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Quake IV Confirmed For QuakeCon

Gamespot has the word that Quake IV will get some face time at QuakeCon this year. id CEO Hollenshead released the information at the Xbox Doom 3 launch event. From the article: "Over the past few years, PC game sales have either declined a little bit or stayed relatively flat, while console game sales have seen mostly double-digit growth. I don't know if we'll be releasing multiple SKUs at the same time, but as for PS3 and Xbox 2 and so on, yes, we will continue our development effort on the consoles."

27 of 119 comments (clear)

  1. PC game decline by OAB_X · · Score: 3, Insightful

    A lot of the decline in PC games is the lack of marketing, lack of (good) original titles, and high initial cost to get started with it.

    Lots of console games are being released on the PC, and a lot of PC games released on the consoles. Consoles attract more money to developers because there is a larger installed userbase, PC Gamers need to be a bit more tech savvy then their console brothers and sisters to get games to work, and the keyboard/mouse configuration is less intuitive then a gamepad.

    Having said that, I like PC Gaming MUCH better.

    1. Re:PC game decline by Black+Pete · · Score: 3, Insightful

      PC Gamers need to be a bit more tech savvy then their console brothers and sisters to get games to work

      I can't agree with this enough. When you want to play a game on the console, all you have to do is walk into a store, buy the game, unwrap the box, pop a bottle of beer, pop the disc into the console, and you're playing.

      This is not the case with the PC. You've got to have the latest drivers, make sure the drive is clutter-free, no background apps hogging all CPU resources, etc. before you finally pop in the disc to begin "installing" the game (and experience all the joys that goes with installing any game - CD shuffling, failed installs, etc.) I'm not even going to touch the Steam issue...

      Why can't PC games just allow you to pop in a disc and begin playing? These days pretty much everyone should have a high-speed CD reader at the very least, if not a DVD drive, so the "games run faster on the HDD" excuse isn't a valid reason these days.

      I consider myself a hardcore gamer -- heck I write game software for a living -- but these days I find myself buying console games specifically to avoid the hassles of PC gaming installation issues. After a long day of staring at code on a monitor, the last thing I want to do is tinker around with computers when I get home.

    2. Re:PC game decline by nc_yori · · Score: 4, Insightful

      As a programmer you should know that CD/DVD read speeds can't even compare to HDD read speeds. Playing from disc also hurts the issue of disk swapping ("Please insert Cinematics Disc.....Please insert Play Disc).

      It's true that installation can be a pain in the ass, but playing from HDD means that I can bust out an ISO and put away my easy-to-break CD/DVD media in a safe place.

      That also begs the issue of additional content. It's no trouble to download or purchase new content for games, or even to make my own. What if I want the new levels for Halo 2 but don't want to shell out for Xbox Live? I'm SOL.

      I think this just proves that PC vs. console is an issue of preference. IMHO, the decline of PC gaming comes from lack of interest from publishers. How much longer does the PC port of GTA:San Andreas take to come out than the PS2 version? Will Devil May Cry 3 ever be on PC? What about Metal Gear Solid 3?

    3. Re:PC game decline by Satertek · · Score: 4, Insightful

      Why can't PC games just allow you to pop in a disc and begin playing?

      LiveCD Linux distros have really brought out the possiblility for this on the PC. Already there are LiveCDs with games like America's Army and the Return to Castle Wolfenstein expansion. Game saves could be stored on USB sticks or over the internet.

      All it would take is one big company to step in a try it. And since PC games need to switch to the DVD format anyway, there would be plenty of space for the LiveCD Linux version, in addition to the Windows version of the game.

      After looking around for any sign of life in this area, I couldn't find any. I'll guess that the game patches proved too much an inconvience, as the creator would have to remake the LiveCD after every update. It still looks like a promising area that should be looked into, however.

      Linux aside, this should be an option in Windows as well. I personally would not use it, as I like being able to play games without scrambling for CDs, but it would be nice for games played infrequently.

    4. Re:PC game decline by Elranzer · · Score: 3, Insightful

      heck I write game software for a living -- but these days I find myself buying console games specifically to avoid the hassles of PC gaming installation issues.

