game fun. levels 1-60 were okay. It was interesting discovering new lands, seeing new monsters and doing new quests. Many of the later quests, especially those that revolve around instances, do have a much greater emphasis on story.

      However, what you'll discover is that the game doesn't really start until level 60. That's when you start PvPing like crazy...well, only really if you're on a PvP server. Absolutely DO NOT roll on a PvE server. If you're on one now with your level 20s, delete them and roll PvP (come to Laughing Skull! It's glorious!). Here's where you get all the drama. Join a good guild, make some friends, and grief the hell out of other players, both on the other faction and your own. Get the uber loot.

      I don't think Blizzard is dumb. They realized how easy it was to get to level 60. They understand that people need things to keep them constantly entertained...and that thing is PvP. Once they roll out the honor system and battlegrounds, I think WoW is going to take off forever. That's how people will make their own content...horde vs alliance, guild vs. guild, with all the drama and board smack talk you can imagine...that's where it's at.

      Anyway, point is, roll PvP and stick it out. WoW is awesome.

      --
      We don't have a state-run media we have a media-run state.
    3. Re:I have to totally disagree with this article. by QuantumG · · Score: 2, Insightful

      which RP server would that be? The whole point of my post was the WoW is not a role playing game. Oh, and just because you have no concept of what a role playing game *is* doesn't mean you can go around insulting people who do.

      --
      How we know is more important than what we know.
    4. Re:I have to totally disagree with this article. by elrond1999 · · Score: 4, Interesting

      Look, if you find the quests boring, cant stand to Party with anyone else and dont engage in Guild / Raid, then yes I can you get bored rather quick. Wow shouldn't be about racing to lvl 60 in a long solo grind. If you don't enjoy the journey to the higher levels then you won't stay very long.

      About the Qs being repetitive, yes on the surface they are. However if you actually bother to read them and not just skim to the objectives/rewards, you will get some entertaining stories. I think Blizzard made the Qs like this so that they are easy to understand, if they were more diverse the chat channels would flood with questions and thottbot would crash..

    5. Re:I have to totally disagree with this article. by Rayonic · · Score: 3, Insightful
      Join a good guild, make some friends, and grief the hell out of other players, both on the other faction and your own.

      That's what I love about PvP servers -- they act like griefer magnets. Thus letting the more sensible players enjoy their PvE servers in peace.

      Now, I do enjoy player versus player combat, but I like to decide how and when I want it. There are still plenty of town raids, and remember that we'll be getting the honor system and Battlegrounds also. But I like the ability to enjoy the content of the game, sans-griefing-assholes.
    6. Re:I have to totally disagree with this article. by Rayonic · · Score: 3, Insightful
      Likewise, the PvE servers keep most of the fucking carebears off the real servers

      Which is why PvP players (like the original poster) are always inviting PvE players to switch to a PvP server, right? More specifically, to switch to their PvP server. That isn't altruism -- they're just looking for new people to grief.

      Well, constant whining in game. Instead we have to listen to the carebears whining about PvP on the various forums.

      Most forum whining comes from heavy PvP users. Plain and simple fact.

      It really eats you up inside that somewhere, someone 30 levels lower than you is soloing a few quests, and you can't gank them. It's obvious from the vitrol and bile in your comments. But perhaps with therapy you could learn to overcome these feelings.
    7. Re:I have to totally disagree with this article. by JavaLord · · Score: 3, Funny

      Hell, look at Blizzard's realm types [worldofwarcraft.com] page. See the image of the priest? It's alt text is "care". It's standing to the left of a bear, with the appropriate alt text of "bear". Even Blizzard thinks PvE servers are for losers.

      That is priceless.

  8. Tripe by Wylfing · · Score: 5, Insightful
    This guy apparently thinks Diablo II lacks long-term appeal as a game. Hit this guy with a cluestick. Diablo II, a 6-year-old game, is still occupying a lot of shelf space in stores and still selling far above bargain bin price. The only other game that has this much longevity is Counter-Strike.

    Yes, poor, poor Blizzard. They have a "failure" on their hands just like Diablo II.

    --
    Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
  9. Socialization by Datasage · · Score: 2, Insightful

    I wouldnt say socialization does not exist in the game. The only reason i joined was because i had friends who also play, and well its rather fun to cooperate with and compete against them.

    If I didnt have friends in the game, I would not last very long. I do agree, the machanics are too much like diablo 2 and after beating that once I lost intrest.

    But i do think there needs to be more reason to group. There are raids, but those are generally only avialable to high level players.

