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FBI Cracks Down on Piracy of Obsolete Game

Alien54 wrote to mention a story detailing an FBI crackdown on pirated...NES games. From the article: "More than 60,000 pirated copies of Nintendo game consoles were seized Wednesday during raids in New York and New Jersey, prosecutors announced. Four people were arrested in the crackdown on the theft of popular games such as "Donkey Kong," "Mario Brothers," "Duck Hunt," "Baseball" and others, according to a release by federal authorities and papers filed in U.S. District Court in Manhattan. Nintendo told the FBI that individuals and companies copy the video games and sell the pirated versions throughout the world, costing the company millions of dollars in lost revenue annually, according to the complaint."

191 comments

  1. Do nentendo still sell the games? by richy486 · · Score: 3, Interesting

    Do nentendo still sell the old games?

    1. Re:Do nentendo still sell the games? by Dwedit · · Score: 1, Funny

      Nentendo? Is that anything like Nintondo?

    2. Re:Do nentendo still sell the games? by Arctic+Dragon · · Score: 1

      The platform tiself may be abandoned, but its games aren't.

    3. Re:Do nentendo still sell the games? by owyn999 · · Score: 1

      Also I believe that they are talking about all those "Consoles" that you plug into the TV that have like 20 games on them that are all nintendo games... They speak of a distributor... They are not talking about just pulling the games out and reselling them they are talking about distributing them new and not liscencing(sp?) them

      --
      Where's that cap to the Decanter of Endless water???
    4. Re:Do nentendo still sell the games? by tepples · · Score: 1

      Not all NES games are in Classic NES Series or Animal Crossing, and not all GameCube regions have Animal Crossing.

    5. Re:Do nentendo still sell the games? by richy486 · · Score: 1

      I wished it was just after I clicked submit.

  2. Really? by ReverendRyan · · Score: 5, Interesting
    copy the video games and sell the pirated versions throughout the world, costing the company millions of dollars in lost revenue annually
    Then I should be able to go buy an NES and Super Mario Brothers from Nintendo, no?
    1. Re:Really? by happymedium · · Score: 4, Insightful

      The so-called "millions of dollars in lost revenue" actually come from remakes and compilations of these old games for the GBA/SP/what-have-you.

    2. Re:Really? by MilenCent · · Score: 2, Informative

      Not an NES, or at least not easily... but you CAN get Super Mario Bros., in a version very close to the original, for the Gameboy Advance.

    3. Re:Really? by clu76 · · Score: 0, Redundant

      Then I should be able to go buy an NES and Super Mario Brothers from Nintendo, no?

      You are able to go buy a GBA and Super Mario Bros from Nintendo.

      --
      the cosmos in 20 words or less: thumbuki.com
    4. Re:Really? by Apreche · · Score: 5, Interesting

      No, but you can buy a GBA, SP or DS and the re-released version of Super Mario Brothers. Duck Hunt however is another story.

      I always thought that Nintendo and other old game companies should just make an emulator, and give it away for free. Then sell ROM downloads for like 50 cents each. They would make a killing and their claims against pirates like these would actually have some more meaning. This is yet anothe reason we need IP reform. If you aren't currently making money from that IP you shouldn't be able to claim damages if someone else does. That will provide the most benefit to society by legally providing a supply of goods which are in demand. As it stands there is a demand for goods that IP holders refuse to produce, that is not good for people.

      --
      The GeekNights podcast is going strong. Listen!
    5. Re:Really? by voisine · · Score: 1

      Well, technically, even if Nintendo doesn't sell the old games anymore, the people who own ligitimate copies are seeing the value of their old games reduced by illegal copying. I'm not saying I agree that that's something a person should be removed from society for, as very few legitimate owners would care, but it is something.

    6. Re:Really? by King+Fuckstain · · Score: 0, Insightful
      "As it stands there is a demand for goods that IP holders refuse to produce, that is not good for people."
      The people should have created the original IP if they want to dictate when and how long a particular property should be produced. There needs to be IP reform in terms of how long the rights are held by a company but just because a company decides they are no longer going to produce a given product does not mean they should lose all rights to that product.

      And how do you know that Nintendo would make a killing? You have any proof to back that up? Marketing studies? They seem to be making a killing off of their old properties by re-releasing them for the GBA.

      --
      Update For for the dupe. Not going well. Appreciate all the hate mail. Really encourages improvement.
    7. Re:Really? by SA+Stevens · · Score: 1

      ROM downloads for fifty cents?

      That means they could drum up, oh, four or five dollars in revenue from each typical customer. In 5-15 separate transactions.

      That's a heck of an interesting business model.

    8. Re:Really? by Gothic_Walrus · · Score: 4, Insightful
      For the record, there's an even better version of Super Mario Brothers for the Game Boy Color. Screen ratio is a bit off, but it came loaded with extras, including The Lost Levels.

      Since everyone else has mentioned the GBA port, I just thought I'd point out that there's another way to get it too, even though it's not in production anymore.

      Come to think of it, there's Super Mario Brothers All-Stars for the SNES, and that includes SMB as well.

      And if I'm not mistaken, there's a version of it in Animal Crossing for the GameCube.

      The point that I wasn't planning on making when I started this post: Nintendo is still making money off of the game, by rereleasing it on occasion. If someone has a pirated copy and doesn't buy a rerelease because of that, Nintendo has lost revenue.

      --
      Goo goo g'joob.
    9. Re:Really? by nelsonal · · Score: 1

      What about a monthly subscription (either access to the library) or a random title each month or biweekly for say $10-$20 bucks a year.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    10. Re:Really? by QMO · · Score: 1

      Sure is interesting. The downloads would be a lot cheaper to produce than iTunes type downloads. (Smaller files, Nintendo doesn't have to pay anyone else royalties on them)

      --
      Exam 4/C again. Maybe I'll do better this time.
    11. Re:Really? by Flendon · · Score: 1

      That is utter BS! If someone has a legitimate copy then the value has gone up because it has collectors value in the physical cartridge being an original. A software ROM will not affect the collectors value of a physical cartridge to any real collector. And since only a real collector would pay any noticable amount of money nothing is lost to the owner. And in that case Nintendo has already sold the cartridge and makes nothing off of the resale of the cartridge. Others have pointed out ways in which Nintendo is losing real money on some of the games mentioned, but your reasoning is wanting.

      --
      chown -R us ./base
    12. Re:Really? by Anonymous Coward · · Score: 0

      Then, again, we run up against the complete unlikelyhood that these sales were actually lost, since the vast majority of those people probably would not have bought a GBA just to play some 15-year-old games.

    13. Re:Really? by voisine · · Score: 1

      I agree that in this particular case the values involved are basically nil. However, in the general case, if we take the assumption that copyright law is based on at face value, that information is property (an assumption I happen to disagree with, it has some attributes of property but is not the same), then creating unauthorized copies does devalue legitimate copies. In the general case, people would not be willing to pay as much for something if they know it will be valueless when they are though with it. I know I mentally think about how much I can get selling a computer game used when I decide to purchase it. I don't want to pay $40-$50 for a game I'm going to play for a month and then discard. If I can get $20 for it used after playing it for a month, that helps defray the cost. Also rental stores won't buy as many copies if people just make illegal copies instead of renting legitimate copies. Again, I'd like to point out that I don't think information as property is the best system. Users of information have rights that have more value the value lost through illegal copying. There's got to be a middle ground.

    14. Re:Really? by BlueHands · · Score: 2, Insightful

      One could argue that the length of time could be based on what is given to the public. What public interest does is there in someone being a dick and withholding what he has prevously released? I realize that the creator might not like it the funny thing is that copyright is for the public not the creator.

      Or perhaps after a certain time frame there could be a very low cost compulury license so that the creators dont get a say it what happens after a certain point but still get money. There is alot that could be done other then just changing the length.

      none of it will happen any time soon but these are nice thoughts while we wait for the IP and Copyright to crumble away....

      --
      I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
    15. Re:Really? by King+Fuckstain · · Score: 2, Interesting
      "the funny thing is that copyright is for the public not the creator."
      Huh? Copyright exists to protect the rights of the individual. Just because you state something does not make it true or even a valid argument.

      "What public interest does is there in someone being a dick and withholding what he has prevously released?"
      A person is a "dick" for retaining their property? There's an interesting thought. Seems like Lenin would be right behind you on that one. Honestly, Nintendo doesn't want their Mario property dilutted because they still make money off of it. They're not being "dicks", they're just making smart business moves. I think it is childish to label someone a "dick" because they are taking advantage of the laws that exist. Perhaps the laws need to change, perhaps not. But playing by the rules currently in place doesn't make someone a dick. Do you hold any copyrights? Perhaps if you did, you might realize that you're not exactly seeing this issue clearly.
      --
      Update For for the dupe. Not going well. Appreciate all the hate mail. Really encourages improvement.
    16. Re:Really? by Meagermanx · · Score: 4, Funny

      *Deletes NES rom collection*

    17. Re:Really? by SB5 · · Score: 1

      So they use the same math that the RIAA uses?

      --
      If what you are reading sounds funny, or sarcastic, lame, or stupid
      it is because it is supposed to be. just laugh
    18. Re:Really? by KDR_11k · · Score: 1

      However, money and time invested into pirated games is money and time not invested into genuine games. If someone paid 50 bucks for a pirated collection of NES games that's 50 bucks that went to pirates instead of some other industry.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    19. Re:Really? by KDR_11k · · Score: 1

      Damn, yeah, I've always wanted that but haven't seen it in stores ever since I got the money together... Now I gotta do with a ROM on my PDA instead.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    20. Re:Really? by Waffle+Iron · · Score: 5, Informative
      Copyright exists to protect the rights of the individual.

      False:

      The Congress shall have Power ... To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries
      The US Constitution specifically states that copyrights are to promote progress; it does not mention any protecting any rights of individuals. In fact, it is explaining why it is allowing congress to take away rights that individuals would otherwise have over their own physical property just because it happens to have information fixed on it that came from somewhere else.

      Any rights that copyright gives to the creator at the expense of others is a windfall side-effect for the creator. The primary goal as stated in the clause is basically economic stimulus. These rights are a means to an end, not an end in themselves.

      Just because you state something does not make it true or even a valid argument.

      True, as you've just demonstrated.

    21. Re:Really? by Facekhan · · Score: 3, Insightful

      If you are truly buying a licensed copy of a copyrighted work and not just the media itself then by all right the consumers should be able to force Nintendo and Music CD companies and software companies to provide replacement copies of works that were sent on defective/degraded/stolen media forever.

