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Human Head Studios Developing Prey

It has been officially announced that Madison, Wisconsin based developer Human Head studios is currently working on the Prey title. Prey, formerly a 3D Realms title, is now on track and will be shown off at this year's E3. From the article: "However, while he did make Prey's comeback official, Broussard did not reveal all his cards. He did not answer posts asking if the game would use the Doom 3 engine, as Morris claimed. Nor did he say when the game would come out. 'Each game will ship when it's ready.'"

25 comments

  1. Excellent! by black+mariah · · Score: 0, Flamebait

    Now DNF has a brother in limbo.

    Someone please tell that fat fuck Broussard to quit wolfing down pizzas and do his fucking job.

    --
    'Standards' in computing only impress those who are impressed by things like 'standards'.
  2. Formerly 3D Realms? by Anonymous Coward · · Score: 0

    He did not answer posts asking if the game would use the Doom 3 engine

    Obviously it will use the Duke Nukem Forever engine.

  3. Ressurection... by Mumpsman · · Score: 4, Interesting

    Considering that the initial release date was christmas '96, this is a pretty massive dust off. No doubt we'll see it before Duke Nukem Forever.

    Here is an interesting history of the title.

    --
    No battles to the death are recalled. Mumpsman can hit to attack and cause brainsmashing.
    1. Re:Ressurection... by NanoGator · · Score: 1

      "Considering that the initial release date was christmas '96, this is a pretty massive dust off. No doubt we'll see it before Duke Nukem Forever."

      I dunno... I heard it's using the DNF engine now.

      --
      "Derp de derp."
    2. Re:Ressurection... by ZephyrXero · · Score: 1

      I have a friend who did some of the character models for the game. I can't believe it's taken them this long to announce it (found out almost a year ago)...lol. Anyway, the game's using the Doom3 engine. And last time I checked Duke4's using some version of the Unreal engine along with Meqon...I hope they stick with what they had and don't push it back another 5 years with the Unreal3 engine now :/

      --
      "A truly wise man realizes he knows nothing."
  4. Eek! by Toddarooski · · Score: 3, Funny

    Did anybody get flashbacks of The Ring when looking at the teaser page?

    Oops. Gotta go. My phone's ringing...

    --

    "Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"

    1. Re:Eek! by Pec · · Score: 1

      Not much, I remember Descent with that teaser page.

      --
      This is a .sig
  5. Excellent example of bad software engineering by Anonymous Coward · · Score: 0

    The game initially started probably about July or so in 1995, but this was the very early R&D stages. We were deciding what to do for an engine and whether we could use the Build engine (Duke 3D), or another engine Ken Silverman was doing at the time that was true 3D. We decided to roll the dice and write our own engine at that point, so the team started digging into writing their first 3D engine.

    Huh? Not only did they ignore a stable engine, not only did they ignore an unstable engine, not only did they decide to write a new one from scratch, but they did it with coders lacking the relevent experience?

    By March 1996 we had a character on the screen moving around, elementary net play with frag bar, items to pick up, and things were looking good.

    So let me get this straight: The time period July 1995 - March 1996 was completely wasted on building a new game engine? That's nine months.

    So William went back and rewrote the engine again, this time specifically for hardware (3Dfx first). At the same time he was re-writing "Preditor", our in-house editor for Prey.

    ...and to top it all off, when they had something that worked, they scrapped it all and rewrote it?

    No wonder Duke Nukem Forever is stuck in limbo if these clowns have anything to do with it.

  6. Some one correct me if I'm wrong by Mitaphane · · Score: 1

    I seem to recall reading about this game a long, long time ago in some game magazine. It talked about how the 3D engine allowed for immpossible things in 3D space just like with Duke Nukem 3D's Build engine. For example, you could create a building with a doorway that opened up to a room that was larger than the building itself(among other things). I could be wrong though, this was like 7+ years ago when I read this.

    1. Re:Some one correct me if I'm wrong by alphaseven · · Score: 2, Informative
      For example, you could create a building with a doorway that opened up to a room that was larger than the building itself(among other things).

