Slashdot Mirror


Cornering the World of Warcraft Markets

Terra Nova has a post up about a financial development on the World of Warcraft server Elune. From the article: "two players recently bought out the entire contents of the Auction House in Ironforge, with the exception of premium-priced high-level weapons and armor (e.g., they bought all the trade goods) and then resold all of what they bought at a higher price." They go on to discuss the event in the context of Massive Game economies and the results that tradeskills can have on monetary inflation.

29 of 72 comments (clear)

  1. I fail to grasp the (perceived) problem by Lead+Butthead · · Score: 4, Interesting

    Isn't business about "buy low, sell high?"

    --
    ELOI, ELOI, LAMA SABACHTHANI!?
    1. Re:I fail to grasp the (perceived) problem by NinjaFarmer · · Score: 3, Informative

      Our guild has a member who made epic mount money this way by level 38, selling some things huge profits. I think her record was 37500% profit on one item.

    2. Re:I fail to grasp the (perceived) problem by Achoi77 · · Score: 5, Insightful
      The problem lies with people farming gold and selling it for real money. Eventaully what will happen is that the market will inflate so high that only players that have purchased their virtual money for real money will have any substantial coin to purchase what they want/need.

      "What's this? The Big Bad Gun of Slaying costs 2200 gold?? There is no way I can manage to collect that much gold! Hrm, lemme ebay for people selling gold on my server..."

      Ten bucks says that the players monopolizing the market are also the friendly ebay merchants that are selling you money..

    3. Re:I fail to grasp the (perceived) problem by superpulpsicle · · Score: 2, Insightful

      Real world economics in online game is a serious problem. There is no Alan Greenspan to offset the economy with whatever adjustments.

      The 1st person to own a sword played 10hrs to earn money to buy it. Then sell it at higher price.

      The 2nd person to own a sword played 20hrs to earn money to buy it. Then sell it at higher price.

      The 3rd person to own a sword played 30hrs to earn money to buy it. Then sell it at higher price.

      Repeat, repeat. Afterwards every other sword with the same performance will go on sale at that high price.

    4. Re:I fail to grasp the (perceived) problem by Elwood+P+Dowd · · Score: 5, Informative
      There is no Alan Greenspan to offset the economy with whatever adjustments.
      Uh, yes there is. Blizzard may not have anyone as smart as Alan Greenspan, but they can tweak the market a billion different ways. They can make it easier to acquire raw goods, or harder to sell large quantities. Obviously.
      --

      There are no trails. There are no trees out here.
    5. Re:I fail to grasp the (perceived) problem by Anonymous Coward · · Score: 2, Insightful

      > Real world economics in online game is a serious problem. There is no Alan Greenspan to offset the economy with whatever adjustments.

      Blizzard has the ability to create a complete fiat economy by simply materializing new goods into the auction house ad infinitum.

  2. Tradeskilling in general by faloi · · Score: 3, Insightful

    I saw similar things happen in EQ. Basically the most dedicated tradeskillers got together and set base prices on what they'd pay for components, and what they'd expect for their items. That trick worked for a period of time, until players that weren't "tuned in" to the system started to lowball them. The auction nature of WoW will probably cause it to take longer for the prices to get back to normal, but I don't anticpate there'll be a long term effect. Sombodies gotten rich though, assuming players buy their stuff...

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
    1. Re:Tradeskilling in general by Komarosu · · Score: 3, Informative

      Also happend in UO, with popular blacksmiths inflating prices for a week, worked well, lots of money made then the undercutters came in and made a killing. Usually the system adjusts for any arranged price fixing.

      --

      "What do you mean you have no ice? Do you expect me to drink this coffee hot?" - Random Customer, Clerks
    2. Re:Tradeskilling in general by tacroy · · Score: 2, Informative

      check out http://wow.allakhazam.com/ they have a history of WoW auctions, dynamically updated. Granted it isnt "in game" so it does give a leg up to those that want to do the research, but there are sources available.