    --
    In America we are imprisoned by our fear of them.
  10. Something missing from the article by ildon · · Score: 3, Informative

    One of the things a lot of players who left EQ for WoW complain about is the fact that the end game appears to them to be a carbon copy of the EQ-style raid system, only now it's instanced. This very complaint, however, is what sets WoW apart from Planetside and City of Heroes. Neither of those two games has this EQ-like raid endgame, which forces the type of social interaction that EQ did. Just looking at my own server, Shattered Hand, I can see this reflected. The Alliance guilds are all large EQ-style guilds, while the Horde guilds tend to be smaller, loosely bound "FPS-clan-like" guilds. They have enough people to do everything up until the raid content, and there they fall apart.

    Basically, the opportunity is there for the EQ-like guilds and systems, but WoW has managed to draw both types of gamers, the FPS-type, "flavor of the month" gamer, and the MMORPG-type "hardcore", "play the same game for 10 years" gamer.

    There is room for conversion though, and while there will obviously be a dip as the "flavor of the month" gamers leave, it has yet to be seen what the conversion rate will be. A friend of mine was a FPS-type gamer, playing whatever was new for a few month or two and moving on, and when he said he was going to play WoW I didn't expect him to stay longer than a month or two. But he's still around and still interesting in new things to do in WoW. As long as there is something new for him to do, or some item he would like to aquire that is nearly in his grasp, he will probably keep playing it seems.

    I believe Battle Grounds is tailor made for these types of players. The type of player who just hops on a Counter-strike public server for a few hours and shoots some people up. Once WoW is "finished", it will have something to do for both the EQ-style and FPS-style player.

  11. World of Warcraft : Not just casual game-play by Snowpony · · Score: 2, Interesting
    Obviously the author Geldonyetich has not investigated the origins of World of Warcraft too much.

    Unlike all these other "Casual Gamer" friendly MMO that Geldonyetich is quick to point out such as City of Heroes and Planetside, WoW is built upon 10 years of development of the entire Warcraft Universe. This is a genre within itself and one which Blizzard has heavily invested in to create a rich history - including art books and detailed stories that have been previously revealed in the strategy games (there are even novels available through the blizzard website!).

    A person's level of involvement and commitment determines a lot within WoW. From a casual gamer who does his own quests with maybe a group with his buddies now and then to the Molten Core Raids lasting entire days as they slowly progress their way through; each time developing better tactics. There is also a high degree of replay-ability; different classes and races and factions open up new ways to look upon the world to which you interact.

    This is a world that can appeal to all levels of players. Whilst the end-game content is currently limited it is expanding and new additions such as the honour system and battleground will allow more engagement for end-game players.

    The world is also not static; Blizzard has already hinted at further end-game enhancements such as hero classes and also world-changing events tabulated to be available for players to unlock. Provided they can keep their promises in a reasonable amount of time I can see players coming back time and again to the world of Azeroth.

    --
    Snowy Angelique Maslov - http://www.snowy.org/
  12. No way, MMOGs are just beginning by CrazyJim1 · · Score: 3, Interesting

    I forecast 10 million+ subscribers once MMOGS become truly fun. Blizzard is notorious for storylines and wanting to make comic and culture for their Warcraft series. No doubt with the extra cash they'll be able to guide their MMOG to be more in depth.

    The day they bring an action orient game like Zelda or Tekken into a massive world filled with a good progression, that will be the day all the other MMOGs fail. People like to meet and adventure with friends in fantasy worlds, they're not going to drop that.

    Its like the atari 2600 debacle. People thought atari was the end of a fad. Its the SAME EXACT THING. MMORPGS imho suck. I wanted to write one in the early 90s, for a lot of reasons. Most of the cool things I envision in MMORPGS haven't been done yet. Try forcing yourself to play the atari 2600 when you know nintendo is coming over the horizon. Its friggin tough man, makes you almost want to program games yourself, and thats a whole lot of work.

  13. Justification for his EQ2 purchase? by drekmonger · · Score: 4, Insightful

    Article sounds like the author is trying to convince himself that he picked the right horse.

    Nothing to see here.

  14. Change by Sheepdot · · Score: 4, Insightful

    It all comes down to change. MMORPGs lack change. Even in the newer generation games, there's nothing going on that begs for players to get involved. Pen and paper RPGs still reign supreme in the area of an evolving storyline.

    In WoW, the same thing that happened yesterday is going to happen today. There no mission you are going to do that someone hasn't already done twice.

