NVIDIA nForce 4 SLI Intel Edition Launched
Spinnerbait writes "NVIDIA took the wraps off their nForce 4 SLI chipset platform for Intel
Processors today and
there's a full review and showcase with benchmarks up at HotHardware.
As with NVIDIA's AMD version of this chipset, motherboards based on the
technology will support dual PCI Express graphics cards for load sharing in 3D
Gaming applications. What's perhaps even more interesting is how
the new NVIDIA memory controller actually allows the platform to out-pace
Intel's own i925XE in virtually all of the benchmarks."
Here
"I'd rather be a lightning rod than a seismometer." -Ken Kesey
I remember reading on the Inquirer, that on a one on one comparison, the nForce Intel boards weren't able to keep up to the AMD ones, on more than just a processor basis. Was a few weeks ago though, so possible could have been fixed, i.e. driver probs
Imagine you can select characters like Brad Pit or Tom Cruse for the game
Or CowboyNeal...
You'll be glad you kept your old steel PC case when we get this sort of speed out of MBs
Pete
All the motherboard manufacturers who dumped R&D into having to build alternative SLI solutions? One example being the Tyan S2895 which uses dual nForce4 chipsets to achieve true 16x pci-e in SLI mode. I'm hoping that nVidia didn't try to hold this information back from motherboard manufacturers otherwise we may see a lashback against nVidia. And considering I spent months hunting and waiting for a true 16x pci-e SLI solution I am a little disappointed in nVidia for waiting so long.
breathe?
With very little punctuation in your post I can definately see that from your definitions you are an nVidia fan!
Does it go on forever?
Sure benchmark is good when it reflects what most gamers have at home. ---- Sure they score 20 gazillions points with 3dmark but it's almost a machine fit for nasa that would cost around 3000$ to buy. ------ why cant they use a normal machine like a pentium IV 2,4 ghz with a ultra-ata 166 and 1 gig of ddr 400.That's more common and more realistic.
Seems like we're trending towards multiple everything recently.. multicore CPUs, SLI.. how long before this propagates to everything?
As a sys admin, I love the prospect of redundancy, but are there any benefits to bringing this multiplicity to anything else from a consumers perspective? Or does it stop here?
3D gaming, 3D schaming.
Back in my day we had the Voodoo 2's and the ol' 6mb of ram, 12 if you were rich! Couldn't even get two separate sprites on the screen without extreme lag... but we liked it!
Will it work with the new dual core P4 CPU's? It doesn't make much sense to buy a high-end motherboard if you can't get the high-end CPU to go with it.
The one thing the Intel version has over the AMD version of this chipset is RAID 5 support. A RAID 5 controller card by itself is over 100 bucks. Dammit this is going to make me want to turn over to the dark side.
Hmm, let's see. Let's take an Intel processor with these characteristics:
* Fastest consumer CPU they offer,
* Priced at about $1100, street
And compare it to the AMD offering, with these characteristics:
* Second fastest CPU they offer,
* Price of about half of the Intel offering.
Yes, that is a most fair review. It makes perfect sense to conclude that, on mostly identical chipsets, that Intel is faster.
How much are these sites paid under the table?
At this rate soon we will have processors that are capable of rendering real video instead of animation. Or say animation as real as videio footage.
;-)
Hardly. Most game-style rendering today is mostly smoke and mirrors; while 3D graphics hardware has improved at a ridiculous rate over the last couple of years, there's still a long way to go before certain, everyday scenes can be rendered.
Something I'd like would be a 'city-renderer', capable of rendering a decent-sized European city (i.e. not a grid) from aerial views down to individual rooms. While a clever level-of-detail system could go a long way towards this, there would still be an utterly horrendous amount of geometry for a typical skyline shot.
Now add traffic, crowds of humans (typical FPS-style games give up after about ten or so, strategy games use crude mannequins for more), properly reflective surfaces and whatnot, motion blur and decent HDR and your quadruple-SLI Geforce 9000-Hyper-Pro-Matic setup will still grind to a halt.
Things are slowly getting there, but I'm still waiting - but like a gas, FPS-style generic corridors will expand in processing requirements until they saturate even the greatest hardware. Look at Doom 3, for example...
