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E3 2005 First Person Shooters

John Callaham writes "Computer Games Magazine takes a quick look at the upcoming first person shooter games that are expected to be show at this May's Electronic Entertainment Expo." From the article: "Today we start to look at all the games that have been announced and are out in the open and are likely to be show at E3 this May. First up: first person shooters. 2004 was truly a banner year for this genre; how many years can we have that contain UT2004, Doom 3, Painkiller, and Half-Life 2? Will this year be any different?"

4 of 63 comments (clear)

  1. stalker.. by gl4ss · · Score: 3, Interesting

    ..is the one i'm really waiting for, seems like the one of the bunch with potential to have some real depth in it. you know, the kind of depth that makes you immersed in the world, the kind of depth that gives you some OPTIONS in how to advance rather than something tha makes you just scale the walls looking for the hole to the next room(or in the case of dull ww2 shooters.. something else than a shooting alley with invisible insta-death walls - it's fucking boring to play the same part over and over again to find the 'right' way out of the pothole).

    (fuck the dots- you'd have to be braindead to not make the connection between stalker and s.t.a.l.k.e.r)

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    world was created 5 seconds before this post as it is.
  2. Sad but true by El · · Score: 2, Interesting
    Business types are doomed to only release remakes of games that made money. Nobody will touch the first game in a new, unproven genre. And unfortunately, the time when somebody could design and implement a decent game in their basement is long gone. So I suppose we're stuck with remakes of Doom, Quake, Unreal and Halflife for the forseeable future. Unless some talented group of designers, graphic artists, and programmers is willing to work for free for about a year to come out with a really killer game that isn't a FPS.

    What I would like to see is a multiplayer game that rewards cooperative play and good moral judgements, instead of rewarding a "shoot anything that moves" approach.

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    "Freedom means freedom for everybody" -- Dick Cheney

  3. Re:Any innovation left? by KDR_11k · · Score: 4, Interesting

    If you can't, what makes you think someone else can?

    I would never have thought of doing e.g. Katamari Damacy.
    There are some ideas I have, though:

    1. We haven't seen something like Uprising/Battlezone "Remake" for quite some time now.
    2. How about, instead of having enemies die when you pour enough lead into them, have them have weak points you have to hit in a certain order to destroy them (more suited for a slower, perhaps horror game)?
    3. Alternative modes of attack. E.g. all enemies have cybernetic enhancements and you can use some special power to hack them and disable/control/hurt/whatever them as an integral part of gameplay.

    I've got some more ideas but many of them are pretty much entire games and I don't feel like writing out design documents here :p.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  4. Re:Any innovation left? by yotto · · Score: 2, Interesting

    There's a lot that could be done with gravity, actually. Like gravity toward (or away from) a point source, or multiple point sources. Imagine having gravity point away from a point in the middle of a hollow sphere, at some intensity that rose as you got farther from the sphere? In the middle, you would be nearly weightless, and out the outside you'd be running around in a kind of space station type atmosphere. Hell, chop most of that sphere out and you'd have a space station.
    Do the same thing with gravity the opposite way, and you could be fighting on a asteroid instead of a boring flat surface.

    But I don't think these count as innovations in the same way that true 3d (quake and the like) counts as an innovation.