    Games like Asheron's Call were so huge that, at least for a while, the idea that you were the first person to travel to a new area was still there. You could approach some remote location and find a tower, mountain, or valley that no one had ever been to.

    The devs would add new monsters and npcs every month or two. It revolutionized the way players actually played the game. Reports would come in, via the game, about a new mob attacking one of the towns, and then you could go there and actually find/see it.

    MxO looks to be the only game that might have a player-driven storyline. Unfortunately, the game is buggy as hell, and won't be going anywhere for a while till they get those issues resolved.

  15. Re:The real reason for doom... by grumpygrodyguy · · Score: 2, Insightful

    The real reason why WoW is going to fail is that it is far too easy to reach the top tier playing level, and the endgame has very little meaning.

    Lvl 56 Orc Hunter Silvermoon,

    I agree completely. Our talent trees are locked and finite, and we feel like one faceless soldier in a very large army of other 'lvl 60' folks.

    WoW is the first MMOG to try and blend the successful gameplay of counter-strike and everquest into the same game. Their next patch called 'battlegrounds' is probably more important than the initial game release. If they do it right...the could dramatically revitalize the game, if they do it wrong WoW will likely fade into history as another MMORPG that failed to execute on a good idea.

    The end of the game, currently, seems to be a very boring place.

    Yeah, again I agree completely. Reaching 60 is very anticlimactic because it means moster xp is now useless. Spending 6 hours in an instance dungeon hoping for a drop isn't enough to keep most people playing.

    Things I'd like to see:

    1) Vastly more opportunities to develop a character's talent tree post 60. (AA points in everquest offered thousands of different combinations of character development). I know about 5 hunters in my guild and for the most part we are specced out the same with only a few trivial differences. Being limited to only 60 talent points is frustrating.

    2) A way to 'uber-up' such that if you spend enough time training your character, you could take on 2 or 3 lvl 60s by yourself based on how elite your talents are. Thus allowing for people to become truly legendary and notorious.

    3) Better character avatars, more personalization detail, better looking models, clothing, etc.

    I can't put my finger on it, but as an old EQ player there is definately something missing in WoW. The gameplay is a vast improvement over EQ, but it also feels homogenized and bland.

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
  16. Re:nonsense by C0rinthian · · Score: 4, Insightful

    I've Beta'ed Guild Wars, and currently play WoW. Both are great games in completely different ways.

    WoW is stronger in the traditional MMO/PvE content. Especially once they flesh out the end-game a bit more. Hardcore dungeon crawls, raids, etc. Guild Wars has none of this. (PvE is on a much smaller scale in GW)

    Guild Wars really shines on the PvP front. The entire purpose of the PvE segment is simply to get you up to speed to PvP. Most of a characters development isn't vertical, it's horizontal. (Quick run to 20, then spend time fleshing out your arsenal of abilities) And the skill system leads to plenty of variety and strategy in combat.

    Honestly, comparing the two doesn't make sense. They're different types of games, with different goals.

  17. Can't argue by Anonymous Coward · · Score: 3, Interesting

    I agree with the main thrust of this article. I've been playing MMORPGs for a while now (mainly FFXI, but also a couple of the older titles) and after a couple of month's play (one solid month when it came out, a bit here and there since then) I see no way that WoW can sustain its player numbers.

    Don't get me wrong, it's a game that does a lot right. I've never before seen a MMORPG that made it so easy for new players to get started and get caught up in the game from day 1. Well... assuming they didn't spend day 1 trying to get into either the registration or game servers. There are dozens, maybe even of hundreds, of quests that you can get done at a very low level. They're not all Fed-Ex quests either; quite a few of them involve fighting "unique" monsters or exploring regions. MMORPGs have traditionally been rubbish at inducting new players. FFXI is, I must admit, one of the worst offenders, as unless you have some higher-level friends already in the game, getting started in it is basically an utter nightmare (I started out alone myself and took months to find my feet, but have since inducted three of my real life friends). WoW hammers the competition into the ground at this point. I was able to start exploring, fighting, questing, crafting and doing everything else I can do in other MMORPGs within a few hours of starting.

    However, the problem is that I've not found much else to do since then. By the time you hit level 30, it's pretty clear that the game shows you all its significant content up-front and doesn't keep much in reserve for later. Exploring new zones is fine for a while, but they all start to blur eventually and exploration is made unnecessarily tedious by an utterly brain-dead aggro system, which means that even mobs many, many levels below your own will attack you if they see you. While the quests seem varied at first, a few basic templates become apparent fairly quickly. The quests aren't even particularly long or challenging. There are no real equivalents of FFXI's Artifact or Level-Cap quests. While this could be seen as a good thing (let's face it, those quests can be annoying as hell), it does mean you have relatively few chances to spend significant amounts of time grouping with people.