      How's Electronic Arts been hiring these days?

      (Seriously, though, I agree with you. And I'd like to take it a step further.... these issues of swapping Play and Cinema discs, multi-disc installs, etc, would all be moot if the PC game companies would just switch to DVD-ROM. I sometimes wonder why I even have a DVD-ROM in my computer. Hasn't DVD technology been out for what, 10 years already?? Most people have a CD-RW/DVD-ROM combo or even a DVD+/-RW drive in their computer, let alone a DVD-ROM drive at all, so I don't think that's an issue. Why would a company who designs games specifically for $500 graphics cards worry that the PC gamer might not have a $20 DVD-ROM drive to play it from??)

    5. Re:PC game decline by C0rinthian · · Score: 2

      I picked up my first console game in years this week. God of War for PS2.

      I forgot how nice it is to chill on a couch and game...

    6. Re:PC game decline by pnice · · Score: 2, Informative

      That also begs the issue of additional content. It's no trouble to download or purchase new content for games, or even to make my own. What if I want the new levels for Halo 2 but don't want to shell out for Xbox Live? I'm SOL.

      For the most part your statement has been true with the Xbox and Xbox Live. As far as Halo 2 goes, you will be able to purchase all of the new multiplayer maps along with a documentary, a cinematic extra, all of the updates released so far, and some unannounced extras for around $19.95. The disc is supposed to release the same time as the maps are avalible for download on Xbox live...AND, if you want to get them on Xbox Live as soon as they are avalible I believe you will have to pay extra cash in addition to your Xbox Live subscription. By end of summer the new maps will be free for Xbox Live players.

      I'm proud to annouce, in this particular case, you are not SOL...although in every other instance of new content on the Xbox thus far, you would be SOL.

      http://xbox.ign.com/articles/599/599105p1.html

    7. Re:PC game decline by harrkev · · Score: 2

      Perhaps. but the parent of your post has a BIG point... The "lowest common denominator" is NOT going to run HL2 or Doom3. That $299 e-machines won't have the graphical cajones. Neither will that top-of-the-line gaming system from four years ago. It takes a modern system to be able to run modern FPS. Modern systems have DVD drives. Period.

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
  2. Re:Consoles by mcslappy · · Score: 4, Informative

    one example of a ps2 keyboard can be found here: http://shop.store.yahoo.com/bre/blacplay2key.html mouse: http://www.ubid.com/actn/opn/getpage.asp?AuctionId =601416162&s=uwb70000 adapter for keyboard and mouse for xbox http://www.lik-sang.com/info.php?category=&product s_id=5438 these products do exist, and i suppose if you didn't own a computer, it might be a pretty decent deal

  3. Mouse and keyboards by mfterman · · Score: 2, Interesting

    My own feeling is that it's only a matter of time before consoles start getting USB mice and keyboards as standard or at least common equipment for consoles. Consoles are slowly but surely evolving into low end dedicated gaming PCs. When that happens, I tend to expect that there will be an even sharper decline in PC games produced, though for moddable games, I expect PCs to be around as the modding development platform of choice.

    1. Re:Mouse and keyboards by Anonymous Coward · · Score: 2, Funny

      I still love RC Pro Am.
      They're all low-end if they can't play that, in my book.

    2. Re:Mouse and keyboards by imitier · · Score: 3, Interesting
      As someone who until recently did all his FPS gaming on consoles, I have to say I prefer a dual-analog controller over a mouse and keyboard. Having recently built a PC that can play games like Half-Life 2 and Unreal Tournamentl 2004, I'm catching up on a backlog of PC gaming, but I find the mouse and keyboard combo to feel somewhat unnatural, and a lot less immersive, than a console-style dual analog controller (PS2 or XBox, take your pick.) I understand that the mouse and keyboard is probably faster and more accurate, especially if that's what you're used to, but even with that in mind, it just doesn't feel good to me. I spend all day working with a mouse and keyboard -- I don't want to use the same equipment to play games. Playing FPS with dual sticks just feels more immersive to me -- the increased precision of a mouse and keyboard doesn't make up for the loss of immersion.