      When that happens I will no longer insist on my right to backup copies of media I buy and I will no longer download those albums that I have had stolen/lost/wrecked cd, old cartridge that won't work etc.

    22. Re:Really? by BlueHands · · Score: 1

      Thank you. I was going to reply but my reply would have been FAR less pleasant then yours. He almost seems like a troll to me,except that i think he means what he says.

      --
      I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
    23. Re:Really? by Anonymous Coward · · Score: 0

      So if you aren't making money by using your *fill in the blank*, I should be able to make money using your *fill in the blank*, and you can't say anything about it.

      Brilliant reasoning.

      I'll be by your house tomorrow, seeing which of your possessions you are not making money with.

    24. Re:Really? by BlueArchon · · Score: 1

      And that's 50 more bucks for the pirates to spend on some other industry...

    25. Re:Really? by shufler · · Score: 1

      Shit! Why'd you go and do that?! I needed a working copy of Ice Clibmer!

    26. Re:Really? by m50d · · Score: 3, Insightful

      You've fallen for the "intelletcual property is property" argument. No it's not. There is no entitlement to copyright on your work. The US grants you copyright, a government monopoly, but only for a limited time, and can take it back any time it wants. The federal government is only permitted to impose copyrights "to promote the progress of science and the useful arts". No protection of the individual there. If copyrights aren't doing that, they're unconstitutional.

      --
      I am trolling
    27. Re:Really? by m50d · · Score: 3, Insightful

      They should lose the rights if it's not available to buy. Copyright encourages people to produce things because they're guaranteed royalties on them. That's the idea, that's the entire purpose of copyright. If the copyrighted thing is "out of print", copyright isn't encouraging things to be produced. Copyright should lapse if the product is not available at a reasonable price for 5 years or so.

      --
      I am trolling
    28. Re:Really? by Flendon · · Score: 1

      How many people buy games with the plans of selling it though? I know some do, but its still a samll percentage. I personally wouldn't buy that $40-50 game if i knew I would get rid of it in just a month. If it is that good I have to spend $50 ($30 if i sell it in a month) then I will keep it, if I know I will be bored with it in 30 days I won't waste my money. Maybe when it hits the $19.99 rack, but I'm still going to tuck it away in the closet for when I want to go old school. Generally the amount of money lost from someone not buying the game because they might no be able to resell the game would be tiny percentage. It is also an indication of game quality.

      I will agree that pirating can cost a company money though not for most of the games this article mentioned. I think too many companies only think of there profits and not the rights you mentioned. I agree that a middle ground is needed.

      --
      chown -R us ./base
    29. Re:Really? by Dick+Faze · · Score: 1
      That's a heck of an interesting business model.

      Apple thought so....

    30. Re:Really? by WWWWolf · · Score: 1
      And if I'm not mistaken, there's a version of it in Animal Crossing for the GameCube.

      Yes, except that there's no way to get it in game, code generators aren't able to make code to get it, and Nintendo hasn't released a code to get it either. The only way to get it in AC is with the good old-fashioned Action Replay poking.

      (End of the random nitpick)

    31. Re:Really? by JimTheta · · Score: 1

      Copyright should lapse if the product is not available at a reasonable price for 5 years or so.

      That's just stupid. Businesses can't afford to keep rereleasing the same stuff if there's no longer a great demand for it. At the very least, warehousing is expensive.

      Look at Disney's home video scheme. Every 10 years, they pull something out of "the vault" and sell it for awhile. Are you saying they shouldn't be able to do this? The law should force them to continually make and stock copies of everything they ever produced?

      (And no, the copyright extension debate is not applicable to this argument. Don't even bring it up.)

    32. Re:Really? by Anonymous Coward · · Score: 0
      The law should force them to continually make and stock copies of everything they ever produced?

      Yes, but only if they want to keep a copyright on it. No one is forcing them to keep that monopoly. Read the constitution and ask yourself why my first amendemnt rights should be abridge when copyrights aren't promoting the arts.

    33. Re:Really? by Alsee · · Score: 4, Informative

      Great post. I just wanted to help out with a couple of Supreme Court rulings on the subject:

      Fogerty v. Fantasy, Inc., 510 U.S. 517 (1994)
      We have often recognized the monopoly privileges [of copyright] that Congress has authorized, while 'intended to motivate the creative activity of authors and inventors by the provision of a special reward,' are limited in nature and must ultimately serve the public good.

      Twentieth Century Music Corp. v. Aiken, 422 U.S. 151, 156 (1975)
      The limited scope of the copyright holder's statutory monopoly . . . reflects a balance of competing claims upon the public interest: Creative work is to be encouraged and rewarded, but private motivation must ultimately serve the cause of promoting broad public availability of literature, music, and the other arts. The immediate effect of our copyright law is to secure a fair return for an 'author's' creative labor. But the ultimate aim is, by this incentive, to stimulate artistic creativity for the general public good.

      Feist Publications, Inc. v. Rural Telephone Service Co., 499 U.S. 340 (1991)
      The primary objective of copyright is not to reward the labor of authors, but '[t]o promote the Progress of Science and useful Arts.' To this end, copyright assures authors the right to their original expression, encourages others to build freely upon the ideas and information conveyed by a work.

      Fox Film Corp. v. Doyal, 286 U.S. 123, 127
      The sole interest of the United States and the primary object in conferring the monopoly,' this Court has said, `lie in the general benefits derived by the public from the labors of authors.'

      and I really like this item...
      H. R. Rep. No. 2222, 60th Cong., 2d Sess., 7 (1909)
      The enactment of copyright legislation by Congress under the terms of the Constitution is not based upon any natural right that the author has in his writings, . . . but upon the ground that the welfare of the public will be served and progress of science and useful arts will be promoted by securing to authors for limited periods the exclusive rights to their writings. . . .
      In enacting a copyright law Congress must consider . . . two questions: First, how much will the legislation stimulate the producer and so benefit the public; and, second, how much will the monopoly granted be detrimental to the public? The granting of such exclusive rights, under the proper terms and conditions, confers a benefit upon the public that outweighs the evils of the temporary monopoly.


      All putting copyright on a proper legal footing and thoroughly smashing the flawed 'natural property' model.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    34. Re:Really? by Anonymous Coward · · Score: 0

      You're on crack, SMBDX is in no way superior to the original. You can't see the whole playfield (oh, but the whole playfield does exist, and the playfield, not the screen, sets the enemy limits, and so on 2-3 you get this shit where the cheep-cheeps come out of nowhere from right behind and directly above Mario's head, SMB2j is incomplete - no new physics, no new graphics, no wind, no worlds 9 through D, the enemies appear sooner than the original when running along, and most importantly, NONE OF THE ORIGINAL ENGINE EXPLOITS WORK AT ALL, except for the 1up-on-troopa trick in 3-1). The ONLY possible redeeming factor this game has is Challenge mode, but once you've slaughtered it, the game is just destined to sit there and rot - I should know, I've got it, and I haven't played it in two years because it's FUCKING SHITTY Z80 REWRITE OF A 6502 GAME. Which means it's shit.

    35. Re:Really? by Anonymous Coward · · Score: 0

      Tough shit. I bet you think that prototype ROMs should not be dumped, lest their perceived 'value' drop into the shitter.

      It simply IS NOT IMPORTANT what happens to the value of privately held copies of the games. PERIOD. And if you can show me one legitimate situation where the existence of a ROM of a retail, production game, in ANY way decreased the value of legitimate carts of that game, then I'll eat my hat. Until you can do so, SHUT THE FUCK UP.

    36. Re:Really? by bentcd · · Score: 1

      If there is no longer demand for the product, then it is unclear why it is necessary to maintain copyright on it. A copyright on something that is not in demand is pretty worthless. If there _is_ demand for it and the copyright owner - for whatever reason - is refusing to publish, then it is entirely justifiable that society should withdraw the copyright and allow others to publish. Again, if there is no actual demand, then noone actually _will_ publish since there's no money to be made from it.
      Sitting on a product for 10 years without publishing when you know there are people that would buy the product is, in this case, an abuse of a government-granted monopoly and should be acted against by the state.

      --
      sigs are hazardous to your health
    37. Re:Really? by superpulpsicle · · Score: 1

      LOL. The price of Super Mario bros + Duck Hunt is $1.99 in ebgames. To have a lost revenue of 1 billion dollars, you'd need 502512562 pirates.

    38. Re:Really? by Anonymous Coward · · Score: 0
      Copyright exists to protect the rights of the individual

      False, as others have noted.

      playing by the rules currently in place doesn't make someone a dick

      Also false. The legality of an action does not determine whether or not the person is a dick, e.g. people who find loopholes in laws are dicks.

    39. Re:Really? by Farmer+Tim · · Score: 1

      It isn't an either/or situation. Yes, you have licensed a copy of the work, but the license expires when the media does, so caring for the original media (read: fulfilling the obligations of a licensee) is the responsibility of the consumer; in other words, the license is only limited by manufacturing technology (which is often pretty good) and the care the customer takes with the physical product (which is often pretty bad). If the media is degraded by carelessness or stupidity on the part of the customer, why should the supplier be liable (would you honestly be prepared to accept liability for other people's carelessness)? And likewise, if it's stolen once it's in your posession why should anyone else who had nothing at all to do with the theft be responsible for providing you with a replacement? That's what insurance* is for.

      Cartridges are slightly different, in that you need both the cartridge itself and the unit it plays on; the fact that it's technically a computer is pretty much irrelevant, it's really just a black box that lets you play games. Just like any other consumer electronics there is a warrantee which covers manufacturing defects; just like any other consumer electronics there is no guarantee that it will last any longer than that. Does a Sony owe you a new radio if the one bought ten years ago stopped working? Does Magnavox owe you a new TV set because someone broke into your house? Does Nintendo owe you the work of porting or otherwise maintaining old software because of your one-off purchase 15 years ago? No, no, and no.

      If you'd used this as an example of a reason for the limiting of copyright durations or making copyright conditional on active use (abandonware), I'd have agreed with you. But frankly, attempting to separate the media and content when they are BOTH part of the contract of sale is attempting to find a loophole by (incorrectly) oversimplifying the concepts involved.

      *Insurance is like betting that your stuff won't be stolen, but if you win the bet you lose your money.