    Indeed, the social aspects of WoW are among the weakest. I don't mind playing a MMORPG where you can level-grind solo, but I'll always prefer a situation where grouping brings advantages. Except at the very top levels of WoW (where there's not much left to do anyway), this just doesn't happen. Even as a Mage, the fastest way for me to level up was to run around on my own killing things. Of course, I'd need to find groups for a few of the quests, but this just exposed more weaknesses in WoW. Simply put, the actual infrastructure in place to support the game's social aspects SUCK beyond belief. After being used to FFXI's search and trading functions, WoW was like going back to the dark ages. The upshot of this is that much of your time playing WoW is spent running around solo. To be honest, I could get this from Neverwinter Nights with no monthly fee.

    I'll admit that I effectively gave up on the game before reaching 60. However, a large factor in this was that I'd reached a point where I had some degree of sight into the end-game content and I realised how little there was. Simply put, when you hit 60, it's more or less time to start a new character. I'll admit that FFXI perhaps goes too far the other way here; the length of time required to hunt Higher-Notorious-Monsters, complete the Zilart missions and, most of all, get a fully upgraded relic weapon is obscene. However, this does provide something to do once you reach the end of the level-grind and it's a good incentive to keep playing. Moreover, the rate of content addition to WoW has been pitiful. I know there's a big content patch planned for later this year, but to be frank, with a MMORPG, these patches need to be every couple of months; not every year or so.

    I'd predict that in the long term, WoW will level out at about

    1. Re:Can't argue by Cryect · · Score: 2, Insightful

      "exploration is made unnecessarily tedious by an utterly brain-dead aggro system, which means that even mobs many, many levels below your own will attack you if they see you"

      Ehh??? Mobs 5 levels or more below you are pretty hard to aggro unless you walk on top of them.

      "Indeed, the social aspects of WoW are among the weakest. I don't mind playing a MMORPG where you can level-grind solo, but I'll always prefer a situation where grouping brings advantages. Except at the very top levels of WoW (where there's not much left to do anyway), this just doesn't happen. Even as a Mage, the fastest way for me to level up was to run around on my own killing things."

      I definately agree that WoW has one of the worst social aspects but there is a slow shift from soloing to grouping as you level up. By level 40 you are spending often up to half your time grouping. Other MMORPG's though I really built a group feeling with others early on and didn't till the 40's for WoW.

      Biggest issue in WoW is the lack of usefulness in the professions and how everyone is the exact same in them and every item comes out exactly the same with no variance. Also the complete uselessness in that the time it takes to farm materials for the end profession items better item drops will occur.

  18. Guild Wars is the doom foretold by Squiggle · · Score: 3, Informative

    The article only has it half right. The real reason why MMORPGs will have subscription issues is because of http://guildwars.com/.

    The "casual friendly slayers" mentioned in the article are going to love Guild Wars (GW) and since there is no subscription fee the company (ArenaNet) doesn't lose out when they stop playing after a few months.

    GW also has incredible and accessible PvP which is the only content that doesn't turn into grind (given a large enough community).

    Personally, I'm sick of MMORPG companies monthly milking of their customers. Stretching out 60-80 hours of content into 400 hours is akin to watching a movie that repeats each scene five times... and you have to pay to keep watching.

    GW is out on April 28th, once the word spreads about the true casual friendly play, lack of griefing, combined with the best fantasy PvP available... all using a pay for new content (expansions) model instead of a monthly subscription I hope it forces it's competitors to start treating their customers less like cash cows.

    --
    Complexity Happens
    1. Re:Guild Wars is the doom foretold by elrous0 · · Score: 2, Insightful
      Personally, I'm sick of MMORPG companies monthly milking of their customers. Stretching out 60-80 hours of content into 400 hours is akin to watching a movie that repeats each scene five times... and you have to pay to keep watching.

      1) Sell a lifetime membership to an online service with a huge server farm that requires constant maintenance and expensive upgrades and for a mere $50.

      2) ???

      3) Profit!!

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  19. Flawed conclusions based on inaccurate observation by Quarters · · Score: 5, Insightful
    I almost didn't continue reading the article after the author invented his own three sub-genres of MMOs in an attempt to rationalize a conclusion he had obviously reached before conducting his studies. But, I read on.