      That sounds like the "Portal technology" they were hyping years ago. There's an interesting page, The History of Prey, that has some videos of it in action. Further down the page programmer William Scarboro pretty much says using portals was more trouble than it was worth.

  7. So, what's so special about Prey? by mbourgon · · Score: 1

    I seem to remember that one of the big things was going to be the Portal system, wherein servers could be linked together, each with their own set of "rules", including gravity. So you could be chasing someone across servers, across different "worlds". Is this still the plan, or is it just another Third Person Shooter?

    --
    "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
  8. Human Heads? by Anonymous Coward · · Score: 0

    Somehow the terms "Prey" and "Human Head" don't sit right with me. I don't want my noggin to become a meal for a anyone.

  9. The Big Deal by Staats · · Score: 2, Interesting

    The big deal was that portal technology mentioned.

    "By using portals instead of traditional environment layouts, the team can create a much less predictable gameplay dynamic, including such fanciful notions as portals that lead back into the same room... (gamers) are ready for the more abstract environments promised by the Prey technology - what would have been too confusing a year ago can now be accepted." - quote from Next Generation, November 1997

    So... this is no longer a big deal - the concept of portals has been around at least since Unreal.

    On a side note, does anyone think the idea of a Native American hero fighting aliens seem way too 90s to fly as a game basis anymore? I mean, back then we were happy with stuff to shoot at, but c'mon - unless your name is Sam we expect a story.

    1. Re:The Big Deal by Anonymous Coward · · Score: 0

      It's still an area that hasn't really been exploited.

      Unreal 1 had the some hack implementation of the '4th Dimensional doorways' tech they used in a few DM levels to connect rooms in impossible ways, but that's about it.

    2. Re:The Big Deal by KDR_11k · · Score: 2, Informative

      How can you talk about portals and ignore Forsaken, the game that abused them the most? Try some of the deathmatch levels.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:The Big Deal by ZephyrXero · · Score: 1

      I miss Next Generation. It was the best gaming mag ever... it was mature and insightful, two features missing from all the "modern" mags. Play's about the closest we have to it these days and it's still far from the quality Next Gen used to bring us.

      --
      "A truly wise man realizes he knows nothing."
    4. Re:The Big Deal by The+Munger · · Score: 1

      First one I remember is Marathon the original had a deathmatch map called 5-D Space. Remember that one guys?

      --
      Refuse to make a statement in your sig!
  10. prey.com? by laard · · Score: 1

    Anyone else think prey.com looks like an ARG? one of the banners points to the source code which contains a long binary string...

    --
    --- If we knew half the things we shouldn't we'd stop wishing we knew it all
    1. Re:prey.com? by bVork · · Score: 1

      In ASCII, the binary string reads:

      Evil draws near. From beyond the veil of the world you understand. You cannot turn your back on your heritage any longer. From it you will draw strength. All your life you have rejected the ways of your ancestors. The beliefs of your people. But now you must embrace them, if you are to survive.

      Mighty interesting, eh?

  11. Check this out... by Yuioup · · Score: 1

    ... before it gets taken off:

    http://www.hot.ee/trackit/PreyDNF.pdf

    Y

  12. Ah, Myst. by xynder · · Score: 1

    They need to let Myst die. The magic of the first game has long gone, and now they're just churning out the games in EA-fashion, casting quality to the wind.

    1. Re:Ah, Myst. by Jakeypants · · Score: 1

      "They need to let Myst die. The magic of the first game has long gone, and now they're just churning out the games in EA-fashion, casting quality to the wind."

      I agree, that was the first thing I thought after reading the article about Prey too.