      --
      Blank until /. makes another boneheaded UI decision.
    40. Re:Really? by Phisbut · · Score: 1
      They should lose the rights if it's not available to buy. Copyright encourages people to produce things because they're guaranteed royalties on them. That's the idea, that's the entire purpose of copyright. If the copyrighted thing is "out of print", copyright isn't encouraging things to be produced. Copyright should lapse if the product is not available at a reasonable price for 5 years or so.

      Thing is... they *are* available to buy. So your argument is null.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    41. Re:Really? by aliquis · · Score: 1

      Depending on country isn't it legal to have the copies? Aslong as you don't let anyone else get them.

    42. Re:Really? by Shalda · · Score: 1

      If you are truly buying a licensed copy of a copyrighted work then there must be a legally executed contract prior to the distribution of the item. Copyright merely gives the owner of a copyright the exclusive right to make copies of the work. You can slap any license you want on the side of a box, but absent a signed agreement, it doesn't mean a damn thing, no matter how often or loudly certain commercial interests may proclaim otherwise.

    43. Re:Really? by Anonymous Coward · · Score: 0

      Thing is... they *are* available to buy.

      A dozen or so titles are available in the Classic NES series. A dozen or so out of hundreds.

      So your argument is null.

      Apparently not.

    44. Re:Really? by m50d · · Score: 1

      No, they shouldn't be prevented from doing it, but other companies should be allowed to try it too. As others have said if there isn't demand it doesn't matter, if there is demand and disney isn't publishing them others should be able to. They've made enough money from those films, they've had the cinema run and the video run and the TV run, they belong in the public domain now. You shouldn't be able to create something and then just keep reissuing it every so often to make a profit, that doesn't encourage innovation.

      --
      I am trolling
    45. Re:Really? by Anonymous Coward · · Score: 0

      If someone has a pirated copy and doesn't buy a rerelease because of that, Nintendo has lost revenue.

      I know it's a tired old argument, that the pirate would probably not have purchased the game anyway. But it's also often true.

      Look at it this way - if someone has an original copy that they bought second-hand, and doesn't buy a rerelease because of that, has Nintendo lost revenue?

      If someone picked an original copy out of a dumpster, or got given it by someone who was throwing out all their old games, and doesn't buy a rerelease because of that, has Nintendo lost revenue?

      If someone doesn't want a copy of the game at all, and doesn't buy a rerelease because of that, has Nintendo lost revenue?

      Not to mention, your argument only applies to the dozen-odd titles that Nintendo has rereleased. Want to play a more obscure title? Sorry, dude, you're SOL. Unless you "pirate" it.

    46. Re:Really? by m50d · · Score: 1

      That lists about 20. And those aren't the original releases. If they're keeping selling copies that's fine, keep taking down pirates, but any game that's not available should be public domain already.

      --
      I am trolling
    47. Re:Really? by King+Fuckstain · · Score: 1
      " The Congress shall have Power ... To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries"
      In the interest of progress, you protect the rights of the individual - just as I said. Arguing over whether copyright exists to further progress or protect individual rights is foolish - they both come as a result of copyright. Furthermore, with cases like Mickey Mouse, clearly copyright has taken on a much different form than the original wording. You can clearly see that Mickey Mouse not entering public domain is in the interest of the Walt Disney company and has much less to do with "progress."

      Honestly, you can cite the wording of laws but an intelligent person also interprets how those laws are being applied. Come on...

      --
      Update For for the dupe. Not going well. Appreciate all the hate mail. Really encourages improvement.
    48. Re:Really? by Anonymous Coward · · Score: 0
      So you were going to be rude in your reply? Well, that would have been a pretty quick breakdown. Is that how you normally interact with people? As soon as they disagree, you are reduced to being unpleasant?

      I hope your mother gets gang-raped.

    49. Re:Really? by Waffle+Iron · · Score: 1
      In the interest of progress, you protect the rights of the individual - just as I said.

      No, you said that "copyright exists to protect the rights of the individual". You didn't say anything about progress.

      Arguing over whether copyright exists to further progress or protect individual rights is foolish - they both come as a result of copyright.

      Except that you and people like you in congress forget what copyright is for and start going off the deep end. Also, copyright gives a few individuals more rights at the expense of taking a way rights of many more other individuals. And then, after some large but theoretically finite amount of time, it puts the rights back where they started. It's highly questionable with all this arbitrary transfer back and forth whether copyright "protects individual rights" at all.

      Honestly, you can cite the wording of laws but an intelligent person also interprets how those laws are being applied.

      *Why* the laws exist and *how* they are currently applied don't necessarily have much to do with each other. You were making an assertion about why they exist.

    50. Re:Really? by BlueHands · · Score: 1

      It is funny you should mention it, but my mother WAS gang raped by a Pride of loins - hence me. Weird,it's lke you were there.....

      And if you notice I DIDN'T respond rudely and might not have even if the other gentleman hadn't posted. Frankly I was just taken off guard how wrong The King was about everything. He managed to miss my point as well and add some mistakes of his own.

      --
      I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
    51. Re:Really? by SA+Stevens · · Score: 1

      Apple developed a whole online sales website business around a market where there are maybe 2-500 titles?

  3. Lost Revenue on 20-yr Old Games by TheSpeedoBeast · · Score: 0, Insightful

    Gotta be selling it to be losing out on the profits... unless you include repackaged versions of the game, maybe?

    1. Re:Lost Revenue on 20-yr Old Games by Fjornir · · Score: 0, Redundant


      "Why would I buy newzeldatitle when I still haven't beat ZeldaII?"

      --
      I want a new world. I think this one is broken.
    2. Re:Lost Revenue on 20-yr Old Games by NanoGator · · Score: 2, Funny

      "Why would I buy newzeldatitle when I still haven't beat ZeldaII?"

      Maybeifyoupracticedusingthespacebaralittlemoreof te nyou'dbeabletomastertheAandBbuttonswellenoughtobea tthegame.

      --
      "Derp de derp."
    3. Re:Lost Revenue on 20-yr Old Games by Fjornir · · Score: 1

      DudeYouMadeTehFunny.

      --
      I want a new world. I think this one is broken.
    4. Re:Lost Revenue on 20-yr Old Games by Anonymous Coward · · Score: 0

      methinks the real poetry comes where slashcode inserts an involuntary space in the middle of a word

  4. How do they calculate? by jsimon12 · · Score: 4, Insightful

    How do they figure out how much selling games that aren't sold any more is costing companies? If Nintendo was still selling say "Solar Jetman" or "Duckhunt" for the NES then I would understand it could cut into their bottom line. But seeing as they don't how is this calculated?

    1. Re:How do they calculate? by NanoGator · · Score: 2, Insightful

      "But seeing as they don't how is this calculated?"

      $50 x Inflated estimate of the number of copies 'pirated'.

      --
      "Derp de derp."
    2. Re:How do they calculate? by Rufus88 · · Score: 1

      The take the largest price they can charge, with a straight face, for the game, and multiply it by the number of people who did not yet have the game.

    3. Re:How do they calculate? by Phisbut · · Score: 1
      How do they figure out how much selling games that aren't sold any more is costing companies?

      Oh, but they *are* still selling them.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    4. Re:How do they calculate? by Anonymous Coward · · Score: 0
      If Nintendo was still selling say "Solar Jetman" or "Duckhunt" for the NES then I would understand it could cut into their bottom line.

      Oh, but they *are* still selling them [classicnesgames.com]

      Where on that site does it say they're selling Solar Jetman or Duck Hunt? All I can find are Castlevania, Zelda II, Dr. Mario, Metroid, Bomberman, Donkey Kong, Excitebike, Ice Climber, The Legend of Zelda, Pacman, Super Mario Bros, and Xevious.

      All of those are great classic games. But none of them is Solar Jetman or Duck Hunt, so for people who want to play Solar Jetman or Duck Hunt, the fact that Nintendo is still selling Castlevania, Zelda II, Dr. Mario, Metroid, Bomberman, Donkey Kong, Excitebike, Ice Climber, The Legend of Zelda, Pacman, Super Mario Bros, and Xevious is really not much use now, is it?
  5. How ridiculous. by DeanMeister · · Score: 3, Funny

    Next we'll be arresting people for making flash animations of copywrited material with really bad translations. Psh. So how much does a NES game go for these days? Buck and a quarter? Buck Fifty? Thank god the man put these criminals at bay. All your base.

    --
    Society never gets more or less violent, the definition of violent just keeps changing.
  6. Millions of HAWK shop $$ by arcadum · · Score: 1

    If they don't sell the titles but may intend to in the future, how can they justify the current loss of income?

    1. Re:Millions of HAWK shop $$ by richy486 · · Score: 1

      Maybe they sell them on e-bay under a different name.

    2. Re:Millions of HAWK shop $$ by Phisbut · · Score: 1
      If they don't sell the titles but may intend to in the future, how can they justify the current loss of income?

      Damit... has none of you ever heard of the Classic NES Series?

      They *are* selling those games at this very instant, so *yes*, they are losing revenue from those pirated copies.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
  7. Crappy consoles. by Pentomino · · Score: 5, Interesting

    I think the biggest impact these consoles are having is not in revenue, but in brand damage, as is the case with most counterfeit products.

    The games are all there, but often the titles or copyright notices are removed, or the graphics are askew, the little built-in light gun doesn't work, or the sound is off for some reason. The controllers are badly designed, such that you don't know which button is Start, which is Jump, and what the deal is with the turbo buttons.

    I do think Nintendo is missing the opportunity to sell consoles like this themselves. But it seems they'd rather sell us old NES games for $20 each on the Game Boy Advance.

    1. Re:Crappy consoles. by cgenman · · Score: 1

      Hmm... I must say that Nintendo did a lot of brand damage itself. That blinking red light still haunts my dreams. It's just blinking. No. No. No. Will it work this time? No. No. No. Load the game? No. No. No. Load the game! No. No. No.

      I cleaned you, I washed you, I bloodied my fingers rubbing erasers across your contact points. (...No No No...) And this is the way you repay me!? (...No No No...) WORK DAMN YOU WORK!

      No. No. No.

      (sob)

    2. Re:Crappy consoles. by aztektum · · Score: 2, Interesting

      They do sell a controller packed with games on a ROM chip, just not in the US. I think it's in China and Korea if I remember correctly. Google for Nintendo iQue. Last time I was at the site, Lik Sang carried them.