Tedious Bloggy Stuff - hooray?
I have even heard about a guy with TWO complete individual PCs...
OK, I'm responding to a troll that called me a troll :)
Normally, in a processor comparison, the processors are comparable for a reason - same positioning by the companies involved, same price point, whatever.
In this case, it appears that the only reason why the AMD proc was chosen was to give Intel "wins" in close contests, like LAME MP3 encoding, and to not make Intel's best look too awful in the cases where AMD won.
Point is, Intel was represented with its best game. Why should AMD be presented in a less favorable light?
There is little journalistic integrity with these enthusiast sites.
I wouldn't consider Nvida RAID a feature worth buying into at this point.
I have one box under Windows using Nvraid, and it is just terrible. It drops drives from the RAIDs seemingly for fun, and configuring a bootable RAID is difficult under XP, and impossible under Win2k (even with an SP4 slipstream install, in case anyone was going to point that out).
The management software is crude at best. It cannot, for example, email alerts when a drive drops off.
My $.02.
jh
Check out the Gigabyte GA-K8NXP-SLI board which has SATA-150 RAID-5 via an extra chip.
Damien
Current microwave ovens operate at a nominal frequency of 2450 MHz, a band assigned by the FCC.
... :)
I think you'll find that the physics of water molecule resonance had something to do with choice of this band.
Funny how every other country in the world chose the same band, despite not being ruled by the FCC
"The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
I just bought an SLI board (AMD) and was wondering how well the raid and SLI video configuration is supported under Linux.
I've booted my machine into it and to my suprise the ethernet devices worked out of the box with Xandros (based on debian sid). I still do not know about the raid or SLI video, however. I'm using a crappy old S3 PCI video card right now, but am about to receive two GeForce 6800 GTs in the mail. Can I use these bad boys in linux? Anybody know?
If you haven't taken a gander at it yet, you may want to take a look at OpenRT and projects using OpenRT such as Quake3 Raytraced. Also take a look at the hardware architecture as well.
.. with traffic, crowds, etc.
Ray-tracing presents a much more detailed rendering of a scene, but was always considerably slower than rasterization. If hardware-accelerated ray-tracing architecture grows in the market, you may see your skyline beautifully rendered in real-time
My wife operates a VR research lab (they still exist) and all the new hardware is just great for them. Unfortunately, it only addresses one of the concerns which must be addressed before we can all live in the world of "Snow Crash". The basic problems for mainstream VR are as follows:
... so you won't be playing WoW in them.)
... Teamspeak is a long way from a person's voice emanating from their position in a shared world with lots of people.)
1) The headsets really haven't "tipped" price-wise. Kind of like LCD screens for a long time, they stay expensive (around $10k) while slowly improving in features (e.g. resolution, motion tracking). Until they get "good enough" the prices won't trend downwards. (There are cheap headsets, but they make you sick pretty fast. Even the pricey ones make you sick after 30 mins or so
2) The big issues w.r.t. UI remain unsolved. E.g. a lot of VR setups involve complex motion tracking and setting aside a room for subjects to walk around in. Usually a second person watches the subject to prevent them from, say, running into a wall... There are rigs that allow you to suspend the subject to allow them to walk through theoretically infinite landscapes... we're talking six figures though.
3) Behavior capture. The solutions to tracking movement remain pretty experimental and invasive. All the stuff we've talked about so far will, at best, get you walking around in a virtual landscape, capture your head movements (kind of), and maybe capture some of your arm and finger movements. Even assuming your $500,000 suspension rig captures all your body movements perfectly, we still to capture facial expression and lip synch. (So far, spacial 3d audio is pretty primitive too
4) Force Feedback. All this VR is going to seem pretty lame when you can walk through solid objects or your hand passes through an item you're trying to manipulate. Arguably, this is a subset of item (3) above, but in fact just allowing people to walk around in an unlimited expanse is a big enough problem...
There are plenty of finer grained issues to deal with, but the rendering of VR scenes (at least, so far) has turned out to be the easy part. At the moment, if you wanted to play WoW in VR you'd need to set aside a large room, buy an expensive HMD, and a really expensive suspension rig. (Luckily, WoW lets you run straight through people so the UI will match this perfectly.)