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PSP Hacks and the Mainstream

pasm writes "The BBC is running article about how "DIY software and hardware experts have been quick to embrace Sony's PlayStation Portable console." Today I have witnessed some colleagues playing a wireless racing game with imported ones in the office. It seems that this will be the gadget of the year for both gamers and programmers with a neat idea and time on their hands."

7 of 251 comments (clear)

  1. Trouble Brewing? by ackthpt · · Score: 4, Insightful
    The developments are not sanctioned by Sony but the firm has not commented on the homebrew tools.

    Yet...

    So is this going to be another case where the developer of PSPIRC and other hackers have laid their hands on a PSP-DK (which will likely turn out completely unauthorized, etc.) and Sony will come down like a ton of bricks upon people? IIRC something like this has happened in the past. While I like the idea, you know Sony officially sanctions development for PS games, usually entering exclusive agreements, i.e. Sony provides DK, Developer agrees not to distribute DK, Developer creates game and turns over to Sony, Sony produces the carts and either sells them and splits the revenues or sells them back to the developer to do their own marketing (dunno if it works exactly like that anymore, but I know it was the business model.) So Sony holds ultimate control over what's released for their PS and PSP platforms.

    I expect a big shoe to drop. It wouldn't be a good idea to go blathering your name and accomplishments all over the place, particularly to reporters. I expect Sony will make their displeasure known in good time and in no uncertain terms. A shame, but this is part of their plan to protect their investment.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Trouble Brewing? by bfields · · Score: 4, Insightful
      If people know this, then why do they hack it? It is like having a law against speeding. I like to speed. I do it from time to time. But I HATE getting a ticket, having my insurace jump up, and being harrassed by the police.

      The difference is that hacking the (PSP|XBox|whatever) is cooler than speeding. People probably disagree about the numbers, but most would agree that going too fast for conditions *should* be illegal. Whereas the opposite is probably true for hardware hacking. So if you get in trouble for hardware hacking, maybe you become a folk hero and help change some policy. If you get caught for speeding you probably just feel embarassed.

      --Bruce Fields

  2. Re:Imagine how many they'd sell... by CDarklock · · Score: 4, Insightful

    Sony's real concern is double-sided.

    First, the reputation of a console can be seriously tarnished if it has a market glut of crappy games. They're worried that eight million bad developers will release eight million pieces of garbage, and people will be unable to find the good games without having to struggle through several bad ones.

    Second... and probably more importantly... Sony makes a boatload of money off their developers right now, and if they open up development some of those developers will jump ship and go it alone. The little guys who have no infrastructure of their own will stay on, but the big boys will undoubtedly try to cut Sony out of the picture. That threatens to leave Sony with all their high-maintenance problem children, while the cash cows move on to greener pastures.

    Publicly, Sony is more likely to concentrate on describing the first reason than the second.

    --
    Microsoft cheerleader, blue flag waving, you got a problem with that?
  3. Usefulness of the DS now by tepples · · Score: 4, Insightful

    When it came down to the choice between getting a DS or a PSP now, the choice became the PSP. Granted, I'll get a DS later for other games that I'm interested in and the rumored Palm Pilot module - but it was the usefulness of the PSP *now* that interested me.

    A lot of people underestimate the usefulness of the GBA and Nintendo DS now. Like the PSP, the GBA or Nintendo DS supports its own proprietary memory card format. A GBA memory card such as the Flash2Advance or the EFA-Linker greatly expands the capabilities of a GBA or Nintendo DS system:

    • Like the PSP, the GBA can play music, through the GBA GSM Player.
    • Unlike the PSP, which can't run games for any previous Sony platform, the GBA can run most NES games, many Game Boy monochrome games, and even some PC Engine (TurboGrafx-16) games, in emulation.
    • Unlike the PSP, the GBA does not use digital signatures for programs stored on memory cards. Developers have created several homebrew games and made available to the public. I am one of those developers.

    The only thing you're lacking is video, but there's another peripheral for that.

  4. Re:Trouble Brewing? NOT! by gasp · · Score: 5, Insightful

    Sheesh. This article is so light on details, and most of it's implications are just dead wrong. The only truthful part I read was where it admits near the end of the article that most of these "hacks" rely on the web browser in the game Wipeout Pure.

    Don't get excited, folks, these "homebrew tools" are NOT code running on the PSP. This isn't a case of somebody stealing Sony SDK tools and writing new software for the PSP or even hacking existing software. This is simply a matter of changing DNS so that you san spoof the scea.com domain and direct an EXISTING browser to a different site and putting server-side tools for the PSP to access. There's nothing particularly amazing about using a web IRC client and portals and the like.

    The article makes it sound like they have an IRC client running on the PSP, and an ebook reader. Nope. It's just the existing web browser and photo viewer, no coding changes on the PSP required. Really, there's no news here.

  5. Why open PSP devkits are a bad idea by Zigg · · Score: 3, Insightful

    Opening the PSP too much could shoot Sony in the foot.

    It's well-accepted that at the price they're selling the PSP at, Sony's losing on every unit. Games and UMD movies are the route to profitability.

    Now I'm not denying the attractive power of the extra features, provided they don't comprise an overpowering value proposition. Viewing media on a Memory Stick isn't worth $250 to anyone with half a brain, so Sony's pretty safe in assuming that a raft of people aren't going to bleeding them to death buying PSPs and never buying a game or a UMD movie.

    Now, throw in open dev kits. Suddenly, the included 32MB stick can hold a web browser as well as games and software obtained freely off the Internet (or cheaply) that Sony doesn't see a dime off from. In fact, it may even serve to draw attention away from the games Sony does make money on in those people who would have bought them otherwise.

    So. Explain to me how this idea is a good thing for Sony?

  6. BE VERY VERY CAREFUL - Remember Bleem! by buccaneer9 · · Score: 3, Insightful

    Three or four years ago, Bleem! developed an emulator which allowed PlayStation games to be played on PC's. The founders of Bleem! figured this was going to be a win-win for Sony - they don't have to sell their hardware at a loss, but receive licensing revenue from the game. Sony did not see it that way, and sued Bleem! out of existence.

    Further, note that Bleem! actually won all of the court cases I am aware of. However, the cost of defending themselves in court put them out of business.