      --
      :: aztek ::
      No sig for you!!
    3. Re:Crappy consoles. by Anonymous Coward · · Score: 0

      That's because the system had a design flaw. the 16-pin connector you pushed the cartridges into was bent whenever you pushed them down. The only remedy: open the nes and replace the old 16-pin connector with a brand new one.

      That's why when they came out with the toploader it gauranteed 99% of the time no blinking. The other 1% was due to dirt/dust/rust from the cartridge itself or some other quirky problem but with little chance of happening.

  8. Pirated...consoles? by Monthenor · · Score: 1

    Are talking about cartridges or consoles here? I know all about pirating game cartridges -- ahem -- but I've never really heard of a pirated console.

    --
    Co-founder of GerbilMechs
    1. Re:Pirated...consoles? by screwballicus · · Score: 3, Interesting

      NES/FC and SNES/SFC clones have been a hot commodity for many years, especially in Asia and Brazil. For a selection of pirated systems, check out this page.

    2. Re:Pirated...consoles? by 10101001+10101001 · · Score: 1

      I've looked around online, and I've yet to see an SNES/SFC clone; sure, there are NES/FC clones that look like SNES, Playstation, or whatever. Could you perhaps point to one? Legal cloned game systems (ie, ones without pirate games built-in) interest me.

      --
      Eurohacker European paranoia, gun rights, and h
  9. The tragedy of copyright by QuantumG · · Score: 4, Insightful

    If you had to pay a yearly fee to maintain your copyright this kind of crap wouldn't happen. As soon as a game/book/movie/whatever is no longer being sold it should pass into the public domain. Not that the public domain will exist in 5 years.

    --
    How we know is more important than what we know.
    1. Re:The tragedy of copyright by SA+Stevens · · Score: 1

      That would mean 'back catalog' games/books/movies would be perpetually available, for 10 times the original price.

      Or does your mechanism for forcing the publishers to keep everything in print also prescribe a price they need to sell it at?

    2. Re:The tragedy of copyright by Anonymous Coward · · Score: 0

      The concept of maintaining copyright at a fee is not to force it to remain in the market, but to allow works that the copyright holder doesn't really care about to pass into the public domain instead of being orphaned.

      There's another popular idea that tries to force works into the market, but as you say, there is a massive loophole.

      Do you really expect though, if Nintendo had to pay a dollar a year for every copyrighted work they wish to hold onto, they'd still hold onto things like Duck Hunt?

      The dollar a year for copyright concept is attractive because it is not onerous to the people who are actually making their works available, while also discouraging people who wish to hoard their works away from the public domain.

      Remember the only reason copyright exists is to promote growth of the public domain, so holding copyrighted works without marketing them is really an abuse of copyright rather than a legitimate action.

    3. Re:The tragedy of copyright by QuantumG · · Score: 4, Insightful

      Worse yet is the fact that there's no registration of copyright works, so if you find some old game that you think is great and would like to distribute it you have no idea who you have to contact to get permission. I recently ran into this problem with a game called Flashback. There's an interesting open source project which can read the original content of this game and present it on Windows/Linux/Mac etc instead of just DOS (and I think some old consoles too). This was a game I played when I was a kid and really enjoyed and I think the casual game players of today would like to play it too. Unfortunately the company that wrote the game is no longer around and I have no idea how to track down who actually owns the copyright. Of course, there is one way: I could just distribute the game and wait for them to sue me. But by then asking for permission would be a bit too late.

      --
      How we know is more important than what we know.
    4. Re:The tragedy of copyright by SA+Stevens · · Score: 1

      Remember the only reason copyright exists is to promote growth of the public domain,

      Funny how I don't remember that. Perhaps that was part of the boilereplate rhetoric expounded when the copyright act was passed.

      Everything that is ever created is copyrighted. Should Federal Marshalls axe down the bedroom doors of nine year old girls because they refuse to freely publish their diaries? I'm certain there is a 'market value' for their writings, and an audience of interested readers.

      Why is it any different in the case of someone who, say, decides to publish a 1000 edition release of his fiction, and never publish another copy?

      This is complicated stuff.

    5. Re:The tragedy of copyright by Anonymous Coward · · Score: 0

      Funny how I don't remember that. Because you've never looked at Article 1, Section 8 of the Constitution?

    6. Re:The tragedy of copyright by anthony_dipierro · · Score: 1

      If you had to pay a yearly fee to maintain your copyright this kind of crap wouldn't happen.

      I'm sure it would, unless you could somehow make the yearly fee a variable amount.

      Hmm, maybe the yearly fee could be based on the declared value of the work. So if Nintendo wants to claim that pirated versions of Duck Hunt cost them a million dollars a year in revenues, then they've got to put up say 0.1%, or $1,000/year to keep it copyrighted.

    7. Re:The tragedy of copyright by Anonymous Coward · · Score: 0

      Everything that is ever created is copyrighted. Should Federal Marshalls axe down the bedroom doors of nine year old girls because they refuse to freely publish their diaries?

      They don't need copyright protection at all because they aren't distributing their diaries to other people, are they?

      If you are going to be sarcastic, at least think it through first.

    8. Re:The tragedy of copyright by SA+Stevens · · Score: 1

      They have copyright protection, however. By default in the US.

      If they choose to let their best friend read a page or two, are the floodgates opened?

    9. Re:The tragedy of copyright by rusty0101 · · Score: 1

      Not that the public domain will exist in 5 years.

      What do you mean '5 years', have a look http://www.groklaw.net/article.php?story=200504122 25604578

      The short course is that (at least in music) while the copyright for the creator, (songwriter, musician, etc.) may expire, the publisher continues to have 'common law copyright' on anything produced pre 1972. With the extension of copyright currently to between 75 and 95 years, it's going to be 2067 before anything music wise goes into the public domain, by copyright expiration, again. (Longer if Disney decides that Mickey might get in the public domain too early, in say 2020 or so...) Expect to see similar effects in software, games, and other media shortly unless the supreme court shoots the ruling down.

      -Rusty

      --
      You never know...
    10. Re:The tragedy of copyright by KDR_11k · · Score: 1

      Thanks. So whenever I make something that would ordinarily fall under copyright I must pay fees to some US American government office to keep any rights?

      Please realize that corporations aren't the only ones who have copyright.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:The tragedy of copyright by QuantumG · · Score: 3, Insightful

      No, what I'm saying is that if you want the protection of the US government and, as this story shows, the FBI, you should have to pay for it. It hardly makes sense that the majority of people, who don't make works for which they want copyright protection, should have to pay for the minority of people who do.

      --
      How we know is more important than what we know.
    12. Re:The tragedy of copyright by m50d · · Score: 1

      No, but the little girl should lose the copyright on her diary if she doesn't publish it. That won't matter to her, since you can't copy it without having an actual copy even if it's in the public domain. And the 1000-edition author should lose his copyright fairly quickly (i'd say five contignous years without a print run of at least 1000 total seems fair).

      --
      I am trolling
    13. Re:The tragedy of copyright by m50d · · Score: 1

      They should need to be kept in print at or below inflation-adjusted original price. There should also be a minimum printrun per year, low but nonzero, so they have to be actually producing the product which encourages them to sell at a reasonable price. But even allowing what you suggest would be a vast improvement over the current system.

      --
      I am trolling
    14. Re:The tragedy of copyright by DavidTC · · Score: 1
      Don't even do that. Just make them pay taxes on the amount they're selling the work for.

      I.e., if they stick all their works at $1000 each in a sham catalog they had sitting in the lobby, and that's the thing they turn in as proof they're still publishing the game, they have to pay sales taxes (or whatever) on an assumed minimum 1000 copies old. Of each game.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    15. Re:The tragedy of copyright by KDR_11k · · Score: 1

      Without enforcement there is no law. If I made something I don't want distributed, it gets out and uploaded everywhere I couldn't do shit against it unless I'm paying your fee. Or if I decided to pull something out of personal reasons (That's not hypothetical, been there done that) I wouldn't have any real power to demand mirrors to take it down as well. Sure, most people will still play nice but it takes one asshole to fuck it up for everyone.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    16. Re:The tragedy of copyright by Anonymous Coward · · Score: 0

      They have copyright protection, however. By default in the US.

      We're not talking about what is the case, we are talking about what should be the case. I know perfectly well that copyright is automatic. That's part of the problem.

      If they choose to let their best friend read a page or two, are the floodgates opened?

      If their best friend takes it away and copies it against their wishes, they aren't much of a friend, are they?

    17. Re:The tragedy of copyright by Anonymous Coward · · Score: 0

      In the USA, you are correct, but over here in the UK, Elvis' first recordings are entering the public domain. Hence the re-release of remastered compilations - the remastered editions qualify for copyright protection all over again (so you need to get hold of an original in order to copy legally).

      As far as I understand the issue, even though it's in the public domain over here, if we make copies and send them to USA citizens, those citizens are liable for copyright infringement since they are importing "illegal" copies.

    18. Re:The tragedy of copyright by Anonymous Coward · · Score: 0

      If it's already out there, you DON'T HAVE THE RIGHT to 'pull' something. Period. Once you make a work, and release copies of it, it's out in the wild, and you do not have the right to then say "OOPS, SORRY" and eradicate all mention of your work. If you don't want something in the wild, don't fucking release it in the first place. Once it's released, it's part of the culture, and thus should be protected with the ultimate goal of one day being the property of the public (since that is what all copyrighted material works towards, one day at a time).

      If you say you have the right to 'pull' something, I say I have the right to preserve it such that when it becomes public domain, there are copies available to give to everyone. Don't like that? Tough shit. You're not going to change my mind so don't even try.

    19. Re:The tragedy of copyright by Farmer+Tim · · Score: 1

      "Unfortunately the company that wrote the game is no longer around and I have no idea how to track down who actually owns the copyright."

      First place to start looking is the body responsible for registering company names wherever the company resided (the name varies). You should be able to trace the company name and it's last registered owner; if that's another company that no longer exists, repeat the process.

      But as you have no doubt discovered, much of this information isn't available on the web, so unless you can find a history of video gaming that includes this particular company you're going to have to find the info the old-fashioned way: leg work (as primitive as this sounds, it is still effective).

      --
      Blank until /. makes another boneheaded UI decision.
    20. Re:The tragedy of copyright by Anonymous Coward · · Score: 0

      Is this perhaps the gamw to which you are referring?

      http://www.the-underdogs.org/game.php?id=1351

      In that case, the developer was Delphine Software and they are (to my knowledge) still around somewhere.

