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PerlNomic - An Experiment in Cooperative Coding

Anonymous Coward writes "PerlNomic is a game consisting of CGI scripts which allow you to submit proposals to alter ... the scripts themselves. All proposals must be approved by a voting process--at least for now. The game is styled after Peter Suber's Nomic. Deep knowledge of perl is helpful, but not required." Nomic is a really excellent game if you like mental puzzles, but somewhat difficult to get off the ground.

2 of 28 comments (clear)

  1. Re:OK, I'll bite by zudini · · Score: 4, Informative

    A good starting place is suber's original nomic game:
    http://www.earlham.edu/~peters/nomic.htm

    The idea was to make a game out of making rules for the game. So each
    turn, a player proposes a change to the rules, and people vote on it
    and stuff. (This is usually done with people in a room writing on
    index cards and posting to a bulletin board, though sometimes it is
    played over email.) But when players disagree on the interpretation
    of a rule, they call to a "judge" (who is just another player) to sort
    it out for them.

    Now think perl, and think self-modifying code, and think web forms
    instead of index cards. No judges needed, because the script either
    runs or it doesn't, and whatever the scripts allow are the "rules".

    Now think obfuscated code, and hidden loopholes, and unfortunate
    little bugs that allow you to get way more points than we expected you
    would get when we all voted on your proposal.

    That's the idea, anyway.

  2. Ha ha... Slashdot got soooo used... by Leadhyena · · Score: 4, Informative
    Either morbus is trying to use scare-tactics to slow the game down, or abliss got this posted on slashdot in order to use the resulting /. effect to win the game by just saying yes a lot of times. . I'd like to believe the latter; it seems too clever of a tactic not to be tried.

    What a cool way to run a Nomic game!