      Now, that's just my opinion, and I wouldn't claim to speak for anyone else on the matter, but all the same I wouldn't be so sure that everyone playing FPS on consoles is in a rush to get a mouse and keyboard set up.

    3. Re:Mouse and keyboards by kafka47 · · Score: 5, Insightful
      As someone who until recently did all his FPS gaming on consoles, I have to say I prefer a dual-analog controller over a mouse and keyboard.

      I would invite you to bring your favourite FPS game and your dual-analog controller online... and play against us PC-based mouse users anytime. :-)

      I wouldn't be so sure that everyone playing FPS on consoles is in a rush to get a mouse and keyboard set up

      They will if it means not losing anymore. :-)
      /Kafka
    4. Re:Mouse and keyboards by snuf23 · · Score: 2, Insightful

      It's what you are used to. If you started on a dual analog with FPS games you are "wired" for that. Your natural responses are in tune to that controller.
      For me playing an FPS on a console, feels like I have mittens on or something. It is awkward and imprecise. This is however, because it's the controller I am used to.
      They both have their merits. Consider that the mouse is a much more accurate aiming device, however the controller is much better for setting on the couch type of gaming. We won't see mice and keyboards become standard for consoles, because no one wants a desk and chair blocking the living room TV. The difference is the same reason that there are more two player on a single console games than there are two player on a single computer games. It is the environment that is dictating the controls.

      --
      Sometimes my arms bend back.
    5. Re:Mouse and keyboards by Elranzer · · Score: 2, Funny

      You shouldn't be throwing words like "Immersive" and "Dual Shock" around together in sentences like that. Sony might get upset.

    6. Re:Mouse and keyboards by Rayonic · · Score: 2, Interesting

      You could take a typical modern console gamepad, and replace the rightmost analog stick with a small-ish trackball.

      Thus the trackball would be for mouselook, the left analog stick would be for movement (like WASD, but more precise), and the shoulder buttons could be for fire, jump, etc.

  4. Quake IV... by Geraden · · Score: 3, Funny

    but still no Duke Nukem Forever.

  5. Re:Consoles by CronoCloud · · Score: 3, Informative

    Why do you think the Playstation 2 has USB ports?

    There's even an offically badged Playstation 2 mouse and keyboard: SCPH-10230 SCPH-10240, which are unavialable in stores.

  6. Re:Consoles by Elranzer · · Score: 2, Funny

    I don't know what the big controversy is. I thought PS2 mice and keyboards have been out for a while now...

  7. More Space Marines by superpulpsicle · · Score: 2, Insightful

    When Doom 2 disappeared, Quake filled the space marine void for the gaming industry. If someone made the game less dark, literally Quake 1, 2, 3 could have been Doom 3, 4, 5.

    This will be the first time Doom III and Quake IV reach a prime more or less together. Some hardcore gamers might dispute, but besides the monsters and the weapons... the backdrop is way similar.

    1. Re:More Space Marines by edwdig · · Score: 3, Insightful

      Quake 1 felt totally different than Doom. Quake's atmosphere felt medieval. Replace the shotgun with a crossbow and you could've released Quake as a sequel to Heretic.

      Quake 2 I can't really comment on. To me it felt totally different than Quake 1, and never managed to hold my interest past level 2 or so.

  8. Are you kidding???? by SvnLyrBrto · · Score: 4, Interesting

    > and the keyboard/mouse configuration is less intuitive
    > then a gamepad.

    If you're NOT kidding, you're completely out of your mind.

    Back in college, I had a group of non-CS-major friends who thought they were hot stuff on Goldeneye, for the N64. As I understand it, Goldeneye is STILL considered just about the best console FPS, and one of the best N64 games, ever released. I thought it was rather low-quality and pedestrian, myself. But whatever. A couple of them could even beat the game on "00 Level". Oooooo...