    21. Re:The tragedy of copyright by FunkySquid · · Score: 1
      To quote this site

      "Delphine Software ended with a bankruptcy and liquidation in july 2004 ! End of the story."

    22. Re:The tragedy of copyright by SA+Stevens · · Score: 1

      Friend or not, can the 'friend' publish it without their consent?

    23. Re:The tragedy of copyright by Anonymous Coward · · Score: 0

      In the scenario where the girl's diary is not copyrighted, yes.

      I hope you aren't going to use that as an argument that taking away the copyright in this instance is harmful.

      Remember the girl's "friend" is already allowed by law to divulge the contents of the diary even if it were copyrighted. She's just not allowed to copy that particular expression of the contents.

      Copyright wasn't designed to keep information away from the public, in fact that's the opposite of its intentions. If you want copyright to do that job, you are barking up the wrong tree. If you reject alterations to copyright on that basis, you might as well reject copyright in its current form too.

  10. Not obsolete... by nuxx · · Score: 5, Interesting

    They obviously aren't obsolete if they are still selling.

    And also, these are the crappy 1000-in-1 games-in-a-controller things for sale at malls. The problem isn't so much that they cause Nintendo to lose money, but instead diminish Nintendo's brand.

    See, many of the games in these systems are literally hacked ROMs with various sprites replaced, and often the ROMs don't work and simply crash. Since the consumer thinks "this Nintendo sucks", they are less likely to buy a Nintendo product down the line, thinking it'll be similarly crappy.

    Not to mention that the consumer got ripped off in the first place, as these systems tend to be sold for US$60 or so in mall kiosks and are of absolutely piss poor quality which would likely break under moderate use.

    1. Re:Not obsolete... by Geoffreyerffoeg · · Score: 2, Informative

      They obviously aren't obsolete if they are still selling.

      Right. I used to be in the abandonware-should-be-public-domain camp until I saw Nintendo rerelease old games, e.g., the SNES Zelda for Game Boy Advance, and many NES games for the E-Reader. Granted, we can talk about the incentive for innovation of a long copyright period, but these works are firmly within their copyright (they're only about 15 years old) and Nintendo has shown that they're definitely not abandoned.

      If anything, we should shorten copyright. Abandonware and other arguments don't apply here.

      Oh, and "lost revenue" can also mean "they misappropriated our IP, started a company, and consumers who would have bought our modern products bought their console running our games." That's as valid as "they didn't buy our games because someone was selling the exact same stuff". You can't legally compete with someone by pirating their software.

    2. Re:Not obsolete... by nuxx · · Score: 2, Interesting

      Well, also, this is completely different from someone like you or I downloading old ROMs to play them. This is some folks profiting off of such copies, and doing so in a manner which can demonstrably damage the reputation of Nintendo.

      I think NOA is completely in the right here... In fact, I've called NOA before to report such items for sale, and ended up in a conversation with one of the employees about how copying old games for personal use is not that bad, but this sort of thing just isn't right.

    3. Re:Not obsolete... by DavidTC · · Score: 1
      They're still selling the, oh, ten most popular games. You want Mario, Zelda, or Tetris, you know where to get it.

      They're not selling anything else. Show me where to get Super C or Rush 'n Attack or Rampage.(1)

      And I'm not quite sure why someone buying a console clone with a hacked version of SMB that doesn't work right would somehow think Nintendo sucks. That's sounds like a failure of trademark law if they're being advertised as 'Nintendo', or say that when you run them. Copyright law doesn't have anything to do with that...a crappy game could claim to be a Nintendo product without any copyright infringement at all.

      1) All of I own quite legally, but do not have a functioning NES at this time.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    4. Re:Not obsolete... by StocDred · · Score: 1
      This entire thread is the only one worth reading on this entire whiny, ill-informed discussion. Yes, Nintendo needs to protect their brand. Yes, Nintendo has not abandoned their old titles. Yes, those crappy all-in-on units should be shut down.

      Everyone please copy/paste this thread for further use, so we don't have to endure all the other flag-wavers and rom-hackers crying out for attention.

    5. Re:Not obsolete... by sesshomaru · · Score: 1

      I just bought one of these things, Pocket Famicom (Gametech), along with the NES adaptor. I bought it because I also have old NES games but no functioning NES, and you can hook it up to a TV and attach NES controllers to it. It actually works pretty well, even as a portable.

      --
      "MIT betrayed all of its basic principles."
    6. Re:Not obsolete... by Anonymous Coward · · Score: 0

      Yup, my wife bought one with Atari games on it. It wasn't $60. More like $15, through Avon I think. It survived about 3 hours of use.

  11. With all the mighty powers, by RM6f9 · · Score: 3, Insightful

    all the mi-i-i-llions of taxpayer dollars, thousands of person-hours of deep investigative efforts using the latest in 1990s technological know-how and tools, our beloved Homeland Security leaders bring us ... NES pirates.
    Nice try, people, but there're things you're *not* telling us and cases you're *not* showing us that keep some of us fearful - not respectful, given the above, but fearful.
    Controlling the media to portray you, our beloved federales, as incompetent clowns is only halfway effective - which half varies depending, and I'm afraid of clowns.

    --
    Take the 90-Day Challenge! http://rwmurker.bodybyvi.com/
    1. Re:With all the mighty powers, by Anonymous Coward · · Score: 0

      Yeah, that's right, because the *only* thing DHS has *ever* done, the only thing they've put 100% of their resources to, ever, is this one single solitary operation. They've never ever done anything else but this.

      O.o

      Ya know, when people like you stop being deceptive fucksticks, people like me will stop and have a reasonable conversation with you. Until then, you're dismissable as a deceptive and possibly mentally retarded shitstain.

    2. Re:With all the mighty powers, by Stevyn · · Score: 1

      Maybe I'm being cynical, but I can imagine this scenario.

      big company: "FBI guy, Asia doesn't give two shits about our copyright laws. do something about it!"

      FBI: "alright, since we can't fly over there and catch people pirating your software, we'll catch the people here pirating their software. Then maybe they'll be obliged to do the same"

  12. Remarkably Sparse Article by JExtine · · Score: 1

    That article is a horrid write up on the incident, it says that 60,000 game consoles were siezed in the raid.
    Do they really mean 60,000 consoles or is it 60,000 cartridges as the article implies earlier?
    Also, I really wanna know if these guys were "pirating" NES games or if "Donkey Kong" and "Mario" were the only nintendo properties that the article writer knew. Herm.

    1. Re:Remarkably Sparse Article by Dwedit · · Score: 1

      It's consoles. It's one of those things where they put a nes-on-a-chip and solder on the contents of an xx-in-1 game cartridge which contains lots of pirated mapper 0 games. Usually it's built into an N64 controller type shell and plugs directly into a TV.

  13. Arrrr !! by AtariAmarok · · Score: 4, Funny
    "our beloved Homeland Security leaders bring us ... NES pirates."

    Arrrr! They be only 9 pixels wide, and be made of 3 colors, but arrr, these NES buccaneers have me shaking in me sea-boots!

    --
    Don't blame Durga. I voted for Centauri.
  14. A few points in Nintendos favor by LordZardoz · · Score: 4, Insightful

    1) Nintendo has on occasion re-released old NES games for new platforms, so they are still able to make money off of those titles.

    2) Many 8-bit games have new incarnations, and as far as I know, its a good idea to control the IP in all its incarnations if you dont wish to lose that control.

    3) This is about as blatant a case of piracy as one can name. It was both wholesale and flagrant. And Nintendo went after the source, not the customer.

    This is not anything like the RIAA / MPAA suing individual users.

    END COMMUNICATION

    1. Re:A few points in Nintendos favor by NanoGator · · Score: 3, Insightful

      "This is not anything like the RIAA / MPAA suing individual users."

      You're right. I would also add that Nintendo will definitely want to continue to own the copyright to these titles. If clones or rips are made and sold without permission, Nintendo's basically giving them the green light to keep going. They can't just wait until a big one comes along that uses one of their franchises that are still active.

      --
      "Derp de derp."
    2. Re:A few points in Nintendos favor by Anonymous Coward · · Score: 0

      You do not lose any copyrights by not protecting them, that's trademarks.

  15. All-in-one consoles? by damiangerous · · Score: 1

    This article has to be referring to those "100 games in 1" (or whatever) consoles that they sell in the mall. I just don't see the market for a quarter of a million pirated NES consoles otherwise, not to mention games you can get at Gamestop for a buck.

    1. Re:All-in-one consoles? by robbway · · Score: 1

      I'm inclined to agree. I've never heard of someone bootlegging Duck Hunt one cartridge at-a-time. I'm guessing that the games mentioned in the article are present on most Nintenclone 100-in-1's. That way, the Fed raid would have a high probability of success.

      Nintendo did an open call to consumers last Christmas season to NOT buy these unofficial products. This was a HUGE hint to the pirates that they would be targeted. At that time, though, the FBI was more interested in pirated software on the XBox. Lookout PS1/2/P cloners! You're next!

  16. Uhhh... The FBI? by OmgTEHMATRICKS · · Score: 3, Insightful

    Don't these guys have anything better to do? Like tracking down murderers and rapists, for instance?

    1. Re:Uhhh... The FBI? by Anonymous Coward · · Score: 0

      Most rapes and murders are not federal crimes and are handled by local authorities. Copyright infringement is a federal crime and is handled by the FBI. I don't see what's so hard to understand about this.

    2. Re:Uhhh... The FBI? by QuantumG · · Score: 1

      What's hard to understand is that copyright infringement hasn't been a criminal matter for very long. We're all siting here thinking shit, that seems like a waste of FBI resources, maybe if we had some control over our government we could repeal these stupid laws.

      --
      How we know is more important than what we know.
    3. Re:Uhhh... The FBI? by cpt+kangarooski · · Score: 2, Informative

      It became a criminal matter in 1897. So I'm not sure what you mean by it not having been a criminal matter for very long.

      Still, it is stupid that it is, and I do support making it exclusively civil.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    4. Re:Uhhh... The FBI? by OmgTEHMATRICKS · · Score: 1

      I just don't see why 20 year old videogames no longer being made are somehow more. . . criminal than murder or rape.

    5. Re:Uhhh... The FBI? by MaverickUW · · Score: 1

      you must not have noticed this?

      National operation nabs 10,000 fugitives

      Wow, the FBI can multitask, whodathunkit?