    Total waste of time...

    He classifies WoW as a "slasher" (one of his designations) along with EQ and some others. He then goes on to say that slasher games don't last long in the market place, ergo WoW will fail soon. He ignores the fact that EQ is still running and relatively viable even 8-9 years after it's release.

    His worst error, though, is in picking two games, seemingly at random (CoH and Planetside), saying that WoW is just like both of them and that since their historical subscriber #s showed an inital peak and then a drop-off WoW's #s would behave in the same manner.

    That hypothesis is so wrong for so many reasons: * Planetside isn't an RPG, it's an FPS. * CoH is lacking in a # of important areas for player rentention. The most glaring one is the lack of loot acquisition, something WoW has in spades * Just like in the stock market past performance of #s is not indication whatsoever of future performance.

  20. So.. if WoW is going to crash and burn.. by MotherInferior · · Score: 2, Funny

    does that mean Iron Forge won't be so dang laggy?

  21. Hang in there everybody by funkify · · Score: 4, Funny

    I'm a level 148 Berserk Troll Snotgurgle, and let me tell you, the game doesn't even get started until you get past level 120! Not until you've lost your job, your car, and your family does it really get interesting! Now that, my comrades, is some heavy ass epic shite!

    At about level 120 (or perhaps much, much sooner for some of you), you'll find that your life in Warcraft has snowballed far beyond that of your own. Just make sure you are able to steal enough from your roommates to make the light bill, and pray that your next door neighbor doesn't secure her wireless connection anytime soon!

    You will also notice that other quests emerge in the comfort of your own home... seeing your own penis will become difficult due to your runaway girth... finding a clean dish or garment will be next to impossible... others come to mind, but the experience gained by battling these epic quests will only serve to enhance your WoW skillz.

    In Soviet WoW, trolls own you~!

  22. Lets go one more time... by Dreamwalkerofyore · · Score: 2, Insightful

    I, like my comrades above, think that this stage of Massive games is just a beginning. This is the gaming industry sticking their toe in the lake to test the water. When they eventually (and they will) take the dive, I think there would be a huge infux in gaming.

    I for one am an avid MMO player, but I like to think that I am different from most others. I play these games not for the level grinding and the cool stuff and such, but for the social aspects of it. I don't think of MMOs as a game as much as the next step in chat rooms, a 3D IRC if you will, where you can find and chill with some people, talk about stuff, then go out and kill some monsters. I used to play City of Heroes spell, around a month or so after it came out. I found a little glitch in the game (not explaining what, I dont think that they have patched it by now) where you can wind up behind the map in little patches of land the devs didn' t take out. I was around level 27 and had both flight and teleportation, so I began forming parties and teleporting friends to the pach of land in the middle of nowhere, break out a boombox, and have fun. Some people thought it was majorly cool, others just wanted to leave. My point is that people gladly took time out of their level grinding to just go to a place and have fun and talk about current events.

    When games make the eventual leap into some primitive form of virtual reality (which I think will happen in approx 20-30 years or so), and games pop up similar to the .hack universe (an anime series set in a universe where MMOs have taken the leap to VR), and a whole new series of issues would arise. Before everyone starts retorting on how this would never happen, look back on the past 20-30 years, where computers were just being brought out for public usage. Things have advaned insanely since then.

    To try to sum up my ramblings: MMOs will become more popular, they will have a more social aspect, and when virtual reality is widley distributed, especially in MMOs (which it will), fecal matter will hit the fan.

    --
    I am a viral sig. Please copy me and help me spread. Thank you.
  23. Items by Zardog · · Score: 2, Interesting

    One thing left out of the article is the static nature of most content in MMORPGs. Once you get your sword of uberness, you start to look around and everyone else has the same stuff, so what fun is that? A little more randomness and chance in quality and uniqueness of items would make a nice difference. Also, why is it when I loot a humanoid mob that was carrying an axe and wearing leather armor I get a sword or some other non-related crappy item? There is a total disconnect between what you hunt and what you get itemwise that just seems silly. WoW is the same thing, which is one reason why I quit after level 60 and getting my epic mount. I'm just like every other cookie-cutter template with the same armor, same sword, same items, and nothing to do.

    1. Re:Items by Lehk228 · · Score: 2, Informative

      EQ1 was actually cool about that, if a mob was carrying a particular item you could see, you got it 100% of the time, not that item was usually a total piece of crap, but at least you got it.