    Eventually, I finally got them to come into the lab at night, and set up a Quake 2 deathmatch. For starters, only being able to play a game with just four people at a time, and being confined to one corner of the screen is lame. But I digress. I spanked them... even the "I finished Goldeneye on 00 Level" guys. And I don't just mean I won. I totally dominated. And on real FPSs, I was never really even that GOOD.... strictly average. But playing with those POS console controllers, and their associated crutches (cheats like auto-aim, for example) instilled so many bad habits into them that even the best were all but helpless against just an average "mouse and keyboard" player.

    It'll be interesting to see if the xBox2 and PS3 versions of Q4 will be able to play on-line against the real version. Specifically, it'd be interesting to see the deathmatch kill stats between them. I'd bet good money that said stats would bear me out.

    cya,
    john

    --
    Imagine all the people...
    1. Re:Are you kidding???? by JonathanBoyd · · Score: 4, Insightful
      If you're NOT kidding, you're completely out of your mind. [snip] I spanked them... even the "I finished Goldeneye on 00 Level" guys. And I don't just mean I won. I totally dominated. And on real FPSs, I was never really even that GOOD.... strictly average. But playing with those POS console controllers, and their associated crutches (cheats like auto-aim, for example) instilled so many bad habits into them that even the best were all but helpless against just an average "mouse and keyboard" player.

      Surely this proves the point? If a mouse and keyboard was more intuitive and easier to pick up than a controller, then they wouldn't have had too many problems playing against you.

      Oh and mocking beating the game on 00 agent mode without having done it yourself doesn't add any credibility to your claims. Same goes for your lack of knowledge that auto-aim can be turned off for multiplayer.

  9. Re:sweeet ... I can't wait to play the next Quake by Rallion · · Score: 2, Insightful

    If Doom was any indication of the visuals going into Q4, I'm anticipating an awesome game.

    If Doom was any indication of the gameplay going into Q4, I'm anticipating a terrible game.

  10. Re:Multiplayer? by cyxxon · · Score: 2, Informative

    Ahm, your wording now seems to imply that you do not know that Quake IV is a sequel to Quake 2, not Quake III Arena, meaning its focus is on a single player campaign with the theme and setting from Quake 2 (Stroggos).

    Somewhere some Raven dude said they would include a multiplayer mode that tried to recapture Q3As feeling - haven't heard more on that though lately.

  11. PC Sales by Taulin · · Score: 2, Insightful

    I still remember the days when Nintendo games first started being rented out in video stores. PC Games were incredibly lacking at the time, and a friend casually asked a video store clerk when they will start renting out PC Games? They said they wouldn't because the market is much smaller. Even though PC Games grew incredibly over the next 20 years, the market in terms of number of games and originality has always been smaller than consoles. Hastings tried renting out PC games in the mid-90s, but stopped from either lack of rentals, or probably the hassle of people complaining they couldn't get the game running on their system (or piracy since CD burners just came out). In the end, I think 'the market' has a hard time looking at PCs as a game venue because of how retail outlets treat them.

  12. About PC gaming... by AzraelKans · · Score: 3, Interesting

    PC gaming quite simply can not die And never will. Its impossible for a small independent company to release a game in any other platform and its more technologically advanced that any console in the market (and will always be since is upgradeable) MS mentioned in their keynote the PC will always a great lab for gaming and gameplay (and for once they are right).

    Its expensive for developers to release boxed games for Pc's thats true. But is not as much if they get rid of the box and provide it as downloadable content. Im not sure how efficient that method is. But it certainly is the less expensive choice for any developer (no royalties to pay, no publishing, no international/national orders shipping and handling, nothing! all they need is a pc port of their game , a cc handler and a download source, thats it) another cool detail is that since pc gaming is less populated it could actually be considered a "niche" of sorts.

    The only actual problem with pc gaming I see now, is how video card manufacturers are basically self destroying a part of the market, most probably they are aware than their newer card prices are unreachable for almost any pc enthusiast. Yet, they try to set them as the industry "standard" news flash: you can only call it an standard if the majority of the population prefers it over alternatives. (I mean seriously why cant new games WORK with an ati 9200 ? or geforce mx,5200 cards? those are actually affordable cards and to my knowledge they are still available in a good ammount of pcs)

    --
    Go ahead MOD my day!
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