    3. Re:Tradeskilling in general by Knightking · · Score: 2, Interesting

      Although its data isn't perfect, http://www.wowecon.com/ provides a mod for ingame average auction prices.

  3. talking about a market economy.... by ebrandsberg · · Score: 2, Informative

    Stuff like this happens often in Eve. People are cornering various products all the time in order to drive prices up, and it works, as long as people will pay the prices.

    1. Re:talking about a market economy.... by ebrandsberg · · Score: 2, Interesting

      12-15m. They arn't actually cornered, as several groups have the bpo's for them, BUT they don't undercut each other that much either, so it's sorta a cartel. Other attempts have been to buyout the morphite market to jack up the prices, and a few others I can't recall at once, but it is interesting to watch the game mechanics. And yes, the market interface is awsome.

  4. I've been doing this for months.... by Dr.+Bent · · Score: 4, Informative

    Ok, it's time to spill the beans...I'm too busy to do this anymore.

    Trade goods (Linen, Wool, Silk, Iron Bars, etc...) will consistently sell at the AH if you set a decent buyout price. For example, on my server, you can sell stacks (x20) at these prices:

    Linen: 25 silver
    Wool: 40 silver
    Silk: 45 silver (which sucks!)
    Mageweave: 1.2 gold
    Runecloth 3 gold
    Copper Bars 45 silver ...

    and so on and so on. My guild would buy everything we could below that price and resell it. We'd get it from other players, from low buyouts at the AH, poorly priced auctions, wherever...At one point, as a level ~20 mage, I was spending maybe 2 hours a week doing this and making ~80 gold for my efforts. It was huge.

    Then I leveled up to the point where 80 gold a week isn't that special.

  5. Let me get this straight by Anonymous Coward · · Score: 5, Funny

    Two guys started playing a MMORPG to escape from a money-grubbing humdrum reality, where they spend their time money-grubbing into a humdrum reality?

    Oh yeah, and then someone has to write about how interesting that is. Maybe-- to their psychiatrist.

  6. inflation.. by gl4ss · · Score: 4, Insightful

    is huge in wow.

    which isn't a surprise as basically everything you can kill drops money(or something that you can sell for a buck for a npc) - so a lot of money enters the world.

    it needs some serious tweaking.. as now theres professions which simply are not worth doing. you don't get items that are really worth jack from them and selling them for a buck isn't that good business either - basically as said out in the post the best way to make a buck is to be on the raw material side of the business and not on the refining side, as you can get endless amounts of those raw materials(but if you're a refiner you're going to need a lot of those materials to train your skill to be on any level of use, at which point you quite probably already have gotten better equipment than what you can make).

    and getting skilled is a lot easier(faster - there is no playing skill involved beyond patience) if you got the cash to just buy the raw materials out of AH - so don't rush into refining(it's not particularly exciting to make copper pants anyhow so you can't justify it with that either), you can change the skills later anyways if you want and later you'll have the cash to buy the raw materials to get the skill up faster.

    (no.. fun does not begin at lvl 60.)

    --
    world was created 5 seconds before this post as it is.
  7. Interesting by elid · · Score: 2, Interesting

    At least they're not selling the goods for real $ online. Perhaps this isn't as big of a problem as it seems; I wonder what Blizzard's stance is.

    1. Re:Interesting by llevity · · Score: 2, Insightful

      No, but in a way, it encourages people to buy gold for RL money. How else can they afford these inflated in game prices, when the price is beyond what they accrue during normal gameplay?

    2. Re:Interesting by Hydrogenoid · · Score: 2, Interesting

      You have to account for the fact that Elune is a French server, and only opened onf February 11, so the number of level 60 is still relatively low. Besides, Elune isn't a PvP server, hence competition is at a lower level.

  8. Nothing new by SmallFurryCreature · · Score: 5, Interesting
    SWG uses "food buffs" to raise your stats so that a bunny biting you does not instantly kill you. One of the best buffs is "vasarian brandy" as it raises your mind stats wich are not only weak but also used for doing special moves AND an easy target in PvP.