    6. Re:Uhhh... The FBI? by m50d · · Score: 1

      Yeah. Because it's impossible to, you know, have some officers tracking down murderers and rapists, and some others bagging copyright infringers at 100x the hourly criminal-catching rate. (Seriously, how many murderers and rapists do you think there are compared to numbers of these "pirates"? And although one pirate is obviously much better than a murderer, you can get more harm overall stopped per police-hour by having them catch pirates (easy) than murders (very very hard, since other police have caught all the easy-, medium-, hard- and very-hard-to-catch ones)

      --
      I am trolling
    7. Re:Uhhh... The FBI? by Farmer+Tim · · Score: 1

      Piracy isn't "more criminal" than rape or murder, instance for instance. But it is far easier to make 10,000 pirate copies than it is to murder 10,000 people, which is why the penalties seem ridiculous.

      --
      Blank until /. makes another boneheaded UI decision.
    8. Re:Uhhh... The FBI? by Anonymous Coward · · Score: 0

      no they can't. That was Marshals not the FBI.

    9. Re:Uhhh... The FBI? by Anonymous Coward · · Score: 0

      Don't these guys have anything better to do? Like tracking down murderers and rapists, for instance?

      Ever heard of a rape victim bribing the government?

  17. Official theft vs copyright infringement thread by Anonymous Coward · · Score: 4, Informative

    Four people were arrested in the crackdown on the theft of popular games

    How many times does it have to be explained that copyright infringement is a different offence to theft?

    If somebody put a game up on the Internet where it was downloaded thousands of times, that can cause far more harm than if somebody went into a shop and stole something.

    If somebody copied games that you can no longer buy, it can cause less harm than if somebody went into a shop and stole something.

    Copyright infringement and theft are fundamentally different actions, with different consequences, governed by different laws. Even the Supreme Court has ruled that copyright infringement is not theft (Dowling vs US, 1985).

    There is a perfectly good term to use when somebody copies something illegally. It's "copyright infringement". People who insist upon misusing the term "theft" are only seeking to cause yet more pointless arguments. There is a word for these people too. It's "troll".

    1. Re:Official theft vs copyright infringement thread by Anonymous Coward · · Score: 0

      It takes one . . .

    2. Re:Official theft vs copyright infringement thread by Anonymous Coward · · Score: 0

      "Arrr, here there be copyright infringers."

    3. Re:Official theft vs copyright infringement thread by Xtifr · · Score: 1, Insightful

      How many times does it have to be explained that copyright infringement is a different offence to theft?

      I don't know - how many times will it take until the people who claim that "it's not theft" learn English?

      Not all theft is illegal or even wrong. "Mediocre artists borrow, great artists steal," as some great artist once wrote. Shakespeare stole the plot for Romeo and Juliet from some Italian writer. Block and Adler stole the plot of Forbidden Planet from Shakespeare. None of them did anything wrong; in fact both of them made the world a better place, IMO.

      Copyright infringement is a form of theft that (like plot-stealing) doesn't involve any physical loss on the original owner's part. Nevertheless (unlike plot-stealing), it's a form of theft that is illegal.

      I understand what you're trying to say, and even more or less agree with it. But I'm sick of people mangling the English language for political ends, even when I agree with the politics. "Theft" is not just limited to physical property. A girl stole my heart once, but I wasn't even slightly tempted to have her arrested for it! :)

    4. Re:Official theft vs copyright infringement thread by jizmonkey · · Score: 1
      You're just playing word games. If we're using "theft" in a legal sense, we clearly mean common-law larceny or perhaps an extension to embezzlement. But we definitely mean some kind of physical object has been taken. You can't go to prison for "stealing" someone's heart, just like you can't go to prison for "stealing" the plot of another book.

      I'm impressed with the grandparent's citation of Dowling v. U.S. I'd never seen that case before. 473 U.S. 207

      --
      With great power comes great fan noise.
    5. Re:Official theft vs copyright infringement thread by Alsee · · Score: 2, Informative

      Even the Supreme Court has ruled that copyright infringement is not theft (Dowling vs US, 1985).

      In case anyone's interested here are the relevant paragraphs, Dowling v. United States, 473 U.S. 207 (1985):

      the Government's theory here would make theft, conversion, or fraud equivalent to wrongful appropriation of statutorily protected rights in copyright. The copyright owner, however, holds no ordinary chattel. A copyright, like other intellectual property, comprises a series of carefully defined and carefully delimited interests to which the law affords correspondingly exact protections. "Section 106 of the Copyright Act confers a bundle of exclusive rights [473 U.S. 207, 217] to the owner of the copyright," which include the rights "to publish, copy, and distribute the author's work." Harper & Row, Publishers, Inc. v. Nation Enterprises, 471 U.S. 539, 546 -547 (1985). See 17 U.S.C. 106. However, "[t]his protection has never accorded the copyright owner complete control over all possible uses of his work." Sony Corp. v. Universal City Studios, Inc., 464 U.S. 417, 432 (1984); id., at 462-463 (dissenting opinion). For example, 107 of the Copyright Act "codifies the traditional privilege of other authors to make `fair use' of an earlier writer's work." Harper & Row, supra, at 547. Likewise, 115 grants compulsory licenses in nondramatic musical works. Thus, the property rights of a copyright holder have a character distinct from the possessory interest of the owner of simple "goods, wares, [or] merchandise," for the copyright holder's dominion is subjected to precisely defined limits.

      It follows that interference with copyright does not easily equate with theft, conversion, or fraud. The Copyright Act even employs a separate term of art to define one who misappropriates a copyright: "`Anyone who violates any of the exclusive rights of the copyright owner,' that is, anyone who trespasses into his exclusive domain by using or authorizing the use of the copyrighted work in one of the five ways set forth in the statute, `is an infringer of the copyright.' [17 U.S.C.] 501(a)." Sony Corp., supra, at 433. There is no dispute in this case that Dowling's unauthorized inclusion on his bootleg albums of performances of copyrighted compositions constituted infringement of those copyrights. It is less clear, however, that the taking that occurs when an infringer arrogates the use of another's protected work comfortably fits the terms associated with physical removal employed by 2314. The infringer invades a statutorily defined province guaranteed to the copyright holder alone. But he does not assume physical control over the copyright; nor does he wholly deprive its owner of its use. While one may colloquially link infringement with some general notion of wrongful [473 U.S. 207, 218] appropriation, infringement plainly implicates a more complex set of property interests than does run-of-the-mill theft, conversion, or fraud.


      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    6. Re:Official theft vs copyright infringement thread by Anonymous Coward · · Score: 0

      I'm sick of people mangling the English language for political ends

      That is precisely why I posted what I did. Theft has a precise meaning in this context, and it's simply the wrong term to use. What is wrong with the term "copyright infringement"? Nothing. So why won't people use it? Because they are abusing the English language to either push an agenda or antagonise people.

    7. Re:Official theft vs copyright infringement thread by Farmer+Tim · · Score: 1

      "Because they are abusing the English language to either push an agenda or antagonise people."

      Unfortunately the only people it seems to antagonize is pedantic Anonymous Cowards, much to everyone else's boredom.

      --
      Blank until /. makes another boneheaded UI decision.
    8. Re:Official theft vs copyright infringement thread by Minna+Kirai · · Score: 1

      I don't know - how many times will it take until the people who claim that "it's not theft" learn English?

      Are you still abusing your life-partner?

    9. Re:Official theft vs copyright infringement thread by Minna+Kirai · · Score: 1

      "Theft" is not just limited to physical property. A girl stole my heart once, but I wasn't even slightly tempted to have her arrested for it!

      Metaphor is not reality.

      Unless you are a zombie or cyborg, the line about your heart being stolen is emphatically untrue.

  18. How about this... by JFMulder · · Score: 1

    Nintendo made those games. They own the rights. They should be allowed to do what they want with it. How about that? I don't get it why people want everything to be free after a while. If Nintendo judges it can still make money off these games in a few years, then it is in their own right to arrest people who steal from them.

    1. Re:How about this... by anthony_dipierro · · Score: 1

      If Nintendo judges it can still make money off these games in a few years, then it is in their own right to arrest people who steal from them.

      If Nintendo were doing the arresting, this wouldn't be nearly as bad. But instead they've got the FBI doing it for them.

      If stories like this aren't a good reason for having highly progressive taxation, I don't know what is.

    2. Re:How about this... by Travelsonic · · Score: 1

      The only problem is this: nobody is stealing from anybody else, the cime is piracy and copyright infringement. Nintendo can't nessecarily arrest for this.

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
    3. Re:How about this... by Delphiki · · Score: 1

      Are you trying to say that Nintendo should be able to have it's own police force? Or maybe even it's own code of laws?

      --

      Feel free to mod me "-1 - Angry Jerk".

    4. Re:How about this... by BlueHands · · Score: 1

      I dont understand why people want to control what is my hands or in my head. I own what is inside my head, however it got there. i should be able to do whatever i want with that. Why do people want to charge for everything??

      Content creators only have rights as a privilege. As proof, there are special laws for it because it IS NOT the same as property. There should be a middle ground but when there is every any doubt the needs of the many should out-weigh the needs of the few or the one.

      --
      I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
    5. Re:How about this... by shotgunefx · · Score: 1

      Your right, they do own them. Though personally, if I can't buy something anymore, then to me, it's fair game. Seems like a pointless exercise to me. I suppose there are some brand/trademark issues that are involved.

      I don't bother with emulators and what not, but would anybody be hurt if I played Robotron or Berzerk for nostalgia?

      --

      -William Shatner can be neither created nor destroyed.
    6. Re:How about this... by anthony_dipierro · · Score: 1

      Piracy and copyright infringement are illegal. Then again, I don't think they're felonies, so maybe Nintendo can't arrest for it. Depends on the state law of that state.

    7. Re:How about this... by anthony_dipierro · · Score: 1

      Be able to have its own police force? It is able to have its own police force. Anyone in the country is permitted to make a citizen's arrest.

      I never said Nintendo should have it is own set of laws. I'm just saying Nintendo should pay for the enforcement of laws like copyright infringement. I'd add in any non-violent person-to-person law about money.

    8. Re:How about this... by Delphiki · · Score: 1

      Be able to have its own police force? It is able to have its own police force. Anyone in the country is permitted to make a citizen's arrest. I never said Nintendo should have it is own set of laws. I'm just saying Nintendo should pay for the enforcement of laws like copyright infringement. I'd add in any non-violent person-to-person law about money. Stupidest comment ever. If your idea ever actually got implemented, I hope that you would be pickpocketed, burglarized, and had your identity stolen all on the first day of it being implemented. How much do you think charging someone to investigate all those would cost? God forbid someone gets robbed who can afford a private investigator. What a bunch of poorly thought out bullshit. You're a fucking moron.

