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Xbox Half-Life 2 Late Summer Release

GamesIndustry.biz is reporting that Valve plans to have Half-Life 2 available on the Xbox during late summer in the U.S., and early fall in Europe. From the article: "The content of the game for Xbox is now thought to be exactly the same as the PC outing, although some dilution of texture detail and auto-aiming are likely to grace the port." The article also mentioned that, at the moment, Aftermath is likely to be PC only.

3 of 51 comments (clear)

  1. Re:Graphics by DanthemaninVA1 · · Score: 2, Insightful

    My computer is probably about the same as yours; many times more powerful than an XBox. And yet, when i tried the Prince of Persia: Warrior Within demo on my computer, and ran like complete shit. I got the game for XBox, and it would experience a tiny bit of slowdown on rare occasions. While the XBox may not be as powerful, a lot of bloat can be removed for the game by optimizing for a single hardware platform. No, the graphics won't be as super-good. Yes, it will still look great.

  2. Auto-aim is the worst by Vr6dub · · Score: 2, Insightful
    If they implement auto-aim I most definitely won't buy it. Hopefully they give you the ability to turn it off. Starwars: Battlefront was horrible multiplayer for this reason. While there were rooms that had it disabled, a majority of the servers had it enabled...GAY!!!!

    Honestly, are people that poor at gaming that they have to include something like this? Might as well make it an RPG!! I understand the whole mouse vs. controller issue but man, give me a break, the controller is not THAT big of hinderance (sp?). K I'm done.

  3. Re:Graphics by KirkH · · Score: 2, Insightful

    Doubters said the same exact thing about Doom 3 making it's way to the Xbox. Early screenshots were laughed at. People said it couldn't be done with any justice.

    Now that the game's out, it's a different story. Reviews have raved about the Xbox version. I've played Doom 3 on a dual 2.5GHz Xeon with a decent video card (Geforce 5900) and played the Xbox version, and there was very little difference. Yes, the PC version was running at a higher res, but I could tell little visual difference sitting a foot away from a 21" monitor on the PC and 15 feet from a 32" TV for the Xbox. I was amazed that the Xbox version looked and played as good as it did. Gameplay was practically identical once you got past the input differences.

    So feel free to continue with your nay-saying and speculation, but I don't think Value would be porting the game if it was going to look and play like shit. They would have just waited until the Xbox 2 came out.