    However only a tiny percentage of players take the time to simple prepare themselves for a hunt so it is was not unusual to see people desperately trying to shop for brandy ONLY after having arrived at the remotest planet.

    Simple money making scheme? Buy stacks of brandy and sell them at a nice profit at remote locations. The makers of brandy don't want to spend the time to distribute their wares and the customers don't want do spend hours shopping.

    In the period it worked before SWG went terminal it gave me so much income I never even bothered with running missions. I don't think resellers themselves are a bad idea. Basically I got my money by providing the same exact service as it exists in the real world.

    Buying up every single item is an extreme step but perhaps in some future MMO game with a properly thought out economy some players will be making their game by shipping resources between supplier and user.

    Imagine a more spread out game were you cannot reach every corner in a few minutes. Perhaps it even takes hours if not days to go into the deep. Ranger type players will be out alone or small groups hunting and doing their survival thing. Once in a while they will be bringing their loot to small villages were they put up for sale. Now these items are in demand but the crafters that want them tend to be in bigger cities as they would be in real live and don't want to constantly be on the move and fend of all kinds of nasty just to get the resources they need. Two groups, the more solo minded explorers who are playing a hunting sim, the other the more social minded creators who are playing a home improvement sim. Add a third group, the money grabbers and they might get their fun out of buying low and selling high. Travelling the lands in search if items to buy.

    So I don't think this is such a bad thing in itself. What has me wondering is how badly upset the basic economy is that in such a new game two players can already have gotten so rich as to buy every item on the market. Even SWG economy ain't that broken.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Nothing new by Comrade64 · · Score: 5, Interesting


      This worked well for me in SWG too. I was/am a Master Chef and I started out my business by crafting crates of stuff like that and the much loved (at the time) Tatooine Sunburn, and I would take these to a remote hostile place and sell it. After I made quite a bit and established a solid list of clients, I finally set up shop and raked in the credits! I had shops on four planets, another chef making stuff for me, and I was still turning special orders away because I had too many orders. My customer base blossomed and spilled over quick!

      And then they revamped the Chef profession overnight and 90% of my inventory went from awesome to novelty. I was faced with a steep learning curve, so many bad crates that I had to just destroy all but one of my shops and in that remaining shop I destroyed all but one of my vendors, and still had 30 crates in the basement I had to destroy because they were now useless components.

      Nowadays I sell the occasional crate on the street, but my days in the fast food business are over.

      --
      If you are reading this, then you are one of those people whom I just can't take seriously.
    2. Re:Nothing new by donatzsky · · Score: 3, Interesting

      Imagine a more spread out game were you cannot reach every corner in a few minutes. Perhaps it even takes hours if not days to go into the deep. ... ... Add a third group, the money grabbers and they might get their fun out of buying low and selling high. Travelling the lands in search if items to buy.


      Sounds a lot like EVE Online to me. While I haven't played it myself, most of the reviews and official blurbs pitch it as being very open-ended and capitalistic (Machiavelli's name crops up a number of times): what you do and how you do it is very much up to you and your imagination.
      It's certainly a game I intend to check out at some point.

      Some reviews to wet your mouth:
      http://archive.gamespy.com/reviews/june03/evepc/
      http://www.gamespot.com/pc/rpg/evethesecondgenesis /review.html
    3. Re:Nothing new by MMaestro · · Score: 3, Interesting
      Simple money making scheme? Buy stacks of brandy and sell them at a nice profit at remote locations. The makers of brandy don't want to spend the time to distribute their wares and the customers don't want do spend hours shopping.

      The problem with this comparison is that you can justify this kind of 'scheme' by say its a 'service charge' (I'm pretty damned sure I don't burn $5 in gasoline while riding a taxi a mile in New York City.)