      --

      Feel free to mod me "-1 - Angry Jerk".

  19. Hold the fucking phone... by PedanticSpellingTrol · · Score: 4, Interesting
    I'm a bit confused here.

    Back in november, when Nintendo asked for your help in tracking down these "N64 controllers" full of hacked roms, everyone thought it was great, lined up at their e-door to help

    Now when they've finally raided the warehouse and put a stop to it, there's nothing but "bitch bitch bitch copyright is teh suck".

    Fuck you guys, I'm going home.

    1. Re:Hold the fucking phone... by Brainboy · · Score: 1

      everyone thought it was great, lined up at their e-door to help

      perhaps "everyone" was a bit strong. Certainly its not to hard to fathom, that a lot of people agree with one side, but a lot of people take the opposite side. On Slashdot, groupthink hits both sides of any issue.

      --
      Just a guy with an opinion
  20. These guys wouldn't know theft if... by Travelsonic · · Score: 1, Insightful

    Four people were arrested in the crackdown on the theft of popular games such as "Donkey Kong," "Mario Brothers," "Duck Hunt," "Baseball" and others, according to a release by federal authorities and papers filed in U.S.

    These guys seem like they wouldn't know theft if it bit them in the rear end. The crime is copyright infringement, not theft. Why are the police not involved if it is theft? Why is the IP "stolen" still in Nintendo's posession? Because what is going on is a violation of copyright laws/contracts. This may not make it right, but this statement proves that our English language is being twisted to support agendas and make things sound worse/different than they really are. [quazi-philosophical rant ahead:] I am one of possibly few left growing up being taught that stealing (or theft if talking legal terminology) requires loss. That in order for something to be stolen somebody has something, but somebody else took it away from you, depriving you of it, while gaining him/her possession of said item. Slowly this concept is being replaced rapidly every day with a different, easier to use concept. Now people are growing accustomed to the idea that theft/stealing doesn't require the "owner" to loose things they had "stolen," or that loosing something you don't even have but wish you had is theft. This surfacing ideology really scares me from a philosophical viewpoint. Before I try to reason why this is scary, I will first attempt to identify reasoning behind this. I think the answer as to why the definition was changed in the mindset of possibly millions is due in part from the pushing of certain agendas on people, which shall be a basis on my explanation. The agenda pushing is in part from the recording and movie industries attempt to show people a negative side to file-sharing, mainly that it can be used to violate copyright. Either through thinking copyright infringement was too light of a word to stir up support, or possibly because they though copyright infringement was too complex for somebody to explain, they instead went with calling unauthorized duplication of data theft or stealing. This brings in another factor right into the issue, that is that they might be too lazy to try and define in a balanced way fee from biased the basic ideas behind copyright laws without resorting to toying with the sometimes fragile world of emotions. The flaw with the decision here is, if you followed the definition of theft/stealing I was taught, duplicating pieces of data, simple 1's and 0's, without depriving them of the same bits of data doesn't fall under this definition. Sure copying something copyrighted without permission in some cases is wrong, but why not call it what it really is, and try to make it wrong in it's own sense instead of "stealing" stealing. The only thing that somebody would possibly be deprived of is the potential to earn some money. The potential meaning they have a chance, but fate can work in or out of their favor, but is not required under law to fall in their favor. I shall close this explanation of this piece with a fitting analogy. If we follow the mindset of the industries at work in media (music and movies), maybe it can be considered theft to tell people that a particular movie, or CD, or book is bad/not worth spending money on because you decrease the value of it to those people who want to buy it. The only flaw here might be that freedom of speech is protected under law here in the U.S, but there have been cases where the justice system has failed us on protecting the first amendment. You the reader have probably been reading through this and wondered where the reasoning for the redefining being scary will come into play. The English language is very rich in words and phrases. There is more than one way to describe one act, but only one way to describe it accurately. To me, what we were taught in elementary school, piled on to what "copying" is, and adding on to that what is being fed into our brains from debates on controversial i

    --
    If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
    1. Re:These guys wouldn't know theft if... by Anonymous Coward · · Score: 0

      Paragraphs are your friend. I have no desire to read something that long with no formattting.

    2. Re:These guys wouldn't know theft if... by zappepcs · · Score: 2, Insightful

      Despite the lack of paragraphs, this guy has an extremely good point. Theft and violating copyright law are two different things. In many cases, if not all of them, here in the US, copyright litigation seems to be based on the principles of theft, where the plaintiff pleads that the copyright violation has 'stolen' their profits... or will steal their profits.

      This is nearly the same as say:
      If a drunk kills someone with a car, the family of that person sues the drunk driver not only for the wrongful death of one person, but the expected wages, family (sons and daughters) and other things that the family is now deprived of because of the death of one person in their family, even though there is no way to quantify or verify that these things were lost to the family, or that the family has been deprived of them.

      I think we can all agree that this is not quite the right way to think of things, but this is how copyright litigation works. Sharing out copyrighted information does not involve creating wealth for the violator in the case of sharing movies and music files. There is also no precedent that the people who download those copyrighted works would actually have paid money for them if they were not available for download. Nor is there any solid evidence that the sharing of music and video files has reduced the copyright owners profits in any significant way.
      (If anyone knows of such proof of loss, please tell me where it is)

      Additionally, because the value of the perceived theft is intangible, and can not be quantified, there is no basis for assigning punitive damages based on the number of files shared or any other such measure.

      Copyright litigation coming out of LA la land is monstrous, and a blight on both the legal profession and those instigating the litigation.

      People with morals would find a better way to ensure their profits than try to effect law to prevent anyone from sharing what they have paid for, or trying to prevent anyone from using technology that 'MIGHT' let them share those files with others.

      Sure, copyright violators are wrong, but the current fight against them is bogus, and dangerous in respect of how it bends the intent of both copyright and the law in general. Preventing people from profiting from your work is a good thing, a positive for all of us. Allowing anyone to run rampant and twist the law to punish people just because they might violate copyright law at some time in the future is insane.

      If you violate copyright law, and reap financial reward from the violation, then clearly, this is theft as well as copyright violation.

      The parent is right, its time that we start looking at this issue for what it is.

    3. Re:These guys wouldn't know theft if... by Travelsonic · · Score: 1

      I don't know why the message didn't follow through (or got deleted if it did), but I replied here stating that I was still working on posting here, including paragraphs and that I will re-post this with proper formatting whenever I get the chance. I Apologize for the lack of paragraph tags/formatting of paragrapsh.

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
  21. Weird.... by TheLink · · Score: 1

    Maybe the copyright owner should be compensated (_depends_), but so what if owners of copies see the value of their copies reduced.

    Are you saying that if I buy a copy of a book and someone makes cheaper copies of the book, then I should be compensated?

    That's weird man. Weird.

    --
  22. Oh, crap, I forgot.. by Rufus88 · · Score: 1

    Crap, I forgot part of the equation. Then they add the aforementioned price times the number of people who have not yet been born.

    1. Re:Oh, crap, I forgot.. by Lehk228 · · Score: 1

      you forgot the re-buy rate based on the number of lost and number of accidentally damaged units

      --
      Snowden and Manning are heroes.
  23. Re: Sig by complete+loony · · Score: 1

    "I am not your lawyer,.."
    In that case, can I have the retainer back??

    --
    09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
  24. Re:Hold the fucking phone... - Misleading summary by Anonymous Coward · · Score: 0

    I'm a bit confused here.

    Back in november, when Nintendo asked for your help in tracking down these "N64 controllers" full of hacked roms, everyone thought it was great, lined up at their e-door to help

    Now when they've finally raided the warehouse and put a stop to it, there's nothing but "bitch bitch bitch copyright is teh suck".


    It's probably because of a misleading summary. If you miss the single word "sell" at the end, it might sound like Nintendo is suing people sharing files noncommercially, when really they're suing a huge commercial operation based on copyright infringement.

    After reading the article, I have no problem with Nintendo's actions in this case. The summary made it sound more like the RIAA lawsuits.

    BTW, don't be surprised when the thousands of Slashdot users don't agree with each other.

  25. I'm Not Sure I Get This One by Zonk · · Score: 1

    I really don't understand....pirates are trying to make a quick buck, right?

    The handheld console games from a while back were selling because they were easy to use and on the cheap.

    Why would you bother knocking off NES consoles and games when most people who have the itch just buy GB versions or use emulators?

    Wouldn't it make more sense to pirate Gameboy games?

    1. Re:I'm Not Sure I Get This One by EggyToast · · Score: 1

      I get the impression that this is a case of those "10 in one" or "plug right into your TV" game console things, rather than actual NES and cartridges. You know, like all of those crappy game-things they sell in kiosks in malls nowadays.

  26. Re:Does nintendo still sell the games? by assassinator42 · · Score: 1

    Yes. They sell old NES games for the GBA such as Super Mario Brothers, Ice Climbers, and Donkey Kong. They also include NES games in Animal Crossing, which is a selling point for that game.

  27. What they mean. by Anonymous Coward · · Score: 0

    If any of you have seen those infinity-in-1 gaming systems: The cheap controller with a/v out that has a self booting emulator and roms flashed on. They sell a version with a gun for duck hunt as well. These are what they are talking about. Not cartridges.

  28. Analogy by Dizzle · · Score: 2, Insightful

    The way I view it it's similar to records -> tapes -> cd's -> ???? -> profit!!!

    Seriously though, Thriller first came out on vinyl. Everything was good. The tape offered portability. Everything was still good. The CD offered portability and sound quality. Still grand. You can buy these games for a song for the original NES, or you can pay 20$ for the portable version that has all the graphics of the original (sometimes improved) and maybe a few extras thrown in here and there. Sounds like a good deal to me.

    The issue is this: some, if not most, of these games are not available for sale any more. I can't go to a store and pick up Double Dragon, for any system. I need to hunt hunt hunt for it. Now Nintendo may want to rerelease these games, they may not, but they can't say that they're currently losing millions of dollars in revenue. These guys have been stopped, I guess sales of old NES carts should start bringing in the big bucks for them again.

    HOWEVER, that being said... these guys were profiting from counterfeit goods, and I'm sure no one can condone that.

