OddWorld Inhabitants Leaving the Gaming Industry
Via Games*Design*Art*Culture*, a link to a Hollywood reporter story breaking the news that Oddworld Inhabitants is closing up shop in the games industry. Owner Lanning is apparently going to move the company into movies and TV, as a result of sour experiences in the current gaming industry environment. From the article: "As game production costs rise, publishers want more sure bets because with rising costs come rising risks. What we see is an industry which is rapidly discouraging innovation because people don't want to take chances on more innovative types of titles."
The demand for ever more sophisticated plots, depth-of-gaming-worlds, realism, and whiz-bang physics/graphics engines seems to be pushing gaming into a bad place. Fortunately, gaming will always have room for simple, but innovative, games (of the Tetris-style) that don't demand Hollywood-style budgets and Hollywood-style realism. Perhaps what is really happening is that the gaming world will fragment into a high-budget FPS market (run by a risk-averse management) and a low-budget, high-concept gaming market.
IANAG, but I wonder if open source will be able to create a rich online FPS game/MMORG that offers the rich world-depth of a big-budget game without the need for millions of dollars in development labor.
Two wrongs don't make a right, but three lefts do.
"What we see is an industry which is rapidly discouraging innovation because people don't want to take chances on more innovative types of titles."
They are going to be disappointed. This is already a very accurate description of the TV and motion picture industries.
That was an early warning sign, IMHO. The same thing has happened in movies for example, where we are treated to endless $100 million budget movies that make $500 million, but are shit basically. Same thing happens in pharmaceutical research where money goes to replicating me-too generic drugs (e.g., fluoxetine) to cash in instead of *actually* being innovative.
Car industry? Same thing. Besides genuinely new or advanced driving, we are basically in the same metal cages we had in 1950, except with lots of plastic and electronics to massage our fat asses. Mercedes makes rain-sensor wipers, then eveyone else has it too. Lexus installs runflats, well so does BMW. All the same, different brands.
Maybe it's more to do with ever extending globalisation as EA and their ilk eat up the small developer, sort of like say MGM or 20th Century Fox, or Daimler-Benz eating up Chrysler and everything in every industry eventually becomes under one banner.
Hang on, that's just like Microsoft buying up all the competition.
Acting stupid isn't much fun when there's someone around who knows better
As they talk about in the article, they've been the victim of horrible marketing. I didnt even know Stranger had come out, which it apparently has. When that's the level of people's notice of you, you can't really succeed.
The Braying and Neighing of Barnyard Animals Follows.
It's really too bad when something like this happens. Just like the MPAA and the RIAA before them, the videogames industry is driving out the truly creative people. I understand that a business is there to make money, but the people in the trenches would like there effort to have some lasting value. It's games like Katamari Damacy that keep things interesting. Hopefully inovation doesn't become as sparce as the music and movie industries
itadakimasu
Once again, the answer lies somewhere in Internet distribution. Cut the risk-averse publisher out of the equation and get some nontraditional sources of capital, and the developer (with grassroots marketing support) is free to explore new avenues of creativity. If a game turns out to be successful through Internet distribution, then the developer can contract with a distributor to make hard copies of the game for brick-and-mortar sales.
Hey! Don't they owe us....6.2 more games?
Ah, here we go:0 -23&res=l
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http://www.penny-arcade.com/view.php3?date=2000-1
http://www.penny-arcade.com/view.php3?date=2001-1
Honor Among Slackers. A veri
While there is a disturbing trend to making large, fuel inefficient cars coming over North Amercia (modern Honda Civics are the size of the 1980s Honda Accord; modern Accords are the size of some NA cars from the 80s), there is still some innovation. Have you driven a Honda Insight? That car doesn't get 70mpg because it's traditional.
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
I remember playing the first Oddworld game (Oddysee) with my roommates. It was pretty good, if annoyingly difficult in places (die, try something else, die, finally figure out the solution). That was okay though, because we had fun playing and figuring out the puzzles as a group.
I never played Exxodus because I saw it as a straight sequel to Oddysee, just more of the same. The demo of Munch seemed kinda lame (plus it was a rushed PS2 launch title), so I never played it.
At this point, Lorne's ego threw a temper tantrum which lead to him pointlessly (and very publicly) laying off most of the studio. He may not realise, but this was a public relations disaster and lead to a huge lack of faith in his games amongst the industry and gamers. It's like some strange mix of John Romero (Daikatana is amazing!) and Derek Smart (you're all wrong).
