E3 2005 First Person Shooters
John Callaham writes "Computer Games Magazine takes a quick look at the upcoming first person shooter games that are expected to be show at this May's Electronic Entertainment Expo." From the article: "Today we start to look at all the games that have been announced and are out in the open and are likely to be show at E3 this May. First up: first person shooters. 2004 was truly a banner year for this genre; how many years can we have that contain UT2004, Doom 3, Painkiller, and Half-Life 2? Will this year be any different?"
They might understand why a magazine called [b]Computer Games[b] Magazine might not be mentioning Halo 2.
"Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"
I'm pretty tired of the standard FPS formula by now, those games don't seem to offer much in terms of new gameplay. The only one that even tries is Timeshift and even there you could argue that idea has been seen before and overdone.
Is there something about first person shooters that requires them all to play the same plus/minus squad tactics? Some break the mold by adding character development and multiple playstyles but those are few and rarely the ones that get all the hype. How many different takes on "run into room, kill everything that moves, repeat" do we need? Yes, economists would say a whole lot because that's profitable. Or even better, make the game stealthy so the player moves much slower and your content lasts longer. But hell, what if I don't want any more of that? Usually people tell you to go with indy games then but the singleplayer FPS is one of the hardest arenas for independant development and quite frankly I don't know of any indy FPSes.
Another point: What happened to the more freeform level designs of "back then"? Back when people played Doom or Descent levels weren't just one long path with obstacles strewn in, they were always areas with keys and switches, making you stay in a level much longer (and making them better for deathmatches) and sometimes run through familiar areas again. Especially with no clues about where to go these levels just felt much more non-linear than those found in HL2 or Doom 3. It worked back then with small dev houses and primitive graphics, why doesn't it work with today's huge dev houses and impressive graphics anymore?
Justice is the sheep getting arrested while an impartial judge declares the vote void.
I would love to see more games like Morrowind come down the pipe. The first person perspective is one of my favorite devices in modern gaming, but it is, so far, still severly limited in how it is actually applied.
We are still playing Doom over and over again, but with prettier images, better effects, and (sometimes) smarter badguys.
Apart from Morrowind and Vampires:The Masquerade and perhaps the underwhelming Myst sequels; where else is the First Person perspective being used in new and interesting ways?
I am definitely eager to see what the new round of consoles is capable of, though.
Honor Among Slackers. A veri
"Will this year be any different?"
Well, god I hope so. A year in which every major hit was a sequel? Originality would be a nice change of pace.
Digital Sailor
Surely it would have to be included in the top pc fps releases of last year. At least it gave the illusion of being sightly non-linear at times, unlike the big name games. And it was much easier on the eye, without needing such top-end machine. I'd much rather see an expansion pack for Far Cry than one for Doom 3 or Half-Life 2.