      The problem with this 'scheme' is when you always buy out your competition to keep the prices high. We all know this happens in the real world (Microsoft killing Netscape, EA Games absorbing just about everything it can, etc.) so its just a matter of time before the same thing happens to you. On top of this imagine if you were selling raw materials. The obvious result of higher priced raw materials means higher cost of refined materials and thus higher cost of finished products (weapons, armor...). End result is simple, inflation rises due to people buying money on Ebay, you make a minor profit in the long run and everyone in the world bitches some more.

  9. Alts by BrookHarty · · Score: 2, Interesting

    I currently sell all my low level buyout for 1g for 10s items, 10x the price. Since I'm the only one with a buyout, the alts have massive gold, and will buy it out.

    Its stupid not to put a buyout, even it 10x the price, if someone wants it bad enough, and wants to win, they will pay.

    BTW, the Alliance side of the AH on our servers, is 3x as large. I am running AH scripts to watch prices, and buy when stuff is under vendor sale price, or its under the market average. Good for me to make a few bucks.

    But, I've started loosing interested, its moved from a game to a chore, screw that. Wheres the next new MMORPG... Not sure if Battlegrounds will save wow from churn.

    1. Re:Alts by C0rinthian · · Score: 3, Informative

      Depending on what he's running, it's not a hack. There are a lot of perfectly legit UI addons for tracking Auction House and Vendor prices.

  10. Still not the biggest scandal in WoW by JVert · · Score: 5, Funny

    What about the monopoly NPC's have over souldbound items? These NPC's are screwing the players over because of their GM given monopoly over these pieces. At the very least these venders can sell back the items to the enchanters, however I have reason to believe the venders work for the defias brotherhood and other shady organizations. I will sell grey items it a vendor and suddenly they will appear on the corpse of a monster that I had just killed after leaving the town.

    NPC vendors are aiding and abetting terrorist and must be stopped! I welcome the "opposing" faction to swoop down and destroy these tyrants and liberate use from our evil oppressors!

  11. One way to solve the problem by mrjimorg · · Score: 2, Insightful

    If they made it so you could put in a request at the auction house for an item, and list an amount that your willing to pay, then people who have product for sale would better know the value of the things they're trying to sell, and they could get an sell their items on the spot, walk away with their cash, and the people who want a resource but dont want to sit all day in the auction house looking for cheeper prices could get their items at a reasonable price.

    1. Re:One way to solve the problem by hunterx11 · · Score: 4, Funny

      Obviously this will be present in any future Star Trek MMORPG, as William Shatner will reprise his role not only as Captain Kirk, but as the Priceline spokesman.

      --
      English is easier said than done.
  12. Short Term Effects by node159 · · Score: 4, Interesting

    After having done various micro experiments, it seems apparent that price inflation/depreciation is a short term effect. If for example there is no mooncloth listed on the AH, listing the first item at an inflated price will result in most new items placed to be at a price just below that inflated price, effectively artificially inflating the 'standard' price, however testing has shown that this is a temporary effect as the cost of AH fees causes people to undercut other sellers until the 'globally acceptable' price is reached again.
    Relisting the entire AH is an effective strategy for slowing this natural trend, however it effectively ensures that all newly listed items will undercut the existing artificial price, resulting in a loss of sale for the relisters, or requiring the relisters to actively purchase and relist all new items at diminishing returns.
    Being on one of the most overpriced servers I'd have too say that the main effect of gold farmers is to increase the price of epic items, but also increases their availability.
    Either way it is a short term effect. By purchasing items at the AH you are buying into a free trade economy and as such its effects. Ultimately it all comes down to supply and demand.

    --
    GPLv2: I want my rights, I want my phone call! DRM: What use is a phone call, if you are unable to speak?
  13. Just like OPEC by sideshow · · Score: 2, Insightful

    This is why OPEC doesn't immediatly raise oil prices to $200 a barrel (well, besides the possibility of every non-OPEC country sending in their armed forces).

    All these guys agree on a high price but after a while one of them breaks ranks and makes a huge profit, lowering the market price.

    --

    Hollow words will burn and hollow men will burn.