Cartoon Based on D20 Modern Setting
Despite rumblings of a new Dungeons and Dragons cartoon, the first Wizards of the Coast setting that will see production as a television show is apparently Urban Arcana. UA is one of the canned settings offered by Wizards of the Coast in its d20 Modern roleplaying game. Despite this announcement, it's not going to be in front of your eyes for some time. From the article: "...the Sci-Fi Channel and Fox Television Studios are developing a television series based on the Hasbro/Wizards of the Coast D20 MODERN campaign suppliment URBAN ARCANA for the '06-'07 season."
I never played Urban Arcana. For my modern day fix, I prefer Shadowrun. More room for craziness, and I never liked the D20 system anyways.
Let's see...c id=12182177 for why Eberron was possibly the only option for a D&D MMORPG.
UA cartoon: There's plenty of room in that framework.
Eberron: See http://games.slashdot.org/comments.pl?sid=145400&
Bioware: A proven track record for trampling all over Realmslore.(7 games/expansions. How many broke Realmslore? 6. SoU had the stupidity that was stingers in Anauroch. For some reason, I'm thinking Tales of the Sword Coast broke something, but I can't remember anything exactly, so for now, it's the one that didn't.) The Realms community is one of the most vocal pen-and-paper roleplaying game communities out there, and definitely the most vocal of the groups that WotC is still dealing with. And WotC needs to keep them happy-or they will not only lose a community, but they'll lose the people that keep that product line straight(Boyd, Greenwood, Costa, Krashos). And they care about continuity in everything. WotC is heading more towards giving them stuff to be happy about then the other direction, as they get more of a net benefit from that, actually. And that community enjoys Realms based computer games-to some degree. At the same time, they're compiling a list of what they did wrong. This is different from just straight persistent fandomism-because it matters to their games-it's kind of hard to run a game in Saradush, for example, if Throne of Bhaal blasted it to the ground...So, if this group will scream and cry if Bioware tramples over the Realms again, then they had better make sure Bioware doesn't trample over the Realms in what they're doing. It wouldn't surprise me if they got Boyd or Greenwood to check over the modules before giving them a go or stop signal. It doesn't make creating Realms games impossible, it just makes it a bit harder. Hell, there are still unresolved hooks from 1e(if only Troy Denning hadn't slain the Sleeping Lords-that would make for an excellent computer game!).
Oh, and I'll respond to any parts of either this or the post I linked to, if you've questions or criticisms.
The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin