Half-Life 2 - Aftermath
Eurogamer.com has word that the expected expansion pack for Half-Life 2 is already in the works. Reporting on information gleaned from PC Gamer UK, the site has learned that the expansion will be entitled 'Aftermath' and is currently slated for a summer release. Aftermath will deal with the fallout from the events at the close of the PC title as the residents of City 17 make for the hills in an attempt to get to safety. Alyx Vance, heroine and robot wrangler, will play a larger role in the expansion, but the article doesn't give specific details on what exactly her relationship to you as the player will be. From the article: "The reason we're able to do this, and why it's so exciting is because of Steam. If we were doing this without Steam we'd have to put it in a box, we'd have to start figuring out shelf space over a year beforehand. You'd see it six years from now..."
I really hate steam and the direction in which video game distribution is headed, it's the whole reason I refuse to buy games like Half Life 2. I would be willing to pay a little extra if I got a nicely packaged product with a large dead tree manual and the reassurance that I will be able to play it years down the road.
I wouldn't be surprised if the next generation of consoles use a steam like system as well, ala the Phantom Console. Count me out.
Because this technology is not balanced. It allows the creator much more control over it than the end user, which is the problem.
Here is a fact: Right now Valve is watching you every time you play, and gathering information on your user habits, play times, durations of play, PC settings, hardware configuration, and storing it for market research data.
It's so much not the distribution method as it is the software in question. There is no reason for me to have their software running on my desktop with an active connection while I play. There is no reason for me to have to activate a store-bought version of the game online. Oh yeah, I forgot I might be a potential thief!
Now let's look at it from their side. Here's a group of people who now have an administrative piece of software on your machine. What else can they send through its active connection? What can they take away?
The liberties awarded to Valve when their software is installed on your PC are too much to ignore.
While I agree with what you said, I have 1 distinct wish, that they would drop the sale price from buying off of steam 5 bucks. Seems like if they sold it for $5 less, they'd still make a killing, by not having to pay for packaging, cd's, trucks to deliver them, stores cut of profits, etc.. And I would love to see them publicly state somewhere that if, some day in the future, they decide not to keep a game working with steam, (abondonware?!) they will release a patch that lets it still work standalone.
What are we going to do tonight Brain?
Steam is the only direct-to-consumer internet-based game delivery service.
Umm... no. I bought a lot of games by going to a website, paying with a credit card, and downloading the game. That's "direct-to-consumer" and definitely "internet-based" game delivery to my hard drive.
Insomuch as a direct client-to-server experience with direct payment capacity in the client.
And why do I want a direct payment capability in the client? I don't. My web browser gives me all "direct payment capability" I need.
You trash it because it is the only one available and the only one that has performed.
LOL. It hasn't performed and that's why a lot of people are trashing it.
But anyway, my problems with Steam are not performance. They are that Steam doesn't want to be just a "delivery service". It wants to have ongoing control over what I do at my machine.
Why in the world don't I get a say in whether my game on my hard drive get patched or not? And why in hell would Steam throw a hissy fit if I decide to mess with game files -- again, my game files on my hard drive?
I want games that I will play on my own terms. I don't want a piece of software that will decide what's good for me and what's not.
Kaa
Kaa's Law: In any sufficiently large group of people most are idiots.
Nope, I want the box, dead-tree manual, and the original game disc to play, even 10 years after valve has gone bankrupt.
SNK is dead and gone. My Neo Geo still works great. 3DO is dead and gone, my 3DO still works great (well insomuch as you can call 3DO great). Sega's feeding tube will be removed any time soon, but my Master System, Genesis-voltron, Saturn and Dreamcast will all still work.
I play a pretty even mix between "hot new latest and greatest", and older "classics", or even not-so-classics that I enjoyed.
I find that good video games age well. I recently replayed Crystalis for the NES, for example, and found it every bit as good as when I was 10.
My 10 year old bugs me every day to let him play Samurai Shodown on the Neo Geo, despite the fact that he has brand new copies of Dead or Alive Ultimate, Soul Calibur 2, Tekken 300, etc.. He's also logged more time playing Yoshi's Island on my SNES than I have.
I'm sure the industry hates that. I'll go into EB or Babbages and drop 50 bucks, and rather than one overpriced new release, I'll come home with an assload of older SNES, Genesis, or whatever they have.
A store bought copy of HL2 won't work when Valve is gone, or else they've decided not to support it anymore. It seems to me, that's the whole point of Steam, that's the only thing it offers over another delivery vehicle like HTTP for instance.
I don't need no instructions to know how to rock!!!!
...but a lot of people feel safer with [technology that works and doesn't take away your freedom].
Needing to authenticate to play a game offline is the greatest crime against gamers I can think ok. Fact is if this wasn't Half Life for that reason alone the game would have tanked otherwise.
But I suppose next your going to tell me how DRM is just the next "logical progression" to "protect users" and that people who buy will only buy CD's are just being silly for hanging on to the past.
If you wanna get rich, you know that payback is a bitch