      --
      Snowden and Manning are heroes.
  24. HA, kids these days got no discipline. by SmallFurryCreature · · Score: 4, Funny
    When I was a young hopefull we had no fancy smancy WoW, we had SWG and we liked it.

    Talk about grinding? HA. We had to grind random jobs AND PAY people to be allowed to teach them. Then as soon as you became a master and actually could do anything usefull you had to unlearn everything you worked so hard on learning to make room for the next profession.

    Content you say? Tired of running? Why I can still remember having to do the exact same run 6 times through the most hostile planets in the universe JUST to be allowed to open up the option to make a lethal run dozens of times to turn hard earned combat experience into force experience at a conversion rate that would shock banks at airports.

    Pfff, you guys don't know how good you have it.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  25. People love a naysayer... by Dutchmaan · · Score: 3, Insightful

    Every time something comes along that's hugely successful, someone invariably comes along to try and drag it through the mud.

    I played D2 for exactly 4 months before it got old..
    WoW is heading strong into month 5 with a lot of added content on the horizon...

    Blizzard was very smart in not only making tiered level of things to do, but also variable branches of things to do...

    The harder levels of PvE are there for the hardcore PvE'ers and are by design only accessible to those who actually ARE serious about PvE raiding. PvP will soon have battlegrounds which will most like be for more hard core PvP'ers.

    D2 just had harder levels of the same material, and Blizzard has shown very well that they actually learn from their past mistakes. Which is why whenever I discuss things like theoretical loopholes in the WoW system, the topic usually ends with "but I'm sure Blizzard has probably thought of that already"..or in other words they have gained TRUST from the community.

    Blizzard is a shining example of what a game company should be like and I have no trouble whatsoever in handing over $15/mo for a game that I enjoy 99.99% of the time.

    I look forward to their added content and inevitable expansions...

  26. When the Flavor Fades... by Databass · · Score: 2, Interesting


    "Same time, hardcore John has myriads of grinds to keep him occupied. And if that isn't enough, he has still PvP, Upper Blackrock Spire, Molten Core and Onyxia."

    That "myriad" isn't big enough. I've run Upper Blackrock Spire probably... thirty times since the first UBRS run on my server. Stratholme... fifteen times, Scholomance, maybe three times, Onyxia ten times... How many times am I supposed to run them? They're only really fun the first few times!

    So I've run UBRS 40 times. I swear to you there will NOT be a 100th time. There won't even be a 50th time. Looking at the gas gauge, WoW is currently running on Empty. Aside from running these dungeons another dozen times each, without any Battlegronds or Honor System for PvP, there's no way I can meaningfully contribute to the world.

    If I had to paraphrase the article, it would be that the casual MMORPGs are like a stick of gum. Easy to use, but by definition temporary. When you chew on them a little while, they flavor goes out. To get longer appeal, they need to be a buffet restaurant, where new and interesting dishes keep getting refreshed at the buffet line.

    I've unsubscribed from WoW. If they can win me back I'll reactivate my account. Until then I'm lost to them. If I leave, it will tempt my friends to leave a bit more, and my guild will be slightly emptier. Some guild people have already left. This sort of effect could easily snowball into an exodus from WoW.

  27. I don't think the author has played the game much by Da+VinMan · · Score: 2, Interesting

    If he had, he would have at least made some mention of WoW's guilds and friends list and on what an impact that can have on player activities in the game. Regularily scheduled guild events, consistent contact with the same people, getting to know other folks over time through chat, etc. are, for me, turning out to be more interesting parts of the WoW experience than I expected.

    But the author didn't discuss any of that. Witness this key quote:

    Though the subscriptions support my theory, my primary reasoning is that this is due to the kind of game World of Warcraft is. Most players in World of Warcraft have no reason to engage in long-term socialization. Without socialization, the main draw the game has always been the novelty of the game play. This is so evident that even the world, with its nice variety between zones, doesn't feel worldly enough: it lacks "epic" and feels like a game.

    If the only loyalty that players have to World of Warcraft is in the novelty of the game mechanic, this leaves it vulnerable on at least two very important fronts. The first front: once players grow bored of the game mechanic, there's no reason to hang around anymore. The second front: Players will be easily distracted by another game with better core mechanics.


    Maybe he's just approaching the game "all wrong", but I think he's missed something here.

    One last thing, it does not take a genius to predict that "what goes up, must come down". The real question isn't whether WoW will be a top 5 game for a long period of time, the real question is whether it will be fantastically profitable to Blizzard and give them the breathing room they need to indulge in creating rich new content, game mechanics, social situations in the game, etc.

    --
    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!