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World of Warcraft Honor System Live

Available now from the World of Warcraft Patch servers, the Honor System has been put into production. The Patch Notes are available on the official site and besides the Honor System includes new art, bug fixes, and new live events in Kalimdor and the Gurubashi Arena. There will also be, starting in May, a "Children's Week" celebrated in Orgrimmar and Stormwind. "It is a time to give back to the innocents of war: the orphans!"

8 of 121 comments (clear)

  1. ok, one question comes to mind here.... by Malor · · Score: 4, Funny

    How can you be an orphan when your parents respawn every 10 minutes?

  2. Take that Blizzard... by softspokenrevolution · · Score: 4, Funny

    Well, at least they can't blame this lag on naked night elves dancing in front of the Auction House. Take that patch notes and website server.

  3. It Will Be Interesting... by Chi+Hsuan+Men · · Score: 5, Interesting

    ...to see how this will affect Horde / Alliance relations.

    I play on Sargeras, which is a PvP server. Considering that it is a PvP server, there are a lot of clashes between the Horde and Alliance. Raids are constantly led against Horde and Alliance towns alike and in contested areas, "ganking" is a popular activity.

    Though the interesting thing to note is when Alliance and Horde play nice. In certain areas, Horde and Alliance co-exist (to a reasonable degree) as they are BOTH attempting to complete quests.

    For example, I was in Felwood last night working on a quest and a couple of Horde were right next to me killing MOBs and we pretty much go into a rhythm were I would kill one, then they would kill one, so on and so forth. At the end, we completed our objective (fill the vial with corrupted water), saluted each other, and went on our merry way.

    In this example, we played nice with each, because it was mutually beneficial for us to do so, after all, we both needed to complete the quest... ...however, with the new patch, it will be just as beneficial, if not MORE for us to simply kill each other, as that will give us honor points which will eventually translate in p|-|47 l00t.

    While the honor system MIGHT curb the rampant "problem" that is ganking (I don't see it as a problem, it's a pvp server, I deal with it) I think it will definitely escalate the desire for Horde and Alliance to kill each other, and make it more difficult to complete quests in contested areas.

    --
    Respect It.
    1. Re:It Will Be Interesting... by linzeal · · Score: 4, Interesting
      I play on the Ner'Zul server and as the rogue class officer for the 3rd largest guild on the server I have been anticipating with dread this move to an Honor System for months. PVP servers now will have an even steeper leveling curve that was not in place when the game went live. Places like Tarren Mills and Southshore will be bloodbaths during primetime and probably well into off time. Many people in my guild are considering dropping the PVE element of the game altogethter to have ganking parties 40 people strong that will kill en masse at the higher level neutral and enemy towns.

      The game may change too radically for some and this might force some of the more reticent players on PVP servers to consider how much griefing they will allow in their online experience. When you are paying upwards of 50 bucks for the game and 15 bucks a month for the game the casual player who plays an hour or two a night is not going to be too pleased to not be able to meaningfully interact with the virtual world as he has done for the past 6 months there might be the addition of dishonor points for player kills. Which is what even a lot of us more hardcore folk would consider the minimal insurance that we will not be /spit on , ganked and griefed for the entierity of our online time.

    2. Re:It Will Be Interesting... by meta-monkey · · Score: 4, Insightful

      I don't think it'll be much of a problem for people at lower levels. At level 60, I don't get honor points from ganking level 30s. The honor sytem lewt is only usable by high-level players, and is geared towards them. So there won't be roaming bands of level 40s hunting for level 35s in STV...they're still going to be leveling to get to 60 where the honor system really kicks in.

      That said, people level 50-59 are absolutely screwed. They're going to be hunted down mercilessly. A level 50 player is still green (honorable kill worthy) to a level 60, so that guy is gonna get ganked. Then the ganker is going to call in all his guild mates, and they'll camp him and take turns killing him so they each get an honor kill until the guy gives up and logs. Essentially, once you hit 50 you better either hide in an instance or only go outside with a full raid group until you're 60.

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      We don't have a state-run media we have a media-run state.
  4. Not looking forward to this... by meta-monkey · · Score: 4, Interesting

    I can't say I'm looking forward to this patch. I chose a PvP server to PvP...I still love that. I just don't like the way the rewards are implemented.

    I have a wife and a job, and don't have as much time to play as the college students and bums who make up most of my guild. With the PvE stuff, I might not always have my stuff first, but I'd get it eventually. I got to 60 about a month after my friends. They had time to run three instances a day for their class sets. I could only run maybe one before bed, but that was fine. I didn't get my stuff first, but I got it eventually. Now we're working through Molten Core and have killed Onyxia several times, and I've got pieces of my epic class sets. I'll get the rest, eventually, too.

    Now with the PvP system, you get your rank determined by the percentage of server-wide kills you got that week. Only a certain percentage of players per server will be able to get the higher PvP ranks. It doesn't matter if I'm the greatest PvP'er who ever lived, I will never get the epic PvP sets, simply because there's no way I can get more kills in the 1-2 hours a night I have to play than the people who have 8 hours a day to play. With the PvE stuff, I wouldn't be there FIRST, but I'd be there EVENTUALLY. With the PvP system, I'll never get there, and will only be somewhere in the middle of the pack, forever. Eh.

    --
    We don't have a state-run media we have a media-run state.
  5. Re:Honor with no Dishonor by ildon · · Score: 4, Insightful
    what many fear this will lead to is roaming armadas of factions farming Honor points by killing everything in sight. I see this being the most likely outcome.


    You fail to acknowledge that perhaps this was the intended outcome. The game is desinged around player conflict. The non-PvP or "Normal" servers are designed for people who are not interested (or less interested) in this type of conflict.

    You don't hop on a game of Quake and start complaining when people kill you, do you?