Karma's a bitch, huh?
Relying on the Xbox as a venue for your shovelware is walking a path to self-destruction. It may be a shovelware-friendly platform, just like Windows, but that doesn't mean it is your safe haven.
To all the other second-rate publishers and developers of the world: Don't fool yourselves into believing that Microsoft is your messiah. If you suck, it doesn't matter how much money MS pays you for your exclusives. You will fall, and no one will weep at your grave.
Hopefully this means MS will be more judicious about the companies they call to their side, and Xbox gamers will have less crap games to deal with. I almost feel bad for all these misguided bastards in the eXXXtreeeeeeeme Xbox world.
Personally I believe what the open source world needs is a bunch of good, simple tools. For the Amiga these were Soundtracker and DeluxePaint 2. For Linux we would need similar tools, and some extra's like a 3D modeller, and a distribution to bring it all together.
I have no idea if a distribution with such a focus currently exists, but I'm sure someone will enlighten me...
I have the urge to pat them on the shoulder and say "sorry!" in a squeaky voice.
Slashdot Burying Stories About Slashdot Media Owned
...that if you only have a budget for one console.. choose the one with 75 millon users.. stupid fucks.
"You can't fire me, I quit!"
Let's face it -- XBox suffered for having Oddworld anchor their launch, and hasn't recovered since. Microsoft is losing some baggage before they try it for real this time.
The first (PC) game was interesting.. but franchise? give me a break! Good riddance, and don't let the door hit you on the way out.
In 2000 Lanning was all over the PS2 as being "too hard to develop on". They ditched the PS2 and turned it into a political move, going to X-Box with huge fanfare.
Now they're closing shop because their X-Box games needing porting back to PS2 and they'd made it impossible. It's no different to what small developers like Mucky Foot were doing one project previously - developing on the PC when their primary market was PS1, and forcing a poor backport - but this wasn't some fly-by-night Guildford spinoff, it was a hugely successful PS1 developer, and they should have known better.
Lanning de facto decided in 2000 never to support PS2, by writing for the more powerful console and making a backport impossible. The fact that he didn't realize that a backport was impossible until he tossed the code to EA and asked them to do it betrays a staggering lack of technical sophistication on Lanning's part. Lanning burned his bridges so brightly and publically and then 5 years later found he needed to cross the river. That qualifies the guy as a complete moron in my book.
This isn't a story about a small developer being unable to survive in a brutal market. This is a story about a large successful developer putting themselves out of business by making a series of schoolboy errors. And the fact that Lanning did it so publically and came out so hard on Microsoft's side against Sony (FFS!), for purely financial and political gain, makes me drool with shadenfreude.
I'm glad Lanning's out of the industry. He's done nothing but bitch and moan since 2000 and now we see the results. If you can't stand the heat, get out of the kitchen.
Why is this a troll? That's exactly what they did.
Maybe they should've started the article by saying, "we didnt made lots of money with our last game because it was too innovative and we blame society, game "X" blah, blah, blah"
Their game didnt sold so well, not because they werent innovative (probably thats the only reason of their few sales anyway) it just wasnt very good, the Platform part wasnt really that original, easy or fun to play (it felt and played as a ps1 game) and as soon as you started to feel comfortable with the FPS (which was the one that worked) you were forced back to the platform again. (think "Starfox adventures" with a lion like clint eastwood instead of a fox and an fps instead of space ships and you have the picture)
Also it was a bit too "kiddie" (with a bunch of disney like animal characters) which is not bad for a family game, but then it had enough gore and violence to get an M rating, not enough to appeal the MK type gamer though. So is rather difficult to find an audience for it. Hence the lack of sales.
"Innovative" games do have a place in the market, check out "luminees" for the PSP, "Phantom dust" in the xbox (hey at least is not a FPS sequel or a cut and paste RPG) or "Katamari Damacy" for the PS2 they did great (specially in Japan) showed off the "big boys" a trick or two about gaming. So dont cry me a river about innovative games not "making it" its simply more difficult for them (just like independent movies versus blockbusters)
Besides we probably have to talk numbers first, I mean Halo 2 and GTA SA made it to the top, but how much money and time was expent in their making? whats their profit? now ask yourself how much money was expent in making Alien Hominid or Katamari Damacy? how much money are they making in profit?
There is and will always be a market for original (budget and prime time) games
Go ahead MOD my day!
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