PerlNomic - An Experiment in Cooperative Coding
Anonymous Coward writes "PerlNomic is a game consisting of CGI scripts which allow you to submit proposals to alter ... the scripts themselves. All proposals must be approved by a voting process--at least for now. The game is styled after Peter Suber's Nomic. Deep knowledge of perl is helpful, but not required." Nomic is a really excellent game if you like mental puzzles, but somewhat difficult to get off the ground.
I'm a perl coder but... What the hell is this? I've read the "rules" but still don't really get it. Anyone have a better explanation?
Nomic's not difficult to get off the ground at all. Ask enough people online, and they'll be more than happy to play. Sustaining a game past 10 rounds or so is virtually impossible however. You can guarantee you will lose half your players in round 1 from normal attrition of people who sign up and don't bother checking back. The first several rounds are pretty dull, and if people don't start creating subgames that are actually FUN really quick, everyone else gets bored and drops off.
The ideal environment for hosting a nomic backed with code is a MUD, such as MOO. However, not everyone wants to write MOO code (it's a good language compared to other MUD languages, but that's not saying much). With a virtualized server or usermode jail, one could confine the nomic server relatively safely however. However, even hosting a MUD, let alone a full server is still a fairly expensive hobby. Webhosting has gotten dirt cheap, but everything else is still going to cost probably as much or more than your monthly ISP bill.
I am no longer wasting my time with slashdot
There was a Scheme Nomic around a while back. For people who want to know more about Nomics, go search google a bit, then going Agora Nomic. We need new people. :)
Taral
WARN_(accel)("msg null; should hang here to be win compatible\n");
-- WINE source code
What a cool way to run a Nomic game!