  13. Look at the page Source for the plot line by brs165 · · Score: 1

    Converted from the metatag in the page.
    Evil draws near. From beyond the veil of the world you understand. You cannot turn your back on your heritage any longer. From it you will draw strength. All your life you have rejected the ways of your ancestors. The beliefs of your people. But now you must embrace them, if you are to survive.
    I think this is in line with the orignal story of the main character, Talon Brave being a Native American. From the source:
    meta name="description" content="01000101011101100110100101101100001000000 11001000111001001100001011101110111001100100000011 01110011001010110000101110010001011100010000001000 11001110010011011110110110100100000011000100110010 10111100101101111011011100110010000100000011101000 11010000110010100100000011101100110010101101001011 01100001000000110111101100110001000000111010001101 00001100101001000000111011101101111011100100110110 00110010000100000011110010110111101110101001000000 11101010110111001100100011001010111001001110011011 10100011000010110111001100100001011100010000001011 00101101111011101010010000001100011011000010110111 00110111001101111011101000010000001110100011101010 11100100110111000100000011110010110111101110101011 10010001000000110001001100001011000110110101100100 00001101111011011100010000001111001011011110111010 10111001000100000011010000110010101110010011010010 11101000110000101100111011001010010000001100001011 01110011110010010000001101100011011110110111001100 11101100101011100100010111000100000010001100111001 00110111101101101001000000110100101110100001000000 11110010110111101110101001000000111011101101001011 01100011011000010000001100100011100100110000101110 11100100000011100110111010001110010011001010110111 00110011101110100011010000010111000100000001000000 10000010110110001101100001000000111100101101111011 10101011100100010000001101100011010010110011001100 10100100000011110010110111101110101001000000110100 00110000101110110011001010010000001110010011001010 11010100110010101100011011101000110010101100100001 00000011101000110100001100101001000000111011101100 00101111001011100110010000001101111011001100010000 00111100101101111011101010111001000100000011000010 11011100110001101100101011100110111010001101111011 10010011100110010111000100000010101000110100001100 10100100000011000100110010101101100011010010110010 10110011001110011001000000110111101100110001000000 11110010110111101110101011100100010000001110000011 00101011011110111000001101100011001010010111000100 00001000010011101010111010000100000011011100110111 10111011100100000011110010110111101110101001000000 11011010111010101110011011101000010000001100101011 01101011000100111001001100001011000110110010100100 00001110100011010000110010101101101001011000010000 00110100101100110001000000111100101101111011101010 01000000110000101110010011001010010000001110100011 01111001000000111001101110101011100100111011001101 001011101100110010100101110" /
  14. Soundtrack by Scipher · · Score: 1

    KMFDM did the soundtrack for this game back in 1996/7. As it didn't/hasn't seen release I hope the work put in will still be used. They kick so much ass, and IMHO their musical style withstands the forces of time, at least for ten years ;-).

    From "The History of Prey"
    http://atlas.secs.oakland.edu/~lcmatero/pre y/histo ry.htm
    "Soundtrack

    A big surprise in the area of music occurred in Nov 1997. It was announced that KMFDM was to compose the music for the game, and they did deliver:

    In my last update, I told you that we were expecting some new KMFDM material. Well, it came (4 theme tracks), and boy, does it rock! The whole team, in shifts, filed into my office, we closed the door, cranked up my stereo and let it rip. By the end of the CDR, our jaws were hanging open-this is some of the best stuff I've ever heard from KMFDM (that's what Sascha promised us, and it looks like they're delivering).

    While it'll be some time before you can hear their tunes (though those of you "lucky" enough to brave the mayhem of E3 will get a short aural peek), I thought I'd fill you in a bit on how they're working on the music.

    Our approach is simple-build the body of music out of a small collection of recognizable themes. KMFDM and I have been working together on designing the various Prey themes. Of course, there will be the main game theme, plus themes to represent each of the species of the Trocara (as well as the Keepers), and some other themes to represent other key characters in the game.

    I put together some emotional descriptions of the various themes (like, how are you supposed to feel when you hear the Keeper's theme, for example), plus relevant backstories. From there, the band has been working on different approaches-one great idea that Sascha and Tim had was to attribute a certain beat speed to each of the Trocaran species. The latest CDR that they sent has rough versions of four themes, and it was cool to close our eyes and listen-we could really visualize the Trocaran species through their music.

    We then put together our comments and thoughts on the themes to sent back to them for revision. Right now, they've gathered together (some members of the band live overseas) in Seattle for a month of studio work, laying down tracks for us and for their next album."

    Here's hoping...