    --
    -Dizzle
    "I most likely AM so interested in myself."
  29. Wtf? It's supposed to be legal... by Southpaw018 · · Score: 4, Interesting

    An anticircumvention ruling was issued by the Librarian of Congress on 10/28/2003. It protects - for the time being - sites such as ours at videogamemaps.net (my url). The pertinent clause:

    (3) Computer programs and video games distributed in formats that have become obsolete and which require the original media or hardware as a condition of access. A format shall be considered obsolete if the machine or system necessary to render perceptible a work stored in that format is no longer manufactured or is no longer reasonably available in the commercial marketplace.

    Sounds like the FBI straight out fucked up to me.
    http://www.copyright.gov/1201/

    --
    ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    1. Re:Wtf? It's supposed to be legal... by Anonymous Coward · · Score: 1, Informative

      That would make it legal to extract the ROMs, but not to distribute them (or sell them, as these people were doing). Your site looks like fair use to me (possibly with all 4 factors in your favor).

  30. That'll be the day. by nsaneinside · · Score: 1
    >> BTW, don't be surprised when the thousands of Slashdot users don't agree with each other.
    Hell, don't be surprised when thousands of Slashdot readers don't agree with themselves.
  31. Losing revenue on something you don't sell by tacocat · · Score: 1

    This is kind of insane.

    They do not sell the games themselves. Nor do they sell the consoles that these games require to run. And they have no online aftermarket auctioning thing which might tie resale of used items into a revenue generating stream

    And yet they claim lost revenue?

    It obviously can't be enough revenue to motivate them to actually sell the product. If it was, then I would expect them to put Donkey Kong et al on the shelves for consumers to purchase.

    This is an interesting loophole on Americas model of Free Market Economy.

    The arguement has always been along the lines that free markets develop products in a Darwinian Evolutionary model. Good products succeed and bad products die off. Patent law was developed to protect the young until they had a chance to mature.

    My first reaction is that they are actively killing their predecessor in order for their current products to survive. Kind of a genocide of previous generations.

    But how is this different from someone releasing a new software product line and not supporting their old product line AND not allowing anyone else to do that either? Some products have aftermarket support like this (automobiles) without legal ramifications from the original manufacturer, and some do not (Windows 98).

    Is this an inconsistency in the law, or am I up too early?

    1. Re:Losing revenue on something you don't sell by Anonymous Coward · · Score: 0

      Damage to their brand name. If someone else is selling stuff with their name on it, they can't control the quality, and that can hurt their sales if people associate the low-quality product with nintendo.

    2. Re:Losing revenue on something you don't sell by DavidTC · · Score: 1
      That doesn't have anything to do with copyright law. People can make unauthized copies and sell them without using the Nintendo brand at all, or use the Nintendo brand without using a single bit of their code.

      Using someone's name without their permission is trademark infringement, and unlike copyright infringement, isn't a criminal matter at all, so could not involve the FBI.

      --
      If corporations are people, aren't stockholders guilty of slavery?
  32. Well... by Spazztastic · · Score: 1

    THEN BEGIN PRODUCTION OF THE OLD GAMES AGAIN.

    Don't complain when someone pirates an obsolete game just because its hard to find in some areas. Going to EB Games and other related stores and going into their "Classic Games Bin" is useless because half of the games are beaten half to death and the decent ones are taken by those 27 year olds who look forward to their weekly D&D parties with their friends.

    If it were gamecube, I'd understand, but it isn't. EVEN IF IT WERE N64 I WOULD UNDERSTAND. But, no. Not SNES and NES. Those are hard to come by when you dont buy stuff off the internet all the time.

    --
    Posts not to be taken literally. Almost everything is sarcasm.
    1. Re:Well... by tepples · · Score: 1

      THEN BEGIN PRODUCTION OF THE OLD GAMES AGAIN.

      The most popular games in those pirate multicarts are available as part of Classic NES Series for Game Boy Advance.

  33. That's 8*8px and 4 colors by PromANJ · · Score: 2, Informative

    Sorry for being a correction nazi, but the NES tiles are 8*8px and 4 colors. Below is a blurb if you're interested to know more. Else skip.

    I wrote a program that extracts the tile tables from NES roms and thus had to do a bit of reverse engeneering. It seems the tiles are 8*8px and 2 bitplans, which means 4 colors. One of the colors is transparent though, so 3 is sort of correct. A tile only requires 16 bytes of memory (8*8 bits * 2 bitplans).
    The tiles are arranged in 16*16 blocks or banks, and two of those can be kept in memory at the same time, which means that 256x2 tiles can be kept in memory at the same time.

    When you get to a new area, the game will swich banks, and you get new enemies or whatever. The game can also switch palettes so the enemies come in different colors. To further save memory, the tiles can be flipped and stuff, so less angles will have to be drawn. The octorocs on Zelda 1 are just two tiles that are mirrored to make a fully symetrical creature, then there's two different palettes (red & blue).

    This guy knows more than me: NES Architecture - by Marat Fayzullin

  34. thats impossible! by drunken+dash · · Score: 1

    crackdown on the theft of popular games such as ... "Baseball"

    What a complete load of crap, you can't steal baseball!

    --
    Enjoy an e-piphany
  35. Thank fucking god. by Harik · · Score: 1

    The article doesn't give details, but I believe this is the crackdown on those shitty "9999 videogames for $9.95!" booths at every mall. Yup, those pieces of crap. Not only is it just blatant copyright infringment, it's some massive trademark dilution too. They make "9999" videogames because they just rename the NES games over and over. So you've got "Ice climbers" "Glacier Climbers" "Slippery Climbers"... bah. Oh, and 75 copies of "Duck Hunt" that you can't use because they don't actually have a proper controller, etc, etc. Good riddance to bad garbage. See, _THIS_ is software piracy. It's the same as selling copied DVDs/CDs for massive profits. This is the crap they should be spending effort on, not p2p networks.

  36. Re: Sig by Farmer+Tim · · Score: 0, Offtopic

    What is he doing with your retainer, and how did he get it out of your mouth in the first place?

    No, on second thought, I don't want to know...

    --
    Blank until /. makes another boneheaded UI decision.
  37. Shouldn't they just make them things open-source by Omnistegan · · Score: 1

    like Geez, they are 20 years old!! older than me. besides its like national identity, if you don't hold on to it, be prepared to lose it. Old games that I like (marathon for example) which is only 10 years is now free to download. Whats Nintendo's problem.

  38. Sonny Bono owns you by tepples · · Score: 1

    I just wanted to help out with a couple of Supreme Court rulings on the subject:

    Fogerty v. Fantasy, Inc., 510 U.S. 517 (1994)
    We have often recognized the monopoly privileges [of copyright] that Congress has authorized, while 'intended to motivate the creative activity of authors and inventors by the provision of a special reward,' are limited in nature and must ultimately serve the public good.

    And then the Supreme Court went ahead and reversed itself in Eldred v. Ashcroft, claiming that it's Congress's job to determine whether a given copyright statute "promotes the Progress". Quotes from the opinion

    1. Re:Sonny Bono owns you by Alsee · · Score: 1

      I wouldn't say the court reversed itself. The Fogerty v. Fantasy quote still applies. Any copyright law must reasonably be intended to the proper end of benefiting the public.

      Eldred merely says that *bad judgement* by congress is not unconstitutional. Congress can be *stupid* in crafting copyright law reasonably intended to serve the public, but they still cannot pass a law for the purpose of serving copyright holders.

      Now in my oppinion I'd say congress crossed that line.... but I have a bad habit of underestimating just how stupid people can be. Perhaps the Supreme Court believes that congress is even stupider than I think congress could possibly be. Perhaps the Supreme Court believes that congress really did believe they were passing a law to serve the public. That would indeed make it a perfectly constitutional law.

      But which is worse? A currupt congress passing a law to serve copyright special interests? Or a congress so STUPID that they actually believed they were passing a law to benefit the general public? ::cry:: ::cry::

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  39. Patents by tepples · · Score: 1

    Super NES had more customized parts and more patents than the old NES. It also had a souped-up lockout chip. Expect Super NES clones in 2011 when the U.S. and Japanese patents start to run out.

  40. Orphaned works by tepples · · Score: 1

    Worse yet is the fact that there's no registration of copyright works, so if you find some old game that you think is great and would like to distribute it you have no idea who you have to contact to get permission.

    For one thing, there is a copyright registry located in the United States. For another thing, if you move your business to Canada, you can apparently license some copyrighted works directly from the government under its compulsory license scheme for orphaned works.

  41. Has anyone else seen one of these things IRL? by Anonymous Coward · · Score: 0

    Someone was selling faux-Nintendo consoles at a kiosk in the local mall a couple months ago. I actually walked up and messed with the display unit for a minute, since some discerning soul had loaded up Gradius before the (Korean??? Good English grammar, though...) attendant could come back and switch it to Duck Hunt. Good game, albeit illegal.

    Funny, the kiosk isn't there anymore...

    1. Re:Has anyone else seen one of these things IRL? by Travelsonic · · Score: 1
      ...loaded up Gradius before the (Korean??? Good English grammar, though...) attendant could come back and switch it to Duck Hunt. Good game, albeit illegal.
      Damn I love Duck Hunt, I do wish I could have been able to shoot that damn laughing dog, after 10 or so games he gets REALLY annoying. [mod -1 offtopic if you want to, this just brought back memories]
      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
    2. Re:Has anyone else seen one of these things IRL? by Rob+T+Firefly · · Score: 1

      You can do just that here.

  42. Re:This is sad by anthony_dipierro · · Score: 1

    I knew that would cost me a bit of karma, but this particular story just struck me as incredibly rediculous. For once I found myself agreeing 100% with the sentiment the story was trying to express. Way to go, slashdot.

  43. Re:not ridiculous. by Anonymous Coward · · Score: 0

    We're not talking about some guy playing ROMs of Mario Bros. in his basement.

    These things were in the malls for the holiday season -- at those cheezy little cart/stands -- so yes, I think it's safe to say that Nintendo lost some sales as a result.

  44. How would you feel? by Retroneous · · Score: 1

    Ok, say you wrote Duck Hunt. You made a coupla thousand bucks back in the day being an unknown coder working for a large corporation (Nintendo) and somehow managed to wangle that royalties agreement. You still get some royalties here and there for usage and branding etc. Then, walking down the street, you see a bunch of market stall guys selling a counterfeit copy of your game, with your graphics, your code. Oh yeah, your royalty cheques have been getting smaller by the year since it was released and your still not John Carmack. How would you feel?