XNA Studio Interview
GamingNexus writes "GamingNexus is running an interview with Chris Satchell from Microsoft on their upcoming XNA Studio developer suite for game developers. It talks about the differences between the XNA Studio and the upcoming version of Visual Studio 2005 (which it's based on) as well as how it will support all phases of the gaming development lifecycle (including artists and project managers."
I hate marketing jackasses. A few choice quotes:
...and allows programmers to leverage the skills...
...development processes and will ship with process support for Agile Software Development.
...integrated pipeline to streamline data and content
XNA Studio will speed development time and decrease development costs by delivering an advanced build framework and a suite on integrated tools to solve common production challenges.
Our focus with XNA studio is to deliver the incredible productivity and collaboration services...
What a jackass.
Undoubtedly, this studio will be running windows only libraries, IE Direct X or whatever it's called these days. This is daft in this day and age as there are fantastic crossplatform libraries that enable you to target multiple platforms. I recently bought "Darwinia" (which is an absolutely fantastic game!) and noticed that they had done a linux version. The installer asked for the game CD and off we went! I checked the libraries and they used SDL, vorbis, PNG and a few others.