Quake IV Confirmed For QuakeCon
Gamespot has the word that Quake IV will get some face time at QuakeCon this year. id CEO Hollenshead released the information at the Xbox Doom 3 launch event. From the article: "Over the past few years, PC game sales have either declined a little bit or stayed relatively flat, while console game sales have seen mostly double-digit growth. I don't know if we'll be releasing multiple SKUs at the same time, but as for PS3 and Xbox 2 and so on, yes, we will continue our development effort on the consoles."
A lot of the decline in PC games is the lack of marketing, lack of (good) original titles, and high initial cost to get started with it.
Lots of console games are being released on the PC, and a lot of PC games released on the consoles. Consoles attract more money to developers because there is a larger installed userbase, PC Gamers need to be a bit more tech savvy then their console brothers and sisters to get games to work, and the keyboard/mouse configuration is less intuitive then a gamepad.
Having said that, I like PC Gaming MUCH better.
I wouldn't be so sure that everyone playing FPS on consoles is in a rush to get a mouse and keyboard set up
It's what you are used to. If you started on a dual analog with FPS games you are "wired" for that. Your natural responses are in tune to that controller.
For me playing an FPS on a console, feels like I have mittens on or something. It is awkward and imprecise. This is however, because it's the controller I am used to.
They both have their merits. Consider that the mouse is a much more accurate aiming device, however the controller is much better for setting on the couch type of gaming. We won't see mice and keyboards become standard for consoles, because no one wants a desk and chair blocking the living room TV. The difference is the same reason that there are more two player on a single console games than there are two player on a single computer games. It is the environment that is dictating the controls.
Sometimes my arms bend back.
When Doom 2 disappeared, Quake filled the space marine void for the gaming industry. If someone made the game less dark, literally Quake 1, 2, 3 could have been Doom 3, 4, 5.
This will be the first time Doom III and Quake IV reach a prime more or less together. Some hardcore gamers might dispute, but besides the monsters and the weapons... the backdrop is way similar.
Surely this proves the point? If a mouse and keyboard was more intuitive and easier to pick up than a controller, then they wouldn't have had too many problems playing against you.
Oh and mocking beating the game on 00 agent mode without having done it yourself doesn't add any credibility to your claims. Same goes for your lack of knowledge that auto-aim can be turned off for multiplayer.
If Doom was any indication of the visuals going into Q4, I'm anticipating an awesome game.
If Doom was any indication of the gameplay going into Q4, I'm anticipating a terrible game.
I still remember the days when Nintendo games first started being rented out in video stores. PC Games were incredibly lacking at the time, and a friend casually asked a video store clerk when they will start renting out PC Games? They said they wouldn't because the market is much smaller. Even though PC Games grew incredibly over the next 20 years, the market in terms of number of games and originality has always been smaller than consoles. Hastings tried renting out PC games in the mid-90s, but stopped from either lack of rentals, or probably the hassle of people complaining they couldn't get the game running on their system (or piracy since CD burners just came out). In the end, I think 'the market' has a hard time looking at PCs as a game venue because of how retail outlets treat them.